コード例 #1
0
ファイル: callbacks.c プロジェクト: ralight/ggz
void on_remember_enemy_units_toggled(void)
{
	GtkWidget *dlg;
	GtkWidget *yes;
	GtkWidget *item =
	    get_menu_item(_("<main>/Game/Remember enemy units"));
	gboolean dirty =
	    GPOINTER_TO_INT(g_object_get_data(G_OBJECT(item), "dirty"));
	if (dirty) {
		g_object_set_data(G_OBJECT(item), "dirty",
				  GINT_TO_POINTER(FALSE));
		return;
	}
	// Let's see the current state
	if (GTK_CHECK_MENU_ITEM(item)->active) {
		// Let's see if it's possible
		if (cbt_game.options & OPT_SHOW_ENEMY_UNITS) {
			// Ok, that's normal
			// Just do it without drama
			cbt_info.show_enemy = TRUE;
			return;
		}
		// Ok, the user is cheating.
		dlg =
		    create_yes_no_dlg(_
				      ("You are cheating. This is really bad!\n"
				       "Please take a moment to think of your opponent.\n"
				       "Does he know what you are doing?\n\n\n"
				       "So, are you sure you want to do it?"),
				      GTK_SIGNAL_FUNC(change_show_enemy),
				      GINT_TO_POINTER(TRUE));
		yes = lookup_widget(dlg, "yes");
		g_object_set_data(G_OBJECT(yes), "checkmenu", item);
		gtk_widget_show_all(dlg);
		// Let's keep it not active until the user selects
		gtk_check_menu_item_set_active(GTK_CHECK_MENU_ITEM(item),
					       FALSE);
	} else {
		// It is being deactived
		// Let's just keep it
		cbt_info.show_enemy = FALSE;
	}
}
コード例 #2
0
ファイル: move_up.hpp プロジェクト: jumandan/cafe
 void menu_item_click(wxButton* btn) { menu_item_click(get_menu_item(btn)); }
コード例 #3
0
ファイル: move_up.hpp プロジェクト: jumandan/cafe
 void tree_click(wxButton* btn) { tree_click(get_menu_item(btn)); }