コード例 #1
0
void PythonConsoleWidget::slot_open_file()
{
    if (!can_close_file())
        return;

    // todo: we shouldn't have to go through the Python interpreter to retrieve application settings.
    ParamArray& settings = PythonInterpreter::instance().get_main_window()->get_application_settings();

    QString filepath =
        get_open_filename(
            this,
            "Open...",
            "Python Script File (*.py)",
            settings,
            SETTINGS_FILE_DIALOG_PYTHON_SCRIPTS);

    if (!filepath.isEmpty())
    {
        filepath = QDir::toNativeSeparators(filepath);
        open_file(filepath.toStdString());
    }
}
コード例 #2
0
void MaterialCollectionItem::slot_import_disney()
{
#ifdef APPLESEED_WITH_DISNEY_MATERIAL
    QString filepath =
        get_open_filename(
            0,
            "Import...",
            "Disney Material (*.dmt);;All Files (*.*)",
            m_editor_context.m_settings,
            SETTINGS_FILE_DIALOG_PROJECTS);

    if (!filepath.isEmpty())
    {
        filepath = QDir::toNativeSeparators(filepath);

        const bf::path root_path(Application::get_root_path());
        const bf::path schema_file_path = root_path / "schemas" / "settings.xsd";

        SettingsFileReader reader(global_logger());
        ParamArray parameters;
        const bool success =
            reader.read(
                filepath.toStdString().c_str(),
                schema_file_path.string().c_str(),
                parameters);

        if (!success)
        {
            show_error_message_box(
                "Importing Error",
                "Failed to import the Disney Material file " + filepath.toStdString());
            return;
        }

        string name = parameters.get("__name");
        const string model = parameters.get("__model");
        parameters.strings().remove("__name");
        parameters.strings().remove("__model");

        if (model != "disney_material")
        {
            show_error_message_box(
                "Importing Error",
                "Material model " + model + " is not supported.");
            return;
        }

        // If there is already a material with the same name, rename the imported material.
        for (const_each<MaterialContainer> i = m_parent.materials(); i; ++i)
        {
            if (strcmp(i->get_name(), name.c_str()) == 0)
            {
                name = make_unique_name(name, m_parent.materials());
                break;
            }
        }

        auto_release_ptr<Material> material =
            DisneyMaterialFactory().create(name.c_str(), parameters);
        Material* material_ptr = material.get();

        add_item(material_ptr);

        EntityTraits<Material>::insert_entity(material, m_parent);
        m_editor_context.m_project_builder.notify_project_modification();

        m_editor_context.m_project_explorer.select_entity(material_ptr->get_uid());
    }
#endif
}