コード例 #1
0
ファイル: svg_grouping.c プロジェクト: golgol7777/gpac
static void svg_traverse_a(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 styling_size = sizeof(SVGPropertiesPointers);
	u32 backup_flags;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	SVGAllAttributes all_atts;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		/*u32 prev_flags = tr_state->switched_off;
		tr_state->switched_off = 1;
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		tr_state->switched_off = prev_flags;*/

		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}	
	
	compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else {
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		if (tr_state->traversing_mode==TRAVERSE_SORT)
			drawable_check_focus_highlight(node, tr_state, NULL);
	}
	compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
コード例 #2
0
ファイル: svg_geometry.c プロジェクト: bigbensk/gpac
static void svg_drawable_traverse(GF_Node *node, void *rs, Bool is_destroy,
							void (*rebuild_path)(GF_Node *, Drawable *, SVGAllAttributes *),
							Bool is_svg_rect, Bool is_svg_path)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	DrawableContext *ctx;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	Drawable *drawable = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	SVGAllAttributes all_atts;

	if (is_destroy) {
#if USE_GF_PATH
		/* The path is the same as the one in the SVG node, don't delete it here */
		if (is_svg_path) drawable->path = NULL;
#endif
		drawable_node_del(node);
		return;
	}
	assert(tr_state->traversing_mode!=TRAVERSE_DRAW_2D);

	
	if (tr_state->traversing_mode==TRAVERSE_PICK) {
		svg_drawable_pick(node, drawable, tr_state);
		return;
	}

	/*flatten attributes and apply animations + inheritance*/
	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (!compositor_svg_traverse_base(node, &all_atts, (GF_TraverseState *)rs, &backup_props, &backup_flags))
		return;
	
	/* Recreates the path (i.e the shape) only if the node is dirty */
	if (gf_node_dirty_get(node) & GF_SG_SVG_GEOMETRY_DIRTY) {
		/*the rebuild function is responsible for cleaning the path*/
		rebuild_path(node, drawable, &all_atts);
		gf_node_dirty_clear(node, GF_SG_SVG_GEOMETRY_DIRTY);
		drawable_mark_modified(drawable, tr_state);
	}
	if (drawable->path) {
		if (*(tr_state->svg_props->fill_rule)==GF_PATH_FILL_ZERO_NONZERO) {
			if (!(drawable->path->flags & GF_PATH_FILL_ZERO_NONZERO)) {
				drawable->path->flags |= GF_PATH_FILL_ZERO_NONZERO;
				drawable_mark_modified(drawable, tr_state);
			}
		} else {
			if (drawable->path->flags & GF_PATH_FILL_ZERO_NONZERO) {
				drawable->path->flags &= ~GF_PATH_FILL_ZERO_NONZERO;
				drawable_mark_modified(drawable, tr_state);
			}
		}
	}

	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		if (! compositor_svg_is_display_off(tr_state->svg_props)) {
			DrawAspect2D asp;
			gf_path_get_bounds(drawable->path, &tr_state->bounds);
			if (!tr_state->ignore_strike) {
				memset(&asp, 0, sizeof(DrawAspect2D));
				drawable_get_aspect_2d_svg(node, &asp, tr_state);
				if (asp.pen_props.width) {
					StrikeInfo2D *si = drawable_get_strikeinfo(tr_state->visual->compositor, drawable, &asp, NULL, drawable->path, 0, NULL);
					if (si && si->outline) {
						gf_path_get_bounds(si->outline, &tr_state->bounds);
					}
				}
			}
			compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, NULL);
			if (!tr_state->abort_bounds_traverse)
				gf_mx2d_apply_rect(&tr_state->transform, &tr_state->bounds);
			gf_sc_get_nodes_bounds(node, NULL, tr_state, NULL);

			compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, NULL);
		}
	} else if (tr_state->traversing_mode == TRAVERSE_SORT) {
		/*reset our flags - this may break reuse of nodes and change-detection in dirty-rect algo */
		gf_node_dirty_clear(node, 0);

		if (!compositor_svg_is_display_off(tr_state->svg_props) &&
			( *(tr_state->svg_props->visibility) != SVG_VISIBILITY_HIDDEN) ) {

			compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);

			ctx = drawable_init_context_svg(drawable, tr_state);
			if (ctx) {
				if (is_svg_rect) {
					if (ctx->aspect.fill_texture && ctx->aspect.fill_texture->transparent) {}
					else if (GF_COL_A(ctx->aspect.fill_color) != 0xFF) {}
					else if (ctx->transform.m[1] || ctx->transform.m[3]) {}
					else {
						ctx->flags &= ~CTX_IS_TRANSPARENT;
						if (!ctx->aspect.pen_props.width) 
							ctx->flags |= CTX_NO_ANTIALIAS;
					}
				}

				if (all_atts.pathLength && all_atts.pathLength->type==SVG_NUMBER_VALUE) 
					ctx->aspect.pen_props.path_length = all_atts.pathLength->value;

#ifndef GPAC_DISABLE_3D
				if (tr_state->visual->type_3d) {
					if (!drawable->mesh) {
						drawable->mesh = new_mesh();
						if (drawable->path) mesh_from_path(drawable->mesh, drawable->path);
					}
					visual_3d_draw_from_context(ctx, tr_state);
					ctx->drawable = NULL;
				} else 
#endif
				{
					drawable_finalize_sort(ctx, tr_state, NULL);
				}
			}
			compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
		}
	}

	memcpy(tr_state->svg_props, &backup_props, sizeof(SVGPropertiesPointers));
	tr_state->svg_flags = backup_flags;
}
コード例 #3
0
ファイル: visual_manager.c プロジェクト: noelove/GPAC-old
void gf_sc_get_nodes_bounds(GF_Node *self, GF_ChildNodeItem *children, GF_TraverseState *tr_state, s32 *child_idx)
{
	u32 i;
	SFVec2f size;
	GF_Rect rc;
	GF_Matrix2D cur_mx;

	if (tr_state->abort_bounds_traverse) {
		if (self == tr_state->for_node) {
			gf_mx2d_pre_multiply(&tr_state->mx_at_node, &tr_state->transform);
		}
		tr_state->abort_bounds_traverse=0;
		gf_sc_get_nodes_bounds(self, children, tr_state, child_idx);
		tr_state->abort_bounds_traverse=1;
		return;
	}
	if (!children) return;

	size.x = size.y = -FIX_ONE;
#ifndef GPAC_DISABLE_VRML
	switch (gf_node_get_tag(self)) {
	case TAG_MPEG4_Layer2D: size = ((M_Layer2D *)self)->size; break;
	case TAG_MPEG4_Layer3D: size = ((M_Layer3D *)self)->size; break;
	case TAG_MPEG4_Form: size = ((M_Form *)self)->size; break;
	}
#endif
	if ((size.x>=0) && (size.y>=0)) {
		tr_state->bounds = gf_rect_center(size.x, size.y);
		return;
	}

	gf_mx2d_copy(cur_mx, tr_state->transform);
	rc = gf_rect_center(0,0);

	i = 0;
	while (children) {
		if (child_idx && (i != (u32) *child_idx)) {
			children = children->next;
			continue;
		}
		gf_mx2d_init(tr_state->transform);
		tr_state->bounds = gf_rect_center(0,0);

		/*we hit the target node*/
		if (children->node == tr_state->for_node) 
			tr_state->abort_bounds_traverse = 1;

		gf_node_traverse(children->node, tr_state);

		if (tr_state->abort_bounds_traverse) {
			gf_mx2d_add_matrix(&tr_state->mx_at_node, &cur_mx);
			return;
		}

		gf_mx2d_apply_rect(&tr_state->transform, &tr_state->bounds);
		gf_rect_union(&rc, &tr_state->bounds);
		children = children->next;
		if (child_idx) 
			break;
	}

#ifndef GPAC_DISABLE_SVG
	if (gf_node_get_tag(self)==TAG_SVG_use) {
		GF_FieldInfo info;
		if (gf_node_get_attribute_by_tag(self, TAG_XLINK_ATT_href, 0, 0, &info)==GF_OK) {
			GF_Node *iri = ((XMLRI*)info.far_ptr)->target;
			if (iri) {
				gf_mx2d_init(tr_state->transform);
				tr_state->bounds = gf_rect_center(0,0);

				/*we hit the target node*/
				if (iri == tr_state->for_node) 
					tr_state->abort_bounds_traverse = 1;

				gf_node_traverse(iri, tr_state);

				if (tr_state->abort_bounds_traverse) {
					gf_mx2d_pre_multiply(&tr_state->mx_at_node, &cur_mx);
					return;
				}

				gf_mx2d_apply_rect(&tr_state->transform, &tr_state->bounds);
				gf_rect_union(&rc, &tr_state->bounds);
			}
		}
	}
#endif
	
	gf_mx2d_copy(tr_state->transform, cur_mx);
	if (self != tr_state->for_node) {
		gf_mx2d_apply_rect(&tr_state->transform, &rc);
	}
	tr_state->bounds = rc;
}
コード例 #4
0
ファイル: svg_grouping.c プロジェクト: golgol7777/gpac
static void svg_traverse_switch(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	s32 *selected_idx = gf_node_get_private(node);
	u32 styling_size = sizeof(SVGPropertiesPointers);
	SVGAllAttributes all_atts;
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;

	if (is_destroy) {
		gf_free(selected_idx);
		gf_sc_check_focus_upon_destroy(node);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (gf_node_dirty_get(node)) {
		u32 pos = 0;
		GF_ChildNodeItem *child = ((SVG_Element*)node)->children;
		*selected_idx = -1;
		while (child) {
			SVGAllAttributes atts;
			gf_svg_flatten_attributes((SVG_Element *)child->node, &atts);
			if (compositor_svg_evaluate_conditional(tr_state->visual->compositor, &atts)) {
				*selected_idx = pos;
				break;
			}
			pos++;
			child = child->next;
		}
		drawable_reset_group_highlight(tr_state, node);
		gf_node_dirty_clear(node, 0);
	}

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}
	
	if (*selected_idx >= 0) {
		compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
		if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
			gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, selected_idx);
		} else if (*selected_idx >= 0) {
			GF_Node *child = gf_node_list_get_child(((SVG_Element *)node)->children, *selected_idx);
			gf_node_traverse(child, tr_state);

			drawable_check_focus_highlight(node, tr_state, NULL);
		}
		compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	}

	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
コード例 #5
0
ファイル: svg_grouping.c プロジェクト: golgol7777/gpac
static void svg_recompute_viewport_transformation(GF_Node *node, SVGsvgStack *stack, GF_TraverseState *tr_state, SVGAllAttributes *atts) 
{
	GF_Matrix2D mx;
	SVG_ViewBox ext_vb, *vb;
	SVG_PreserveAspectRatio par;
	Fixed scale, vp_w, vp_h;
	Fixed parent_width, parent_height, doc_width, doc_height;

	/*canvas size negociation has already been done when attaching the scene to the compositor*/
	if (atts->width && (atts->width->type==SVG_NUMBER_PERCENTAGE) ) { 
		parent_width = gf_mulfix(tr_state->vp_size.x, atts->width->value/100);
		doc_width = 0;
	} else if (!stack->root_svg) {
		doc_width = parent_width = atts->width ? atts->width->value : 0;
	} else {
		parent_width = tr_state->vp_size.x;
		doc_width = atts->width ? atts->width->value : 0;
	}

	if (atts->height && (atts->height->type==SVG_NUMBER_PERCENTAGE) ) { 
		parent_height = gf_mulfix(tr_state->vp_size.y, atts->height->value/100);
		doc_height = 0;
	} else if (!stack->root_svg) {
		doc_height = parent_height = atts->height ? atts->height->value : 0;
	} else {
		parent_height = tr_state->vp_size.y;
		doc_height = atts->height ? atts->height->value : 0;
	}

	stack->vp = stack->parent_vp = tr_state->vp_size;

	vb = atts->viewBox;

	gf_mx2d_init(mx);

	if (stack->root_svg) {
		const char *frag_uri = gf_scene_get_fragment_uri(node);
		if (frag_uri) {
			/*SVGView*/
			if (!strncmp(frag_uri, "svgView", 7)) {
				if (!strncmp(frag_uri, "svgView(viewBox(", 16)) {
					Float x, y, w, h;
					sscanf(frag_uri, "svgView(viewBox(%f,%f,%f,%f))", &x, &y, &w, &h);
					ext_vb.x = FLT2FIX(x);
					ext_vb.y = FLT2FIX(y);
					ext_vb.width = FLT2FIX(w);
					ext_vb.height = FLT2FIX(h);
					ext_vb.is_set = 1;
					vb = &ext_vb;
				}
				else if (!strncmp(frag_uri, "svgView(transform(", 18)) {
					Bool ret = gf_svg_parse_transformlist(&mx, (char *) frag_uri+18);
                    if (!ret) {
                        GF_LOG(GF_LOG_ERROR, GF_LOG_PARSER, ("[SVG Parsing] Error parsing SVG View transform component: %s\n", frag_uri+18));
                    }
				}
			}
			/*fragID*/
			else {
				GF_Node *target = gf_sg_find_node_by_name(gf_node_get_graph(node), (char *) frag_uri);
				if (target) {
					GF_Matrix2D mx;
					GF_TraverseState bounds_state;
					memset(&bounds_state, 0, sizeof(bounds_state));
					bounds_state.traversing_mode = TRAVERSE_GET_BOUNDS;
					bounds_state.visual = tr_state->visual;
					bounds_state.for_node = target;
					bounds_state.svg_props = tr_state->svg_props;
					gf_mx2d_init(bounds_state.transform);
					gf_mx2d_init(bounds_state.mx_at_node);
					gf_mx_init(tr_state->visual->compositor->hit_world_to_local);
					gf_sc_get_nodes_bounds(node, ((GF_ParentNode *)node)->children, &bounds_state, NULL);
					gf_mx2d_from_mx(&mx, &tr_state->visual->compositor->hit_world_to_local);
					gf_mx2d_apply_rect(&mx, &bounds_state.bounds);
					ext_vb.x = bounds_state.bounds.x;
					ext_vb.y = bounds_state.bounds.y-bounds_state.bounds.height;
					ext_vb.width = bounds_state.bounds.width;
					ext_vb.height = bounds_state.bounds.height;
					ext_vb.is_set = 1;
					vb = &ext_vb;
				}
			}
		}
	}
	gf_mx2d_init(stack->viewbox_mx);

	if (!vb) {
		if (!doc_width || !doc_height) {
			gf_mx2d_copy(stack->viewbox_mx, mx);
			return;
		}
		/*width/height were specified in the doc, use them to compute a dummy viewbox*/
		ext_vb.x = 0;
		ext_vb.y = 0;
		ext_vb.width = doc_width;
		ext_vb.height = doc_height;
		ext_vb.is_set = 1;
		vb = &ext_vb;
	}
	if ((vb->width<=0) || (vb->height<=0) ) {
		gf_mx2d_copy(stack->viewbox_mx, mx);
		return;
	}
	stack->vp.x = vb->width;
	stack->vp.y = vb->height;

	/*setup default*/
	par.defer = 0;
	par.meetOrSlice = SVG_MEETORSLICE_MEET;
	par.align = SVG_PRESERVEASPECTRATIO_XMIDYMID;

	/*use parent (animation, image) viewport settings*/
	if (tr_state->parent_anim_atts) {
		if (tr_state->parent_anim_atts->preserveAspectRatio) {
			if (tr_state->parent_anim_atts->preserveAspectRatio->defer) {
				if (atts->preserveAspectRatio) 
					par = *atts->preserveAspectRatio;
			} else {
				par = *tr_state->parent_anim_atts->preserveAspectRatio;
			}
		}
	}
	/*use current viewport settings*/
	else if (atts->preserveAspectRatio) {
		par = *atts->preserveAspectRatio;
	}

	if (par.meetOrSlice==SVG_MEETORSLICE_MEET) {
		if (gf_divfix(parent_width, vb->width) > gf_divfix(parent_height, vb->height)) {
			scale = gf_divfix(parent_height, vb->height);
			vp_w = gf_mulfix(vb->width, scale);
			vp_h = parent_height;
		} else {
			scale = gf_divfix(parent_width, vb->width);
			vp_w = parent_width;
			vp_h = gf_mulfix(vb->height, scale);
		}
	} else {
		if (gf_divfix(parent_width, vb->width) < gf_divfix(parent_height, vb->height)) {
			scale = gf_divfix(parent_height, vb->height);
			vp_w = gf_mulfix(vb->width, scale);
			vp_h = parent_height;
		} else {
			scale = gf_divfix(parent_width, vb->width);
			vp_w = parent_width;
			vp_h = gf_mulfix(vb->height, scale);
		}
	}

	if (par.align==SVG_PRESERVEASPECTRATIO_NONE) {
		stack->viewbox_mx.m[0] = gf_divfix(parent_width, vb->width);
		stack->viewbox_mx.m[4] = gf_divfix(parent_height, vb->height);
		stack->viewbox_mx.m[2] = - gf_muldiv(vb->x, parent_width, vb->width); 
		stack->viewbox_mx.m[5] = - gf_muldiv(vb->y, parent_height, vb->height); 
	} else {
		Fixed dx, dy;
		stack->viewbox_mx.m[0] = stack->viewbox_mx.m[4] = scale;
		stack->viewbox_mx.m[2] = - gf_mulfix(vb->x, scale); 
		stack->viewbox_mx.m[5] = - gf_mulfix(vb->y, scale); 

		dx = dy = 0;
		switch (par.align) {
		case SVG_PRESERVEASPECTRATIO_XMINYMIN:
			break;
		case SVG_PRESERVEASPECTRATIO_XMIDYMIN:
			dx = ( parent_width - vp_w) / 2; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMAXYMIN:
			dx = parent_width - vp_w; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMINYMID:
			dy = ( parent_height - vp_h) / 2; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMIDYMID:
			dx = ( parent_width  - vp_w) / 2; 
			dy = ( parent_height - vp_h) / 2; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMAXYMID:
			dx = parent_width  - vp_w; 
			dy = ( parent_height - vp_h) / 2; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMINYMAX:
			dy = parent_height - vp_h; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMIDYMAX:
			dx = (parent_width - vp_w) / 2; 
			dy = parent_height - vp_h; 
			break;
		case SVG_PRESERVEASPECTRATIO_XMAXYMAX:
			dx = parent_width  - vp_w; 
			dy = parent_height - vp_h; 
			break;
		}
		gf_mx2d_add_translation(&stack->viewbox_mx, dx, dy);
		stack->dx = dx;
		stack->dy = dy;
		stack->vpw = vp_w;
		stack->vph = vp_h;

		/*we need a clipper*/
		if (stack->root_svg && !tr_state->parent_anim_atts && (par.meetOrSlice==SVG_MEETORSLICE_SLICE)) {
			GF_Rect rc;
			rc.width = parent_width;
			rc.height = parent_height;
			if (!stack->root_svg) {
				rc.x = 0;
				rc.y = parent_height;
				gf_mx2d_apply_rect(&stack->viewbox_mx, &rc);
			} else {
				rc.x = dx;
				rc.y = dy + parent_height;
			}
//			tr_state->visual->top_clipper = gf_rect_pixelize(&rc);
		}
	}
	gf_mx2d_add_matrix(&stack->viewbox_mx, &mx);
}
コード例 #6
0
ファイル: svg_grouping.c プロジェクト: golgol7777/gpac
static void svg_traverse_g(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	u32 styling_size = sizeof(SVGPropertiesPointers);

	GF_TraverseState *tr_state = (GF_TraverseState *) rs;

	SVGAllAttributes all_atts;

	if (is_destroy) {
		SVGgStack *group = gf_node_get_private(node);
#ifdef GF_SR_USE_VIDEO_CACHE
		group_2d_destroy_svg(node, group);
#else
		if (group->cache) group_cache_del(group->cache);
#endif
		gf_free(group);
		gf_sc_check_focus_upon_destroy(node);
		return;
	}
	/*group cache traverse routine*/
	else if (tr_state->traversing_mode == TRAVERSE_DRAW_2D) {
		SVGgStack *group = gf_node_get_private(node);
		group_cache_draw(group->cache, tr_state);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
/*		u32 prev_flags = tr_state->switched_off;
		tr_state->switched_off = 1;
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		tr_state->switched_off = prev_flags;*/

		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}	
	
	compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else if (tr_state->traversing_mode == TRAVERSE_SORT) {
#ifdef GF_SR_USE_DEPTH
		Fixed scale, offset, dscale, doffset;
#endif
		Fixed opacity = FIX_ONE;
		Bool clear = 0;
		SVGgStack *group;
		
		if (!tr_state->in_svg_filter && all_atts.filter && all_atts.filter->iri.target) {
			svg_draw_filter(all_atts.filter->iri.target, node, tr_state);
			return;
		}
		group = gf_node_get_private(node);

		if (tr_state->parent_use_opacity) {
			opacity = tr_state->parent_use_opacity->value;
			tr_state->parent_use_opacity = NULL;
		}
		if (all_atts.opacity) {
			opacity = gf_mulfix(opacity, all_atts.opacity->value);
		}
		if (gf_node_dirty_get(node)&GF_SG_CHILD_DIRTY) {
			drawable_reset_group_highlight(tr_state, node);
			clear=1;
		}

#ifdef GF_SR_USE_DEPTH
		dscale = FIX_ONE;
		doffset=0;
		if (all_atts.gpac_depthGain && all_atts.gpac_depthGain->type==SVG_NUMBER_VALUE) dscale = all_atts.gpac_depthGain->value;
		if (all_atts.gpac_depthOffset && all_atts.gpac_depthOffset->type==SVG_NUMBER_VALUE) doffset = all_atts.gpac_depthOffset->value;
		scale = tr_state->depth_gain;
		offset = tr_state->depth_offset;
		// new offset is multiplied by parent gain and added to parent offset
		tr_state->depth_offset = gf_mulfix(doffset, scale) + offset;
		// gain is multiplied by parent gain
		tr_state->depth_gain = gf_mulfix(scale, dscale);
#endif

		if (opacity < FIX_ONE) {
			if (!group->cache) {
				group->cache = group_cache_new(tr_state->visual->compositor, node);
				group->cache->force_recompute = 1;
			}
			group->cache->opacity = opacity;
			if (tr_state->visual->compositor->zoom_changed)
				group->cache->force_recompute = 1;
			group->flags |= GROUP_IS_CACHED | GROUP_PERMANENT_CACHE;
#ifdef GF_SR_USE_VIDEO_CACHE
			group_2d_cache_traverse(node, group, tr_state);
#else
			group_cache_traverse(node, group->cache, tr_state, group->cache->force_recompute, 0, 0);
#endif
		} else {
#ifdef GF_SR_USE_VIDEO_CACHE
			Bool group_cached;

			group_cached = group_2d_cache_traverse(node, group, tr_state);
			gf_node_dirty_clear(node, GF_SG_CHILD_DIRTY);
			/*group is not cached, traverse the children*/
			if (!group_cached) {
				GF_ChildNodeItem *child;
				DrawableContext *first_ctx = tr_state->visual->cur_context;
				u32 cache_too_small = 0;
				Bool skip_first_ctx = (first_ctx && first_ctx->drawable) ? 1 : 0;
				u32 traverse_time = gf_sys_clock();
				u32 last_cache_idx = gf_list_count(tr_state->visual->compositor->cached_groups_queue);
				tr_state->cache_too_small = 0;

				child = ((GF_ParentNode *)node)->children;
				while (child) {
					gf_node_traverse(child->node, tr_state);
					child = child->next;
					if (tr_state->cache_too_small) 
						cache_too_small++;
				}

				if (cache_too_small) {
					tr_state->cache_too_small = 1;
				} else {
					/*get the traversal time for each group*/	
					traverse_time = gf_sys_clock() - traverse_time;
					group->traverse_time += traverse_time;
					/*record the traversal information and turn cache on if possible*/
					group_2d_cache_evaluate(node, group, tr_state, first_ctx, skip_first_ctx, last_cache_idx);
				}
			}
#else
			compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
#endif
		}
		if (clear) gf_node_dirty_clear(node, 0);

		drawable_check_focus_highlight(node, tr_state, NULL);

#ifdef GF_SR_USE_DEPTH
		tr_state->depth_gain = scale;
		tr_state->depth_offset = offset;
#endif
	} else {
			compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
	}
	compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
コード例 #7
0
ファイル: svg_grouping.c プロジェクト: golgol7777/gpac
static void svg_traverse_svg(GF_Node *node, void *rs, Bool is_destroy)
{
	Bool rootmost_svg, send_resize;
	u32 viewport_color;
	SVGsvgStack *stack;
	GF_Matrix2D backup_matrix, vb_bck;
#ifndef GPAC_DISABLE_3D
	GF_Matrix bck_mx;
#endif
	Bool is_dirty;
	GF_IRect top_clip;
	SFVec2f prev_vp;
	SVGPropertiesPointers backup_props, *prev_props;
	u32 backup_flags;
	Bool invalidate_flag;
	u32 styling_size = sizeof(SVGPropertiesPointers);
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;
	SVGAllAttributes all_atts;
	stack = gf_node_get_private(node);

	if (is_destroy) {
		if (stack->svg_props) {
			gf_svg_properties_reset_pointers(stack->svg_props);
			gf_free(stack->svg_props);
		}
		gf_sc_check_focus_upon_destroy(node);
		if (stack->vp_fill) drawable_del(stack->vp_fill);
		gf_free(stack);
		return;
	}

	prev_props = tr_state->svg_props;
	/*SVG props not set: we are either the root-most <svg> of the compositor
	or an <svg> inside an <animation>*/
	if (!tr_state->svg_props) {
		tr_state->svg_props = stack->svg_props;
		if (!tr_state->svg_props) return;
	}
	
	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags)) {
		tr_state->svg_props = prev_props;
		return;
	}

	/*enable or disable navigation*/
	tr_state->visual->compositor->navigation_disabled = (all_atts.zoomAndPan && *all_atts.zoomAndPan == SVG_ZOOMANDPAN_DISABLE) ? 1 : 0;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}

	top_clip = tr_state->visual->top_clipper;
	gf_mx2d_copy(backup_matrix, tr_state->transform);
	gf_mx2d_copy(vb_bck, tr_state->vb_transform);

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) gf_mx_copy(bck_mx, tr_state->model_matrix);
#endif
	
	invalidate_flag = tr_state->invalidate_all;

	is_dirty = gf_node_dirty_get(node);
	if (is_dirty  & GF_SG_CHILD_DIRTY) drawable_reset_group_highlight(tr_state, node);
	gf_node_dirty_clear(node, 0);

	send_resize = 0;
	if ((stack->parent_vp.x != tr_state->vp_size.x) || (stack->parent_vp.y != tr_state->vp_size.y)) {
		is_dirty = 1;
		send_resize = 1;
	}

	if (is_dirty || tr_state->visual->compositor->recompute_ar) {
		svg_recompute_viewport_transformation(node, stack, tr_state, &all_atts);
	}

	gf_mx2d_copy(tr_state->vb_transform, stack->viewbox_mx);

	rootmost_svg = (stack->root_svg && !tr_state->parent_anim_atts) ? 1 : 0;	
	if (tr_state->traversing_mode == TRAVERSE_SORT) {
		SVG_Paint *vp_fill = NULL;
		Fixed vp_opacity;

		if (tr_state->parent_anim_atts) {
			vp_fill = tr_state->parent_anim_atts->viewport_fill;
			vp_opacity = tr_state->parent_anim_atts->viewport_fill_opacity ? tr_state->parent_anim_atts->viewport_fill_opacity->value : FIX_ONE;
		} else {
			vp_fill = tr_state->svg_props->viewport_fill;
			vp_opacity = tr_state->svg_props->viewport_fill_opacity ? tr_state->svg_props->viewport_fill_opacity->value : FIX_ONE;
		} 

		if (vp_fill && (vp_fill->type != SVG_PAINT_NONE) && vp_opacity) {
			Bool col_dirty = 0;
			viewport_color = GF_COL_ARGB_FIXED(vp_opacity, vp_fill->color.red, vp_fill->color.green, vp_fill->color.blue);

			if (stack->prev_color != viewport_color) {
				stack->prev_color = viewport_color;
				col_dirty = 1;
			}

			if (!rootmost_svg) {
				DrawableContext *ctx;
				Fixed width = tr_state->parent_anim_atts->width->value;
				Fixed height = tr_state->parent_anim_atts->height->value;

				if (!stack->vp_fill) {
					stack->vp_fill = drawable_new();
					stack->vp_fill->node = node;
				}
				if ((width != stack->vp_fill->path->bbox.width) || (height != stack->vp_fill->path->bbox.height)) {
					drawable_reset_path(stack->vp_fill);
					gf_path_add_rect(stack->vp_fill->path, 0, 0, width, -height);
				}

				ctx = drawable_init_context_svg(stack->vp_fill, tr_state);
				if (ctx) {
					ctx->flags &= ~CTX_IS_TRANSPARENT;
					ctx->aspect.pen_props.width = 0;
					ctx->aspect.fill_color = viewport_color;
					ctx->aspect.fill_texture = NULL;
					if (col_dirty) ctx->flags |= CTX_APP_DIRTY;
					drawable_finalize_sort(ctx, tr_state, NULL);
				}

			} else if (col_dirty) {
				tr_state->visual->compositor->back_color = viewport_color;
				/*invalidate the entire visual*/
				tr_state->invalidate_all = 1;
			}
		}
	}


	if (!stack->root_svg && (all_atts.x || all_atts.y)) 
		gf_mx2d_add_translation(&tr_state->vb_transform, all_atts.x->value, all_atts.y->value);

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (tr_state->traversing_mode==TRAVERSE_SORT) {
			GF_Matrix tmp;
			visual_3d_matrix_push(tr_state->visual);

			gf_mx_from_mx2d(&tmp, &tr_state->vb_transform);
			visual_3d_matrix_add(tr_state->visual, tmp.m);
		} else {
			gf_mx_add_matrix_2d(&tr_state->model_matrix, &tr_state->vb_transform);
		}
	} else 
#endif
	{
		gf_mx2d_pre_multiply(&tr_state->transform, &tr_state->vb_transform);
	}

	/*store VP and move it to current VP (eg, the one used to compute the vb_transform)*/
	prev_vp = tr_state->vp_size;
	tr_state->vp_size = stack->vp;

	/*the event may trigger scripts which may delete nodes / modify the scene. We therefore send the resize event 
	before traversing the scene*/
	if (send_resize) {
		GF_DOM_Event evt;
		memset(&evt, 0, sizeof(GF_DOM_Event));
		evt.bubbles = 1;
		evt.type = GF_EVENT_RESIZE;
		gf_dom_event_fire(node, &evt);
	}
	if ((stack->vp.x != prev_vp.x) || (stack->vp.y != prev_vp.y)) {
		GF_Scene *scene = node->sgprivate->scenegraph->userpriv;
		
		if (scene) { 
			GF_DOM_Event evt;
			memset(&evt, 0, sizeof(GF_DOM_Event));
			evt.bubbles = 0;
			evt.screen_rect.width = stack->vpw;
			evt.screen_rect.height = stack->vph;
			evt.screen_rect.x = stack->dx;
			evt.screen_rect.y = stack->dy;
			evt.prev_translate.x = stack->vp.x;
			evt.prev_translate.y = stack->vp.y;
			evt.type = GF_EVENT_VP_RESIZE;
			gf_scene_notify_event(scene, 0, NULL, &evt, GF_OK);
		}
	}

	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else {
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
	}
	tr_state->vp_size = prev_vp;

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (tr_state->traversing_mode==TRAVERSE_SORT) visual_3d_matrix_pop(tr_state->visual);
		gf_mx_copy(tr_state->model_matrix, bck_mx);
	}
#endif
	gf_mx2d_copy(tr_state->transform, backup_matrix);  
	gf_mx2d_copy(tr_state->vb_transform, vb_bck);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
	tr_state->visual->top_clipper = top_clip;
	if (!stack->root_svg) {
		tr_state->invalidate_all = invalidate_flag;
	}
	tr_state->svg_props = prev_props;
}