コード例 #1
0
ファイル: one_way_ring.cpp プロジェクト: toggled/pagmo
void one_way_ring::connect(const vertices_size_type &n)
{
	// Store frequently-used variables.
	const vertices_size_type t_size = get_number_of_vertices();
	pagmo_assert(t_size != 0);
	switch (t_size) {
	case 1: {
			// If the topology was empty, just update the id of the first element.
			m_first = n;
			break;
		}
	case 2: {
			pagmo_assert(n != m_first);
			// Add connections to the only existing element.
			add_edge(m_first,n);
			add_edge(n,m_first);
			break;
		}
	default: {
			// The current last must be connected to the new one.
			remove_edge(m_last,m_first);
			add_edge(m_last,n);
			add_edge(n,m_first);
		}
	}
	// Update the id of the last island.
	m_last = n;
}
コード例 #2
0
ファイル: base.cpp プロジェクト: toggled/pagmo
/**
 * Calculate and return the average path length of the underlying graph representation using Johnson's all pairs shortest paths
 * algorithm. All edges are given equal weight 1. If a node is unconnected, its distance from any other node will be the highest
 * value representable by the C++ int type. The average path length is calculated as the mean value of the shortest paths between
 * all pairs of vertices.
 *
 * @return the average path length for the topology.
 *
 * @see http://en.wikipedia.org/wiki/Johnson's_algorithm
 * @see http://www.boost.org/doc/libs/release/libs/graph/doc/johnson_all_pairs_shortest.html
 */
double base::get_average_shortest_path_length() const
{
	// Output matrix.
	std::vector<std::vector<int> > D(boost::numeric_cast<std::vector<std::vector<int> >::size_type>(get_number_of_vertices()),
		std::vector<int>(boost::numeric_cast<std::vector<int>::size_type>(get_number_of_vertices())));
	boost::johnson_all_pairs_shortest_paths(m_graph,D);
	double retval = 0;
	for (std::vector<std::vector<int> >::size_type i = 0; i < D.size(); ++i) {
		for (std::vector<int>::size_type j = 0; j < D[i].size(); ++j) {
			retval += D[i][j];
		}
	}
	if (get_number_of_vertices() < 2) {
		return 0;
	} else {
		return retval / (static_cast<double>(get_number_of_vertices()) * (get_number_of_vertices() - 1));
	}
}
コード例 #3
0
ファイル: base.cpp プロジェクト: toggled/pagmo
/**
 * Will return a formatted string containing:
 * - the output of get_name(),
 * - the number of vertices,
 * - the output of human_readable_extra().
 *
 * @return string containing terse human readable representation of the topology.
 */
std::string base::human_readable_terse() const
{
	std::ostringstream s;
	s << "Topology type: " << get_name() << '\n';
	s << "\tNumber of vertices: " << get_number_of_vertices() << '\n';
	s << "\tNumber of edges: " << get_number_of_edges() << '\n';
	s << human_readable_extra() << '\n';
	return s.str();
}
コード例 #4
0
ファイル: rim.cpp プロジェクト: DinCahill/pagmo
void rim::connect(const vertices_size_type &)
{
	// Store frequently-used variables.
	const vertices_size_type t_size = get_number_of_vertices();
	pagmo_assert(t_size != 0);
	switch (t_size) {
	case 1: {
			// If the topology was empty, do not do anything.
			break;
		}
	case 2: {
			add_edge(0,1);
			add_edge(1,0);
			break;
		}
	case 3: {
			// Add edge to the center.
			add_edge(0,2);
			add_edge(2,0);
			// Add 1-2 connection.
			add_edge(1,2);
			add_edge(2,1);
			break;
		}
	case 4: {
			// Add edge to the center.
			add_edge(0,3);
			add_edge(3,0);
			// Add 1-3 and 3-2 connections.
			add_edge(1,3);
			add_edge(3,1);
			add_edge(2,3);
			add_edge(3,2);
			break;
		}
	default: {
			// Add edge to the center.
			add_edge(0,t_size - 1);
			add_edge(t_size - 1,0);
			// Remove connection (previous last)-first.
			remove_edge(t_size - 2,1);
			remove_edge(1,t_size - 2);
			// Add connection (previous last)-(new last).
			add_edge(t_size - 2,t_size - 1);
			add_edge(t_size - 1,t_size - 2);
			// Add connection (new last)-(first).
			add_edge(t_size - 1,1);
			add_edge(1,t_size - 1);
		}
	}
}
コード例 #5
0
ファイル: clustered_ba.cpp プロジェクト: YS-L/pagmo
void clustered_ba::connect(const vertices_size_type &idx)
{
	pagmo_assert(get_number_of_vertices() > 0);
	const vertices_size_type prev_size = get_number_of_vertices() - 1;
	if (prev_size < m_m0) {
		// If we had not built the initial m0 nodes, do it.
		// We want to connect the newcomer island with high probability, and make sure that
		// at least one connection exists (otherwise the island stays isolated).
		// NOTE: is it worth to make it a user-tunable parameter?
                const double prob = 0.0;
		// Flag indicating if at least 1 connection was added.
		bool connection_added = false;
		// Main loop.
		for (std::pair<v_iterator,v_iterator> vertices = get_vertices(); vertices.first != vertices.second; ++vertices.first) {
			// Do not consider the new vertex itself.
			if (*vertices.first != idx) {
				if (m_drng() < prob) {
					connection_added = true;
					// Add the connections
					add_edge(*vertices.first,idx);
					add_edge(idx,*vertices.first);
				}
			}
		}
		// If no connections were established and this is not the first island being inserted,
		// establish at least one connection with a random island other than n.
		if ((!connection_added) && (prev_size != 0)) {
			// Get a random vertex index between 0 and n_vertices - 1. Keep on repeating the procedure if by
			// chance we end up on idx again.
			boost::uniform_int<vertices_size_type> uni_int(0,get_number_of_vertices() - 1);
			vertices_size_type rnd;
                        do {
				rnd = uni_int(m_urng);
			} while (rnd == idx);
			// Add connections to the random vertex.
			add_edge(rnd,idx);
			add_edge(idx,rnd);
		}
	} else {
                // Now we need to add j edges, choosing the nodes with a probability
		// proportional to their number of connections. We keep track of the
		// connection established in order to avoid connecting twice to the same
		// node.
                // j is a random integer in the range 1 to m.
                boost::uniform_int<edges_size_type> uni_int2(1,m_m);
		std::size_t i = 0;
                std::size_t j = uni_int2(m_urng);
		std::pair<v_iterator,v_iterator> vertices;
		std::pair<a_iterator,a_iterator> adj_vertices;
                while (i < j) {
                        // Let's find the current total number of edges.
                        const edges_size_type n_edges = get_number_of_edges();
                        pagmo_assert(n_edges > 0);
                        boost::uniform_int<edges_size_type> uni_int(0,n_edges - 1 - i);
                        // Here we choose a random number between 0 and n_edges - 1 - i.
                        const edges_size_type rn = uni_int(m_urng);
                        edges_size_type n = 0;
			// Iterate over all vertices and accumulate the number of edges for each of them. Stop when the accumulated number of edges is greater
			// than rn. This is equivalent to giving a chance of connection to vertex v directly proportional to the number of edges departing from v.
			// You can think of this process as selecting a random edge among all the existing edges and connecting to the vertex from which the
			// selected edge departs.
			vertices = get_vertices();
			for (; vertices.first != vertices.second; ++vertices.first) {
				// Do not consider it_n.
				if (*vertices.first != idx) {
					adj_vertices = get_adjacent_vertices(*vertices.first);
					n += boost::numeric_cast<edges_size_type>(std::distance(adj_vertices.first,adj_vertices.second));
					if (n > rn) {
						break;
					}
				}
			}
			pagmo_assert(vertices.first != vertices.second);
			// If the candidate was not already connected, then add it.
			if (!are_adjacent(idx,*vertices.first)) {
                                // Connect to nodes that are already adjacent to idx with probability p.
                                // This step increases clustering in the network.
                                adj_vertices = get_adjacent_vertices(idx);
                                for(;adj_vertices.first != adj_vertices.second; ++adj_vertices.first) {
                                    if(m_drng() < m_p && *adj_vertices.first != *vertices.first && !are_adjacent(*adj_vertices.first,*vertices.first)) {
                                        add_edge(*adj_vertices.first, *vertices.first);
                                        add_edge(*vertices.first, *adj_vertices.first);
                                    }
                                }
                                // Connect to idx
				add_edge(*vertices.first,idx);
				add_edge(idx,*vertices.first);
				++i;
			}
		}
	}
}
コード例 #6
0
ファイル: base.cpp プロジェクト: toggled/pagmo
/**
 * This method will add a vertex and will then call connect() to establish the connections between the newly-added node
 * and the existing nodes in the graph.
 */
void base::push_back()
{
	add_vertex();
	connect(get_number_of_vertices() - 1);
}