コード例 #1
0
ファイル: V4SceneGraph.cpp プロジェクト: noelove/GPAC-old
void V4SceneGraph::LoadNew() 
{
	if (m_pSm) {
		gf_sr_set_scene(m_pSr, NULL);
		gf_sm_del(m_pSm);
		m_pSm = NULL;
		gf_sg_del(m_pSg);
		m_pSg = NULL;
	}
	if (m_pOriginal_mp4) gf_free(m_pOriginal_mp4);
	m_pOriginal_mp4 = NULL;

	m_pIs = gf_is_new(NULL);
	m_pSg = m_pIs->graph;
	gf_sg_set_init_callback(m_pSg, v4s_node_init, this);
	gf_sr_set_scene(m_pSr, m_pSg);

	m_pSm = gf_sm_new(m_pSg);
	/* Create a BIFS stream with one AU with on ReplaceScene */
	GF_StreamContext *sc = gf_sm_stream_new(m_pSm, 1, GF_STREAM_SCENE, 0);
	GF_AUContext *au = gf_sm_stream_au_new(sc, 0, 0, 1);
	GF_Command *command = gf_sg_command_new(m_pSg, GF_SG_SCENE_REPLACE);
	gf_list_add(au->commands, command);

	// reinitializes the node pool
	frame->pools.Clear();
}
コード例 #2
0
ファイル: V4SceneManager.cpp プロジェクト: noelove/GPAC-old
void V4SceneManager::LoadCommon()
{
	/* Creation and initialization of the structure InlineScene, including the SceneGraph */
	m_pIs = gf_inline_new(NULL);

	/* Creation of the GPAC Panel which includes the creation of the terminal */
	m_gpac_panel = new wxGPACPanel(this, NULL);

	/* Connection of the InlineScene to the terminal */
	GF_Terminal *term = m_gpac_panel->GetMPEG4Terminal();
	term->root_scene = m_pIs;

/*
	gf_sc_set_scene(term->compositor, m_pIs->graph);
	m_pIs->graph_attached = 1;
*/

	/* Creation of a SceneManager to manipulate the scene and streams */
	m_pSm = gf_sm_new(m_pIs->graph);

	/* Creation of main ObjectManager to manipulate the media */
	m_pIs->root_od = gf_odm_new();
	m_pIs->root_od->parentscene = NULL;
	m_pIs->root_od->subscene = m_pIs;
	m_pIs->root_od->term = term;
}
コード例 #3
0
ファイル: scene_engine.c プロジェクト: Kurtnoise/gpac
GF_EXPORT
GF_SceneEngine *gf_seng_init_from_string(void *calling_object, char * inputContext, u32 load_type, u32 width, u32 height, Bool usePixelMetrics, char *dump_path)
{
	GF_SceneEngine *seng;
	GF_Err e = GF_OK;

	if (!inputContext) return NULL;

	GF_SAFEALLOC(seng, GF_SceneEngine)
	if (!seng) return NULL;

	seng->calling_object = calling_object;
    seng->dump_path = dump_path;
    /*Step 1: create context and load input*/
	seng->sg = gf_sg_new();
	seng->ctx = gf_sm_new(seng->sg);
	seng->owns_context = 1;
	memset(& seng->loader, 0, sizeof(GF_SceneLoader));
	seng->loader.ctx = seng->ctx;
    seng->loader.type = load_type;
	/*since we're encoding in BIFS we must get MPEG-4 nodes only*/
	seng->loader.flags = GF_SM_LOAD_MPEG4_STRICT;

    /* assign a loader type only if it was not requested (e.g. DIMS should not be overriden by SVG) */
    if (!seng->loader.type) {
        if (inputContext[0] == '<') {
		    if (strstr(inputContext, "<svg ")) seng->loader.type = GF_SM_LOAD_SVG;
		    else if (strstr(inputContext, "<saf ")) seng->loader.type = GF_SM_LOAD_XSR;
		    else if (strstr(inputContext, "XMT-A") || strstr(inputContext, "X3D")) seng->loader.type = GF_SM_LOAD_XMTA;
	    } else {
		    seng->loader.type = GF_SM_LOAD_BT;
	    }
    }
	e = gf_sm_load_string(&seng->loader, inputContext, 0);

	if (e) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
		goto exit;
	}
	if (!seng->ctx->root_od) {
		seng->ctx->is_pixel_metrics = usePixelMetrics;
		seng->ctx->scene_width = width;
		seng->ctx->scene_height = height;
	}

	e = gf_sm_live_setup(seng);
	if (e!=GF_OK) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
		goto exit;
	}
	return seng;

exit:
	gf_seng_terminate(seng);
	return NULL;
}
コード例 #4
0
GF_EXPORT
GF_BifsEngine *gf_beng_init_from_string(void *calling_object, char * inputContext, u32 width, u32 height, Bool usePixelMetrics)
{
	GF_BifsEngine *codec;
	GF_Err e = GF_OK;

	if (!inputContext) return NULL;

	GF_SAFEALLOC(codec, GF_BifsEngine)
	if (!codec) return NULL;

	codec->calling_object = calling_object;

	/*Step 1: create context and load input*/
	codec->sg = gf_sg_new();
	codec->ctx = gf_sm_new(codec->sg);
	memset(&(codec->load), 0, sizeof(GF_SceneLoader));
	codec->load.ctx = codec->ctx;
	/*since we're encoding in BIFS we must get MPEG-4 nodes only*/
	codec->load.flags = GF_SM_LOAD_MPEG4_STRICT;

	if (inputContext[0] == '<') {
		if (strstr(inputContext, "<svg ")) codec->load.type = GF_SM_LOAD_SVG_DA;
		else if (strstr(inputContext, "<saf ")) codec->load.type = GF_SM_LOAD_XSR;
		else if (strstr(inputContext, "XMT-A") || strstr(inputContext, "X3D")) codec->load.type = GF_SM_LOAD_XMTA;
	} else {
		codec->load.type = GF_SM_LOAD_BT;
	}
	e = gf_sm_load_string(&codec->load, inputContext, 0);

	if (e) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[BENG] cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
		goto exit;
	}
	if (!codec->ctx->root_od) {
		codec->ctx->is_pixel_metrics = usePixelMetrics;
		codec->ctx->scene_width = width;
		codec->ctx->scene_height = height;
	}

	e = gf_sm_live_setup(codec);
	if (e!=GF_OK) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[BENG] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
		goto exit;
	}
	return codec;

exit:
	gf_beng_terminate(codec);
	return NULL;
}
コード例 #5
0
ファイル: ctx_load.c プロジェクト: bigbensk/gpac
static GF_Err CTXLoad_Setup(GF_BaseDecoder *plug)
{
	CTXLoadPriv *priv = (CTXLoadPriv *)plug->privateStack;
	if (!priv->file_name) return GF_BAD_PARAM;

	priv->ctx = gf_sm_new(priv->scene->graph);
	memset(&priv->load, 0, sizeof(GF_SceneLoader));
	priv->load.ctx = priv->ctx;
	priv->load.is = priv->scene;
	priv->load.scene_graph = priv->scene->graph;
	priv->load.fileName = priv->file_name;
	priv->load.flags = GF_SM_LOAD_FOR_PLAYBACK;
	priv->load.localPath = gf_modules_get_option((GF_BaseInterface *)plug, "General", "CacheDirectory");
	priv->load.swf_import_flags = GF_SM_SWF_STATIC_DICT | GF_SM_SWF_QUAD_CURVE | GF_SM_SWF_SCALABLE_LINE | GF_SM_SWF_SPLIT_TIMELINE;
	return GF_OK;
}
コード例 #6
0
ファイル: loadcompare.c プロジェクト: Kurtnoise/gpac
GF_Err decode_svg(GF_LoadCompare *lc, char *item_name, char *item_path, char *svg_out_path)
{
	GF_SceneManager *ctx;
	GF_SceneGraph *sg;
	GF_SceneLoader load;
	GF_ISOFile *mp4;
	GF_Err e = GF_OK;
	char mp4_path[256];
	char *ext;

	strcpy(mp4_path, item_name);
	ext = strrchr(mp4_path, '.');
	strcpy(ext, ".mp4");
	mp4 = gf_isom_open(mp4_path, GF_ISOM_OPEN_READ, NULL);
	if (!mp4) {
		if (lc->verbose) fprintf(stdout, "Could not open file %s\n", mp4_path);
		e = GF_IO_ERR;
	} else {
		sg = gf_sg_new();
		ctx = gf_sm_new(sg);
		memset(&load, 0, sizeof(GF_SceneLoader));
		load.isom = mp4;
		load.ctx = ctx;
		e = gf_sm_load_init(&load);
		if (e) {
			fprintf(stderr, "Error loading MP4 file\n");
		} else {		
			e = gf_sm_load_run(&load);
			if (e) {
				fprintf(stderr, "Error loading MP4 file\n");
			} else {
				gf_sm_load_done(&load);

				ext = strrchr(svg_out_path, '.');
				ext[0] = 0;
				e = gf_sm_dump(ctx, svg_out_path, GF_SM_DUMP_SVG);
				if (e) {
					fprintf(stderr, "Error dumping SVG from MP4 file\n");
				}
			}
		}
		gf_sm_del(ctx);
		gf_sg_del(sg);
		gf_isom_close(mp4);
	}
	return e;
}
コード例 #7
0
ファイル: scene_engine.c プロジェクト: Kurtnoise/gpac
GF_EXPORT
GF_SceneEngine *gf_seng_init(void *calling_object, char * inputContext, u32 load_type, char *dump_path, Bool embed_resources)
{
	GF_SceneEngine *seng;
	GF_Err e = GF_OK;

	if (!inputContext) return NULL;

	GF_SAFEALLOC(seng, GF_SceneEngine)
	if (!seng) return NULL;

	seng->calling_object = calling_object;

	/*Step 1: create context and load input*/
	seng->sg = gf_sg_new();
	gf_sg_set_node_callback(seng->sg, gf_seng_on_node_modified);
	gf_sg_set_private(seng->sg, seng);
    seng->dump_path = dump_path;
	seng->ctx = gf_sm_new(seng->sg);
	seng->owns_context = 1;
	memset(&(seng->loader), 0, sizeof(GF_SceneLoader));
	seng->loader.ctx = seng->ctx;
    seng->loader.type = load_type;
	/*since we're encoding in BIFS we must get MPEG-4 nodes only*/
	seng->loader.flags = GF_SM_LOAD_MPEG4_STRICT;
	if (embed_resources) seng->loader.flags |= GF_SM_LOAD_EMBEDS_RES;

	seng->loader.fileName = inputContext;
	e = gf_sm_load_init(&(seng->loader));
	if (!e) e = gf_sm_load_run(&(seng->loader));

	if (e<0) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
		goto exit;
	}
	e = gf_sm_live_setup(seng);
	if (e!=GF_OK) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
		goto exit;
	}
	return seng;

exit:
	gf_seng_terminate(seng);
	return NULL;
}
コード例 #8
0
GF_EXPORT
GF_BifsEngine *gf_beng_init(void *calling_object, char * inputContext)
{
	GF_BifsEngine *codec;
	GF_Err e = GF_OK;

	if (!inputContext) return NULL;

	GF_SAFEALLOC(codec, GF_BifsEngine)
	if (!codec) return NULL;

	codec->calling_object = calling_object;

	/*Step 1: create context and load input*/
	codec->sg = gf_sg_new();
	codec->ctx = gf_sm_new(codec->sg);
	memset(&(codec->load), 0, sizeof(GF_SceneLoader));
	codec->load.ctx = codec->ctx;
	/*since we're encoding in BIFS we must get MPEG-4 nodes only*/
	codec->load.flags = GF_SM_LOAD_MPEG4_STRICT;

	codec->load.fileName = inputContext;
	e = gf_sm_load_init(&(codec->load));
	if (!e) e = gf_sm_load_run(&(codec->load));
	gf_sm_load_done(&(codec->load));

	if (e) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[BENG] Cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
		goto exit;
	}
	e = gf_sm_live_setup(codec);
	if (e!=GF_OK) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[BENG] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
		goto exit;
	}
	return codec;

exit:
	gf_beng_terminate(codec);
	return NULL;
}
コード例 #9
0
ファイル: loadcompare.c プロジェクト: Kurtnoise/gpac
GF_Err gpacctx_load_file(GF_LoadCompare *lc, char *item_path, u32 *loadtime)
{
	GF_Err e = GF_OK;
	GF_SceneLoader load;
	GF_SceneGraph *sg;
	u32 i, starttime, endtime;
	
	u32 nb;
	if (lc->spread_repeat) nb = 1;
	else nb = lc->nbloads ;

	*loadtime = 0;

	for (i = 0; i<nb; i++) {
		memset(&load, 0, sizeof(GF_SceneLoader));
		sg = gf_sg_new();
		load.ctx = gf_sm_new(sg);
		load.OnProgress = load_progress;

		load.fileName = item_path;
		starttime = gf_sys_clock();

		e = gf_sm_load_init(&load);
		if (e) {
			fprintf(stderr, "Error loading file %s\n", item_path);
		} else {
			e = gf_sm_load_run(&load);
			if (e) {
				fprintf(stderr, "Error loading file %s\n", item_path);
			} else {
				endtime = gf_sys_clock();
				*loadtime += endtime-starttime;
			}
			gf_sm_load_done(&load);
		}		
		gf_sm_del(load.ctx);
		gf_sg_del(sg);
	}
	return e;
}
コード例 #10
0
ファイル: loadcompare.c プロジェクト: Kurtnoise/gpac
GF_Err load_mp4(GF_LoadCompare *lc, GF_ISOFile *mp4, u32 *loadtime)
{
	GF_Err e = GF_OK;
	GF_SceneLoader load;
	GF_SceneGraph *sg;
	u32 i, starttime, endtime;
	u32 nb;
	if (lc->spread_repeat) nb = 1;
	else nb = lc->nbloads ;
	
	*loadtime = 0;
	for (i = 0; i< nb; i++) {
		memset(&load, 0, sizeof(GF_SceneLoader));
		sg = gf_sg_new();
		load.ctx = gf_sm_new(sg);

		load.isom = mp4;
		starttime = gf_sys_clock();

		e = gf_sm_load_init(&load);
		if (e) {
			fprintf(stderr, "Error loading MP4 file\n");
		} else {
			e = gf_sm_load_run(&load);
			if (e) {
				fprintf(stderr, "Error loading MP4 file\n");
			} else {
				endtime = gf_sys_clock();
				*loadtime += endtime-starttime;
			}
			gf_sm_load_done(&load);
		}		
		gf_sm_del(load.ctx);
		gf_sg_del(sg);
	}
	return e;
}
コード例 #11
0
ファイル: V4SceneGraph.cpp プロジェクト: noelove/GPAC-old
void V4SceneGraph::LoadFile(const char *path) 
{
	GF_SceneLoader load;
	if (m_pSm) {
		gf_sr_set_scene(m_pSr, NULL);
		gf_sm_del(m_pSm);
		gf_sg_del(m_pSg);
	}
	
	// initializes a new scene
	// We need an GF_InlineScene, a SceneManager and an GF_ObjectManager
	m_pIs = gf_is_new(NULL);
	m_pSg = m_pIs->graph;
	m_pSm = gf_sm_new(m_pSg);

	m_pIs->root_od = gf_odm_new();

	m_pIs->root_od->parentscene = NULL;
	m_pIs->root_od->subscene = m_pIs;
	m_pIs->root_od->term = m_term;

	m_term->root_scene = m_pIs;
	
	// TODO : what's the use of this ?
	if (m_pOriginal_mp4) gf_free(m_pOriginal_mp4);
	m_pOriginal_mp4 = NULL;

	/* Loading of a file (BT, MP4 ...) and modification of the SceneManager */
	memset(&load, 0, sizeof(GF_SceneLoader));
	load.fileName = path;
	load.ctx = m_pSm;
	load.cbk = this;
	if (strstr(path, ".mp4") || strstr(path, ".MP4") ) load.isom = gf_isom_open(path, GF_ISOM_OPEN_READ, NULL);
	gf_sm_load_init(&load);
	gf_sm_load_run(&load);
	gf_sm_load_done(&load);
	if (load.isom) gf_isom_delete(load.isom);

	/* SceneManager should be initialized  and filled correctly */

	gf_sg_set_scene_size_info(m_pSg, m_pSm->scene_width, m_pSm->scene_height, m_pSm->is_pixel_metrics);

	// TODO : replace with GetBifsStream
	GF_StreamContext *sc = (GF_StreamContext *) gf_list_get(m_pSm->streams,0);

	if (sc->streamType == 3) {
		GF_AUContext *au = (GF_AUContext *) gf_list_get(sc->AUs,0);
		GF_Command *c = (GF_Command *) gf_list_get(au->commands,0);
		gf_sg_command_apply(m_pSg, c, 0);
		/* This is a patch to solve the save pb:
		    When ApplyCommand is made on a Scene Replace Command
		    The command node is set to NULL
		    When we save a BIFS stream whose first command is of this kind,
		    the file saver thinks the bifs commands should come from an NHNT file 
		   This is a temporary patch */
		if (c->tag == GF_SG_SCENE_REPLACE) { c->node = m_pSg->RootNode; }
	}
	gf_sr_set_scene(m_pSr, m_pSg);

	// retrieves all the node from the tree and adds them to the node pool
	GF_Node * root = gf_sg_get_root_node(m_pSg);
	CreateDictionnary();
}
コード例 #12
0
ファイル: loadcompare.c プロジェクト: Kurtnoise/gpac
GF_Err encode_laser(GF_LoadCompare *lc, char *item_path, GF_ISOFile *mp4, GF_SMEncodeOptions *opts) 
{
	GF_Err e = GF_OK;
	GF_SceneLoader load;
	GF_SceneManager *ctx;
	GF_SceneGraph *sg;
	GF_StatManager *statsman = NULL;

	memset(&load, 0, sizeof(GF_SceneLoader));
	sg = gf_sg_new();
	ctx = gf_sm_new(sg);
	load.ctx = ctx;
	load.fileName = item_path;

	e = gf_sm_load_init(&load);
	if (e) {
		fprintf(stderr, "Error loading file %s\n", item_path);
	} else {
		e = gf_sm_load_run(&load);
		if (e) {
			fprintf(stderr, "Error loading file %s\n", item_path);
		} else {
			if (opts->auto_qant) {
				if (lc->verbose) fprintf(stdout, "Analysing Scene for Automatic Quantization\n");
				statsman = gf_sm_stats_new();
				e = gf_sm_stats_for_scene(statsman, ctx);
				if (!e) {
					GF_SceneStatistics *stats = gf_sm_stats_get(statsman);
					if (opts->resolution > (s32)stats->frac_res_2d) {
						if (lc->verbose) fprintf(stdout, " Given resolution %d is (unnecessarily) too high, using %d instead.\n", opts->resolution, stats->frac_res_2d);
						opts->resolution = stats->frac_res_2d;
					} else if (stats->int_res_2d + opts->resolution <= 0) {
						if (lc->verbose) fprintf(stdout, " Given resolution %d is too low, using %d instead.\n", opts->resolution, stats->int_res_2d - 1);
						opts->resolution = 1 - stats->int_res_2d;
					}				
					opts->coord_bits = stats->int_res_2d + opts->resolution;
					if (lc->verbose) fprintf(stdout, " Coordinates & Lengths encoded using ");
					if (opts->resolution < 0) {
						if (lc->verbose) fprintf(stdout, "only the %d most significant bits (of %d).\n", opts->coord_bits, stats->int_res_2d);
					} else {
						if (lc->verbose) fprintf(stdout, "a %d.%d representation\n", stats->int_res_2d, opts->resolution);
					}

					if (lc->verbose) fprintf(stdout, " Matrix Scale & Skew Coefficients ");
					if (opts->coord_bits < stats->scale_int_res_2d) {
						opts->scale_bits = stats->scale_int_res_2d - opts->coord_bits;
						if (lc->verbose) fprintf(stdout, "encoded using a %d.8 representation\n", stats->scale_int_res_2d);
					} else  {
						opts->scale_bits = 0;
						if (lc->verbose) fprintf(stdout, "not encoded.\n");
					}
				}
				gf_sm_stats_del(statsman);
			}
			
			e = gf_sm_encode_to_file(ctx, mp4, opts);
			if (e) {
				fprintf(stderr, "Error while encoding mp4 file\n");
			} else {
				e = gf_isom_set_brand_info(mp4, GF_ISOM_BRAND_MP42, 1);
				if (!e) e = gf_isom_modify_alternate_brand(mp4, GF_ISOM_BRAND_ISOM, 1);
			}

			gf_sm_load_done(&load);
		}		
	}
	gf_sm_del(ctx);
	gf_sg_del(sg);

	return e;
}