static nir_src get_deref_reg_src(nir_deref_instr *deref, struct locals_to_regs_state *state) { nir_builder *b = &state->builder; nir_src src; src.is_ssa = false; src.reg.reg = get_reg_for_deref(deref, state); src.reg.base_offset = 0; src.reg.indirect = NULL; /* It is possible for a user to create a shader that has an array with a * single element and then proceed to access it indirectly. Indirectly * accessing a non-array register is not allowed in NIR. In order to * handle this case we just convert it to a direct reference. */ if (src.reg.reg->num_array_elems == 0) return src; unsigned inner_array_size = 1; for (const nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) { if (d->deref_type != nir_deref_type_array) continue; if (nir_src_is_const(d->arr.index) && !src.reg.indirect) { src.reg.base_offset += nir_src_as_uint(d->arr.index) * inner_array_size; } else { if (src.reg.indirect) { assert(src.reg.base_offset == 0); } else { src.reg.indirect = ralloc(b->shader, nir_src); *src.reg.indirect = nir_src_for_ssa(nir_imm_int(b, src.reg.base_offset)); src.reg.base_offset = 0; } assert(src.reg.indirect->is_ssa); nir_ssa_def *index = nir_i2i(b, nir_ssa_for_src(b, d->arr.index, 1), 32); src.reg.indirect->ssa = nir_iadd(b, src.reg.indirect->ssa, nir_imul(b, index, nir_imm_int(b, inner_array_size))); } inner_array_size *= glsl_get_length(nir_deref_instr_parent(d)->type); } return src; }
static nir_src get_deref_reg_src(nir_deref_var *deref, nir_instr *instr, struct locals_to_regs_state *state) { nir_src src; src.is_ssa = false; src.reg.reg = get_reg_for_deref(deref, state); src.reg.base_offset = 0; src.reg.indirect = NULL; /* It is possible for a user to create a shader that has an array with a * single element and then proceed to access it indirectly. Indirectly * accessing a non-array register is not allowed in NIR. In order to * handle this case we just convert it to a direct reference. */ if (src.reg.reg->num_array_elems == 0) return src; nir_deref *tail = &deref->deref; while (tail->child != NULL) { const struct glsl_type *parent_type = tail->type; tail = tail->child; if (tail->deref_type != nir_deref_type_array) continue; nir_deref_array *deref_array = nir_deref_as_array(tail); src.reg.base_offset *= glsl_get_length(parent_type); src.reg.base_offset += deref_array->base_offset; if (src.reg.indirect) { nir_load_const_instr *load_const = nir_load_const_instr_create(state->shader, 1, 32); load_const->value.u32[0] = glsl_get_length(parent_type); nir_instr_insert_before(instr, &load_const->instr); nir_alu_instr *mul = nir_alu_instr_create(state->shader, nir_op_imul); mul->src[0].src = *src.reg.indirect; mul->src[1].src.is_ssa = true; mul->src[1].src.ssa = &load_const->def; mul->dest.write_mask = 1; nir_ssa_dest_init(&mul->instr, &mul->dest.dest, 1, 32, NULL); nir_instr_insert_before(instr, &mul->instr); src.reg.indirect->is_ssa = true; src.reg.indirect->ssa = &mul->dest.dest.ssa; } if (deref_array->deref_array_type == nir_deref_array_type_indirect) { if (src.reg.indirect == NULL) { src.reg.indirect = ralloc(state->shader, nir_src); nir_src_copy(src.reg.indirect, &deref_array->indirect, state->shader); } else { nir_alu_instr *add = nir_alu_instr_create(state->shader, nir_op_iadd); add->src[0].src = *src.reg.indirect; nir_src_copy(&add->src[1].src, &deref_array->indirect, add); add->dest.write_mask = 1; nir_ssa_dest_init(&add->instr, &add->dest.dest, 1, 32, NULL); nir_instr_insert_before(instr, &add->instr); src.reg.indirect->is_ssa = true; src.reg.indirect->ssa = &add->dest.dest.ssa; } } } return src; }