コード例 #1
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    bool ktx_texture::consistency_check() const
    {
        if (!check_header())
            return false;

        uint32_t block_dim = 0, bytes_per_block = 0;
        if ((!m_header.m_glType) || (!m_header.m_glFormat))
        {
            if ((m_header.m_glType) || (m_header.m_glFormat))
                return false;
            if (!ktx_get_ogl_fmt_desc(m_header.m_glInternalFormat, m_header.m_glType, block_dim, bytes_per_block))
                return false;
            if (block_dim == 1)
                return false;
            //if ((get_width() % block_dim) || (get_height() % block_dim))
            //   return false;
        }
        else
        {
            if (!ktx_get_ogl_fmt_desc(m_header.m_glFormat, m_header.m_glType, block_dim, bytes_per_block))
                return false;
            if (block_dim > 1)
                return false;
        }
        if ((m_block_dim != block_dim) || (m_bytes_per_block != bytes_per_block))
            return false;

        uint32_t total_expected_images = get_total_images();
        if (m_image_data.size() != total_expected_images)
            return false;

        for (uint32_t mip_level = 0; mip_level < get_num_mips(); mip_level++)
        {
            uint32_t mip_width, mip_height, mip_depth;
            get_mip_dim(mip_level, mip_width, mip_height, mip_depth);

            const uint32_t mip_row_blocks = (mip_width + m_block_dim - 1) / m_block_dim;
            const uint32_t mip_col_blocks = (mip_height + m_block_dim - 1) / m_block_dim;
            if ((!mip_row_blocks) || (!mip_col_blocks))
                return false;

            for (uint32_t array_element = 0; array_element < get_array_size(); array_element++)
            {
                for (uint32_t face = 0; face < get_num_faces(); face++)
                {
                    for (uint32_t zslice = 0; zslice < mip_depth; zslice++)
                    {
                        const uint8_vec &image_data = get_image_data(get_image_index(mip_level, array_element, face, zslice));

                        uint32_t expected_image_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
                        if (image_data.size() != expected_image_size)
                            return false;
                    }
                }
            }
        }

        return true;
    }
コード例 #2
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    bool ktx_texture::check_header() const
    {
        if (((get_num_faces() != 1) && (get_num_faces() != 6)) || (!m_header.m_pixelWidth))
            return false;

        if ((!m_header.m_pixelHeight) && (m_header.m_pixelDepth))
            return false;

        if ((get_num_faces() == 6) && ((m_header.m_pixelDepth) || (!m_header.m_pixelHeight)))
            return false;

#if 0
        if (m_header.m_numberOfMipmapLevels)
        {
            const uint32_t max_mipmap_dimension = 1U << (m_header.m_numberOfMipmapLevels - 1U);
            if (max_mipmap_dimension > (VOGL_MAX(VOGL_MAX(m_header.m_pixelWidth, m_header.m_pixelHeight), m_header.m_pixelDepth)))
                return false;
        }
#endif

        return true;
    }
コード例 #3
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    uint32_t ktx_texture::get_total_images() const
    {
        if (!is_valid() || !get_num_mips())
            return 0;

        // bogus:
        //return get_num_mips() * (get_depth() * get_num_faces() * get_array_size());

        // Naive algorithm, could just compute based off the # of mips
        uint32_t max_index = 0;
        for (uint32_t mip_level = 0; mip_level < get_num_mips(); mip_level++)
        {
            uint32_t total_zslices = math::maximum<uint32_t>(get_depth() >> mip_level, 1U);
            uint32_t index = get_image_index(mip_level, get_array_size() - 1, get_num_faces() - 1, total_zslices - 1);
            max_index = math::maximum<uint32_t>(max_index, index);
        }

        return max_index + 1;
    }
コード例 #4
0
void
build_elem_elem(Exo_DB *exo)
{
  int ce;
  int count;
  int e;
  int ebi;
  int elem;
  int ename;
  int face;
  //int his_dim, her_dim;
  int i, j;
  int index;
  int len_curr;
  int len_prev;
  int len_intr;
  int length, length_new, num_faces;
  int iel;
  int ioffset;
  int n;
  int neighbor_name = -1;
  int node;
  int num_elem_sides;
  int num_nodes;
  int snl[MAX_NODES_PER_SIDE];	/* Side Node List - NOT Saturday Night Live! */
  char err_msg[MAX_CHAR_ERR_MSG];

  /*
   * Integer arrays used to find intersection sets of node->element lists.
   */

  int prev_set[MAX_EPN];	/* list of elements attached to previous node*/
  int curr_set[MAX_EPN];	/* list of elements attached to "this" node */

  int interset[MAX_EPN];	/* values of hits between */

  int ip[MAX_EPN];		/* indeces of hits for prev_set[] */
  int ic[MAX_EPN];		/* indeces of hits for curr_set[] */

  /*
   * If the element->node and node->element connectivities have not been
   * built, then we won't be able to do this task.
   */

  if ( ! exo->elem_node_conn_exists ||
       ! exo->node_elem_conn_exists )
    {
      EH(-1, "Build elem->node before node->elem.");
      return;
    }
 /*
  * The number of elements connected via conventional faces may be deduced
  * from the number of elements and their type.
  */

 exo->elem_elem_pntr = (int *) smalloc((exo->num_elems+1)*sizeof(int));

 length = 0;

 for ( i=0; i<exo->num_elem_blocks; i++)
   {
     length += exo->eb_num_elems[i] * get_num_faces(exo->eb_elem_type[i]);
   }



 exo->elem_elem_list = (int *) smalloc(length*sizeof(int));

 /*
  * Initialize...
  */

 for ( i=0; i<length; i++)
   {
     exo->elem_elem_list[i] = UNASSIGNED_YET;
   }

 /*

 elem = 0;
 for ( ebi=0; ebi<exo->num_elem_blocks; ebi++)
   {
     num_elem_sides = get_num_faces(exo->eb_elem_type[ebi]);     
     for ( e=0; e<exo->eb_num_elems[ebi]; e++)
       {
	 exo->elem_elem_pntr[elem] = count;
	 elem++;
	 count += num_elem_sides;
       }
   }
 */

 /*
  * Walk through the elements, block by block.
  */

 count = 0;
 elem  = 0;
 for ( ebi=0; ebi<exo->num_elem_blocks; ebi++)
   {
     num_elem_sides = get_num_faces(exo->eb_elem_type[ebi]);

     for ( e=0; e<exo->eb_num_elems[ebi]; e++,elem++)
       {
	 exo->elem_elem_pntr[elem] = count;
	 count += num_elem_sides;
	 
	 /*
	  * Look at each side of the element, collecting a unique
	  * list of integers corresponding to the minimum number of nodes
	  * needed to identify an entire side. 
	  *
	  * Typically, the same number of nodes as space dimensions are
	  * needed, with exceptions being the various "sides" of shells,
	  * beams and trusses...
	  */

	 for ( face=0; face<num_elem_sides; face++)
	   {

	     /*
	      * Given the element and the face construct the
	      * list of node numbers that determine that side.
	      */

	     /*
	      * Later, we might not need *all* the nodes on a side,
	      * particularly for high order elements. It may suffice
	      * to check only as many nodes as space dimensions that
	      * the element lives in...
	      */

	     num_nodes = build_side_node_list(elem, face, ebi, exo, snl);
#ifdef DEBUG
	     fprintf(stderr, "Elem %d, face %d has %d nodes: ", elem, face,
		     num_nodes);
	     for ( i=0; i<num_nodes; i++)
	       {
		 fprintf(stderr, " %d", snl[i]);
	       }
	     fprintf(stderr, "\n");
#endif /* DEBUG */

	     /*
	      * Cross check: for each node in the side there is a list
	      * of elements connected to it. Beginning with all the
	      * elements connected to the first node (except for this given
	      * element), cross check with all the elements connected with
	      * the 2nd node to build an intersection set of one element.
	      */

	     for ( i=0; i<MAX_EPN; i++)
	       {
		 prev_set[i] = -1;
		 curr_set[i] = -1;
		 interset[i] = -1;
	       }
	     len_prev  = 0;
	     len_curr  = 0;
	     len_intr  = 0;

	     for ( n=0; n<num_nodes; n++)
	       {
		 /*
		  * Copy this node's element list into a clean "curr_set" array
		  * that will be intersected with any previously gathered
		  * lists of elements that qualify as promiscuously in
		  * contact with nodes...
		  */

		 node = snl[n];

		 for ( i=0; i<MAX_EPN; i++)
		   {
		     curr_set[i] = -1;
		   }

		 len_curr  = 0;

#ifdef DEBUG
		 fprintf(stderr, "Traversing n->e connectivity of node %d\n",
			 node);
#endif /* DEBUG */
		 for ( ce=exo->node_elem_pntr[node]; 
		       ce<exo->node_elem_pntr[node+1]; ce++)
		   {
		     ename = exo->node_elem_list[ce];
#ifdef DEBUG
		     fprintf(stderr, "\telem %d\n", ename);
#endif /* DEBUG */
		     /*
		      * Go ahead and accumulate the self element name
		      * just as a consistency check....
		      */

		     /*
		     if ( ename != e )
		       {
		       }
		     */

		     /*
		      * PKN: The current Goma use of ->elem_elem...
		      * is such that this connectivity should list
		      * connections like QUAD-BAR or HEX-SHELL.
		      * So, I'll add this dimension matching conditional
		      */

		     /* PRS (Summer 2012): Need to change this for shell stacks which 
			have the same dim*/

		     /* We need however to consider a special case (as of 8/30/2012
		      * this is a SHELL-on-SHELL stack. Viz. two materials, each a shell material
		      * which share not a side but a face.   Since faces of shells are sides
		      * in patran speak, we need some special logic.   We need to avoid adding
		      * the friend shell element (neighboring material) to the current shell element
		      * even though each material has the same number of sides.   
		      * Here goes   (BTW, I cannot find max-nodes-per-element anywhere!!!!)
		      */
		    
		     int shell_on_shell = 0; int flippy_flop = 0; 
		     int nbr_ebid; int nbr_num_elem_sides;
		     nbr_ebid = fence_post(ename, exo->eb_ptr,
                                           exo->num_elem_blocks+1);
                     EH(nbr_ebid, "Bad element block ID!");
                     nbr_num_elem_sides = get_num_faces(exo->eb_elem_type[nbr_ebid]);
		     
		     shell_on_shell = 0; 
		     flippy_flop = 0;

		     if (exo->eb_id[ebi] < 100 && exo->eb_id[nbr_ebid] >= 100) flippy_flop=1;
		     if (exo->eb_id[ebi] >= 100 && exo->eb_id[nbr_ebid] < 100) flippy_flop=1;

		     if ((nbr_ebid != ebi) && 
			 (strstr(exo->eb_elem_type[nbr_ebid], "SHELL")) &&
			 (strstr(exo->eb_elem_type[ebi],      "SHELL")) &&
			 flippy_flop)  shell_on_shell = 1;

		     // his_dim = elem_info(NDIM, exo->eb_elem_itype[ebi]);
		     // her_dim = elem_info(NDIM, exo->eb_elem_itype[exo->elem_eb[ename]]);
		     // if( his_dim == her_dim )
		     if (nbr_num_elem_sides == num_elem_sides && !shell_on_shell)
		       {
			 curr_set[len_curr] = ename;
			 len_curr++;
		       }
		   }
		 
		 /*
		  * The first node is special - we'll just compare
		  * it with itself by making the "previous set" just the
		  * same as the current set...
		  */
		 

		 if ( n == 0 )
		   {
		     for ( i=0; i<MAX_EPN; i++)
		       {
			 prev_set[i] = curr_set[i];
		       }
		     len_prev = len_curr;
		   }

#ifdef DEBUG
		 fprintf(stderr, "\ncurr_set: ");
		 for ( i=0; i<len_curr; i++)
		   {
		     fprintf(stderr, "%d ", curr_set[i]);
		   }
		 fprintf(stderr, "\nprev_set: ");
		 for ( i=0; i<len_prev; i++)
		   {
		     fprintf(stderr, "%d ", prev_set[i]);
		   }
#endif /* DEBUG */

		 /*
		  * First, clean the intersection list and the list of
		  * hit indeces in the previous and current lists.
		  *
		  * Then find the intersection of the previous and current 
		  * sets of elements attached to the previous and current
		  * nodes...
		  */

		 for ( i=0; i<MAX_EPN; i++)
		   {
		     interset[i] = -1;
		     ip[i]       = -1;
		     ic[i]       = -1;
		   }
		 len_intr = 0;

		 len_intr = int_intersect(prev_set, curr_set, len_prev,
					  len_curr, ip, ic);

#ifdef DEBUG
		 fprintf(stderr, "num_hits = %d\n", len_intr);
#endif /* DEBUG */
		 /*
		  * Now, let's make the intersection set the next previous
		  * set of elements, a standard for comparison. We should
		  * eventually boil down to either one or zero elements
		  * that qualify...
		  */
		 
		 for ( i=0; i<MAX_EPN; i++)
		   {
		     prev_set[i] = -1;
		   }

		 for ( i=0; i<len_intr; i++)
		   {
		      prev_set[i] = curr_set[ic[i]];
		   }

		 len_prev = len_intr;
	       }

#ifdef DEBUG
	     fprintf(stderr, "Element [%d], face [%d], local_node [%d]\n",
		     elem, face, n);
	     fprintf(stderr, "Intersection set length = %d\n", len_intr);
#endif /* DEBUG */

	     /*
	      * Now consider the different cases.
	      */

	     if ( len_intr == 2 )
	       {
		 /*
		  * The boiled list contains self and one other element.
		  */

		 if ( prev_set[0] == elem )
		   {
		     neighbor_name = prev_set[1];
		   }
		 else
		   {
		     neighbor_name = prev_set[0];
		     if ( prev_set[1] != elem )
		       {
			 sr = sprintf(err_msg, 
				      "2 elems ( %d %d ) 1 should be %d!",
				      prev_set[0], prev_set[1], elem);
			 EH(-1, err_msg);
		       }
		   }
	       }
	     else if ( len_intr == 1 &&  prev_set[0] == elem )
	       {
		 /*
		  * The boiled list has one member, this element.
		  * 
		  * The face must connect either to outer space or to
		  * another processor.
		  */
		 if ( Num_Proc == 1 )
		   {
		     neighbor_name = -1;
		   }
		 else
		   {
		     neighbor_name = -1;

		     /*
		      * I am going to punt for now. Later, revisit this
		      * condition and insert code to check for neighbor
		      * processors containing all the same face nodes.
		      *
		      * EH(-1, "Not done yet..."); 
		      *
		      */

		     /*
		      * Check if ALL the nodes on this face belong
		      * to another processors list of nodes. I.e., the
		      * node must all be in the external node list of
		      * and belong to the same external processor.
		      */
		   }
	       }

	     /*
	      * Pathological cases that normally should not occur....
	      */

	     else if ( len_intr == 0 )
	       {
		 sr = sprintf(err_msg, "Elem %d, face %d should self contain!",
			      elem, face);
		 EH(-1, err_msg);
	       }
	     else if ( len_intr == 1 && prev_set[0] != elem )
	       {
		 sr = sprintf(err_msg, 
			      "Elem %d, face %d only connects with elem %d ?",
			      elem, face, prev_set[0]);
		 EH(-1, err_msg);
	       }
	     else
	       {
		 sr = sprintf(err_msg, 
   	         "Unknown elem-elem connection elem %d, face %d, len_intr=%d",
			      elem, face, len_intr);
		 WH(-1, err_msg);
	       }

	     /*
	      * Now we know how to assign the neighbor name for this face
	      * of the element.
	      */

	     index = exo->elem_elem_pntr[elem] + face;
	     exo->elem_elem_list[index] = neighbor_name;
	     
	   } /* end face loop this elem */

       } /* end elem loop this elemblock */

   } /* end elem block loop */

 exo->elem_elem_pntr[exo->num_elems] = count; /* last fencepost */

 exo->elem_elem_conn_exists = TRUE;

 if (Linear_Solver == FRONT)
   {
     /*
      * Now that we have elem_elem_pntr and elem_elem_list for our parallel
      * world, we are going to use them also for optimal element bandwidth
      * reduction ordering.    We will use METIS, but METIS requires the CSR
      * format, which is compressed, viz. we need to remove the -1s.  Here
      * we go
      */
     
     /* First check for the assumption that all blocks have same number of
	element faces.  Stop if they don't and issue an error to the next
	aspiring developer */
     for ( i=0; i<exo->num_elem_blocks; i++)
       {
	 if(get_num_faces(exo->eb_elem_type[0]) != 
	    get_num_faces(exo->eb_elem_type[i])     )
	   {
	     EH(-1,"Stop! We cannot reorder these elements with METIS with elemement type changes");
	   }
       }
     /* Now begin */
     exo->elem_elem_xadj = (int *) smalloc((exo->num_elems+1)*sizeof(int));
     /*initialize */
     for(e=0; e<exo->num_elems+1 ; e++) 
       { 
      	 exo->elem_elem_xadj[e] = exo->elem_elem_pntr[e]; 
       } 
     
     /* Recompute length of adjacency list by removing external edges */
     
     length_new = 0; 
     for (i = 0; i < length; i++) { 
       if(exo->elem_elem_list[i] != -1) length_new++; 
     } 
     exo->elem_elem_adjncy = alloc_int_1(length_new, -1);
     
     /* Now convert */
     ioffset=0; 
     for(iel = 0; iel < exo->num_elems; iel++) 
       { 
	 /* Big assumption here that all blocks have the same   */
	 /* element type.  Can be furbished later since this is  */
	 /* just for the frontal solver   */
	 
	 num_faces = get_num_faces(exo->eb_elem_type[0]); 
      	 for (i= iel*num_faces; i < (iel+1)*num_faces; i++) 
      	   { 
      	     j = i - ioffset; 
      	     if(exo->elem_elem_list[i] == -1) 
      	       { 
      		 ioffset++; 
      		 for(e=iel +1; e <exo->num_elems+1; e++)exo->elem_elem_xadj[e]--; 
      	       } 
      	     else 
      	       { 
      		 exo->elem_elem_adjncy[j] = exo->elem_elem_list[i]; 
      	       } 
      	   } 
       } 
     /* convert to Fortran style */
     for(e=0; e<exo->num_elems+1 ; e++)  exo->elem_elem_xadj[e]++;
     for ( i=0; i<length_new; i++)   exo->elem_elem_adjncy[i]++;

   } /* End FRONTAL_SOLVER if  */

 /*
  * Verification that every element/face has assigned something besides
  * the initial default value of "unassigned".
  *
  * For your convenience - FORTRAN 1-based numbering.
  */

#ifdef DEBUG

 for ( e=0; e<exo->num_elems; e++)
   {
     fprintf(stdout, "Elem %3d:", e+1);
     for ( ce=exo->elem_elem_pntr[e]; ce<exo->elem_elem_pntr[e+1]; ce++)
       {
	 if ( exo->elem_elem_list[ce] == -1 )
	   {
	     fprintf(stdout, " spc");
	   }
	 else if ( exo->elem_elem_list[ce] < -1 )
	   {
	     fprintf(stdout, " prc");
	   }
	 else
	   {
	     fprintf(stdout, " %3d", exo->elem_elem_list[ce] + 1);
	   }
	 if ( exo->elem_elem_list[ce] == UNASSIGNED_YET )
	   {
	     sr = sprintf(err_msg, 
			  "You need to plug a leak at elem (%d) face (%d)",
			  exo->elem_elem_list[ce] + 1, 
			  ce - exo->elem_elem_pntr[e] + 1);
	     EH(-1, err_msg);
	   }
       }
     fprintf(stdout, "\n");
   }

#endif /* DEBUG */

#if FALSE
 demo_elem_elem_conn(exo);
#endif

 return;
}
コード例 #5
0
void do_physics_align_object( object * obj )
{
	vms_vector desired_upvec;
	fixang delta_ang,roll_ang;
	//vms_vector forvec = {0,0,f1_0};
	vms_matrix temp_matrix;
	fix d,largest_d=-f1_0;
	int i,best_side;

        best_side=0;
	// bank player according to segment orientation

	//find side of segment that player is most alligned with

	for (i=0;i<6;i++) {
#ifdef COMPACT_SEGS
			vms_vector _tv1;
			get_side_normal( &Segments[obj->segnum], i, 0, &_tv1 );
			d = vm_vec_dot(&_tv1,&obj->orient.uvec);
#else
			d = vm_vec_dot(&Segments[obj->segnum].sides[i].normals[0],&obj->orient.uvec);
#endif

		if (d > largest_d) {largest_d = d; best_side=i;}
	}

	if (floor_levelling) {

		// old way: used floor's normal as upvec
#ifdef COMPACT_SEGS
			get_side_normal(&Segments[obj->segnum], 3, 0, &desired_upvec );			
#else
			desired_upvec = Segments[obj->segnum].sides[3].normals[0];
#endif

	}
	else  // new player leveling code: use normal of side closest to our up vec
		if (get_num_faces(&Segments[obj->segnum].sides[best_side])==2) {
#ifdef COMPACT_SEGS
				vms_vector normals[2];
				get_side_normals(&Segments[obj->segnum], best_side, &normals[0], &normals[1] );			

				desired_upvec.x = (normals[0].x + normals[1].x) / 2;
				desired_upvec.y = (normals[0].y + normals[1].y) / 2;
				desired_upvec.z = (normals[0].z + normals[1].z) / 2;

				vm_vec_normalize(&desired_upvec);
#else
				side *s = &Segments[obj->segnum].sides[best_side];
				desired_upvec.x = (s->normals[0].x + s->normals[1].x) / 2;
				desired_upvec.y = (s->normals[0].y + s->normals[1].y) / 2;
				desired_upvec.z = (s->normals[0].z + s->normals[1].z) / 2;
		
				vm_vec_normalize(&desired_upvec);
#endif
		}
		else
#ifdef COMPACT_SEGS
				get_side_normal(&Segments[obj->segnum], best_side, 0, &desired_upvec );			
#else
				desired_upvec = Segments[obj->segnum].sides[best_side].normals[0];
#endif

	if (labs(vm_vec_dot(&desired_upvec,&obj->orient.fvec)) < f1_0/2) {
		vms_angvec tangles;
		
		vm_vector_2_matrix(&temp_matrix,&obj->orient.fvec,&desired_upvec,NULL);

		delta_ang = vm_vec_delta_ang(&obj->orient.uvec,&temp_matrix.uvec,&obj->orient.fvec);

		delta_ang += obj->mtype.phys_info.turnroll;

		if (abs(delta_ang) > DAMP_ANG) {
			vms_matrix rotmat, new_pm;

			roll_ang = fixmul(FrameTime,ROLL_RATE);

			if (abs(delta_ang) < roll_ang) roll_ang = delta_ang;
			else if (delta_ang<0) roll_ang = -roll_ang;

			tangles.p = tangles.h = 0;  tangles.b = roll_ang;
			vm_angles_2_matrix(&rotmat,&tangles);

			vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
			obj->orient = new_pm;
		}
		else floor_levelling=0;
	}

}
コード例 #6
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    bool ktx_texture::write_to_stream(data_stream_serializer &serializer, bool no_keyvalue_data) const
    {
        if (!consistency_check())
        {
            VOGL_ASSERT_ALWAYS;
            return false;
        }

        memcpy(m_header.m_identifier, s_ktx_file_id, sizeof(m_header.m_identifier));
        m_header.m_endianness = m_opposite_endianness ? KTX_OPPOSITE_ENDIAN : KTX_ENDIAN;

        if (m_block_dim == 1)
        {
            m_header.m_glTypeSize = ktx_get_ogl_type_size(m_header.m_glType);
            m_header.m_glBaseInternalFormat = m_header.m_glFormat;
        }
        else
        {
            m_header.m_glBaseInternalFormat = ktx_get_ogl_compressed_base_internal_fmt(m_header.m_glInternalFormat);
        }

        m_header.m_bytesOfKeyValueData = 0;
        if (!no_keyvalue_data)
        {
            for (uint32_t i = 0; i < m_key_values.size(); i++)
                m_header.m_bytesOfKeyValueData += sizeof(uint32_t) + ((m_key_values[i].size() + 3) & ~3);
        }

        if (m_opposite_endianness)
            m_header.endian_swap();

        bool success = (serializer.write(&m_header, sizeof(m_header), 1) == 1);

        if (m_opposite_endianness)
            m_header.endian_swap();

        if (!success)
            return success;

        uint32_t total_key_value_bytes = 0;
        const uint8_t padding[3] = { 0, 0, 0 };

        if (!no_keyvalue_data)
        {
            for (uint32_t i = 0; i < m_key_values.size(); i++)
            {
                uint32_t key_value_size = m_key_values[i].size();

                if (m_opposite_endianness)
                    key_value_size = utils::swap32(key_value_size);

                success = (serializer.write(&key_value_size, sizeof(key_value_size), 1) == 1);
                total_key_value_bytes += sizeof(key_value_size);

                if (m_opposite_endianness)
                    key_value_size = utils::swap32(key_value_size);

                if (!success)
                    return false;

                if (key_value_size)
                {
                    if (serializer.write(&m_key_values[i][0], key_value_size, 1) != 1)
                        return false;
                    total_key_value_bytes += key_value_size;

                    uint32_t num_padding = 3 - ((key_value_size + 3) % 4);
                    if ((num_padding) && (serializer.write(padding, num_padding, 1) != 1))
                        return false;
                    total_key_value_bytes += num_padding;
                }
            }
            (void)total_key_value_bytes;
        }

        VOGL_ASSERT(total_key_value_bytes == m_header.m_bytesOfKeyValueData);

        for (uint32_t mip_level = 0; mip_level < get_num_mips(); mip_level++)
        {
            uint32_t mip_width, mip_height, mip_depth;
            get_mip_dim(mip_level, mip_width, mip_height, mip_depth);

            const uint32_t mip_row_blocks = (mip_width + m_block_dim - 1) / m_block_dim;
            const uint32_t mip_col_blocks = (mip_height + m_block_dim - 1) / m_block_dim;
            if ((!mip_row_blocks) || (!mip_col_blocks))
                return false;

            uint32_t image_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
            if ((m_header.m_numberOfArrayElements) || (get_num_faces() == 1))
                image_size *= (get_array_size() * get_num_faces() * mip_depth);

            if (!image_size)
            {
                VOGL_ASSERT_ALWAYS;
                return false;
            }

            if (m_opposite_endianness)
                image_size = utils::swap32(image_size);

            success = (serializer.write(&image_size, sizeof(image_size), 1) == 1);

            if (m_opposite_endianness)
                image_size = utils::swap32(image_size);

            if (!success)
                return false;

            uint32_t total_mip_size = 0;
            uint32_t total_image_data_size = 0;

            if ((!m_header.m_numberOfArrayElements) && (get_num_faces() == 6))
            {
                // plain non-array cubemap
                for (uint32_t face = 0; face < get_num_faces(); face++)
                {
                    const uint8_vec &image_data = get_image_data(get_image_index(mip_level, 0, face, 0));
                    if ((!image_data.size()) || (image_data.size() != image_size))
                        return false;

                    if (m_opposite_endianness)
                    {
                        uint8_vec tmp_image_data(image_data);
                        utils::endian_swap_mem(&tmp_image_data[0], tmp_image_data.size(), m_header.m_glTypeSize);
                        if (serializer.write(&tmp_image_data[0], tmp_image_data.size(), 1) != 1)
                            return false;
                    }
                    else if (serializer.write(&image_data[0], image_data.size(), 1) != 1)
                        return false;

                    // Not +=, but =, because of the silly image_size plain cubemap exception in the KTX file format
                    total_image_data_size = image_data.size();

                    uint32_t num_cube_pad_bytes = 3 - ((image_data.size() + 3) % 4);
                    if ((num_cube_pad_bytes) && (serializer.write(padding, num_cube_pad_bytes, 1) != 1))
                        return false;

                    total_mip_size += image_size + num_cube_pad_bytes;
                }
            }
            else
            {
                // 1D, 2D, 3D (normal or array texture), or array cubemap
                for (uint32_t array_element = 0; array_element < get_array_size(); array_element++)
                {
                    for (uint32_t face = 0; face < get_num_faces(); face++)
                    {
                        for (uint32_t zslice = 0; zslice < mip_depth; zslice++)
                        {
                            const uint8_vec &image_data = get_image_data(get_image_index(mip_level, array_element, face, zslice));
                            if (!image_data.size())
                                return false;

                            if (m_opposite_endianness)
                            {
                                uint8_vec tmp_image_data(image_data);
                                utils::endian_swap_mem(&tmp_image_data[0], tmp_image_data.size(), m_header.m_glTypeSize);
                                if (serializer.write(&tmp_image_data[0], tmp_image_data.size(), 1) != 1)
                                    return false;
                            }
                            else if (serializer.write(&image_data[0], image_data.size(), 1) != 1)
                                return false;

                            total_image_data_size += image_data.size();

                            total_mip_size += image_data.size();
                        }
                    }
                }

                uint32_t num_mip_pad_bytes = 3 - ((total_mip_size + 3) % 4);
                if ((num_mip_pad_bytes) && (serializer.write(padding, num_mip_pad_bytes, 1) != 1))
                    return false;
                total_mip_size += num_mip_pad_bytes;
            }

            VOGL_ASSERT((total_mip_size & 3) == 0);
            VOGL_ASSERT(total_image_data_size == image_size);
        }

        return true;
    }
コード例 #7
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    bool ktx_texture::read_from_stream(data_stream_serializer &serializer)
    {
        clear();

        // Read header
        if (serializer.read(&m_header, 1, sizeof(m_header)) != sizeof(ktx_header))
            return false;

        // Check header
        if (memcmp(s_ktx_file_id, m_header.m_identifier, sizeof(m_header.m_identifier)))
            return false;

        if ((m_header.m_endianness != KTX_OPPOSITE_ENDIAN) && (m_header.m_endianness != KTX_ENDIAN))
            return false;

        m_opposite_endianness = (m_header.m_endianness == KTX_OPPOSITE_ENDIAN);
        if (m_opposite_endianness)
        {
            m_header.endian_swap();

            if ((m_header.m_glTypeSize != sizeof(uint8_t)) && (m_header.m_glTypeSize != sizeof(uint16_t)) && (m_header.m_glTypeSize != sizeof(uint32_t)))
                return false;
        }

        if (!check_header())
            return false;

        if (!compute_pixel_info())
        {
#if VOGL_KTX_PVRTEX_WORKAROUNDS
            // rg [9/10/13] - moved this check into here, instead of in compute_pixel_info(), but need to retest it.
            if ((!m_header.m_glInternalFormat) && (!m_header.m_glType) && (!m_header.m_glTypeSize) && (!m_header.m_glBaseInternalFormat))
            {
                // PVRTexTool writes bogus headers when outputting ETC1.
                console::warning("ktx_texture::compute_pixel_info: Header doesn't specify any format, assuming ETC1 and hoping for the best\n");
                m_header.m_glBaseInternalFormat = KTX_RGB;
                m_header.m_glInternalFormat = KTX_ETC1_RGB8_OES;
                m_header.m_glTypeSize = 1;
                m_block_dim = 4;
                m_bytes_per_block = 8;
            }
            else
#endif
                return false;
        }

        uint8_t pad_bytes[3];

        // Read the key value entries
        uint32_t num_key_value_bytes_remaining = m_header.m_bytesOfKeyValueData;
        while (num_key_value_bytes_remaining)
        {
            if (num_key_value_bytes_remaining < sizeof(uint32_t))
                return false;

            uint32_t key_value_byte_size;
            if (serializer.read(&key_value_byte_size, 1, sizeof(uint32_t)) != sizeof(uint32_t))
                return false;

            num_key_value_bytes_remaining -= sizeof(uint32_t);

            if (m_opposite_endianness)
                key_value_byte_size = utils::swap32(key_value_byte_size);

            if (key_value_byte_size > num_key_value_bytes_remaining)
                return false;

            uint8_vec key_value_data;
            if (key_value_byte_size)
            {
                key_value_data.resize(key_value_byte_size);
                if (serializer.read(&key_value_data[0], 1, key_value_byte_size) != key_value_byte_size)
                    return false;
            }

            m_key_values.push_back(key_value_data);

            uint32_t padding = 3 - ((key_value_byte_size + 3) % 4);
            if (padding)
            {
                if (serializer.read(pad_bytes, 1, padding) != padding)
                    return false;
            }

            num_key_value_bytes_remaining -= key_value_byte_size;
            if (num_key_value_bytes_remaining < padding)
                return false;
            num_key_value_bytes_remaining -= padding;
        }

        // Now read the mip levels
        uint32_t total_faces = get_num_mips() * get_array_size() * get_num_faces() * get_depth();
        if ((!total_faces) || (total_faces > 65535))
            return false;

// See Section 2.8 of KTX file format: No rounding to block sizes should be applied for block compressed textures.
// OK, I'm going to break that rule otherwise KTX can only store a subset of textures that DDS can handle for no good reason.
#if 0
	const uint32_t mip0_row_blocks = m_header.m_pixelWidth / m_block_dim;
	const uint32_t mip0_col_blocks = VOGL_MAX(1, m_header.m_pixelHeight) / m_block_dim;
#else
        const uint32_t mip0_row_blocks = (m_header.m_pixelWidth + m_block_dim - 1) / m_block_dim;
        const uint32_t mip0_col_blocks = (VOGL_MAX(1, m_header.m_pixelHeight) + m_block_dim - 1) / m_block_dim;
#endif
        if ((!mip0_row_blocks) || (!mip0_col_blocks))
            return false;

        const uint32_t mip0_depth = VOGL_MAX(1, m_header.m_pixelDepth);
        VOGL_NOTE_UNUSED(mip0_depth);

        bool has_valid_image_size_fields = true;
        bool disable_mip_and_cubemap_padding = false;

#if VOGL_KTX_PVRTEX_WORKAROUNDS
        {
            // PVRTexTool has a bogus KTX writer that doesn't write any imageSize fields. Nice.
            size_t expected_bytes_remaining = 0;
            for (uint32_t mip_level = 0; mip_level < get_num_mips(); mip_level++)
            {
                uint32_t mip_width, mip_height, mip_depth;
                get_mip_dim(mip_level, mip_width, mip_height, mip_depth);

                const uint32_t mip_row_blocks = (mip_width + m_block_dim - 1) / m_block_dim;
                const uint32_t mip_col_blocks = (mip_height + m_block_dim - 1) / m_block_dim;
                if ((!mip_row_blocks) || (!mip_col_blocks))
                    return false;

                expected_bytes_remaining += sizeof(uint32_t);

                if ((!m_header.m_numberOfArrayElements) && (get_num_faces() == 6))
                {
                    for (uint32_t face = 0; face < get_num_faces(); face++)
                    {
                        uint32_t slice_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
                        expected_bytes_remaining += slice_size;

                        uint32_t num_cube_pad_bytes = 3 - ((slice_size + 3) % 4);
                        expected_bytes_remaining += num_cube_pad_bytes;
                    }
                }
                else
                {
                    uint32_t total_mip_size = 0;
                    for (uint32_t array_element = 0; array_element < get_array_size(); array_element++)
                    {
                        for (uint32_t face = 0; face < get_num_faces(); face++)
                        {
                            for (uint32_t zslice = 0; zslice < mip_depth; zslice++)
                            {
                                uint32_t slice_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
                                total_mip_size += slice_size;
                            }
                        }
                    }
                    expected_bytes_remaining += total_mip_size;

                    uint32_t num_mip_pad_bytes = 3 - ((total_mip_size + 3) % 4);
                    expected_bytes_remaining += num_mip_pad_bytes;
                }
            }

            if (serializer.get_stream()->get_remaining() < expected_bytes_remaining)
            {
                has_valid_image_size_fields = false;
                disable_mip_and_cubemap_padding = true;
                console::warning("ktx_texture::read_from_stream: KTX file size is smaller than expected - trying to read anyway without imageSize fields\n");
            }
        }
#endif

        for (uint32_t mip_level = 0; mip_level < get_num_mips(); mip_level++)
        {
            uint32_t mip_width, mip_height, mip_depth;
            get_mip_dim(mip_level, mip_width, mip_height, mip_depth);

            const uint32_t mip_row_blocks = (mip_width + m_block_dim - 1) / m_block_dim;
            const uint32_t mip_col_blocks = (mip_height + m_block_dim - 1) / m_block_dim;
            if ((!mip_row_blocks) || (!mip_col_blocks))
                return false;

            uint32_t image_size = 0;
            if (!has_valid_image_size_fields)
            {
                if ((!m_header.m_numberOfArrayElements) && (get_num_faces() == 6))
                {
                    // The KTX file format has an exception for plain cubemap textures, argh.
                    image_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
                }
                else
                {
                    image_size = mip_depth * mip_row_blocks * mip_col_blocks * m_bytes_per_block * get_array_size() * get_num_faces();
                }
            }
            else
            {
                if (serializer.read(&image_size, 1, sizeof(image_size)) != sizeof(image_size))
                    return false;

                if (m_opposite_endianness)
                    image_size = utils::swap32(image_size);
            }

            if (!image_size)
                return false;

            uint32_t total_mip_size = 0;

            // The KTX file format has an exception for plain cubemap textures, argh.
            if ((!m_header.m_numberOfArrayElements) && (get_num_faces() == 6))
            {
                // plain non-array cubemap
                for (uint32_t face = 0; face < get_num_faces(); face++)
                {
                    VOGL_ASSERT(m_image_data.size() == get_image_index(mip_level, 0, face, 0));

                    m_image_data.push_back(uint8_vec());
                    uint8_vec &image_data = m_image_data.back();

                    image_data.resize(image_size);
                    if (serializer.read(&image_data[0], 1, image_size) != image_size)
                        return false;

                    if (m_opposite_endianness)
                        utils::endian_swap_mem(&image_data[0], image_size, m_header.m_glTypeSize);

                    uint32_t num_cube_pad_bytes = disable_mip_and_cubemap_padding ? 0 : (3 - ((image_size + 3) % 4));
                    if (serializer.read(pad_bytes, 1, num_cube_pad_bytes) != num_cube_pad_bytes)
                        return false;

                    total_mip_size += image_size + num_cube_pad_bytes;
                }
            }
            else
            {
                uint32_t num_image_bytes_remaining = image_size;

                // 1D, 2D, 3D (normal or array texture), or array cubemap
                for (uint32_t array_element = 0; array_element < get_array_size(); array_element++)
                {
                    for (uint32_t face = 0; face < get_num_faces(); face++)
                    {
                        for (uint32_t zslice = 0; zslice < mip_depth; zslice++)
                        {
                            uint32_t slice_size = mip_row_blocks * mip_col_blocks * m_bytes_per_block;
                            if ((!slice_size) || (slice_size > num_image_bytes_remaining))
                                return false;

                            uint32_t image_index = get_image_index(mip_level, array_element, face, zslice);
                            m_image_data.ensure_element_is_valid(image_index);

                            uint8_vec &image_data = m_image_data[image_index];

                            image_data.resize(slice_size);
                            if (serializer.read(&image_data[0], 1, slice_size) != slice_size)
                                return false;

                            if (m_opposite_endianness)
                                utils::endian_swap_mem(&image_data[0], slice_size, m_header.m_glTypeSize);

                            num_image_bytes_remaining -= slice_size;

                            total_mip_size += slice_size;
                        }
                    }
                }

                if (num_image_bytes_remaining)
                {
                    VOGL_ASSERT_ALWAYS;
                    return false;
                }
            }

            uint32_t num_mip_pad_bytes = disable_mip_and_cubemap_padding ? 0 : (3 - ((total_mip_size + 3) % 4));
            if (serializer.read(pad_bytes, 1, num_mip_pad_bytes) != num_mip_pad_bytes)
                return false;
        }
        return true;
    }
コード例 #8
0
ファイル: vogl_ktx_texture.cpp プロジェクト: IanAtLunarG/vogl
    bool ktx_texture::operator==(const ktx_texture &rhs) const
    {
        if (this == &rhs)
            return true;

// This is not super deep because I want to avoid poking around into internal state (such as the header)

#define CMP(x)      \
    if (x != rhs.x) \
        return false;
        CMP(get_ogl_internal_fmt());
        CMP(get_width());
        CMP(get_height());
        CMP(get_depth());
        CMP(get_num_mips());
        CMP(get_array_size());
        CMP(get_num_faces());
        CMP(is_compressed());
        CMP(get_block_dim());

        // The image fmt/type shouldn't matter with compressed textures.
        if (!is_compressed())
        {
            CMP(get_ogl_fmt());
            CMP(get_ogl_type());
        }

        CMP(get_total_images());

        CMP(get_opposite_endianness());

        // Do an order insensitive key/value comparison.
        dynamic_string_array lhs_keys;
        get_keys(lhs_keys);

        dynamic_string_array rhs_keys;
        rhs.get_keys(rhs_keys);

        if (lhs_keys.size() != rhs_keys.size())
            return false;

        lhs_keys.sort(dynamic_string_less_than_case_sensitive());
        rhs_keys.sort(dynamic_string_less_than_case_sensitive());

        for (uint32_t i = 0; i < lhs_keys.size(); i++)
            if (lhs_keys[i].compare(rhs_keys[i], true) != 0)
                return false;

        for (uint32_t i = 0; i < lhs_keys.size(); i++)
        {
            uint8_vec lhs_data, rhs_data;
            if (!get_key_value_data(lhs_keys[i].get_ptr(), lhs_data))
                return false;
            if (!get_key_value_data(lhs_keys[i].get_ptr(), rhs_data))
                return false;
            if (lhs_data != rhs_data)
                return false;
        }

        // Compare images.
        for (uint32_t l = 0; l < get_num_mips(); l++)
        {
            for (uint32_t a = 0; a < get_array_size(); a++)
            {
                for (uint32_t f = 0; f < get_num_faces(); f++)
                {
                    for (uint32_t z = 0; z < get_depth(); z++)
                    {
                        const uint8_vec &lhs_img = get_image_data(l, a, f, z);
                        const uint8_vec &rhs_img = rhs.get_image_data(l, a, f, z);

                        if (lhs_img != rhs_img)
                            return false;
                    }
                }
            }
        }
#undef CMP
        return true;
    }