コード例 #1
0
void gr_buffertest() {
	GGLContext *gr_context = 0;

	gglInit(&gr_context);
	GGLContext *gl = gr_context;
	gr_mem_surface2.data = NULL;
	get_memory_surface(&gr_mem_surface2);
	gl->colorBuffer(gl, &gr_mem_surface2);


	unsigned int r = 0;
	unsigned int g = 255;
	unsigned int b = 0;
	unsigned int a = 255;

	GGLint color[4];
	color[0] = ((r << 8) | r) + 1;
	color[1] = ((g << 8) | g) + 1;
	color[2] = ((b << 8) | b) + 1;
	color[3] = ((a << 8) | a) + 1;
#ifdef COLORS_REVERSED
	color[0] = ((b << 8) | b) + 1;
	color[2] = ((r << 8) | r) + 1;
#endif
	gl->color4xv(gl, color);



	gl->disable(gl, GGL_TEXTURE_2D);
	gl->recti(gl, 150, 150, 300, 300);
}
コード例 #2
0
int gr_init(void)
{
    gglInit(&gr_context);
    GGLContext *gl = gr_context;

    gr_mem_surface.data = NULL;

    gr_init_font();
    gr_vt_fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if (gr_vt_fd < 0) {
        gr_vt_fd = open("/dev/tty", O_RDWR | O_SYNC);
    }
    if (gr_vt_fd < 0) {
        // This is non-fatal; post-Cupcake kernels don't have tty0.
        perror("can't open /dev/tty0");
    } else {
        ioctl(gr_vt_fd, KDGETMODE, &gr_vt_mode);
        if (ioctl(gr_vt_fd, KDSETMODE, (void*) KD_GRAPHICS)) {
            // However, if we do open tty0, we expect the ioctl to work.
            perror("failed KDSETMODE to KD_GRAPHICS on tty0");
            gr_exit();
            return -1;
        }
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    if (gr_fb_fd < 0) {
        perror("unable to get framebuffer");
        gr_exit();
        return -1;
    }

    get_memory_surface(&gr_mem_surface);

    fprintf(stderr, "framebuffer: fd %d (%d x %d)\n",
            gr_fb_fd, gr_framebuffer[0].width, gr_framebuffer[0].height);

    /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    set_active_framebuffer(0);
    gl->colorBuffer(gl, &gr_mem_surface);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

    gr_fb_blank(true);
    gr_fb_blank(false);

    return 0;
}
コード例 #3
0
int gr_init(void)
{
    gglInit(&gr_context);
    GGLContext *gl = gr_context;

    gr_init_font();
    gr_vt_fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if (gr_vt_fd < 0) {
        // This is non-fatal; post-Cupcake kernels don't have tty0.
    } else if (ioctl(gr_vt_fd, KDSETMODE, (void*) KD_GRAPHICS)) {
        // However, if we do open tty0, we expect the ioctl to work.
        perror("failed KDSETMODE to KD_GRAPHICS on tty0");
        gr_exit();
        return -1;
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    if (gr_fb_fd < 0) {
        perror("Unable to get framebuffer.\n");
        gr_exit();
        return -1;
    }

    get_memory_surface(&gr_mem_surface);

    fprintf(stderr, "framebuffer: fd %d (%d x %d)\n",
            gr_fb_fd, gr_framebuffer[0].width, gr_framebuffer[0].height);

    /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    if (!has_overlay)
        set_active_framebuffer(0);
    gl->colorBuffer(gl, &gr_mem_surface);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

#ifdef TW_SCREEN_BLANK_ON_BOOT
    printf("TW_SCREEN_BLANK_ON_BOOT := true\n");
    gr_fb_blank(true);
    gr_fb_blank(false);
#endif

    if (!alloc_ion_mem(fi.line_length * vi.yres))
        allocate_overlay(gr_fb_fd, gr_framebuffer);

    return 0;
}
コード例 #4
0
int gr_init(void)
{
    GGLContext *gl;
    int fd;

    gglInit(&gr_context);
    gl = gr_context;

    gr_init_font();

    fd = open("/dev/tty0", O_RDWR | O_SYNC);
    if(fd < 0) return -1;

    if(ioctl(fd, KDSETMODE, (void*) KD_GRAPHICS)) {
        close(fd);
        return -1;
    }

    gr_fb_fd = get_framebuffer(gr_framebuffer);
    
    if(gr_fb_fd < 0) {
        ioctl(fd, KDSETMODE, (void*) KD_TEXT);
        close(fd);
        return -1;
    }

    gr_vt_fd = fd;

        /* start with 0 as front (displayed) and 1 as back (drawing) */
    gr_active_fb = 0;
    set_active_framebuffer(0);
    gl->colorBuffer(gl, gr_framebuffer + 1);

    gl->activeTexture(gl, 0);
    gl->enable(gl, GGL_BLEND);
    gl->blendFunc(gl, GGL_SRC_ALPHA, GGL_ONE_MINUS_SRC_ALPHA);

    return 0;
}
コード例 #5
0
int gr_save_screenshot(const char *dest)
{
    uint32_t y, stride_bytes;
    int res = -1;
    GGLContext *gl = NULL;
    GGLSurface surface;
    uint8_t * volatile img_data = NULL;
    uint8_t *ptr;
    FILE *fp = NULL;
    png_structp png_ptr = NULL;
    png_infop info_ptr = NULL;

    fp = fopen(dest, "wb");
    if(!fp)
        goto exit;

    img_data = malloc(vi.xres * vi.yres * 3);
    surface.version = sizeof(surface);
    surface.width = gr_mem_surface.width;
    surface.height = gr_mem_surface.height;
    surface.stride = gr_mem_surface.width;
    surface.data = img_data;
    surface.format = GGL_PIXEL_FORMAT_RGB_888;

    gglInit(&gl);
    gl->colorBuffer(gl, &surface);
    gl->activeTexture(gl, 0);

    gl->bindTexture(gl, &gr_mem_surface);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    gl->enable(gl, GGL_TEXTURE_2D);
    gl->texCoord2i(gl, 0, 0);
    gl->recti(gl, 0, 0, gr_mem_surface.width, gr_mem_surface.height);

    gglUninit(gl);
    gl = NULL;

    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
    if (!png_ptr)
        goto exit;

    info_ptr = png_create_info_struct(png_ptr);
    if (info_ptr == NULL)
        goto exit;

    if (setjmp(png_jmpbuf(png_ptr)))
        goto exit;

    png_init_io(png_ptr, fp);
    png_set_IHDR(png_ptr, info_ptr, surface.width, surface.height,
         8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
         PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
    png_write_info(png_ptr, info_ptr);

    ptr = img_data;
    stride_bytes = surface.width*3;
    for(y = 0; y < surface.height; ++y)
    {
        png_write_row(png_ptr, ptr);
        ptr += stride_bytes;
    }

    png_write_end(png_ptr, NULL);

    res = 0;
exit:
    if(info_ptr)
        png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
    if(png_ptr)
        png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
    if(gl)
        gglUninit(gl);
    if(img_data)
        free(img_data);
    if(fp)
        fclose(fp);
    return res;
}
コード例 #6
0
ファイル: resources.c プロジェクト: DARKPOP/recovery
// Scale image function
int res_scale_surface(gr_surface source, gr_surface* destination, float scale_w, float scale_h) {
    GGLContext *gl = NULL;
    GGLSurface* sc_mem_surface = NULL;
    *destination = NULL;
    GGLSurface *surface = (GGLSurface*)source;
    int w = gr_get_width(source), h = gr_get_height(source);
    int sx = 0, sy = 0, dx = 0, dy = 0;
    float dw = (float)w * scale_w;
    float dh = (float)h * scale_h;

    // Create a new surface that is the appropriate size
    sc_mem_surface = init_display_surface((int)dw, (int)dh);
    if (!sc_mem_surface) {
        printf("gr_scale_surface failed to init_display_surface\n");
        return -1;
    }
    sc_mem_surface->format = surface->format;

    // Initialize the context
    gglInit(&gl);
    gl->colorBuffer(gl, sc_mem_surface);
    gl->activeTexture(gl, 0);

    // Enable or disable blending based on source surface format
    if (surface->format == GGL_PIXEL_FORMAT_RGBX_8888) {
        gl->disable(gl, GGL_BLEND);
    } else {
        gl->enable(gl, GGL_BLEND);
        gl->blendFunc(gl, GGL_ONE, GGL_ZERO);
    }

    // Bind our source surface to the context
    gl->bindTexture(gl, surface);

    // Deal with the scaling
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MIN_FILTER, GGL_LINEAR);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MAG_FILTER, GGL_LINEAR);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
    gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
    gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
    gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    gl->enable(gl, GGL_TEXTURE_2D);

    int32_t grad[8];
    memset(grad, 0, sizeof(grad));
    // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale   <- this is wrong!
    // This api uses block floating-point for S and T texture coordinates.
    // All values are given in 16.16, scaled by 'scale'. In other words,
    // set scale to 0, for 16.16 values.

    // s, dsdx, dsdy, t, dtdx, dtdy, sscale, tscale
    float dsdx = (float)w / dw;
    float dtdy = (float)h / dh;
    grad[0] = ((float)sx - (dsdx * dx)) * 65536;
    grad[1] = dsdx * 65536;
    grad[3] = ((float)sy - (dtdy * dy)) * 65536;
    grad[5] = dtdy * 65536;
//    printf("blit: w=%d h=%d dx=%d dy=%d dw=%f dh=%f dsdx=%f dtdy=%f s0=%x dsdx=%x t0=%x dtdy=%x\n",
//                    w,   h,    dx,   dy,   dw,   dh,   dsdx,   dtdy, grad[0], grad[1], grad[3], grad[5]);
    gl->texCoordGradScale8xv(gl, 0 /*tmu*/, grad);

    // draw / scale the source surface to our target context
    gl->recti(gl, dx, dy, dx + dw, dy + dh);
    gglUninit(gl);
    gl = NULL;
    // put the scaled surface in our destination
    *destination = (gr_surface*) sc_mem_surface;
    // free memory used in the source
    res_free_surface(source);
    source = NULL;
    return 0;
}