コード例 #1
0
ファイル: love.cpp プロジェクト: Kivutar/love-libretro
int main(int argc, char **argv)
{
	int retval = 0;

#ifdef LOVE_IOS
	int orig_argc = argc;
	char **orig_argv = argv;

	// on iOS we should never programmatically exit the app, so we'll just
	// "restart" when that is attempted. Games which use threads might cause
	// some issues if the threads aren't cleaned up properly...
	while (true)
	{
		argc = orig_argc;
		argv = orig_argv;
#endif

#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	int hack_argc = 0;	char **hack_argv = 0;
	get_utf8_arguments(hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK

#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
	int hack_argc = 0;
	char **hack_argv = 0;
	get_app_arguments(argc, argv, hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_APP_ARGV_HACK

	if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
	{
		printf("Version mismatch detected!\nLOVE binary is version %s\n"
				"LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
		return 1;
	}

	// Oh, you just want the version? Okay!
	if (argc > 1 && strcmp(argv[1], "--version") == 0)
	{
		printf("LOVE %s (%s)\n", love_version(), love_codename());
		return 0;
	}

	// Create the virtual machine.
	lua_State *L = luaL_newstate();
	luaL_openlibs(L);

#ifdef LOVE_ANDROID
	lua_register(L, "print", l_print_sdl_log);
#endif

	// Add love to package.preload for easy requiring.
	love_preload(L, luaopen_love, "love");

	// Add command line arguments to global arg (like stand-alone Lua).
	{
		lua_newtable(L);

		if (argc > 0)
		{
			lua_pushstring(L, argv[0]);
			lua_rawseti(L, -2, -2);
		}

		lua_pushstring(L, "embedded boot.lua");
		lua_rawseti(L, -2, -1);

		for (int i = 1; i < argc; i++)
		{
			lua_pushstring(L, argv[i]);
			lua_rawseti(L, -2, i);
		}

		lua_setglobal(L, "arg");
	}

	// require "love"
	lua_getglobal(L, "require");
	lua_pushstring(L, "love");
	lua_call(L, 1, 1); // leave the returned table on the stack.

	// Add love._exe = true.
	// This indicates that we're running the standalone version of love, and not
	// the library version.
	{
		lua_pushboolean(L, 1);
		lua_setfield(L, -2, "_exe");
	}

	// Pop the love table returned by require "love".
	lua_pop(L, 1);

	// require "love.boot" (preloaded when love was required.)
	lua_getglobal(L, "require");
	lua_pushstring(L, "love.boot");
	lua_call(L, 1, 1);

	// Call the returned boot function.
	lua_call(L, 0, 1);

	if (lua_isnumber(L, -1))
		retval = (int) lua_tonumber(L, -1);

	lua_close(L);

#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
	if (hack_argv)
	{
		for (int i = 0; i<hack_argc; ++i)
			delete [] hack_argv[i];
		delete [] hack_argv;
	}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK

#ifdef LOVE_IOS
	} // while (true)
#endif

#ifdef LOVE_ANDROID
	SDL_Quit();
#endif

	return retval;
}
コード例 #2
0
ファイル: love.cpp プロジェクト: CorvusUrro/TestRepo
int main(int argc, char **argv)
{
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	int hack_argc = 0;	char **hack_argv = 0;
	get_utf8_arguments(hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK

#ifdef LOVE_LEGENDARY_APP_ARGV_HACK
	int hack_argc = 0;
	char **hack_argv = 0;
	get_app_arguments(argc, argv, hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_APP_ARGV_HACK

	if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
	{
		printf("Version mismatch detected!\nLOVE binary is version %s\n"
				"LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
		return 1;
	}

	// Oh, you just want the version? Okay!
	if (argc > 1 && strcmp(argv[1], "--version") == 0)
	{
		printf("LOVE %s (%s)\n", love_version(), love_codename());
		return 0;
	}

	// Create the virtual machine.
	lua_State *L = luaL_newstate();
	luaL_openlibs(L);

	// Add love to package.preload for easy requiring.
	love_preload(L, luaopen_love, "love");

	// Add command line arguments to global arg (like stand-alone Lua).
	{
		lua_newtable(L);

		if (argc > 0)
		{
			lua_pushstring(L, argv[0]);
			lua_rawseti(L, -2, -2);
		}

		lua_pushstring(L, "embedded boot.lua");
		lua_rawseti(L, -2, -1);

		for (int i = 1; i < argc; i++)
		{
			lua_pushstring(L, argv[i]);
			lua_rawseti(L, -2, i);
		}

		lua_setglobal(L, "arg");
	}

	// require "love"
	lua_getglobal(L, "require");
	lua_pushstring(L, "love");
	lua_call(L, 1, 1); // leave the returned table on the stack.

	// Add love._exe = true.
	// This indicates that we're running the standalone version of love, and not
	// the library version.
	{
		lua_pushboolean(L, 1);
		lua_setfield(L, -2, "_exe");
	}

	// Pop the love table returned by require "love".
	lua_pop(L, 1);

	// require "love.boot" (preloaded when love was required.)
	lua_getglobal(L, "require");
	lua_pushstring(L, "love.boot");
	lua_call(L, 1, 1);

	// Call the returned boot function.
	lua_call(L, 0, 1);

	int retval = 0;
	if (lua_isnumber(L, -1))
		retval = (int) lua_tonumber(L, -1);

	lua_close(L);

#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
	if (hack_argv)
	{
		for (int i = 0; i<hack_argc; ++i)
			delete [] hack_argv[i];
		delete [] hack_argv;
	}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
	return retval;
}
コード例 #3
0
ファイル: love.cpp プロジェクト: ascetic85/love2d
int main(int argc, char **argv)
{
#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	int hack_argc = 0;	char **hack_argv = 0;
	get_utf8_arguments(hack_argc, hack_argv);
	argc = hack_argc;
	argv = hack_argv;
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK

	// Oh, you just want the version? Okay!
	if (argc > 1 && strcmp(argv[1],"--version") == 0)
	{
		printf("LOVE %s (%s)\n", love_version(), love_codename());
		return 0;
	}

	// Create the virtual machine.
	lua_State *L = lua_open();
	luaL_openlibs(L);

	love_preload(L, luaopen_love, "love");

	luaopen_love(L);

	// Add command line arguments to global arg (like stand-alone Lua).
	{
		lua_newtable(L);

		if (argc > 0)
		{
			lua_pushstring(L, argv[0]);
			lua_rawseti(L, -2, -2);
		}

		lua_pushstring(L, "embedded boot.lua");
		lua_rawseti(L, -2, -1);

		for (int i = 1; i<argc; i++)
		{
			lua_pushstring(L, argv[i]);
			lua_rawseti(L, -2, i);
		}

		lua_setglobal(L, "arg");
	}

	// Add love.__exe = true.
	// This indicates that we're running the
	// standalone version of love, and not the
	// DLL version.
	{
		lua_getglobal(L, "love");
		lua_pushboolean(L, 1);
		lua_setfield(L, -2, "_exe");
		lua_pop(L, 1);
	}

	// Boot
	luaopen_love_boot(L);
	lua_call(L, 0, 1);

	int retval = 0;
	if (lua_isnumber(L, 1))
		retval = (int) lua_tonumber(L, 1);

	lua_close(L);

#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
	if (hack_argv)
	{
		for (int i = 0; i<hack_argc; ++i)
			delete [] hack_argv[i];
		delete [] hack_argv;
	}
#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
	return retval;
}