inline void glColor( const GLuint & red, const GLuint & green, const GLuint & blue, const GLuint & alpha ) { glColor4ui( red, green, blue, alpha ); }
///////////////////////////////////////////////////////// // Render // void GEMglColor4ui :: render(GemState *state) { glColor4ui (red, green, blue, alpha); }
M(void, glColor4ui, jint red, jint green, jint blue, jint alpha) { glColor4ui(red, green, blue, alpha); }