コード例 #1
0
ファイル: glx_ctx.c プロジェクト: barnhilltrckn/RetroArch-1
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)frame_count;

   unsigned new_width = *width, new_height = *height;
   gfx_ctx_get_video_size(&new_width, &new_height);

   if (new_width != *width || new_height != *height)
   {
      *resize = true;
      *width  = new_width;
      *height = new_height;
   }

   XEvent event;
   while (XPending(g_dpy))
   {
      XNextEvent(g_dpy, &event);
      switch (event.type)
      {
         case ClientMessage:
            if ((Atom)event.xclient.data.l[0] == g_quit_atom)
               g_quit = true;
            break;

         case DestroyNotify:
            g_quit = true;
            break;

         case MapNotify:
            g_has_focus = true;
            break;

         case UnmapNotify:
            g_has_focus = false;
            break;

         case KeyPress:
         case KeyRelease:
            x11_handle_key_event(&event);
            break;
      }
   }

   *quit = g_quit;
}
コード例 #2
0
ファイル: bbqnx_ctx.c プロジェクト: harisankarh/RetroArch
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)frame_count;
   //Request and process all available BPS events
   bps_event_t *event = NULL;

   bps_get_event(&event, 0);

   *quit = false;

   unsigned new_width, new_height;
   gfx_ctx_get_video_size(&new_width, &new_height);
   if (new_width != *width || new_height != *height)
   {
      *width  = new_width;
      *height = new_height;
      *resize = true;
   }

   if (event)
   {
      int domain = bps_event_get_domain(event);

      if (domain == screen_get_domain())
      {
         screen_event_t screen_event = screen_event_get_event(event);
         int screen_val;
         screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
         switch (screen_val) {

            case SCREEN_EVENT_MTOUCH_TOUCH:
            case SCREEN_EVENT_MTOUCH_MOVE:
            case SCREEN_EVENT_MTOUCH_RELEASE:

               break;
         }
      }
      else if ((domain == navigator_get_domain()) && (NAVIGATOR_EXIT == bps_event_get_code(event)))
         g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
   }

   // Check if we are exiting.
   if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
      *quit = true;
}
コード例 #3
0
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)frame_count;

   *quit = false;

   unsigned new_width, new_height;
   gfx_ctx_get_video_size(&new_width, &new_height);
   if (new_width != *width || new_height != *height)
   {
      *width  = new_width;
      *height = new_height;
      *resize = true;
   }

   // Check if we are exiting.
   if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
      *quit = true;
}
コード例 #4
0
static bool gfx_ctx_orientation_update(void)
{
   gl_t *gl = (gl_t*)driver.video_data;

   // Get real known video size, which might have been altered by context.
   gfx_ctx_get_video_size(&gl->win_width, &gl->win_height);
   RARCH_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);

   if (gl->full_x || gl->full_y) // We got bogus from gfx_ctx_get_video_size. Replace.
   {
      gl->full_x = gl->win_width;
      gl->full_y = gl->win_height;
   }

#ifdef HAVE_GLSL
   gl_glsl_use(0);
#endif
   gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
#ifdef HAVE_GLSL
   gl_glsl_use(1);
#endif
   gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
}
コード例 #5
0
ファイル: androidegl_ctx.c プロジェクト: Jalle19/RetroArch
static void gfx_ctx_check_window(bool *quit,
      bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
   (void)frame_count;

   struct android_app *android_app = (struct android_app*)g_android;

   *quit = false;

   unsigned new_width, new_height;
   gfx_ctx_get_video_size(&new_width, &new_height);
   if (new_width != *width || new_height != *height)
   {
      *width  = new_width;
      *height = new_height;
      *resize = true;
   }

   RARCH_PERFORMANCE_INIT(alooper_pollonce);
   RARCH_PERFORMANCE_START(alooper_pollonce);
   
   while (ALooper_pollOnce(0, NULL, NULL, NULL) == LOOPER_ID_MAIN)
   {
      int8_t cmd;

      if (read(android_app->msgread, &cmd, sizeof(cmd)) != sizeof(cmd))
         cmd = -1;

      engine_handle_cmd(android_app, cmd);
   }

   RARCH_PERFORMANCE_STOP(alooper_pollonce);

   // Check if we are exiting.
   if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))
      *quit = true;
}
コード例 #6
0
ファイル: d3d.cpp プロジェクト: XavierMoon/RetroArch
static bool d3d_construct(d3d_video_t *d3d,
      const video_info_t *info, const input_driver_t **input,
      void **input_data)
{
   unsigned full_x, full_y;
   settings_t    *settings     = config_get_ptr();

   d3d->should_resize = false;

#if defined(HAVE_MENU)
   d3d->menu                = new overlay_t();

   if (!d3d->menu)
      return false;

   d3d->menu->tex_coords[0]  = 0;
   d3d->menu->tex_coords[1]  = 0;
   d3d->menu->tex_coords[2]  = 1;
   d3d->menu->tex_coords[3]  = 1;
   d3d->menu->vert_coords[0] = 0;
   d3d->menu->vert_coords[1] = 1;
   d3d->menu->vert_coords[2] = 1;
   d3d->menu->vert_coords[3] = -1;
#endif

   memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
#ifdef HAVE_WINDOW
   d3d->windowClass.lpfnWndProc = WndProcD3D;
   win32_window_init(&d3d->windowClass, true, NULL);
#endif

#ifdef HAVE_MONITOR
   bool windowed_full;
   RECT mon_rect;
   MONITORINFOEX current_mon;
   HMONITOR hm_to_use;

   win32_monitor_info(&current_mon, &hm_to_use, &d3d->cur_mon_id);
   mon_rect = current_mon.rcMonitor;
   g_resize_width  = info->width;
   g_resize_height = info->height;

   windowed_full = settings->video.windowed_fullscreen;

   full_x = (windowed_full || info->width  == 0) ?
      (mon_rect.right  - mon_rect.left) : info->width;
   full_y = (windowed_full || info->height == 0) ?
      (mon_rect.bottom - mon_rect.top)  : info->height;
   RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
         (int)(mon_rect.right  - mon_rect.left),
         (int)(mon_rect.bottom - mon_rect.top));
#else
   gfx_ctx_get_video_size(&full_x, &full_y);
#endif
   {
      unsigned new_width  = info->fullscreen ? full_x : info->width;
      unsigned new_height = info->fullscreen ? full_y : info->height;
      video_driver_set_size(&new_width, &new_height);
   }

#ifdef HAVE_WINDOW
   DWORD style;
   unsigned win_width, win_height;
   RECT rect            = {0};

   video_driver_get_size(&win_width, &win_height);

   win32_set_style(&current_mon, &hm_to_use, &win_width, &win_height, info->fullscreen, windowed_full, &rect, &mon_rect, &style);

   win32_window_create(d3d, style, &mon_rect, win_width,
         win_height, info->fullscreen);

   win32_set_window(&win_width, &win_height, info->fullscreen,
	   windowed_full, &rect);
#endif

#ifdef HAVE_SHADERS
   /* This should only be done once here
    * to avoid set_shader() to be overridden
    * later. */
   enum rarch_shader_type type =
      video_shader_parse_type(settings->video.shader_path, RARCH_SHADER_NONE);
   if (settings->video.shader_enable && type == RARCH_SHADER_CG)
      d3d->shader_path = settings->video.shader_path;

   if (!d3d_process_shader(d3d))
      return false;
#endif

   d3d->video_info = *info;
   if (!d3d_initialize(d3d, &d3d->video_info))
      return false;

   gfx_ctx_input_driver(input, input_data);

   RARCH_LOG("[D3D]: Init complete.\n");
   return true;
}
コード例 #7
0
ファイル: d3d.cpp プロジェクト: XavierMoon/RetroArch
void d3d_make_d3dpp(void *data,
      const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
   d3d_video_t     *d3d = (d3d_video_t*)data;
   settings_t *settings = config_get_ptr();
#ifdef _XBOX
   /* TODO/FIXME - get rid of global state dependencies. */
   global_t *global     = global_get_ptr();
#endif

   memset(d3dpp, 0, sizeof(*d3dpp));

   d3dpp->Windowed             = false;
#ifndef _XBOX
   d3dpp->Windowed             = settings->video.windowed_fullscreen || !info->fullscreen;
#endif
   d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;

   if (info->vsync)
   {
      switch (settings->video.swap_interval)
      {
         default:
         case 1:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
            break;
         case 2:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
            break;
         case 3:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
            break;
         case 4:
            d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
            break;
      }
   }

   d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
   d3dpp->BackBufferCount = 2;
#ifdef _XBOX
   d3dpp->BackBufferFormat =
#ifdef _XBOX360
      global->console.screen.gamma_correction ?
      (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
      info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
   d3dpp->hDeviceWindow    = win32_get_window();
   d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
#endif

   if (!d3dpp->Windowed)
   {
#ifdef _XBOX
      unsigned width          = 0;
      unsigned height         = 0;

      gfx_ctx_get_video_size(&width, &height);
      video_driver_set_size(&width, &height);
#endif
      video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
   }

#ifdef _XBOX
   d3dpp->MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3dpp->EnableAutoDepthStencil  = FALSE;
#if defined(_XBOX1)
   /* Get the "video mode" */
   DWORD video_mode               = XGetVideoFlags();

   /* Check if we are able to use progressive mode. */
   if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
   else
      d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;

   /* Only valid in PAL mode, not valid for HDTV modes. */
   if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         d3dpp->FullScreen_RefreshRateInHz = 60;
      else
         d3dpp->FullScreen_RefreshRateInHz = 50;
   }

   if (XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
         d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
      else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
         d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
   }

   if (widescreen_mode)
      d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
   if (!widescreen_mode)
      d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   if (global->console.screen.gamma_correction)
      d3dpp->FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   else
      d3dpp->FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   d3dpp->MultiSampleQuality      = 0;
#endif
#endif
}
コード例 #8
0
ファイル: vg.c プロジェクト: mak77/RetroArch
static void *vg_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   unsigned temp_width = 0, temp_height = 0;
   VGfloat clearColor[4] = {0, 0, 0, 1};
   settings_t        *settings = config_get_ptr();
   driver_t            *driver = driver_get_ptr();
   const gfx_ctx_driver_t *ctx = NULL;
   vg_t                    *vg = (vg_t*)calloc(1, sizeof(vg_t));

   if (!vg)
      goto error;

   ctx = gfx_ctx_init_first(vg, settings->video.context_driver,
         GFX_CTX_OPENVG_API, 0, 0, false);

   if (!ctx)
      goto error;

   driver->video_context = ctx;

   gfx_ctx_get_video_size(vg, &temp_width, &temp_height);
   RARCH_LOG("Detecting screen resolution %ux%u.\n", temp_width, temp_height);

   if (temp_width != 0 && temp_height != 0)
   {
      video_driver_set_size_width(temp_width);
      video_driver_set_size_width(temp_height);
   }

   gfx_ctx_swap_interval(vg, video->vsync ? 1 : 0);

   gfx_ctx_update_window_title(vg);

   vg->mTexType    = video->rgb32 ? VG_sXRGB_8888 : VG_sRGB_565;
   vg->keep_aspect = video->force_aspect;

   unsigned win_width  = video->width;
   unsigned win_height = video->height;
   if (video->fullscreen && (win_width == 0) && (win_height == 0))
   {
      video_driver_get_size(&temp_width, &temp_height);

      win_width  = temp_width;
      win_height = temp_height;
   }

   if (!gfx_ctx_set_video_mode(vg, win_width, win_height, video->fullscreen))
      goto error;

   video_driver_get_size(&temp_width, &temp_height);

   temp_width  = 0;
   temp_height = 0;
   gfx_ctx_get_video_size(vg, &temp_width, &temp_height);
   vg->should_resize = true;

   if (temp_width != 0 && temp_height != 0)
   {
      RARCH_LOG("Verified window resolution %ux%u.\n", temp_width, temp_height);
      video_driver_set_size_width(temp_width);
      video_driver_set_size_height(temp_height);
   }

   video_driver_get_size(&temp_width, &temp_height);

   vg->mScreenAspect = (float)temp_width / temp_height;

   gfx_ctx_translate_aspect(vg, &vg->mScreenAspect, temp_width, temp_height);

   vgSetfv(VG_CLEAR_COLOR, 4, clearColor);

   vg->mTextureWidth = vg->mTextureHeight = video->input_scale * RARCH_SCALE_BASE;
   vg->mImage = vgCreateImage(vg->mTexType, vg->mTextureWidth, vg->mTextureHeight,
         video->smooth ? VG_IMAGE_QUALITY_BETTER : VG_IMAGE_QUALITY_NONANTIALIASED);
   vg_set_nonblock_state(vg, !video->vsync);

   gfx_ctx_input_driver(vg, input, input_data);

   if (settings->video.font_enable && font_renderer_create_default(&vg->font_driver, &vg->mFontRenderer,
            *settings->video.font_path ? settings->video.font_path : NULL, settings->video.font_size))
   {
      vg->mFont            = vgCreateFont(0);

      if (vg->mFont != VG_INVALID_HANDLE)
      {
         vg->mFontsOn      = true;
         vg->mFontHeight   = settings->video.font_size;
         vg->mPaintFg      = vgCreatePaint();
         vg->mPaintBg      = vgCreatePaint();
         VGfloat paintFg[] = { settings->video.msg_color_r, settings->video.msg_color_g, settings->video.msg_color_b, 1.0f };
         VGfloat paintBg[] = { settings->video.msg_color_r / 2.0f, settings->video.msg_color_g / 2.0f, settings->video.msg_color_b / 2.0f, 0.5f };

         vgSetParameteri(vg->mPaintFg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintFg, VG_PAINT_COLOR, 4, paintFg);

         vgSetParameteri(vg->mPaintBg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintBg, VG_PAINT_COLOR, 4, paintBg);
      }
   }

   if (vg_query_extension("KHR_EGL_image") && gfx_ctx_image_buffer_init(vg, video))
   {
      pvgCreateEGLImageTargetKHR = (PFNVGCREATEEGLIMAGETARGETKHRPROC)gfx_ctx_get_proc_address("vgCreateEGLImageTargetKHR");

      if (pvgCreateEGLImageTargetKHR)
      {
         RARCH_LOG("[VG] Using EGLImage buffer\n");
         vg->mEglImageBuf = true;
      }
   }

#if 0
   const char *ext = (const char*)vgGetString(VG_EXTENSIONS);
   if (ext)
      RARCH_LOG("[VG] Supported extensions: %s\n", ext);
#endif

   return vg;

error:
   if (vg)
      free(vg);
   if (driver)
      driver->video_context = NULL;
   return NULL;
}
コード例 #9
0
ファイル: gl.c プロジェクト: ToadKing/RetroArch-Rpi
static void *gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
#ifdef _WIN32
   gfx_set_dwm();
#endif

#ifdef RARCH_CONSOLE
   if (driver.video_data)
      return driver.video_data;
#endif

   gl_t *gl = (gl_t*)calloc(1, sizeof(gl_t));
   if (!gl)
      return NULL;

   if (!gfx_ctx_init())
   {
      free(gl);
      return NULL;
   }

   unsigned full_x = 0, full_y = 0;
   gfx_ctx_get_video_size(&full_x, &full_y);
   RARCH_LOG("Detecting resolution %ux%u.\n", full_x, full_y);

   gfx_ctx_set_swap_interval(video->vsync ? 1 : 0, false);

   unsigned win_width = video->width;
   unsigned win_height = video->height;
   if (video->fullscreen && (win_width == 0) && (win_height == 0))
   {
      win_width = full_x;
      win_height = full_y;
   }

   if (!gfx_ctx_set_video_mode(win_width, win_height,
            g_settings.video.force_16bit ? 15 : 0, video->fullscreen))
   {
      free(gl);
      return NULL;
   }

#ifndef RARCH_CONSOLE
   gfx_ctx_update_window_title(true);

   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#endif

#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
   // Win32 GL lib doesn't have some functions needed for XML shaders.
   // Need to load dynamically :(
   if (!load_gl_proc())
   {
      gfx_ctx_destroy();
      free(gl);
      return NULL;
   }
#endif

   gl->vsync = video->vsync;
   gl->fullscreen = video->fullscreen;
   
   gl->full_x = full_x;
   gl->full_y = full_y;
   gl->win_width = win_width;
   gl->win_height = win_height;

   RARCH_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);

#if defined(HAVE_CG_MENU) && defined(RARCH_CONSOLE)
   RARCH_LOG("Initializing menu shader ...\n");
   gl_cg_set_menu_shader(default_paths.menu_shader_file);
#endif

   if (!gl_shader_init())
   {
      RARCH_ERR("Shader init failed.\n");
      gfx_ctx_destroy();
      free(gl);
      return NULL;
   }

   RARCH_LOG("GL: Loaded %u program(s).\n", gl_shader_num());

#ifdef HAVE_FBO
   // Set up render to texture.
   gl_init_fbo(gl, RARCH_SCALE_BASE * video->input_scale,
         RARCH_SCALE_BASE * video->input_scale);
#endif
   
   gl->keep_aspect = video->force_aspect;

   // Apparently need to set viewport for passes when we aren't using FBOs.
   gl_shader_use(0);
   gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
   gl_shader_use(1);
   gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);

   bool force_smooth = false;
   if (gl_shader_filter_type(1, &force_smooth))
      gl->tex_filter = force_smooth ? GL_LINEAR : GL_NEAREST;
   else
      gl->tex_filter = video->smooth ? GL_LINEAR : GL_NEAREST;

   gl->texture_type = RARCH_GL_TEXTURE_TYPE;
   gl->texture_fmt = video->rgb32 ? RARCH_GL_FORMAT32 : RARCH_GL_FORMAT16;
   gl->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);

   glEnable(GL_TEXTURE_2D);
   glDisable(GL_DEPTH_TEST);
   glDisable(GL_DITHER);
   glClearColor(0, 0, 0, 1);

   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();

   glEnableClientState(GL_VERTEX_ARRAY);
   glEnableClientState(GL_TEXTURE_COORD_ARRAY);
   glEnableClientState(GL_COLOR_ARRAY);
   glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);

   memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
   glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
   glColorPointer(4, GL_FLOAT, 0, white_color);

   set_lut_texture_coords(tex_coords);

   gl->tex_w = RARCH_SCALE_BASE * video->input_scale;
   gl->tex_h = RARCH_SCALE_BASE * video->input_scale;

#ifdef HAVE_OPENGL_TEXREF
   glGenBuffers(1, &gl->pbo);
   glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
   glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
         gl->tex_w * gl->tex_h * gl->base_size * TEXTURES, NULL, GL_STREAM_DRAW);
#endif

   // Empty buffer that we use to clear out the texture with on res change.
   gl->empty_buf = calloc(gl->tex_w * gl->tex_h, gl->base_size);
   gl_init_textures(gl);

   for (unsigned i = 0; i < TEXTURES; i++)
   {
      gl->last_width[i] = gl->tex_w;
      gl->last_height[i] = gl->tex_h;
   }

   for (unsigned i = 0; i < TEXTURES; i++)
   {
      gl->prev_info[i].tex = gl->texture[(gl->tex_index - (i + 1)) & TEXTURES_MASK];
      gl->prev_info[i].input_size[0] = gl->tex_w;
      gl->prev_info[i].tex_size[0] = gl->tex_w;
      gl->prev_info[i].input_size[1] = gl->tex_h;
      gl->prev_info[i].tex_size[1] = gl->tex_h;
      memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords)); 
   }

   gfx_ctx_input_driver(input, input_data);
   gl_init_font(gl, g_settings.video.font_path, g_settings.video.font_size);
      
   if (!gl_check_error())
   {
      gfx_ctx_destroy();
      free(gl);
      return NULL;
   }

   return gl;
}