コード例 #1
0
ファイル: global_display.cpp プロジェクト: Cheeseness/ags
void DisplayTopBar(int ypos, int ttexcol, int backcol, char *title, char*texx, ...) {

    strcpy(topBar.text, get_translation(title));

    char displbuf[3001];
    va_list ap;
    va_start(ap,texx);
    my_sprintf(displbuf, get_translation(texx), ap);
    va_end(ap);

    if (ypos > 0)
        play.top_bar_ypos = ypos;
    if (ttexcol > 0)
        play.top_bar_textcolor = ttexcol;
    if (backcol > 0)
        play.top_bar_backcolor = backcol;

    topBar.wantIt = 1;
    topBar.font = FONT_NORMAL;
    topBar.height = wgetfontheight(topBar.font);
    topBar.height += multiply_up_coordinate(play.top_bar_borderwidth) * 2 + get_fixed_pixel_size(1);

    // they want to customize the font
    if (play.top_bar_font >= 0)
        topBar.font = play.top_bar_font;

    // DisplaySpeech normally sets this up, but since we're not going via it...
    if (play.cant_skip_speech & SKIP_AUTOTIMER)
        play.messagetime = GetTextDisplayTime(texx);

    DisplayAtY(play.top_bar_ypos, displbuf);
}
コード例 #2
0
Rectf
DrawingContext::get_cliprect() const
{
  return Rectf(get_translation().x, get_translation().y,
               get_translation().x + SCREEN_WIDTH,
               get_translation().y + SCREEN_HEIGHT);
}
コード例 #3
0
ファイル: editor.cpp プロジェクト: ChristophKuhfuss/supertux
void Editor::scroll_up(float speed) {
  auto camera = currentsector->camera;
  if (can_scroll_vert()) {
    if (camera->get_translation().y >= speed*32) {
      camera->move(0,-32*speed);
    } else {
      //When is the camera less than one tile after the top limit, it puts the camera to the limit.
      camera->move(0, -camera->get_translation().y);
    }
    inputcenter.update_pos();
  }
}
コード例 #4
0
ファイル: editor.cpp プロジェクト: ChristophKuhfuss/supertux
void Editor::scroll_left(float speed) {
  auto camera = currentsector->camera;
  if (can_scroll_horz()) {
    if (camera->get_translation().x >= speed*32) {
      camera->move(-32 * speed, 0);
    } else {
      //When is the camera less than one tile after the left limit, it puts the camera to the limit.
      camera->move(-camera->get_translation().x, 0);
    }
    inputcenter.update_pos();
  }
}
コード例 #5
0
ファイル: editor.cpp プロジェクト: ChristophKuhfuss/supertux
void Editor::scroll_down(float speed) {
  auto camera = currentsector->camera;
  if (can_scroll_vert()) {
    if (camera->get_translation().y <= currentsector->get_height() - SCREEN_HEIGHT - 32 * speed) {
      camera->move(0, 32*speed);
    } else {
      //When is the camera less than one tile after the bottom limit, it puts the camera to the limit.
      // The limit is shifted 32 pixels to the bottom due to the layer toolbar.
      camera->move(0, currentsector->get_height() - camera->get_translation().y - SCREEN_HEIGHT +32);
    }
    inputcenter.update_pos();
  }
}
コード例 #6
0
ファイル: editor.cpp プロジェクト: ChristophKuhfuss/supertux
void Editor::scroll_right(float speed) {
  auto camera = currentsector->camera;
  if (can_scroll_horz()) {
    if (camera->get_translation().x <= currentsector->get_width() - SCREEN_WIDTH + 128 - 32 * speed) {
      camera->move(32*speed, 0);
    } else {
      //When is the camera less than one tile after the right limit, it puts the camera to the limit.
      // The limit is shifted 128 pixels to the right due to the input gui.
      camera->move(currentsector->get_width() - camera->get_translation().x - SCREEN_WIDTH +128, 0);
    }
    inputcenter.update_pos();
  }
}
コード例 #7
0
ファイル: global_display.cpp プロジェクト: Cheeseness/ags
void DisplayAtY (int ypos, char *texx) {
    if ((ypos < -1) || (ypos >= GetMaxScreenHeight()))
        quitprintf("!DisplayAtY: invalid Y co-ordinate supplied (used: %d; valid: 0..%d)", ypos, GetMaxScreenHeight());

    // Display("") ... a bit of a stupid thing to do, so ignore it
    if (texx[0] == 0)
        return;

    if (ypos > 0)
        ypos = multiply_up_coordinate(ypos);

    if (game.options[OPT_ALWAYSSPCH])
        DisplaySpeechAt(-1, (ypos > 0) ? divide_down_coordinate(ypos) : ypos, -1, game.playercharacter, texx);
    else { 
        // Normal "Display" in text box

        if (screen_is_dirty) {
            // erase any previous DisplaySpeech
            play.disabled_user_interface ++;
            mainloop();
            play.disabled_user_interface --;
        }

        _display_at(-1,ypos,scrnwid/2+scrnwid/4,get_translation(texx),1,0, 0, 0, false);
    }
}
コード例 #8
0
ファイル: cplusplus.c プロジェクト: spchamp/ilu
/* given an interface name, checks the interface to header name
   translation list for a match.  If found, returns the translation,
   else returns interfacename. added by Dan Larner
*/
char* interface_header_name(char* pc_interfacename) {
	static list  list_translations = NULL;
	static int   i_list_creation_attempted = 0;
	char*        pc_translated_name ;

	if (InterfaceHeaderTranslationFile == NULL)
		return pc_interfacename;	/* there is no translations file */

	if (list_translations == NULL) {  /* first time through (or bad file) */

		if (i_list_creation_attempted == 1) 
			return pc_interfacename;	/* already tried to create and failed */

		list_translations = 
			make_header_translation_list(InterfaceHeaderTranslationFile);

		i_list_creation_attempted = 1;  

		if (list_translations == NULL)	{
  			fprintf (stderr, 
  			 		"Couldn't make translations from file %s - ignoring file",
			 		InterfaceHeaderTranslationFile);
			return pc_interfacename;  /* problem making translation list */
		}
	} /* end of creating translation list */

  /* return the translation if there is one */
  if ((pc_translated_name = get_translation(list_translations, pc_interfacename)) != NULL)
  	return pc_translated_name;

  return pc_interfacename;
}
コード例 #9
0
CL_CollisionOutline CL_CollisionOutline::clone() const
{
	CL_CollisionOutline copy;
	copy.impl->contours.clear();
	copy.impl->contours.reserve(impl->contours.size());
	for (size_t i = 0; i < impl->contours.size(); i++)
		copy.impl->contours.push_back(impl->contours[i].clone());
	copy.impl->do_inside_test = get_inside_test();
	copy.impl->width = get_width();
	copy.impl->height = get_height();
	copy.impl->position = get_translation();
	copy.impl->scale_factor = get_scale();
	copy.impl->angle = get_angle();
	copy.impl->minimum_enclosing_disc = get_minimum_enclosing_disc();

	bool points, normals, metadata, pendepths;
	get_collision_info_state(points,normals,metadata,pendepths);
	copy.enable_collision_info(points,normals,metadata,pendepths);

	CL_Origin origin;
	float x, y;

	get_alignment(origin,x,y);
	copy.impl->translation_origin = origin;
	copy.impl->translation_offset.x = x;
	copy.impl->translation_offset.y = y;

	get_rotation_hotspot(origin,x,y);
	copy.impl->rotation_origin = origin;
	copy.impl->rotation_hotspot.x = x;
	copy.impl->rotation_hotspot.y = y;
	return copy;
}
コード例 #10
0
ファイル: symmetry.c プロジェクト: WeiLiPenguin/pymatgen
/* Return NULL if failed */
VecDBL * sym_get_pure_translation(SPGCONST Cell *cell,
				  const double symprec)
{
  int multi;
  VecDBL * pure_trans;

  debug_print("sym_get_pure_translation (tolerance = %f):\n", symprec);

  multi = 0;
  pure_trans = NULL;

  if ((pure_trans = get_translation(identity, cell, symprec, 1)) == NULL) {
    warning_print("spglib: get_translation failed (line %d, %s).\n",
		  __LINE__, __FILE__);
    return NULL;
  }

  multi = pure_trans->size;
  if ((cell->size / multi) * multi == cell->size) {
    debug_print("  sym_get_pure_translation: pure_trans->size = %d\n", multi);
  } else {
    ;
    warning_print("spglib: Finding pure translation failed (line %d, %s).\n", __LINE__, __FILE__);
    warning_print("        cell->size %d, multi %d\n", cell->size, multi);
  }

  return pure_trans;
}
コード例 #11
0
ファイル: earth.cpp プロジェクト: kulibali/periapsis
        void planet_earth::update(const simulation_context *c)
        {
            large_rocky_body::update(c);

            // find the moon if we don't already have it
            if (!moon)
            {
                for (simple_array<node *>::iterator i = get_parent()->get_children().iter(); i.is_valid(); ++i)
                {
                    if (*i && (*i)->get_name() == L"Moon")
                    {
                        moon = dynamic_cast<large_rocky_body *>(*i);
                        break;
                    }
                }
            }

            // offset the center of the planet to the real position of the earth relative to the earth-moon barysystem
            // we're one frame off, though, which is unfortunate
            if (moon)
            {
                vector moon_dir = moon->get_translation(); // the moon's position in the frame of the earth-moon barysystem
                moon_dir.normalize();

                get_translation() = moon_dir * -BARYSYSTEM_OFFSET;
            }
        } // earth::update()
コード例 #12
0
ファイル: symmetry.c プロジェクト: jasonlarkin/ntpl
static int get_space_group_operation( int rot[][3][3],
				      double trans[][3],
				      SPGCONST PointSymmetry *lattice_sym,
				      SPGCONST Cell *cell,
				      const double symprec )
{
  int i, j, k, num_sym;
  VecDBL **tmp_trans;

  num_sym = 0;
  tmp_trans = (VecDBL**) malloc( sizeof( VecDBL* ) * lattice_sym->size );

#pragma omp parallel for
  for (i = 0; i < lattice_sym->size; i++) {
    /* get translation corresponding to a rotation */
    tmp_trans[i] = get_translation( lattice_sym->rot[i], cell, symprec, 0 );
  }


  for (i = 0; i < lattice_sym->size; i++) {
    for (j = 0; j < tmp_trans[i]->size; j++) {
      for (k = 0; k < 3; k++) {
	trans[num_sym + j][k] = tmp_trans[i]->vec[j][k];
      }
      mat_copy_matrix_i3(rot[num_sym + j], lattice_sym->rot[i]);
    }
    num_sym += tmp_trans[i]->size;
    mat_free_VecDBL( tmp_trans[i] );
  }

  free( tmp_trans );
  tmp_trans = NULL;

  return num_sym;
}
コード例 #13
0
ファイル: AnimationNode.cpp プロジェクト: mrdooz/codename_ch
void AnimationNode::set_transform(const D3DXMATRIX& transform)
{
  transform_ = transform;
  pos_ = get_translation(transform);
  D3DXQuaternionRotationMatrix(&rot_, &transform);
  scale_ = get_scale(transform);
}
コード例 #14
0
ファイル: global_hotspot.cpp プロジェクト: Farious/ags
void GetHotspotName(int hotspot, char *buffer) {
    VALIDATE_STRING(buffer);
    if ((hotspot < 0) || (hotspot >= MAX_HOTSPOTS))
        quit("!GetHotspotName: invalid hotspot number");

    strcpy(buffer, get_translation(thisroom.hotspotnames[hotspot]));
}
コード例 #15
0
ファイル: orbital_frame.cpp プロジェクト: kulibali/periapsis
        void orbital_frame::update(const simulation_context *c)
        {
            if (prop)
                prop->update(c->julian_cur, get_translation(), get_linear_velocity());

            assert(get_angular_velocity().mag() == 0);
        } // orbital_frame::update()
コード例 #16
0
ファイル: global_display.cpp プロジェクト: Cheeseness/ags
void Display(char*texx, ...) {
    char displbuf[STD_BUFFER_SIZE];
    va_list ap;
    va_start(ap,texx);
    my_sprintf(displbuf, get_translation(texx), ap);
    va_end(ap);
    DisplayAtY (-1, displbuf);
}
コード例 #17
0
ファイル: arvr_nodes.cpp プロジェクト: bigscorpions/godot
Plane ARVRAnchor::get_plane() const {
	Vector3 location = get_translation();
	Basis orientation = get_transform().basis;

	Plane plane(location, orientation.get_axis(1).normalized());

	return plane;
};
コード例 #18
0
void Button_SetText(GUIButton *butt, const char *newtx) {
    newtx = get_translation(newtx);
    if (strlen(newtx) > 49) quit("!SetButtonText: text too long, button has 50 chars max");

    if (strcmp(butt->text, newtx)) {
        guis_need_update = 1;
        strcpy(butt->text,newtx);
    }
}
コード例 #19
0
void SRS::SetAimGoal(const float goal[3],
		     const float ax[3],
		     float flex_angle)
{
    float s[3];

    cpvector(ee, goal);
    cpvector(axis, ax);
    get_translation(T, p_r1);
    get_translation(S, s);

    get_aim_circle_equation(goal, 
	    axis, p_r1, s, proj_axis, flex_angle, c, u, v, radius);

    rotation_principal_axis_to_matrix('y', flex_angle, Ry);
    vecmult(ee_r1, (float*)s, Ry); 
    vecadd(ee_r1, ee_r1, (float*)p_r1);
}
コード例 #20
0
//
// Constructor stores the T and S matrices and the 
// lengths of the upper and lower links
// 
void SRS::init(const Matrix  T1, const Matrix  T2, const float a[3], const float p[3]) 
{
    cpmatrix(T, T1); 
    cpmatrix(S, T2); 
    cpvector(proj_axis, a);
    cpvector(pos_axis, p);

    float t[3];

    get_translation(T, t);
    upper_len = norm(t);
    reciprocal_upper_len = 1.0f / upper_len;

    get_translation(S, t);
    lower_len = norm(t);

    project_to_workspace = 1;
}
コード例 #21
0
int SRS::SetGoalPos(const float eee[3],  const Matrix  E,  float &rangle)
{
    Matrix Temp, RY;
    float s[3]; 



    // Find RY, and store the positions of the R jt and 
    // the ee in the R1 frame as p_r1 and ee_r1


    get_translation(T, p_r1);
    hmatmult(Temp,(float (*)[4]) E,S);
    get_translation(Temp, s);
    cpvector(ee,eee);

    if (project_to_workspace)
        scale_goal(p_r1,s,ee);

    // 
    // Note instead of using the length of the lower limb
    // we use the length of the lower limb extended by E
    //
    radius = get_circle_equation(ee, 
		 proj_axis, 
		 pos_axis,
		 upper_len, 
		 norm(s), c, u, v, n);

    if (!solve_R_angle(ee, s, p_r1, T, r_angle))
	return 0; 
    rangle = r_angle;

    // Find RY, and store the positions of the R jt and
    // the ee in the R1 frame as p_r1 and ee_r1

    rotation_principal_axis_to_matrix('y', r_angle, RY);
    hmatmult(Temp, Temp, RY); 
    hmatmult(Temp, Temp, T);
    get_translation(Temp, ee_r1);


    return 1; 
}
コード例 #22
0
//
// Given the goal matrix and the projection axis, find the position
// of the end effector and the equation of the circle that defines
// how the R joint can swivel. 
//
// Also compute the matrix S*RY*T and save it for future computations
//
int SRS::SetGoal(const Matrix  GG, float &rangle)
{
    Matrix RY;
    float s[3]; 

    cpmatrix(G, GG);
    get_translation(G, ee);
    get_translation(T, p_r1);
    get_translation(S, s);

    if (project_to_workspace && scale_goal(p_r1,s,ee))
        set_translation(G,ee);

    EvaluateCircle(ee);
    //radius = get_circle_equation(ee, proj_axis, pos_axis, 
	//			 upper_len, lower_len, c, u, v, n);

    //
    // Build rotation matrix about the R joint
    //

    if (!solve_R_angle(ee, s, p_r1, T, r_angle))
	return 0; 
    r_angle=-r_angle;
    rangle = r_angle;

    // Find RY, and store the positions of the R jt and 
    // the ee in the R1 frame as p_r1 and ee_r1
    // Also save matrix product S*RY*T 

    rotation_principal_axis_to_matrix('y',-r_angle, RY);

    hmatmult(SRT, S, RY);
    hmatmult(SRT, SRT, T);
    get_translation(SRT, ee_r1);


#ifdef SRSDEBUG
    printf("EE distance error is %lf\n", norm(ee_r1) - norm(ee));
#endif

    return 1; 
}
コード例 #23
0
/* *** SCRIPT SYMBOL: [String] String::Format^101 *** */
static const char* String_Format(const char *texx, ...) {
  char displbuf[STD_BUFFER_SIZE];

  va_list ap;
  va_start(ap,texx);
  my_sprintf(displbuf, get_translation(texx), ap);
  va_end(ap);

  return CreateNewScriptString(displbuf);
}
コード例 #24
0
ファイル: symmetry.c プロジェクト: gimunu/octopus-hack
int sym_get_multiplicity(SPGCONST Cell *cell,
			 const double symprec)
{
  int multi;
  VecDBL * trans;

  trans = get_translation(identity, cell, symprec, 1);
  multi = trans->size;
  mat_free_VecDBL(trans);
  return multi;
}
コード例 #25
0
/* *** SCRIPT SYMBOL: [String] StrFormat *** */
static void _sc_sprintf(char*destt,char*texx, ...) {
  char displbuf[STD_BUFFER_SIZE];
  VALIDATE_STRING(destt);
  check_strlen(destt);
  va_list ap;
  va_start(ap,texx);
  my_sprintf(displbuf, get_translation(texx), ap);
  va_end(ap);

  my_strncpy(destt, displbuf, MAXSTRLEN - 1);
}
コード例 #26
0
			inline void rebuild()
			{
				glm::mat4 matrix;

				matrix = glm::translate(get_translation());
				matrix *= glm::mat4(glm::mat3_cast(
					get_rotation()));
				matrix = glm::scale(matrix, get_scale());

				m_matrix = glm::mat4x3(matrix);
			}
コード例 #27
0
ファイル: global_display.cpp プロジェクト: Cheeseness/ags
void DisplayAt(int xxp,int yyp,int widd,char*texx, ...) {
    char displbuf[STD_BUFFER_SIZE];
    va_list ap;
    va_start(ap,texx);
    my_sprintf(displbuf, get_translation(texx), ap);
    va_end(ap);

    multiply_up_coordinates(&xxp, &yyp);
    widd = multiply_up_coordinate(widd);

    if (widd<1) widd=scrnwid/2;
    if (xxp<0) xxp=scrnwid/2-widd/2;
    _display_at(xxp,yyp,widd,displbuf,1,0, 0, 0, false);
}
コード例 #28
0
ファイル: args_trace.c プロジェクト: Udyrfrykte/simterpose
/** @brief translate the port and address of the exiting connect syscall
 *
 * We take the arguments in the registers, which correspond to the real
 * local address and port we established the connection on. We translate
 * them into global simulated ones and put the result back in the registers,
 * so that the application gets wronged.
 */
void sys_translate_connect_out(process_descriptor_t * proc, syscall_arg_u * sysarg)
{
	connect_arg_t arg = &(sysarg->connect);
	pid_t pid = proc->pid;

	reg_s reg;
	ptrace_get_register(pid, &reg);

	translate_desc_t *td = get_translation(ntohs(arg->sai.sin_port));
	arg->sai.sin_port = htons(td->port_num);
	arg->sai.sin_addr.s_addr = td->ip;

	XBT_DEBUG("Restore %s:%d", inet_ntoa(arg->sai.sin_addr), td->port_num);
	ptrace_poke(pid, (void *) reg.arg2, &(arg->sai), sizeof(struct sockaddr_in));
}
コード例 #29
0
ファイル: args_trace.c プロジェクト: Udyrfrykte/simterpose
/** @brief translate the port and address of the exiting recvfrom syscall
 *
 * We take the arguments in the registers, which correspond to the real
 * local address and port we received the message from. We translate them
 * into global simulated ones and put the result back in the registers, so
 * that the application gets wronged.
 */
void sys_translate_recvfrom_out(process_descriptor_t * proc, syscall_arg_u * sysarg)
{
	recvfrom_arg_t arg = &(sysarg->recvfrom);
	pid_t pid = proc->pid;

	reg_s reg;
	ptrace_get_register(pid, &reg);

	if (reg.arg5 == 0)
		return;

	translate_desc_t *td = get_translation(ntohs(arg->sai.sin_port));
	arg->sai.sin_port = htons(td->port_num);
	arg->sai.sin_addr.s_addr = td->ip;
	ptrace_poke(pid, (void *) reg.arg5, &(arg->sai), sizeof(struct sockaddr_in));
}
コード例 #30
0
ファイル: global_character.cpp プロジェクト: monkey0506/ags
// [DEPRECATED] but still used by Character_SayBackground, might merge since there are no other instances
int DisplaySpeechBackground(int charid, const char*speel) {
    // remove any previous background speech for this character
    int cc;
    for (cc = 0; cc < numscreenover; cc++) {
        if (screenover[cc].bgSpeechForChar == charid) {
            remove_screen_overlay_index(cc);
            cc--;
        }
    }

    int ovrl=CreateTextOverlay(OVR_AUTOPLACE,charid,play.viewport.GetWidth()/2,FONT_SPEECH,
        -game.chars[charid].talkcolor, get_translation(speel));

    int scid = find_overlay_of_type(ovrl);
    screenover[scid].bgSpeechForChar = charid;
    screenover[scid].timeout = GetTextDisplayTime(speel, 1);
    return ovrl;
}