コード例 #1
0
ファイル: ki_vckpt.c プロジェクト: Comanche93/eech
void update_kiowa_virtual_cockpit (void)
{
	int
		depth,
		draw_glass_cockpit,
		draw_controls,
		draw_crew,
		draw_pilot_cockpit,
		draw_co_pilot_cockpit;

	object_3d_sub_object_search_data
		search;

	////////////////////////////////////////
	//
	// sort out what to draw
	//
	////////////////////////////////////////

	switch (get_view_mode ())
	{
		case VIEW_MODE_VIRTUAL_COCKPIT_CREW:
		case VIEW_MODE_VIRTUAL_COCKPIT_PILOT_LHS_DISPLAY:
		case VIEW_MODE_VIRTUAL_COCKPIT_PILOT_RHS_DISPLAY:
		case VIEW_MODE_VIRTUAL_COCKPIT_CO_PILOT_LHS_DISPLAY:
		case VIEW_MODE_VIRTUAL_COCKPIT_CO_PILOT_RHS_DISPLAY:
		{
			draw_glass_cockpit = FALSE;

			break;
		}
		default:
		{
			draw_glass_cockpit = get_global_glass_cockpit ();

			break;
		}
	}

	draw_controls = !draw_glass_cockpit;

	if (get_view_mode () == VIEW_MODE_VIRTUAL_COCKPIT_CREW)
	{
		draw_pilot_cockpit = TRUE;

		draw_co_pilot_cockpit = TRUE;
	}
	else
	{
		if (get_crew_role () == CREW_ROLE_PILOT)
		{
			draw_pilot_cockpit = TRUE;

			draw_co_pilot_cockpit = FALSE;
		}
		else
		{
			draw_pilot_cockpit = FALSE;

			draw_co_pilot_cockpit = TRUE;
		}
	}

	//
	// select 3D instance
	//

	if (draw_glass_cockpit)
	{
		if (virtual_cockpit_inst3d != virtual_cockpit_inst3d_detail_level_glass_inst3d)
		{
			virtual_cockpit_inst3d_detail_level_glass_inst3d->vp = virtual_cockpit_inst3d->vp;

			virtual_cockpit_inst3d = virtual_cockpit_inst3d_detail_level_glass_inst3d;
		}
	}
	else
	{
		if (virtual_cockpit_inst3d != virtual_cockpit_inst3d_detail_level_normal_inst3d)
		{
			virtual_cockpit_inst3d_detail_level_normal_inst3d->vp = virtual_cockpit_inst3d->vp;

			virtual_cockpit_inst3d = virtual_cockpit_inst3d_detail_level_normal_inst3d;
		}
	}

	//
	// draw cockpits
	//

	depth = 0;

	for (;;)
	{
		search.search_depth = depth;
		search.search_object = virtual_cockpit_inst3d;
		search.sub_object_index = OBJECT_3D_SUB_OBJECT_VISIBLE_TO_PILOT;

		if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
		{
			search.result_sub_object->visible_object = draw_pilot_cockpit;
		}
		else
		{
			break;
		}

		depth++;
	}

	depth = 0;

	for (;;)
	{
		search.search_depth = depth;
		search.search_object = virtual_cockpit_inst3d;
		search.sub_object_index = OBJECT_3D_SUB_OBJECT_VISIBLE_TO_WSO;

		if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
		{
			search.result_sub_object->visible_object = draw_co_pilot_cockpit;
		}
		else
		{
			break;
		}

		depth++;
	}

	//
	// draw crew
	//

//VJ 050206: wideview improvement show other pilot when in wideview
	draw_crew = !(get_global_wide_cockpit () && wide_cockpit_nr == WIDEVIEW_KIOWA_PILOT);

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COMANCHE_PILOT_VISIBLE;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_crew;
	}

//VJ 050206: wideview improvement show other pilot when in wideview
	draw_crew = !(get_global_wide_cockpit () && wide_cockpit_nr == WIDEVIEW_KIOWA_COPILOT);

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COMANCHE_WSO_VISIBLE;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_crew;
	}

	//
	// draw controls
	//

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_PILOT_JOYSTICK;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_controls;
	}

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_PILOT_COLLECTIVE;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_controls;
	}

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_WSO_JOYSTICK;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_controls;
	}

	search.search_depth = 0;
	search.search_object = virtual_cockpit_inst3d;
	search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_WSO_COLLECTIVE;

	if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search.result_sub_object->visible_object = draw_controls;
	}

	////////////////////////////////////////
	//
	// update animations
	//
	////////////////////////////////////////

	//
	// crew animation
	//

	update_kiowa_crew_animation ();

	//
	// canopy doors
	//

	animate_kiowa_virtual_cockpit_canopy_doors ();

	////////////////////////////////////////
	//
	// sort static hands
	//
	////////////////////////////////////////

	if (!draw_crew)
	{
		search.search_depth = 0;
		search.search_object = virtual_cockpit_inst3d;
		search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_PILOT_HAND_STATIC;

		if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
		{
			search.result_sub_object->visible_object = FALSE;
		}

		search.search_depth = 0;
		search.search_object = virtual_cockpit_inst3d;
		search.sub_object_index = OBJECT_3D_SUB_OBJECT_COCKPIT_WSO_HAND_STATIC;

		if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
		{
			search.result_sub_object->visible_object = FALSE;
		}
	}
}
コード例 #2
0
ファイル: hk_tgt.c プロジェクト: DexterWard/comanche
void select_hokum_target_acquisition_system (target_acquisition_systems system)
{
	target_acquisition_systems
		new_system,
		old_system;

	int
		damaged;

	new_system = system;
	old_system = target_acquisition_system;

	damaged = FALSE;

	reset_common_target_acquisition_system_keys ();

	deselect_hokum_target_acquisition_system (target_acquisition_system);

	switch (system)
	{
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_OFF:
		////////////////////////////////////////
		{
			target_acquisition_system = system;

			set_gunship_target (NULL);

			#if 0

			hud_mode = HUD_MODE_NAVIGATION;

			#endif

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_GROUND_RADAR:
		////////////////////////////////////////
		{
			if (!hokum_damage.radar)
			{
				target_acquisition_system = system;

				activate_common_ground_radar ();

				select_hokum_ground_radar_mfd ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.radar;

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_AIR_RADAR:
		////////////////////////////////////////
		{
			if (!hokum_damage.radar)
			{
				target_acquisition_system = system;

				activate_common_air_radar ();

				select_hokum_air_radar_mfd ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.radar;

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_FLIR:
		////////////////////////////////////////
		{
			if (!hokum_damage.flir)
			{
				target_acquisition_system = system;

				activate_common_eo ();

				select_hokum_eo_mfd ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.flir;

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_LLLTV:
		////////////////////////////////////////
		{
			if (!hokum_damage.llltv)
			{
				target_acquisition_system = system;

				activate_common_eo ();

				select_hokum_eo_mfd ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.llltv;

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_PERISCOPE:
		////////////////////////////////////////
		{
			if (!hokum_damage.periscope)
			{
				target_acquisition_system = system;

				activate_common_eo ();

	 			if (get_crew_role () == CREW_ROLE_PILOT)
				{
					set_co_pilot_seat_position ();
				}

				if (get_crew_role () == CREW_ROLE_CO_PILOT)
				{
					set_view_mode (VIEW_MODE_VIRTUAL_COCKPIT_PERISCOPE);
				}

				select_hokum_eo_mfd ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.periscope;

			break;
		}
		////////////////////////////////////////
		case TARGET_ACQUISITION_SYSTEM_HMS:
		////////////////////////////////////////
		{
			if (!hokum_damage.helmet_mounted_sight)
			{
				target_acquisition_system = system;

				activate_common_hms ();

				hud_mode = HUD_MODE_WEAPON;
			}

			damaged = hokum_damage.helmet_mounted_sight;

			break;
		}
		////////////////////////////////////////
		default:
		////////////////////////////////////////
		{
			debug_fatal ("Invalid target acquisition system = %d", system);

			break;
		}
	}

	play_common_cpg_target_acquisition_system_speech (new_system, old_system, damaged);
}