コード例 #1
0
ファイル: war_map.cpp プロジェクト: adi97ida/Server
CWarMap::CWarMap(long lMapIndex, const TGuildWarInfo & r_info, TWarMapInfo * pkWarMapInfo, DWORD dwGuildID1, DWORD dwGuildID2)
{
	m_kMapInfo = *pkWarMapInfo;
	m_kMapInfo.lMapIndex = lMapIndex;

	memcpy(&m_WarInfo, &r_info, sizeof(TGuildWarInfo));

	m_TeamData[0].Initialize();
	m_TeamData[0].dwID = dwGuildID1;
	m_TeamData[0].pkGuild = CGuildManager::instance().TouchGuild(dwGuildID1);

	m_TeamData[1].Initialize();
	m_TeamData[1].dwID = dwGuildID2;
	m_TeamData[1].pkGuild = CGuildManager::instance().TouchGuild(dwGuildID2);
	m_iObserverCount = 0;

	war_map_info* info = AllocEventInfo<war_map_info>();
	info->pWarMap = this;

	SetBeginEvent(event_create(war_begin_event, info, PASSES_PER_SEC(60)));
	m_pkEndEvent = NULL;
	m_pkTimeoutEvent = NULL;
	m_pkResetFlagEvent = NULL;
	m_bTimeout = false;
	m_dwStartTime = get_dword_time();
	m_bEnded = false;

	if (GetType() == WAR_MAP_TYPE_FLAG)
	{
		AddFlagBase(0);
		AddFlagBase(1);
		AddFlag(0);
		AddFlag(1);
	}
}
コード例 #2
0
ファイル: party.cpp プロジェクト: cCorax2/Source_code
void CParty::HealParty()
{
	// XXX DELETEME 클라이언트 완료될때까지
	{
		return;
	}
	if (!m_bPartyHealReady)
		return;

	TMemberMap::iterator it;
	LPCHARACTER l = GetLeaderCharacter();

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		if (!it->second.pCharacter)
			continue;

		LPCHARACTER ch = it->second.pCharacter;

		if (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE)
		{
			ch->PointChange(POINT_HP, ch->GetMaxHP()-ch->GetHP());
			ch->PointChange(POINT_SP, ch->GetMaxSP()-ch->GetSP());
		}
	}

	m_bPartyHealReady = false;
	m_dwPartyHealTime = get_dword_time();
}
コード例 #3
0
ファイル: party.cpp プロジェクト: cCorax2/Source_code
void CParty::Destroy()
{
	sys_log(2, "Party::Destroy");

	// PC가 만든 파티면 파티매니저에 맵에서 PID를 삭제해야 한다.
	if (m_bPCParty)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			CPartyManager::instance().SetPartyMember(it->first, NULL);
	}

	event_cancel(&m_eventUpdate); 

	RemoveBonus();

	TMemberMap::iterator it = m_memberMap.begin();

	DWORD dwTime = get_dword_time();

	while (it != m_memberMap.end())
	{
		TMember & rMember = it->second;
		++it;

		if (rMember.pCharacter)
		{
			if (rMember.pCharacter->GetDesc())
			{
				TPacketGCPartyRemove p;
				p.header = HEADER_GC_PARTY_REMOVE;
				p.pid = rMember.pCharacter->GetPlayerID();
				rMember.pCharacter->GetDesc()->Packet(&p, sizeof(p));
				rMember.pCharacter->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티가 해산 되었습니다."));
			}
			else
			{
				// NPC일 경우 일정 시간 후 전투 중이 아닐 때 사라지게 하는 이벤트를 시작시킨다.
				rMember.pCharacter->SetLastAttacked(dwTime);
				rMember.pCharacter->StartDestroyWhenIdleEvent();
			}

			rMember.pCharacter->SetParty(NULL);
		}
	}

	m_memberMap.clear();
	m_itNextOwner = m_memberMap.begin();
	
	if (m_pkDungeon_for_Only_party != NULL)
	{
		m_pkDungeon_for_Only_party->SetPartyNull();
		m_pkDungeon_for_Only_party = NULL;
	}
}
コード例 #4
0
ファイル: party.cpp プロジェクト: Rarder44/Server
void CParty::Destroy()
{
	sys_log(2, "Party::Destroy");

	// PC°Ў ёёµз ЖДЖјёй ЖДЖјёЕґПАъїЎ ёКїЎј­ PIDё¦ »иБ¦ЗШѕЯ ЗСґЩ.
	if (m_bPCParty)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			CPartyManager::instance().SetPartyMember(it->first, NULL);
	}

	event_cancel(&m_eventUpdate); 

	RemoveBonus();

	TMemberMap::iterator it = m_memberMap.begin();

	DWORD dwTime = get_dword_time();

	while (it != m_memberMap.end())
	{
		TMember & rMember = it->second;
		++it;

		if (rMember.pCharacter)
		{
			if (rMember.pCharacter->GetDesc())
			{
				TPacketGCPartyRemove p;
				p.header = HEADER_GC_PARTY_REMOVE;
				p.pid = rMember.pCharacter->GetPlayerID();
				rMember.pCharacter->GetDesc()->Packet(&p, sizeof(p));
				rMember.pCharacter->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<ЖДЖј> ЖДЖј°Ў ЗШ»к µЗѕъЅАґПґЩ."));
			}
			else
			{
				// NPCАП °жїм АПБ¤ ЅГ°Ј ИД АьЕх БЯАМ ѕЖґТ ¶§ »з¶уБц°Ф ЗПґВ АМєҐЖ®ё¦ ЅГАЫЅГЕІґЩ.
				rMember.pCharacter->SetLastAttacked(dwTime);
				rMember.pCharacter->StartDestroyWhenIdleEvent();
			}

			rMember.pCharacter->SetParty(NULL);
		}
	}

	m_memberMap.clear();
	m_itNextOwner = m_memberMap.begin();
	
	if (m_pkDungeon_for_Only_party != NULL)
	{
		m_pkDungeon_for_Only_party->SetPartyNull();
		m_pkDungeon_for_Only_party = NULL;
	}
}
コード例 #5
0
ファイル: war_map.cpp プロジェクト: adi97ida/Server
bool CWarMap::CheckScore()
{
	if (m_bEnded)
		return true;

	// 30초 이후 부터 확인한다.
	if (get_dword_time() - m_dwStartTime < 30000)
		return false;

	// 점수가 같으면 체크하지 않는다.
	if (m_TeamData[0].iScore == m_TeamData[1].iScore)
		return false;

	int iEndScore = m_WarInfo.iEndScore;

	if (test_server) iEndScore /= 10;

	DWORD dwWinner;
	DWORD dwLoser;

	if (m_TeamData[0].iScore >= iEndScore)
	{
		dwWinner = m_TeamData[0].dwID;
		dwLoser = m_TeamData[1].dwID;
	}
	else if (m_TeamData[1].iScore >= iEndScore)
	{
		dwWinner = m_TeamData[1].dwID;
		dwLoser = m_TeamData[0].dwID;
	}
	else
		return false;

	int iRewardGold = 0;

	if (dwWinner == m_TeamData[0].dwID)
		iRewardGold = GetRewardGold(0);
	else if (dwWinner == m_TeamData[1].dwID)
		iRewardGold = GetRewardGold(1);

	sys_log(0, "WarMap::CheckScore end score %d guild1 %u score guild2 %d %u score %d winner %u reward %d", 
			iEndScore,
			m_TeamData[0].dwID,
			m_TeamData[0].iScore,
			m_TeamData[1].dwID,
			m_TeamData[1].iScore,
			dwWinner,
			iRewardGold);

	CGuildManager::instance().RequestWarOver(dwWinner, dwLoser, dwWinner, iRewardGold);
	return true;
}
コード例 #6
0
ファイル: desc_manager.cpp プロジェクト: ronniwe/Varios
void DESC_MANAGER::ProcessExpiredLoginKey()
{
	DWORD dwCurrentTime = get_dword_time();

	std::map<DWORD, CLoginKey *>::iterator it, it2;

	it = m_map_pkLoginKey.begin();

	while (it != m_map_pkLoginKey.end())
	{
		it2 = it++;

		if (it2->second->m_dwExpireTime == 0)
			continue;

		if (dwCurrentTime - it2->second->m_dwExpireTime > 60000)
		{
			M2_DELETE(it2->second);
			m_map_pkLoginKey.erase(it2);
		}
	}
}
コード例 #7
0
ファイル: char_affect.cpp プロジェクト: adi97ida/Server
bool CHARACTER::UpdateAffect()
{
	// affect_event 에서 처리할 일은 아니지만, 1초짜리 이벤트에서 처리하는 것이
	// 이것 뿐이라 여기서 물약 처리를 한다.
	if (GetPoint(POINT_HP_RECOVERY) > 0)
	{
		if (GetMaxHP() <= GetHP())
		{
			PointChange(POINT_HP_RECOVERY, -GetPoint(POINT_HP_RECOVERY));
		}
		else
		{
			int iVal = 0;

			if (LC_IsYMIR())
			{
				iVal = MIN(GetPoint(POINT_HP_RECOVERY), GetMaxHP() * 9 / 100);
			}
			else
			{
				iVal = MIN(GetPoint(POINT_HP_RECOVERY), GetMaxHP() * 7 / 100);
			}

			PointChange(POINT_HP, iVal);
			PointChange(POINT_HP_RECOVERY, -iVal);
		}
	}

	if (GetPoint(POINT_SP_RECOVERY) > 0)
	{
		if (GetMaxSP() <= GetSP())
			PointChange(POINT_SP_RECOVERY, -GetPoint(POINT_SP_RECOVERY));
		else 
		{
			int iVal;

			if (!g_iUseLocale)
				iVal = MIN(GetPoint(POINT_SP_RECOVERY), GetMaxSP() * 7 / 100);
			else
				iVal = MIN(GetPoint(POINT_SP_RECOVERY), GetMaxSP() * 7 / 100);

			PointChange(POINT_SP, iVal);
			PointChange(POINT_SP_RECOVERY, -iVal);
		}
	}

	if (GetPoint(POINT_HP_RECOVER_CONTINUE) > 0)
	{
		PointChange(POINT_HP, GetPoint(POINT_HP_RECOVER_CONTINUE));
	}

	if (GetPoint(POINT_SP_RECOVER_CONTINUE) > 0)
	{
		PointChange(POINT_SP, GetPoint(POINT_SP_RECOVER_CONTINUE));
	}

	AutoRecoveryItemProcess( AFFECT_AUTO_HP_RECOVERY );
	AutoRecoveryItemProcess( AFFECT_AUTO_SP_RECOVERY );

	// 스테미나 회복
	if (GetMaxStamina() > GetStamina())
	{
		int iSec = (get_dword_time() - GetStopTime()) / 3000;
		if (iSec)
			PointChange(POINT_STAMINA, GetMaxStamina()/1);    
	}


	// ProcessAffect는 affect가 없으면 true를 리턴한다.
	if (ProcessAffect())
		if (GetPoint(POINT_HP_RECOVERY) == 0 && GetPoint(POINT_SP_RECOVERY) == 0 && GetStamina() == GetMaxStamina())
		{
			m_pkAffectEvent = NULL;
			return false;
		}

	return true;
}
コード例 #8
0
ファイル: party.cpp プロジェクト: cCorax2/Source_code
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음.

		// 통솔력 40이상은 파티 힐 쿨타임이 적다.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME 클라이언트 완료될때까지
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}
コード例 #9
0
ファイル: main.cpp プロジェクト: Rarder44/Server
int idle()
{
	static struct timeval	pta = { 0, 0 };
	static int			process_time_count = 0;
	struct timeval		now;

	if (pta.tv_sec == 0)
		gettimeofday(&pta, (struct timezone *) 0);

	int passed_pulses;

	if (!(passed_pulses = thecore_idle()))
		return 0;

	assert(passed_pulses > 0);

	DWORD t;

	while (passed_pulses--) {
		heartbeat(thecore_heart, ++thecore_heart->pulse);

		// To reduce the possibility of abort() in checkpointing
		thecore_tick();
	}

	t = get_dword_time();
	CHARACTER_MANAGER::instance().Update(thecore_heart->pulse);
	db_clientdesc->Update(t);
	s_dwProfiler[PROF_CHR_UPDATE] += (get_dword_time() - t);

	t = get_dword_time();
	if (!io_loop(main_fdw)) return 0;
	s_dwProfiler[PROF_IO] += (get_dword_time() - t);

	log_rotate();

	gettimeofday(&now, (struct timezone *) 0);
	++process_time_count;

	if (now.tv_sec - pta.tv_sec > 0)
	{
		pt_log("[%3d] event %5d/%-5d idle %-4ld event %-4ld heartbeat %-4ld I/O %-4ld chrUpate %-4ld | WRITE: %-7d | PULSE: %d",
				process_time_count,
				num_events_called,
				event_count(),
				thecore_profiler[PF_IDLE],
				s_dwProfiler[PROF_EVENT],
				s_dwProfiler[PROF_HEARTBEAT],
				s_dwProfiler[PROF_IO],
				s_dwProfiler[PROF_CHR_UPDATE],
				current_bytes_written,
				thecore_pulse());

		num_events_called = 0;
		current_bytes_written = 0;

		process_time_count = 0; 
		gettimeofday(&pta, (struct timezone *) 0);

		memset(&thecore_profiler[0], 0, sizeof(thecore_profiler));
		memset(&s_dwProfiler[0], 0, sizeof(s_dwProfiler));
	}

#ifdef _WIN32
	if (_kbhit()) {
		int c = _getch();
		switch (c) {
			case 0x1b: // Esc
				return 0; // shutdown
				break;
			default:
				break;
		}
	}
#endif

	return 1;
}
コード例 #10
0
ファイル: main.cpp プロジェクト: Rarder44/Server
void heartbeat(LPHEART ht, int pulse) 
{
	DWORD t;

	t = get_dword_time();
	num_events_called += event_process(pulse);
	s_dwProfiler[PROF_EVENT] += (get_dword_time() - t);

	t = get_dword_time();

	// 1ГКё¶ґЩ
	if (!(pulse % ht->passes_per_sec))
	{
#ifdef ENABLE_LIMIT_TIME
		if ((unsigned)get_global_time() >= GLOBAL_LIMIT_TIME)
		{
			g_bShutdown = true;
		}
#endif

		if (!g_bAuthServer)
		{
			TPlayerCountPacket pack;
			pack.dwCount = DESC_MANAGER::instance().GetLocalUserCount();
			db_clientdesc->DBPacket(HEADER_GD_PLAYER_COUNT, 0, &pack, sizeof(TPlayerCountPacket));
		}
		else
			DESC_MANAGER::instance().ProcessExpiredLoginKey();

		int count = 0;
		std::map<DWORD, CLoginSim *>::const_iterator it = g_sim.begin();

		while (it != g_sim.end())
		{
			if (!it->second->IsCheck())
			{
				it->second->SendLogin();

				if (++count > 50)
				{
					sys_log(0, "FLUSH_SENT");
					break;
				}
			}

			it++;
		}

		if (save_idx < g_vec_save.size())
		{
			count = MIN(100, g_vec_save.size() - save_idx);

			for (int i = 0; i < count; ++i, ++save_idx)
				db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, 0, &g_vec_save[save_idx], sizeof(TPlayerTable));

			sys_log(0, "SAVE_FLUSH %d", count);
		}
	}

	//
	// 25 PPS(Pulse per second) ¶у°н °ЎБ¤ЗТ ¶§
	//

	// ѕа 1.16ГКё¶ґЩ
	if (!(pulse % (passes_per_sec + 4)))
		CHARACTER_MANAGER::instance().ProcessDelayedSave();

	//4ГК ё¶ґЩ
#if defined (__FreeBSD__) && defined(__FILEMONITOR__)
	if (!(pulse % (passes_per_sec * 5)))
	{
		FileMonitorFreeBSD::Instance().Update(pulse); 
	}
#endif

	// ѕа 5.08ГКё¶ґЩ
	if (!(pulse % (passes_per_sec * 5 + 2)))
	{
		ITEM_MANAGER::instance().Update();
		DESC_MANAGER::instance().UpdateLocalUserCount();
	}

	s_dwProfiler[PROF_HEARTBEAT] += (get_dword_time() - t);

	DBManager::instance().Process();
	AccountDB::instance().Process();
	CPVPManager::instance().Process();

	if (g_bShutdown)
	{
		if (thecore_pulse() > g_shutdown_disconnect_pulse)
		{
			const DESC_MANAGER::DESC_SET & c_set_desc = DESC_MANAGER::instance().GetClientSet();
			std::for_each(c_set_desc.begin(), c_set_desc.end(), ::SendDisconnectFunc());
			g_shutdown_disconnect_pulse = INT_MAX;
		}
		else if (thecore_pulse() > g_shutdown_disconnect_force_pulse)
		{
			const DESC_MANAGER::DESC_SET & c_set_desc = DESC_MANAGER::instance().GetClientSet();
			std::for_each(c_set_desc.begin(), c_set_desc.end(), ::DisconnectFunc());
		}
		else if (thecore_pulse() > g_shutdown_disconnect_force_pulse + PASSES_PER_SEC(5))
		{
			thecore_shutdown();
		}
	}
}
コード例 #11
0
ファイル: war_map.cpp プロジェクト: adi97ida/Server
void CWarMap::Timeout()
{
	SetTimeoutEvent(NULL);

	if (m_bTimeout)
		return;

	if (m_bEnded)
		return;

	DWORD dwWinner = 0;
	DWORD dwLoser = 0;
	int iRewardGold = 0;

	if (get_dword_time() - m_dwStartTime < 60000 * 5)
	{
		Notice(LC_TEXT("길드전이 일찍 종료되어 무승부로 판정 되었습니다. (5분이 지나지 않음)"));
		dwWinner = 0;
		dwLoser = 0;
	}
	else
	{
		int iWinnerIdx = -1;

		if (m_TeamData[0].iMemberCount == 0)
			iWinnerIdx = 1;
		else if (m_TeamData[1].iMemberCount == 0)
			iWinnerIdx = 0;

		if (iWinnerIdx == -1)
		{
			dwWinner = GetWinnerGuild();

			if (dwWinner == m_TeamData[0].dwID)
			{
				iRewardGold = GetRewardGold(0);
				dwLoser = m_TeamData[1].dwID;
			}
			else if (dwWinner == m_TeamData[1].dwID)
			{
				iRewardGold = GetRewardGold(1);
				dwLoser = m_TeamData[0].dwID;
			}

			sys_err("WarMap: member count is not zero, guild1 %u %d guild2 %u %d, winner %u",
					m_TeamData[0].dwID, m_TeamData[0].iMemberCount,
					m_TeamData[1].dwID, m_TeamData[1].iMemberCount,
					dwWinner);
		}
		else
		{
			dwWinner = m_TeamData[iWinnerIdx].dwID;
			dwLoser = m_TeamData[iWinnerIdx == 0 ? 1 : 0].dwID;

			iRewardGold = GetRewardGold(iWinnerIdx);
		}
	}

	sys_log(0, "WarMap: Timeout %u %u winner %u loser %u reward %d map %d",
			m_TeamData[0].dwID, m_TeamData[1].dwID, dwWinner, dwLoser, iRewardGold, m_kMapInfo.lMapIndex);

	if (dwWinner)
		CGuildManager::instance().RequestWarOver(dwWinner, dwLoser, dwWinner, iRewardGold);
	else
		CGuildManager::instance().RequestWarOver(m_TeamData[0].dwID, m_TeamData[1].dwID, dwWinner, iRewardGold);

	m_bTimeout = true;
}
コード例 #12
0
ファイル: LoginData.cpp プロジェクト: cCorax2/Source_code
void CLoginData::SetLogonTime()
{
	m_dwLogonTime = get_dword_time();
}
コード例 #13
0
ファイル: party.cpp プロジェクト: Rarder44/Server
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ.

		// ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}