static unsigned get_xml_shaders(const char *path, struct shader_program *prog, size_t size) { LIBXML_TEST_VERSION; xmlParserCtxtPtr ctx = xmlNewParserCtxt(); if (!ctx) { RARCH_ERR("Failed to load libxml2 context.\n"); return false; } RARCH_LOG("Loading XML shader: %s\n", path); xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0); xmlNodePtr head = NULL; xmlNodePtr cur = NULL; unsigned num = 0; if (!doc) { RARCH_ERR("Failed to parse XML file: %s\n", path); goto error; } #ifdef HAVE_LIBXML2 if (ctx->valid == 0) { RARCH_ERR("Cannot validate XML shader: %s\n", path); goto error; } #endif head = xmlDocGetRootElement(doc); for (cur = head; cur; cur = cur->next) { if (cur->type != XML_ELEMENT_NODE) continue; if (strcmp((const char*)cur->name, "shader") != 0) continue; char attr[64]; xml_get_prop(attr, sizeof(attr), cur, "language"); if (strcmp(attr, "GLSL") != 0) continue; xml_get_prop(attr, sizeof(attr), cur, "style"); glsl_modern = strcmp(attr, "GLES2") == 0; if (glsl_modern) RARCH_LOG("[GL]: Shader reports a GLES2 style shader.\n"); break; } if (!cur) // We couldn't find any GLSL shader :( goto error; memset(prog, 0, sizeof(struct shader_program) * size); // Iterate to check if we find fragment and/or vertex shaders. for (cur = cur->children; cur && num < size; cur = cur->next) { if (cur->type != XML_ELEMENT_NODE) continue; char *content = xml_get_content(cur); if (!content) continue; if (strcmp((const char*)cur->name, "vertex") == 0) { if (prog[num].vertex) { RARCH_ERR("Cannot have more than one vertex shader in a program.\n"); free(content); goto error; } content = xml_replace_if_file(content, path, cur, "src"); if (!content) { RARCH_ERR("Shader source file was provided, but failed to read.\n"); goto error; } prog[num].vertex = content; } else if (strcmp((const char*)cur->name, "fragment") == 0) { if (glsl_modern && !prog[num].vertex) { RARCH_ERR("Modern GLSL was chosen and vertex shader was not provided. This is an error.\n"); free(content); goto error; } content = xml_replace_if_file(content, path, cur, "src"); if (!content) { RARCH_ERR("Shader source file was provided, but failed to read.\n"); goto error; } prog[num].fragment = content; if (!get_xml_attrs(&prog[num], cur)) { RARCH_ERR("XML shader attributes do not comply with specifications.\n"); goto error; } num++; } else if (strcmp((const char*)cur->name, "texture") == 0) { free(content); if (!get_texture_image(path, cur)) { RARCH_ERR("Texture image failed to load.\n"); goto error; } } else if (strcmp((const char*)cur->name, "import") == 0) { free(content); if (!get_import_value(cur)) { RARCH_ERR("Import value is invalid.\n"); goto error; } } #ifdef HAVE_PYTHON else if (strcmp((const char*)cur->name, "script") == 0) { free(content); if (!get_script(path, cur)) { RARCH_ERR("Script is invalid.\n"); goto error; } } #endif } if (num == 0) { RARCH_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n"); goto error; } xmlFreeDoc(doc); xmlFreeParserCtxt(ctx); return num; error: RARCH_ERR("Failed to load XML shader ...\n"); if (doc) xmlFreeDoc(doc); xmlFreeParserCtxt(ctx); return 0; }
static unsigned get_xml_shaders(const char *path, struct shader_program *prog, size_t size) { LIBXML_TEST_VERSION; xmlParserCtxtPtr ctx = xmlNewParserCtxt(); if (!ctx) { RARCH_ERR("Failed to load libxml2 context.\n"); return false; } RARCH_LOG("Loading XML shader: %s\n", path); xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0); xmlNodePtr head = NULL; xmlNodePtr cur = NULL; unsigned num = 0; if (!doc) { RARCH_ERR("Failed to parse XML file: %s\n", path); goto error; } if (ctx->valid == 0) { RARCH_ERR("Cannot validate XML shader: %s\n", path); goto error; } head = xmlDocGetRootElement(doc); for (cur = head; cur; cur = cur->next) { if (cur->type == XML_ELEMENT_NODE && strcmp((const char*)cur->name, "shader") == 0) { xmlChar *attr; attr = xmlGetProp(cur, (const xmlChar*)"language"); if (attr && strcmp((const char*)attr, "GLSL") == 0) { xmlFree(attr); break; } if (attr) xmlFree(attr); } } if (!cur) // We couldn't find any GLSL shader :( goto error; memset(prog, 0, sizeof(struct shader_program) * size); // Iterate to check if we find fragment and/or vertex shaders. for (cur = cur->children; cur && num < size; cur = cur->next) { if (cur->type != XML_ELEMENT_NODE) continue; xmlChar *content = xmlNodeGetContent(cur); if (!content) continue; if (strcmp((const char*)cur->name, "vertex") == 0) { if (prog[num].vertex) { RARCH_ERR("Cannot have more than one vertex shader in a program.\n"); xmlFree(content); goto error; } prog[num].vertex = (char*)content; } else if (strcmp((const char*)cur->name, "fragment") == 0) { prog[num].fragment = (char*)content; if (!get_xml_attrs(&prog[num], cur)) { RARCH_ERR("XML shader attributes do not comply with specifications.\n"); goto error; } num++; } else if (strcmp((const char*)cur->name, "texture") == 0) { if (!get_texture_image(path, cur)) { RARCH_ERR("Texture image failed to load.\n"); goto error; } } else if (strcmp((const char*)cur->name, "import") == 0) { if (!get_import_value(cur)) { RARCH_ERR("Import value is invalid.\n"); goto error; } } #ifdef HAVE_PYTHON else if (strcmp((const char*)cur->name, "script") == 0) { if (!get_script(path, cur)) { RARCH_ERR("Script is invalid.\n"); goto error; } } #endif } if (num == 0) { RARCH_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n"); goto error; } xmlFreeDoc(doc); xmlFreeParserCtxt(ctx); return num; error: RARCH_ERR("Failed to load XML shader ...\n"); if (doc) xmlFreeDoc(doc); xmlFreeParserCtxt(ctx); return 0; }