//! adds an element to the environment based on its type name IGUIElement* CDefaultGUIElementFactory::addGUIElement(const c8* typeName, IGUIElement* parent) { return addGUIElement( getTypeFromName(typeName), parent ); }
//! adds a scene node to the scene graph based on its type name ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent) { return addSceneNode( getTypeFromName(typeName), parent ); }
//! creates a scene node animator based on its type name ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target) { return createSceneNodeAnimator( getTypeFromName(typeName), target ); }