void ProfileGraphicsView::plot_depth_text() { int maxtime, maxdepth; /* Get plot scaling limits */ maxtime = get_maxtime(&gc.pi); maxdepth = get_maxdepth(&gc.pi); gc.leftx = 0; gc.rightx = maxtime; gc.topy = 0; gc.bottomy = maxdepth; plot_text_samples(); }
void ProfileGraphicsView::plot_depth_profile() { int i, incr; int sec, depth; struct plot_data *entry; int maxtime, maxdepth, marker, maxline; int increments[8] = { 10, 20, 30, 60, 5*60, 10*60, 15*60, 30*60 }; /* Get plot scaling limits */ maxtime = get_maxtime(&gc.pi); maxdepth = get_maxdepth(&gc.pi); gc.maxtime = maxtime; /* Time markers: at most every 10 seconds, but no more than 12 markers. * We start out with 10 seconds and increment up to 30 minutes, * depending on the dive time. * This allows for 6h dives - enough (I hope) for even the craziest * divers - but just in case, for those 8h depth-record-breaking dives, * we double the interval if this still doesn't get us to 12 or fewer * time markers */ i = 0; while (maxtime / increments[i] > 12 && i < 7) i++; incr = increments[i]; while (maxtime / incr > 12) incr *= 2; gc.leftx = 0; gc.rightx = maxtime; gc.topy = 0; gc.bottomy = 1.0; last_gc = gc; QColor c = getColor(TIME_GRID); for (i = incr; i < maxtime; i += incr) { QGraphicsLineItem *item = new QGraphicsLineItem(SCALEGC(i, 0), SCALEGC(i, 1)); QPen pen(defaultPen); pen.setColor(c); item->setPen(pen); scene()->addItem(item); } timeMarkers = new QGraphicsRectItem(); /* now the text on the time markers */ struct text_render_options tro = {DEPTH_TEXT_SIZE, TIME_TEXT, CENTER, LINE_DOWN}; if (maxtime < 600) { /* Be a bit more verbose with shorter dives */ for (i = incr; i < maxtime; i += incr) plot_text(&tro, QPointF(i, 0), QString("%1:%2").arg(i/60).arg(i%60, 2, 10, QChar('0')), timeMarkers); } else { /* Only render the time on every second marker for normal dives */ for (i = incr; i < maxtime; i += 2 * incr) plot_text(&tro, QPointF(i, 0), QString("%1").arg(QString::number(i/60)), timeMarkers); } timeMarkers->setPos(0,0); scene()->addItem(timeMarkers); /* Depth markers: every 30 ft or 10 m*/ gc.leftx = 0; gc.rightx = 1.0; gc.topy = 0; gc.bottomy = maxdepth; switch (prefs.units.length) { case units::METERS: marker = 10000; break; case units::FEET: marker = 9144; break; /* 30 ft */ } maxline = qMax(gc.pi.maxdepth + marker, maxdepth * 2 / 3); c = getColor(DEPTH_GRID); for (i = marker; i < maxline; i += marker) { QGraphicsLineItem *item = new QGraphicsLineItem(SCALEGC(0, i), SCALEGC(1, i)); QPen pen(defaultPen); pen.setColor(c); item->setPen(pen); scene()->addItem(item); } gc.leftx = 0; gc.rightx = maxtime; c = getColor(MEAN_DEPTH); /* Show mean depth */ if (! gc.printer) { QGraphicsLineItem *item = new QGraphicsLineItem(SCALEGC(0, gc.pi.meandepth), SCALEGC(gc.pi.entry[gc.pi.nr - 1].sec, gc.pi.meandepth)); QPen pen(defaultPen); pen.setColor(c); item->setPen(pen); scene()->addItem(item); } #if 0 /* * These are good for debugging text placement etc, * but not for actual display.. */ if (0) { plot_smoothed_profile(gc, pi); plot_minmax_profile(gc, pi); } #endif /* Do the depth profile for the neat fill */ gc.topy = 0; gc.bottomy = maxdepth; entry = gc.pi.entry; QPolygonF p; QLinearGradient pat(0.0,0.0,0.0,scene()->height()); QGraphicsPolygonItem *neatFill = NULL; p.append(QPointF(SCALEGC(0, 0))); for (i = 0; i < gc.pi.nr; i++, entry++) p.append(QPointF(SCALEGC(entry->sec, entry->depth))); /* Show any ceiling we may have encountered */ if (prefs.profile_dc_ceiling) { for (i = gc.pi.nr - 1; i >= 0; i--, entry--) { if (!entry->in_deco) { /* not in deco implies this is a safety stop, no ceiling */ p.append(QPointF(SCALEGC(entry->sec, 0))); } else if (entry->stopdepth < entry->depth) { p.append(QPointF(SCALEGC(entry->sec, entry->stopdepth))); } else { p.append(QPointF(SCALEGC(entry->sec, entry->depth))); } } } pat.setColorAt(1, getColor(DEPTH_BOTTOM)); pat.setColorAt(0, getColor(DEPTH_TOP)); neatFill = new QGraphicsPolygonItem(); neatFill->setPolygon(p); neatFill->setBrush(QBrush(pat)); neatFill->setPen(QPen(QBrush(Qt::transparent),0)); scene()->addItem(neatFill); /* if the user wants the deco ceiling more visible, do that here (this * basically draws over the background that we had allowed to shine * through so far) */ if (prefs.profile_dc_ceiling && prefs.profile_red_ceiling) { p.clear(); pat.setColorAt(0, getColor(CEILING_SHALLOW)); pat.setColorAt(1, getColor(CEILING_DEEP)); entry = gc.pi.entry; p.append(QPointF(SCALEGC(0, 0))); for (i = 0; i < gc.pi.nr; i++, entry++) { if (entry->in_deco && entry->stopdepth) { if (entry->stopdepth < entry->depth) { p.append(QPointF(SCALEGC(entry->sec, entry->stopdepth))); } else { p.append(QPointF(SCALEGC(entry->sec, entry->depth))); } } else { p.append(QPointF(SCALEGC(entry->sec, 0))); } } neatFill = new QGraphicsPolygonItem(); neatFill->setBrush(QBrush(pat)); neatFill->setPolygon(p); neatFill->setPen(QPen(QBrush(Qt::NoBrush),0)); scene()->addItem(neatFill); } /* finally, plot the calculated ceiling over all this */ if (prefs.profile_calc_ceiling) { pat.setColorAt(0, getColor(CALC_CEILING_SHALLOW)); pat.setColorAt(1, getColor(CALC_CEILING_DEEP)); entry = gc.pi.entry; p.clear(); p.append(QPointF(SCALEGC(0, 0))); for (i = 0; i < gc.pi.nr; i++, entry++) { if (entry->ceiling) p.append(QPointF(SCALEGC(entry->sec, entry->ceiling))); else p.append(QPointF(SCALEGC(entry->sec, 0))); } p.append(QPointF(SCALEGC((entry-1)->sec, 0))); neatFill = new QGraphicsPolygonItem(); neatFill->setPolygon(p); neatFill->setPen(QPen(QBrush(Qt::NoBrush),0)); neatFill->setBrush(pat); scene()->addItem(neatFill); } /* plot the calculated ceiling for all tissues */ if (prefs.profile_calc_ceiling && prefs.calc_all_tissues) { int k; for (k=0; k<16; k++) { pat.setColorAt(0, getColor(CALC_CEILING_SHALLOW)); pat.setColorAt(1, QColor(100, 100, 100, 50)); entry = gc.pi.entry; p.clear(); p.append(QPointF(SCALEGC(0, 0))); for (i = 0; i < gc.pi.nr; i++, entry++) { if ((entry->ceilings)[k]) p.append(QPointF(SCALEGC(entry->sec, (entry->ceilings)[k]))); else p.append(QPointF(SCALEGC(entry->sec, 0))); } p.append(QPointF(SCALEGC((entry-1)->sec, 0))); neatFill = new QGraphicsPolygonItem(); neatFill->setPolygon(p); neatFill->setBrush(pat); scene()->addItem(neatFill); } } /* next show where we have been bad and crossed the dc's ceiling */ if (prefs.profile_dc_ceiling) { pat.setColorAt(0, getColor(CEILING_SHALLOW)); pat.setColorAt(1, getColor(CEILING_DEEP)); entry = gc.pi.entry; p.clear(); p.append(QPointF(SCALEGC(0, 0))); for (i = 0; i < gc.pi.nr; i++, entry++) p.append(QPointF(SCALEGC(entry->sec, entry->depth))); for (i-- , entry--; i >= 0; i--, entry--) { if (entry->in_deco && entry->stopdepth > entry->depth) { p.append(QPointF(SCALEGC(entry->sec, entry->stopdepth))); } else { p.append(QPointF(SCALEGC(entry->sec, entry->depth))); } } } neatFill = new QGraphicsPolygonItem(); neatFill->setPolygon(p); neatFill->setPen(QPen(QBrush(Qt::NoBrush),0)); neatFill->setBrush(QBrush(pat)); scene()->addItem(neatFill); /* Now do it again for the velocity colors */ entry = gc.pi.entry; for (i = 1; i < gc.pi.nr; i++) { entry++; sec = entry->sec; /* we want to draw the segments in different colors * representing the vertical velocity, so we need to * chop this into short segments */ depth = entry->depth; QGraphicsLineItem *item = new QGraphicsLineItem(SCALEGC(entry[-1].sec, entry[-1].depth), SCALEGC(sec, depth)); QPen pen(defaultPen); pen.setColor(getColor((color_indice_t)(VELOCITY_COLORS_START_IDX + entry->velocity))); item->setPen(pen); scene()->addItem(item); } }