コード例 #1
0
void CPolterTele::tele_find_objects(xr_vector<CObject*> &objects, const Fvector &pos) 
{
	m_nearest.clear_not_free		();
	Level().ObjectSpace.GetNearest	(m_nearest, pos, m_pmt_radius, NULL);

	for (u32 i=0;i<m_nearest.size();i++) {
		CPhysicsShellHolder *obj			= smart_cast<CPhysicsShellHolder *>(m_nearest[i]);
		CCustomMonster		*custom_monster	= smart_cast<CCustomMonster *>(m_nearest[i]);
		if (!obj || 
			!obj->PPhysicsShell() || 
			!obj->PPhysicsShell()->isActive()|| 
			custom_monster ||
			(obj->spawn_ini() && obj->spawn_ini()->section_exist("ph_heavy")) || 
			(obj->m_pPhysicsShell->getMass() < m_pmt_object_min_mass) || 
			(obj->m_pPhysicsShell->getMass() > m_pmt_object_max_mass) || 
			(obj == m_object) || 
			m_object->CTelekinesis::is_active_object(obj) || 
			!obj->m_pPhysicsShell->get_ApplyByGravity()) continue;

		
		Fvector center;
		Actor()->Center(center);
		
		if (trace_object(obj, center) || trace_object(obj, get_head_position(Actor())))
			objects.push_back(obj);
	}
}
コード例 #2
0
ファイル: consolestddev.c プロジェクト: ahamid/sartoris
struct key_suscription *get_suscription(int sender_id, int console)
{
    CPOSITION it;
    struct key_suscription *s;

    it = get_head_position(&t[console].suscribers);

    while(it != NULL)
    {
            s = (struct key_suscription *)get_next(&it);
            if(s->taskid == sender_id) return s;
    }
       
    s = (struct key_suscription *)malloc(sizeof(struct key_suscription));

    if(s == NULL)
            return NULL;
       
    s->susc = 0;
    s->taskid = sender_id;
    s->port = 0;

    add_head(&t[console].suscribers, s);

    return s;
}
コード例 #3
0
void CPseudoGigant::on_activate_control(ControlCom::EControlType type)
{
	if (type == ControlCom::eControlThreaten) {
		m_sound_start_threaten.play_at_pos(this,get_head_position(this));
		m_time_next_threaten = time() + Random.randI(m_threaten_delay_min,m_threaten_delay_max);
	}
}
コード例 #4
0
void CPolterTele::tele_fire_objects()
{
	for (u32 i=0; i < m_object->CTelekinesis::get_objects_total_count();i++) {
		CTelekineticObject tele_object = m_object->CTelekinesis::get_object_by_index(i);
		//if (tele_object.get_state() != TS_Fire) {
		if ((tele_object.get_state() == TS_Raise) || (tele_object.get_state() == TS_Keep))  {
			Fvector					enemy_pos;
			enemy_pos				= get_head_position(Actor());
			m_object->CTelekinesis::fire_t	(tele_object.get_object(),enemy_pos, tele_object.get_object()->Position().distance_to(enemy_pos) / m_pmt_fly_velocity);
			return;
		}
	}
}
コード例 #5
0
CAlienEffector::CAlienEffector(ECamEffectorType type, CAI_Bloodsucker *obj) :
	inherited(type, flt_max)
{
	dangle_target.set		(angle_normalize(Random.randFs(DELTA_ANGLE_X)),angle_normalize(Random.randFs(DELTA_ANGLE_Y)),angle_normalize(Random.randFs(DELTA_ANGLE_Z)));
	dangle_current.set		(0.f, 0.f, 0.f);

	monster					= obj;
	
	m_prev_eye_matrix.c		= get_head_position(monster);
	m_prev_eye_matrix.k		= monster->Direction();
	Fvector::generate_orthonormal_basis(m_prev_eye_matrix.k,m_prev_eye_matrix.j,m_prev_eye_matrix.i);
	m_inertion				= 1.f;
	m_current_fov			= MIN_FOV;
}
コード例 #6
0
ファイル: consolestddev.c プロジェクト: ahamid/sartoris
int remove_suscription(int sender_id, int console)
{
    CPOSITION it;
    struct key_suscription *s;

    it = get_head_position(&t[console].suscribers);

    while(it != NULL)
    {
        s = (struct key_suscription *)get_next(&it);
        if(s->taskid == sender_id)
        {
                remove_at(&t[console].suscribers, it);
                free(s);
                return 0; // success
        }
    }
    return 1;
}
コード例 #7
0
ファイル: commands.c プロジェクト: ahamid/sartoris
struct pipes_res * pclose(struct pipes_close *pcmd, struct pipe *p, int task)
{
	CPOSITION it;

	// check pipe type
	if(p->type == PIPES_FILEPIPE)
	{
		fclose(p->pf);		
		return build_response_msg(PIPESERR_OK);
	}

	if(task == p->taskid)
	{
		p->task1_closed = 1;
	}
	else if(task == p->taskid2)
	{
		p->task2_closed = 1;
	}

	// if there was a pending read, send what's left on the buffer
	if(p->pending)
	{
		process_pending(p);
	}

	if((p->task1_closed && p->task2_closed) || task == p->creating_task)
	{
		it = get_head_position(&p->buffer->blocks);
		while(it != NULL)
		{
			struct pipe_buffer_block *b = (struct pipe_buffer_block*)get_next(&it);
			free_block(b);
		}
		lstclear(&p->buffer->blocks);	

		avl_remove(&pipes, p->id);

		free(p);
	}

	return build_response_msg(PIPESERR_OK);
}
コード例 #8
0
void CPolterFlame::create_flame(const CObject *target_object)
{
	Fvector position;
	if (!get_valid_flame_position(target_object, position)) return;

	SFlameElement *element			= new SFlameElement();
	
	element->position				= position;
	element->target_object			= target_object;
	element->time_started			= time();
	element->sound.clone			(m_sound, st_Effect,SOUND_TYPE_WORLD);
	element->sound.play_at_pos		(m_object,element->position);
	element->particles_object		= 0;
	element->time_last_hit			= 0;

	Fvector target_point			= get_head_position(const_cast<CObject*>(target_object));
	element->target_dir.sub			(target_point, element->position);
	element->target_dir.normalize	();
	
	m_flames.push_back				(element);
	select_state					(element, ePrepare);

	m_time_flame_started			= time();
}
コード例 #9
0
float CMeleeChecker::distance_to_enemy(const CEntityAlive *enemy)
{
	float dist = enemy->Position().distance_to	(m_object->Position());
	if (dist > MAX_TRACE_ENEMY_RANGE)			return dist;

	Fvector					enemy_center;
	enemy->Center			(enemy_center);

	Fvector					my_head_pos = get_head_position(m_object);
	
	Fvector					dir; 
	dir.sub					(enemy_center, my_head_pos);
	dir.normalize_safe		();

	collide::ray_defs		r_query	(my_head_pos, dir, MAX_TRACE_ENEMY_RANGE, CDB::OPT_CULL | CDB::OPT_ONLYNEAREST, collide::rqtObject);
	r_res.r_clear			();

	if (m_object->CFORM()->_RayQuery(r_query, r_res)) {
		if (r_res.r_begin()->O == enemy)
			dist			= r_res.r_begin()->range;
	}

	return					(dist);
}
コード例 #10
0
BOOL CAlienEffector::ProcessCam(SCamEffectorInfo& info)
{
	// »нициализаци¤
	Fmatrix	Mdef;
	Mdef.identity		();
	Mdef.j.set			(info.n);
	Mdef.k.set			(info.d);
	Mdef.i.crossproduct	(info.n, info.d);
	Mdef.c.set			(info.p);


	// set angle 
	if (angle_lerp(dangle_current.x, dangle_target.x, ANGLE_SPEED, Device.fTimeDelta)) {
		dangle_target.x = angle_normalize(Random.randFs(DELTA_ANGLE_X));
	}

	if (angle_lerp(dangle_current.y, dangle_target.y, ANGLE_SPEED, Device.fTimeDelta)) {
		dangle_target.y = angle_normalize(Random.randFs(DELTA_ANGLE_Y));
	}

	if (angle_lerp(dangle_current.z, dangle_target.z, ANGLE_SPEED, Device.fTimeDelta)) {
		dangle_target.z = angle_normalize(Random.randFs(DELTA_ANGLE_Z));
	}

	// update inertion
	Fmatrix cur_matrix;
	cur_matrix.k = monster->Direction();
	cur_matrix.c = get_head_position(monster);

	float	rel_dist = m_prev_eye_matrix.c.distance_to(cur_matrix.c) / MAX_CAMERA_DIST;
	clamp	(rel_dist, 0.f, 1.f);

	def_lerp(m_inertion, 1 - rel_dist, rel_dist, Device.fTimeDelta);

	// set pos and dir with inertion
	m_prev_eye_matrix.c.inertion(cur_matrix.c, m_inertion);
	m_prev_eye_matrix.k.inertion(cur_matrix.k, m_inertion);
	Fvector::generate_orthonormal_basis_normalized(m_prev_eye_matrix.k,m_prev_eye_matrix.j,m_prev_eye_matrix.i);	

	// apply position and direction
	Mdef = m_prev_eye_matrix;

	//set fov
	float	rel_speed = monster->m_fCurSpeed / 15.f;
	clamp	(rel_speed,0.f,1.f);

	float	m_target_fov = MIN_FOV + (MAX_FOV-MIN_FOV) * rel_speed;
	def_lerp(m_current_fov, m_target_fov, FOV_SPEED, Device.fTimeDelta);
	
	info.fFov = m_current_fov;
	//////////////////////////////////////////////////////////////////////////

	// ”становить углы смещени¤
	Fmatrix		R;
	R.setHPB	(dangle_current.x,dangle_current.y,dangle_current.z);

	Fmatrix		mR;
	mR.mul		(Mdef,R);

	info.d.set		(mR.k);
	info.n.set		(mR.j);
	info.p.set		(mR.c);

	return TRUE;
}