void convert_params::print() { console::debug(L"\nTexture conversion parameters:"); console::debug(L" Resolution: %ux%u, Faces: %u, Levels: %u, Format: %s", m_pInput_texture->get_width(), m_pInput_texture->get_height(), m_pInput_texture->get_num_faces(), m_pInput_texture->get_num_levels(), pixel_format_helpers::get_pixel_format_string(m_pInput_texture->get_format())); console::debug(L" texture_type: %s", get_texture_type_desc(m_texture_type)); console::debug(L" dst_filename: %s", m_dst_filename.get_ptr()); console::debug(L"dst_file_type: %s", texture_file_types::get_extension(m_dst_file_type)); console::debug(L" dst_format: %s", pixel_format_helpers::get_pixel_format_string(m_dst_format)); console::debug(L" quick: %u", m_quick); }
void convert_params::print() { console::debug("\nTexture conversion parameters:"); console::debug(" Resolution: %ux%u, Faces: %u, Levels: %u, Format: %s, X Flipped: %u, Y Flipped: %u", m_pInput_texture->get_width(), m_pInput_texture->get_height(), m_pInput_texture->get_num_faces(), m_pInput_texture->get_num_levels(), pixel_format_helpers::get_pixel_format_string(m_pInput_texture->get_format()), m_pInput_texture->is_x_flipped(), m_pInput_texture->is_y_flipped()); console::debug(" texture_type: %s", get_texture_type_desc(m_texture_type)); console::debug(" dst_filename: %s", m_dst_filename.get_ptr()); console::debug(" dst_file_type: %s", texture_file_types::get_extension(m_dst_file_type)); console::debug(" dst_format: %s", pixel_format_helpers::get_pixel_format_string(m_dst_format)); console::debug(" quick: %u", m_quick); console::debug(" use_source_format: %u", m_always_use_source_pixel_format); console::debug(" Y Flip: %u", m_y_flip); console::debug(" Unflip: %u", m_unflip); }