コード例 #1
0
static int NDS_RenderClear(SDL_Renderer *renderer)
{
    NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;

	/* wait for capture unit to be ready */
	while(REG_DISPCAPCNT & DCAP_ENABLE);

	/* 3D engine can only work on one screen at a time. */
	data->is_sub = !data->is_sub;
	if (data->is_sub) {
		lcdMainOnBottom();
		vramSetBankC(VRAM_C_LCD);
		vramSetBankD(VRAM_D_SUB_SPRITE);
		REG_DISPCAPCNT = DCAP_BANK(2) | DCAP_ENABLE | DCAP_SIZE(3);
	} else {
		lcdMainOnTop();
		vramSetBankD(VRAM_D_LCD);
		vramSetBankC(VRAM_C_SUB_BG);
		REG_DISPCAPCNT = DCAP_BANK(3) | DCAP_ENABLE | DCAP_SIZE(3);
	}

	glBegin2D();

    glClearColor(renderer->r >> 3,
                 renderer->g >> 3,
                 renderer->b >> 3,
                 renderer->a >> 3);

	return 0;
}
コード例 #2
0
ファイル: gameover.cpp プロジェクト: nathanchere/FlappyNyan
void GameOver::Render(GameEngine* game) 
{
	glBegin2D();        
	
	glBoxFilledGradient( 0, 0, 255, 191,
								 RGB15( 31,  0,  0 ),
								 RGB15(  0, 31,  0 ),
								 RGB15( 31,  0, 31 ),
								 RGB15(  0, 31, 31 )
                               );
				
	glEnd2D();
	glFlush(0);                    		
	
	swiWaitForVBlank();
}
コード例 #3
0
ファイル: menu.cpp プロジェクト: nathanchere/FlappyNyan
void Menu::Render(GameEngine* game) 
{
	glBegin2D();        
	
	// backdrop
	glBoxFilled( 0, 0, 259, 191,0);
	
	DrawPlasma();
	
	// starfield 
	
	// nyancat
	
	// press start
				
	glEnd2D();
	glFlush(0);                    		
	
	swiWaitForVBlank();
}
コード例 #4
0
ファイル: SDL_ndsvideo.c プロジェクト: CrypticGator/hackterm
static int NDS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
	display->driverdata = mode->driverdata;

    powerOn(POWER_ALL_2D);

#ifdef USE_HW_RENDERER

	videoSetMode(MODE_5_3D);
	videoSetModeSub(MODE_5_2D);

	/* initialize gl2d */
	glScreen2D();
	glBegin2D();
	
	vramSetBankA(VRAM_A_TEXTURE);
	vramSetBankB(VRAM_B_TEXTURE );
	vramSetBankC(VRAM_C_SUB_BG_0x06200000);
	vramSetBankE(VRAM_E_TEX_PALETTE);

    // sub sprites hold the bottom image when 3D directed to top
    initSubSprites();
 
    // sub background holds the top image when 3D directed to bottom
    bgInitSub(3, BgType_Bmp16, BgSize_B16_256x256, 0, 0);
#else

	/* Select mode 5 for both screens. Can do Extended Rotation
	 * Background on both (BG 2 and 3). */
	videoSetMode(MODE_5_2D);
	videoSetModeSub(MODE_5_2D);

	vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
	vramSetBankB(VRAM_B_TEXTURE );
	vramSetBankC(VRAM_C_SUB_BG_0x06200000);
	vramSetBankE(VRAM_E_TEX_PALETTE);

#endif

    return 0;
}