void ClientModel::updateTimer() { // Get required lock upfront. This avoids the GUI from getting stuck on // periodical polls if the core is holding the locks for a longer time - // for example, during a wallet rescan. TRY_LOCK(cs_main, lockMain); if(!lockMain) return; // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); // check for changed number of blocks we have, number of blocks peers claim to have, reindexing state and importing state if (cachedNumBlocks != newNumBlocks || cachedReindexing != fReindex || cachedImporting != fImporting) { cachedNumBlocks = newNumBlocks; cachedReindexing = fReindex; cachedImporting = fImporting; emit numBlocksChanged(newNumBlocks); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // no locking required at this point // the following calls will acquire the required lock Q_EMIT mempoolSizeChanged(getMempoolSize(), getMempoolDynamicUsage()); Q_EMIT bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumHeaders = getNumHeaders(); int totalMissing = getTotalMissing(); int trieComplete = getTrieComplete(); //printf("Tick\n"); // check for changed number of blocks we have, number of blocks peers claim to have, reindexing state and importing state if (cachedNumBlocks != newNumBlocks || cachedNumHeaders != newNumHeaders || cachedReindexing != fReindex || cachedImporting != fImporting || cachedTrieOnline != fTrieOnline || cachedTotalMissing != totalMissing || cachedTrieComplete != trieComplete || cachedValidating != fValidating || cachedProgress != nProgress) { cachedNumBlocks = newNumBlocks; cachedNumHeaders = newNumHeaders; cachedTotalMissing = totalMissing; cachedReindexing = fReindex; cachedImporting = fImporting; cachedTrieOnline = fTrieOnline; cachedTrieComplete = trieComplete; cachedValidating = fValidating; cachedProgress = nProgress; // ensure we return the maximum of newNumBlocksTotal and newNumBlocks to not create weird displays in the GUI emit numBlocksChanged(newNumBlocks, newNumHeaders); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // Get required lock upfront. This avoids the GUI from getting stuck on // periodical polls if the core is holding the locks for a longer time - // for example, during a wallet rescan. TRY_LOCK(cs_main, lockMain); if(!lockMain) return; // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumBlocksOfPeers = getNumBlocksOfPeers(); if(cachedNumBlocks != newNumBlocks || cachedNumBlocksOfPeers != newNumBlocksOfPeers) { cachedNumBlocks = newNumBlocks; cachedNumBlocksOfPeers = newNumBlocksOfPeers; emit numBlocksChanged(newNumBlocks, newNumBlocksOfPeers); } if (GetArg("-suppressnetworkgraph", "false") != "true") { emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); } }
void ClientModel::updateTimer() { // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumBlocksOfPeers = getNumBlocksOfPeers(); if(cachedNumBlocks != newNumBlocks || cachedNumBlocksOfPeers != newNumBlocksOfPeers) { cachedNumBlocks = newNumBlocks; cachedNumBlocksOfPeers = newNumBlocksOfPeers; emit numBlocksChanged(newNumBlocks, newNumBlocksOfPeers); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumBlocksOfPeers = getNumBlocksOfPeers(); if(cachedNumBlocks != newNumBlocks || cachedNumBlocksOfPeers != newNumBlocksOfPeers) { cachedNumBlocks = newNumBlocks; cachedNumBlocksOfPeers = newNumBlocksOfPeers; // ensure we return the maximum of newNumBlocksOfPeers and newNumBlocks to not create weird displays in the GUI emit numBlocksChanged(newNumBlocks, std::max(newNumBlocksOfPeers, newNumBlocks)); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumBlocksOfPeers = getNumBlocksOfPeers(); // check for changed number of blocks we have, number of blocks peers claim to have, reindexing state and importing state if (cachedNumBlocks != newNumBlocks || cachedNumBlocksOfPeers != newNumBlocksOfPeers || cachedReindexing != fReindex || cachedImporting != fImporting) { cachedNumBlocks = newNumBlocks; cachedNumBlocksOfPeers = newNumBlocksOfPeers; cachedReindexing = fReindex; cachedImporting = fImporting; // ensure we return the maximum of newNumBlocksOfPeers and newNumBlocks to not create weird displays in the GUI emit numBlocksChanged(newNumBlocks, std::max(newNumBlocksOfPeers, newNumBlocks)); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }
void ClientModel::updateTimer() { // Get required lock upfront. This avoids the GUI from getting stuck on // periodical polls if the core is holding the locks for a longer time - // for example, during a wallet rescan. TRY_LOCK(cs_main, lockMain); if(!lockMain) return; // Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change. // Periodically check and update with a timer. int newNumBlocks = getNumBlocks(); int newNumBlocksOfPeers = getNumBlocksOfPeers(); if(cachedNumBlocks != newNumBlocks || cachedNumBlocksOfPeers != newNumBlocksOfPeers) { cachedNumBlocks = newNumBlocks; cachedNumBlocksOfPeers = newNumBlocksOfPeers; // ensure we return the maximum of newNumBlocksOfPeers and newNumBlocks to not create weird displays in the GUI emit numBlocksChanged(newNumBlocks, std::max(newNumBlocksOfPeers, newNumBlocks)); } emit bytesChanged(getTotalBytesRecv(), getTotalBytesSent()); }