void CGProtoSocket::on_connect() { MyLog::log->info( "%s is connected remote address : %s",serverName.c_str(), get_remote_address_string().c_str()); if (firstconnect = true) { firstconnect = false; } tcp_ProtoClient::on_connect(); m_isreconnect = true; }
void GateGameClient::on_connect() { tcp_client::on_connect(); Mylog::log_server(LOG_INFO, "connect game server [%s] id [%u] success!" , get_remote_address_string().c_str() ,m_GameInfo.game_id ); service_config conf = gGateServer.getServiceConf(); message::MsgServerRegister msg; msg.set_serverid(conf.id); message::ServerVersion* p2 = msg.mutable_version(); p2->set_major(gGTVersion.nMajor); p2->set_minor(gGTVersion.nMinor); p2->set_build(gGTVersion.nBuild); p2->set_appsvn(gGTVersion.nAppSvn); sendPBMessage(&msg); }
void tcp_basesession::on_accept( tcp_server* p ) { p->increase_connection_count(); m_isconnected = true; m_last_action_time = (unsigned int)time( NULL ); m_father = p; m_dsv.reset(); _accept(); //m_send_crypt_key = rand() % 255 + 1; //m_recv_crypt_key = m_send_crypt_key; //send_message( &m_send_crypt_key, 1 ); _read_next_message(); m_thread_index = p->generate_thread_index(); m_remote_ip_str = get_remote_address_string(); m_remote_ip_ui = get_remote_address_ui(); _record_action(); }
void tcp_basesession::handle_read_header( const boost::system::error_code& error ) { if( !is_valid() ) return; if( !error ) { _record_action(); unsigned short datalen = *(unsigned short*)m_recv_buffer; m_recv_size += datalen; if( datalen > m_message_head_len ) { //assert( datalen <= MAX_MESSAGE_LEN ); _async_read(datalen); //boost::asio::async_read( *m_socket, // boost::asio::buffer( m_recv_buffer + m_message_head_len, datalen - m_message_head_len ), // boost::bind( &tcp_basesession::handle_read_body, this, // boost::asio::placeholders::error ) ); } else if( datalen == m_message_head_len ) { _Read_Other(); } else { //printf( "datalen < 12, close socket\n" ); if( m_father ) { m_father->add_ban_ip( this->get_remote_address_ui(), 120, net_global::BAN_REASON_HACK_PACKET ); printf( "IP:[%s] try to hack server. Ban it for 120 seconds.\n", get_remote_address_string().c_str() ); } this->close(); net_global::write_close_log( "IP:[%s] message length is not valid", this->get_remote_address_string().c_str() ); } } else _on_close( error ); }
void GameDBClient::on_connect_failed( boost::system::error_code error ) { Mylog::log_server(LOG_ERROR, "connect DBServer ip:[%s] failed!", get_remote_address_string().c_str()); }