コード例 #1
0
ファイル: texture_loader.cpp プロジェクト: SpartanJ/obbg
extern "C" int load_crn_to_texture_array(int slot, unsigned char *data, size_t length)
{
   crnd::crn_level_info level_info;
   crnd::crnd_unpack_context cuc = crnd::crnd_unpack_begin(data, length);

   if (!crnd::crnd_get_level_info(data, length, 0, &level_info))
      return 0;

   size_t size = level_info.m_blocks_x * level_info.m_blocks_y * level_info.m_bytes_per_block;
   unsigned char *output = (unsigned char *) malloc(size);

   for (int level=0; level < 13; ++level) {
      if (!crnd::crnd_get_level_info(data, length, level, &level_info))
         break;
      unsigned int pitch_bytes = level_info.m_blocks_x * level_info.m_bytes_per_block;
      if (!crnd::crnd_unpack_level(cuc, (void **) &output, size, pitch_bytes, level))
         break;
      glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, level,
                         0,0,slot,
                         level_info.m_width, level_info.m_height,1,
                         GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
                         pitch_bytes*level_info.m_blocks_y, output);
   }

   free(output);

   crnd::crnd_unpack_end(cuc);

   return 1;
}
コード例 #2
0
void APIENTRY FWGLExtension::initCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
	spCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3D)FW_GETGLPROC("glCompressedTexSubImage3D");
	if(!spCompressedTexSubImage3D)
		reportError("glCompressedTexSubImage3D");
	glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
コード例 #3
0
 inline void VL_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
 {
   if (glCompressedTexSubImage3D)
     glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
   else
     VL_UNSUPPORTED_FUNC();
 }
コード例 #4
0
ファイル: Texture2DArray.cpp プロジェクト: whztt07/nature3d
void Texture2DArray::setCompressedSubImage(int level, int x, int y, int l, int w, int h, int d, int s, const Buffer &pixels)
{
    bindToTextureUnit();
    pixels.bind(GL_PIXEL_UNPACK_BUFFER);
    glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, x, y, l, w, h, d, getTextureInternalFormat(internalFormat), s, pixels.data(0));
    pixels.unbind(GL_PIXEL_UNPACK_BUFFER);
    assert(FrameBuffer::getError() == GL_NO_ERROR);
}
コード例 #5
0
void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
{
    GLint oldTexture;
    glGetIntegerv(bindingTarget, &oldTexture);
    glBindTexture(target, texture);
    glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
    glBindTexture(target, oldTexture);
}
コード例 #6
0
ファイル: OGLESTexture2D.cpp プロジェクト: BitYorkie/KlayGE
	void OGLESTexture2D::Unmap2D(uint32_t array_index, uint32_t level)
	{
		switch (last_tma_)
		{
		case TMA_Read_Only:
			break;

		case TMA_Write_Only:
		case TMA_Read_Write:
			{
				GLint gl_internalFormat;
				GLenum gl_format;
				GLenum gl_type;
				OGLESMapping::MappingFormat(gl_internalFormat, gl_format, gl_type, format_);

				uint32_t const w = this->Width(level);
				uint32_t const h = this->Height(level);

				OGLESRenderEngine& re = *checked_cast<OGLESRenderEngine*>(&Context::Instance().RenderFactoryInstance().RenderEngineInstance());
				re.BindTexture(0, target_type_, texture_);

				if (IsCompressedFormat(format_))
				{
					uint32_t const block_size = NumFormatBytes(format_) * 4;
					GLsizei const image_size = ((w + 3) / 4) * ((h + 3) / 4) * block_size;

					if (array_size_ > 1)
					{
						glCompressedTexSubImage3D(target_type_, level, 0, 0, array_index,
							w, h, 1, gl_format, image_size, &tex_data_[array_index * num_mip_maps_ + level][0]);
					}
					else
					{
						glCompressedTexSubImage2D(target_type_, level, 0, 0,
							w, h, gl_format, image_size, &tex_data_[array_index * num_mip_maps_ + level][0]);
					}
				}
				else
				{
					if (array_size_ > 1)
					{
						glTexSubImage3D(target_type_, level, 0, 0, array_index, w, h, 1,
							gl_format, gl_type, &tex_data_[array_index * num_mip_maps_ + level][0]);
					}
					else
					{
						glTexSubImage2D(target_type_, level, 0, 0, w, h,
							gl_format, gl_type, &tex_data_[array_index * num_mip_maps_ + level][0]);
					}
				}
			}
			break;

		default:
			BOOST_ASSERT(false);
			break;
		}
	}
コード例 #7
0
ファイル: OpenGLTexture2D.cpp プロジェクト: Joke-Dk/RcEngine
void OpenGLTexture2D::CreateWithImmutableStorage(ElementInitData* initData)
{
	GLenum internalFormat, externFormat, formatType;
	OpenGLMapping::Mapping(internalFormat, externFormat, formatType, mFormat);
	uint32_t texelSize = PixelFormatUtils::GetNumElemBytes(mFormat);

	if (mTextureArraySize > 1)
	{
		glTexStorage3D(mTextureTarget, mMipLevels, internalFormat, mWidth, mHeight, mTextureArraySize);
		if (initData)
		{
			for (uint32_t  arrIndex = 0; arrIndex < mTextureArraySize; ++ arrIndex)
			{
				for (uint32_t level = 0; level < mMipLevels; ++ level)
				{
					uint32_t levelWidth = (std::max)(1U, mWidth >> level);
					uint32_t levelHeight = (std::max)(1U, mHeight >> level);

					if (PixelFormatUtils::IsCompressed(mFormat))
					{
						int blockSize = (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16; 
						uint32_t imageSize = ((levelWidth+3)/4)*((levelHeight+3)/4)*blockSize; 
						
						glCompressedTexSubImage3D(mTextureTarget,
							static_cast<GLint>(level),
							0, 0, static_cast<GLint>(arrIndex),
							static_cast<GLsizei>(levelWidth),
							static_cast<GLsizei>(levelHeight),
							static_cast<GLsizei>(0),
							externFormat, 
							static_cast<GLsizei>(imageSize),
							initData[arrIndex * mMipLevels + level].pData);
					}
					else
					{
						glTexSubImage3D(mTextureTarget,
							static_cast<GLint>(level),
							0, 0, static_cast<GLint>(arrIndex),
							static_cast<GLsizei>(levelWidth),
							static_cast<GLsizei>(levelHeight),
							static_cast<GLsizei>(1),
							externFormat,
							formatType,
							initData[arrIndex * mMipLevels + level].pData);
					}
				}
			}
		}
	}
コード例 #8
0
ファイル: GLTexSubImage.cpp プロジェクト: LukasBanana/LLGL
static void GLTexSubImage3DBase(
    GLenum                      target,
    std::uint32_t               mipLevel,
    std::int32_t                x,
    std::int32_t                y,
    std::int32_t                z,
    std::uint32_t               width,
    std::uint32_t               height,
    std::uint32_t               depth,
    const SrcImageDescriptor&   imageDesc)
{
    if (IsCompressedFormat(imageDesc.format))
    {
        glCompressedTexSubImage3D(
            target,
            static_cast<GLint>(mipLevel),
            x,
            y,
            z,
            static_cast<GLsizei>(width),
            static_cast<GLsizei>(height),
            static_cast<GLsizei>(depth),
            GLTypes::Map(imageDesc.format),
            static_cast<GLsizei>(imageDesc.dataSize),
            imageDesc.data
        );
    }
    else
    {
        glTexSubImage3D(
            target,
            static_cast<GLint>(mipLevel),
            x,
            y,
            z,
            static_cast<GLsizei>(width),
            static_cast<GLsizei>(height),
            static_cast<GLsizei>(depth),
            GLTypes::Map(imageDesc.format),
            GLTypes::Map(imageDesc.dataType),
            imageDesc.data
        );
    }
}
コード例 #9
0
// ------------------------------------------------------------------------------------------------
void Texture2DContainer::CompressedTexSubImage3D(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
    glBindTexture(GL_TEXTURE_2D_ARRAY, mTexId);
    glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
コード例 #10
0
ファイル: OGLESTextureCube.cpp プロジェクト: BitYorkie/KlayGE
	void OGLESTextureCube::CreateHWResource(ElementInitData const * init_data)
	{
		uint32_t texel_size = NumFormatBytes(format_);

		GLint glinternalFormat;
		GLenum glformat;
		GLenum gltype;
		OGLESMapping::MappingFormat(glinternalFormat, glformat, gltype, format_);

		glBindTexture(target_type_, texture_);
		for (uint32_t array_index = 0; array_index < array_size_; ++ array_index)
		{
			for (int face = 0; face < 6; ++ face)
			{
				for (uint32_t level = 0; level < num_mip_maps_; ++ level)
				{
					uint32_t const s = this->Width(level);

					if (IsCompressedFormat(format_))
					{
						uint32_t const block_size = NumFormatBytes(format_) * 4;
						GLsizei const image_size = ((s + 3) / 4) * ((s + 3) / 4) * block_size;

						void* ptr;
						if (nullptr == init_data)
						{
							tex_data_[(array_index * 6 + face) * num_mip_maps_ + level].resize(image_size, 0);
							ptr = nullptr;
						}
						else
						{
							tex_data_[(array_index * 6 + face) * num_mip_maps_ + level].resize(image_size);
							std::memcpy(&tex_data_[(array_index * 6 + face) * num_mip_maps_ + level][0],
								init_data[(array_index * 6 + face) * num_mip_maps_ + level].data, image_size);
							ptr = &tex_data_[(array_index * 6 + face) * num_mip_maps_ + level][0];
						}

						if (array_size_ > 1)
						{
							if (0 == array_index)
							{
								glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, glinternalFormat,
									s, s, array_size_, 0, image_size * array_size_, nullptr);
							}

							if (init_data != nullptr)
							{
								glCompressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, 0, 0, array_index, s, s, 1,
									glformat, image_size, init_data[(array_index * 6 + face) * num_mip_maps_ + level].data);
							}
						}
						else
						{
							glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, glinternalFormat,
								s, s, 0, image_size, ptr);
						}
					}
					else
					{
						GLsizei const image_size = s * s * texel_size;

						void* ptr;
						if (nullptr == init_data)
						{
							tex_data_[(array_index * 6 + face) * num_mip_maps_ + level].resize(image_size, 0);
							ptr = nullptr;
						}
						else
						{
							tex_data_[(array_index * 6 + face) * num_mip_maps_ + level].resize(image_size);
							std::memcpy(&tex_data_[(array_index * 6 + face) * num_mip_maps_ + level][0],
								init_data[face * num_mip_maps_ + level].data, image_size);
							ptr = &tex_data_[(array_index * 6 + face) * num_mip_maps_ + level][0];
						}

						if (array_size_ > 1)
						{
							if (0 == array_index)
							{
								glTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, glinternalFormat, s, s, array_size_, 0, glformat, gltype, nullptr);
							}

							if (init_data != nullptr)
							{
								glTexSubImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, 0, 0, array_index, s, s, 1,
									glformat, gltype, init_data[array_index * num_mip_maps_ + level].data);
							}
						}
						else
						{
							glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, glinternalFormat,
								s, s, 0, glformat, gltype, ptr);
						}
					}
				}
			}
		}

		hw_res_ready_ = true;
	}
コード例 #11
0
ファイル: OGLTexture2DArray.cpp プロジェクト: 03050903/Urho3D
bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
{
    URHO3D_PROFILE(SetTextureData);

    if (!object_.name_ || !graphics_)
    {
        URHO3D_LOGERROR("Texture array not created, can not set data");
        return false;
    }

    if (!data)
    {
        URHO3D_LOGERROR("Null source for setting data");
        return false;
    }

    if (layer >= layers_)
    {
        URHO3D_LOGERROR("Illegal layer for setting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for setting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture array data assignment while device is lost");
        dataPending_ = true;
        return true;
    }

    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
    {
        URHO3D_LOGERROR("Illegal dimensions for setting data");
        return false;
    }

    graphics_->SetTextureForUpdate(this);

#ifndef GL_ES_VERSION_2_0
    bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight && layer == 0;
    unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;

    if (!IsCompressed())
    {
        if (wholeLevel)
            glTexImage3D(target_, level, format, width, height, layers_, 0, GetExternalFormat(format_),
                GetDataType(format_), 0);
        glTexSubImage3D(target_, level, x, y, layer, width, height, 1, GetExternalFormat(format_),
            GetDataType(format_), data);
    }
    else
    {
        if (wholeLevel)
            glCompressedTexImage3D(target_, level, format, width, height, layers_, 0,
                GetDataSize(width, height, layers_), 0);
        glCompressedTexSubImage3D(target_, level, x, y, layer, width, height, 1, format,
            GetDataSize(width, height), data);
    }
#endif

    graphics_->SetTexture(0, 0);
    return true;
}
コード例 #12
0
	void GLTextureBuffer::upload(const PixelData& data, const PixelVolume& dest)
	{
		if ((mUsage & TU_DEPTHSTENCIL) != 0)
		{
			LOGERR("Writing to depth stencil texture from CPU not supported.");
			return;
		}

		glBindTexture(mTarget, mTextureID);
		BS_CHECK_GL_ERROR();

		if(PixelUtil::isCompressed(data.getFormat()))
		{
			// Block-compressed data cannot be smaller than 4x4, and must be a multiple of 4
			const UINT32 actualWidth = Math::divideAndRoundUp(std::max(mWidth, 4U), 4U) * 4U;
			const UINT32 actualHeight = Math::divideAndRoundUp(std::max(mHeight, 4U), 4U) * 4U;

			const UINT32 expectedRowPitch = actualWidth;
			const UINT32 expectedSlicePitch = actualWidth * actualHeight;

			const bool isConsecutive = data.getRowPitch() == expectedRowPitch && data.getSlicePitch() == expectedSlicePitch;
			if (data.getFormat() != mFormat || !isConsecutive)
			{
				LOGERR("Compressed images must be consecutive, in the source format");
				return;
			}

			GLenum format = GLPixelUtil::getGLInternalFormat(mFormat, mHwGamma);
			switch(mTarget) 
			{
				case GL_TEXTURE_1D:
					glCompressedTexSubImage1D(GL_TEXTURE_1D, mLevel,
						dest.left,
						dest.getWidth(),
						format, data.getConsecutiveSize(),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
				case GL_TEXTURE_2D:
				case GL_TEXTURE_CUBE_MAP:
					glCompressedTexSubImage2D(mFaceTarget, mLevel,
						dest.left, dest.top,
						dest.getWidth(), dest.getHeight(),
						format, data.getConsecutiveSize(),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
				case GL_TEXTURE_3D:
					glCompressedTexSubImage3D(GL_TEXTURE_3D, mLevel,
						dest.left, dest.top, dest.front,
						dest.getWidth(), dest.getHeight(), dest.getDepth(),
						format, data.getConsecutiveSize(),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
				default:
					break;
			}
		
		} 
		else
		{
			if (data.getWidth() != data.getRowPitch())
			{
				glPixelStorei(GL_UNPACK_ROW_LENGTH, data.getRowPitch());
				BS_CHECK_GL_ERROR();
			}

			if (data.getHeight()*data.getWidth() != data.getSlicePitch())
			{
				glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.getSlicePitch() / data.getWidth()));
				BS_CHECK_GL_ERROR();
			}

			if (data.getLeft() > 0 || data.getTop() > 0 || data.getFront() > 0)
			{
				glPixelStorei(
					GL_UNPACK_SKIP_PIXELS, 
					data.getLeft() + data.getRowPitch() * data.getTop() + data.getSlicePitch() * data.getFront());
				BS_CHECK_GL_ERROR();
			}

			if ((data.getWidth()*PixelUtil::getNumElemBytes(data.getFormat())) & 3)
			{
				glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
				BS_CHECK_GL_ERROR();
			}

			switch(mTarget) {
				case GL_TEXTURE_1D:
					glTexSubImage1D(GL_TEXTURE_1D, mLevel, 
						dest.left,
						dest.getWidth(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
				case GL_TEXTURE_2D:
				case GL_TEXTURE_CUBE_MAP:
					glTexSubImage2D(mFaceTarget, mLevel, 
						dest.left, dest.top, 
						dest.getWidth(), dest.getHeight(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
				case GL_TEXTURE_2D_ARRAY:
				case GL_TEXTURE_3D:
					glTexSubImage3D(
						mTarget, mLevel,
						dest.left, dest.top, dest.front,
						dest.getWidth(), dest.getHeight(), dest.getDepth(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					BS_CHECK_GL_ERROR();
					break;
			}	
		}

		// Restore defaults
		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
		BS_CHECK_GL_ERROR();

		glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
		BS_CHECK_GL_ERROR();

		glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
		BS_CHECK_GL_ERROR();

		glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
		BS_CHECK_GL_ERROR();

		BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
	}
コード例 #13
0
ファイル: OGLTexture3D.cpp プロジェクト: codeman001/Urho3D
bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
{
    if (!object_ || !graphics_)
    {
        LOGERROR("No texture created, can not set data");
        return false;
    }
    
    if (!data)
    {
        LOGERROR("Null source for setting data");
        return false;
    }
    
    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for setting data");
        return false;
    }
    
    if (graphics_->IsDeviceLost())
    {
        LOGWARNING("Texture data assignment while device is lost");
        dataPending_ = true;
        return true;
    }
    
    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
    }
    
    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0)
    {
        LOGERROR("Illegal dimensions for setting data");
        return false;
    }
    
    graphics_->SetTextureForUpdate(this);
    
    bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
    unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
    
    #ifndef GL_ES_VERSION_2_0
    if (!IsCompressed())
    {
        if (wholeLevel)
            glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat(format_), GetDataType(format_), data);
        else
            glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat(format_), GetDataType(format_), data);
    }
    else
    {
        if (wholeLevel)
            glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
        else
            glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth), data);
    }
    #endif
    
    graphics_->SetTexture(0, 0);
    return true;
}
コード例 #14
0
ファイル: OGLESTexture2D.cpp プロジェクト: BitYorkie/KlayGE
	void OGLESTexture2D::CreateHWResource(ElementInitData const * init_data)
	{
		uint32_t texel_size = NumFormatBytes(format_);

		GLint glinternalFormat;
		GLenum glformat;
		GLenum gltype;
		OGLESMapping::MappingFormat(glinternalFormat, glformat, gltype, format_);

		glBindTexture(target_type_, texture_);
		for (uint32_t array_index = 0; array_index < array_size_; ++ array_index)
		{
			for (uint32_t level = 0; level < num_mip_maps_; ++ level)
			{
				uint32_t const w = this->Width(level);
				uint32_t const h = this->Height(level);

				if (IsCompressedFormat(format_))
				{
					uint32_t const block_size = NumFormatBytes(format_) * 4;
					GLsizei const image_size = ((w + 3) / 4) * ((h + 3) / 4) * block_size;

					void* ptr;
					if (nullptr == init_data)
					{
						tex_data_[array_index * num_mip_maps_ + level].resize(image_size, 0);
						ptr = nullptr;
					}
					else
					{
						tex_data_[array_index * num_mip_maps_ + level].resize(image_size);
						std::memcpy(&tex_data_[array_index * num_mip_maps_ + level][0],
							init_data[array_index * num_mip_maps_ + level].data, image_size);
						ptr = &tex_data_[array_index * num_mip_maps_ + level][0];
					}

					if (array_size_ > 1)
					{
						if (0 == array_index)
						{
							glCompressedTexImage3D(target_type_, level, glinternalFormat,
								w, h, array_size_, 0, image_size * array_size_, nullptr);
						}

						if (init_data != nullptr)
						{
							glCompressedTexSubImage3D(target_type_, level, 0, 0, array_index, w, h, 1,
								glformat, image_size, init_data[array_index * num_mip_maps_ + level].data);
						}
					}
					else
					{
						glCompressedTexImage2D(target_type_, level, glinternalFormat,
							w, h, 0, image_size, ptr);
					}
				}
				else
				{
					GLsizei const image_size = w * h * texel_size;

					void* ptr;
					if (nullptr == init_data)
					{
						tex_data_[array_index * num_mip_maps_ + level].resize(image_size, 0);
						ptr = nullptr;
					}
					else
					{
						tex_data_[array_index * num_mip_maps_ + level].resize(image_size);
						std::memcpy(&tex_data_[array_index * num_mip_maps_ + level][0],
							init_data[array_index * num_mip_maps_ + level].data, image_size);
						ptr = &tex_data_[array_index * num_mip_maps_ + level][0];
					}

					if (array_size_ > 1)
					{
						if (0 == array_index)
						{
							glTexImage3D(target_type_, level, glinternalFormat, w, h, array_size_, 0, glformat, gltype, nullptr);
						}

						if (init_data != nullptr)
						{
							glTexSubImage3D(target_type_, level, 0, 0, array_index, w, h, 1,
								glformat, gltype, init_data[array_index * num_mip_maps_ + level].data);
						}
					}
					else
					{
						glTexImage2D(target_type_, level, glinternalFormat, w, h, 0, glformat, gltype, ptr);
					}
				}
			}
		}

		hw_res_ready_ = true;
	}
コード例 #15
0
ファイル: textures.cpp プロジェクト: Roxling/smegod
DDSTexture::DDSTexture(string filename) {
	filename = FOLDER + filename;
	gli::texture texture = gli::load(filename);
	if (texture.empty())
		return;

	gli::gl GL;
	gli::gl::format const Format = GL.translate(texture.format());
	this->target = GL.translate(texture.target());
	glGenTextures(1, &glId);
	glBindTexture(target, glId);
	glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
	glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(texture.levels() - 1));
	glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, Format.Swizzle[0]);
	glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, Format.Swizzle[1]);
	glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, Format.Swizzle[2]);
	glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, Format.Swizzle[3]);
	glm::tvec3<GLsizei> const Dimensions(texture.dimensions());
	GLsizei const FaceTotal = static_cast<GLsizei>(texture.layers() * texture.faces());
	switch (texture.target())
	{
	case gli::TARGET_1D:
		glTexStorage1D(target, static_cast<GLint>(texture.levels()), Format.Internal, Dimensions.x);
		break;
	case gli::TARGET_1D_ARRAY:
	case gli::TARGET_2D:
	case gli::TARGET_CUBE:
		glTexStorage2D(
			target, static_cast<GLint>(texture.levels()), Format.Internal,
			Dimensions.x, texture.target() == gli::TARGET_2D ? Dimensions.y : FaceTotal);
		break;
	case gli::TARGET_2D_ARRAY:
	case gli::TARGET_3D:
	case gli::TARGET_CUBE_ARRAY:
		glTexStorage3D(
			target, static_cast<GLint>(texture.levels()), Format.Internal,
			Dimensions.x, Dimensions.y, texture.target() == gli::TARGET_3D ? Dimensions.z : FaceTotal);
		break;
	default: assert(0); break;
	}
	for (std::size_t Layer = 0; Layer < texture.layers(); ++Layer) {
		for (std::size_t Face = 0; Face < texture.faces(); ++Face) {
			for (std::size_t Level = 0; Level < texture.levels(); ++Level)
			{
				GLsizei const LayerGL = static_cast<GLsizei>(Layer);
				glm::tvec3<GLsizei> Dimensions(texture.dimensions(Level));
				if (gli::is_target_cube(texture.target()))
					target = static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + Face);
				switch (texture.target())
				{
				case gli::TARGET_1D:
					if (gli::is_compressed(texture.format()))
						glCompressedTexSubImage1D(
							target, static_cast<GLint>(Level), 0, Dimensions.x,
							Format.Internal, static_cast<GLsizei>(texture.size(Level)),
							texture.data(Layer, Face, Level));
					else
						glTexSubImage1D(
							target, static_cast<GLint>(Level), 0, Dimensions.x, Format.External, Format.Type,
							texture.data(Layer, Face, Level));
					break;
				case gli::TARGET_1D_ARRAY:
				case gli::TARGET_2D:
				case gli::TARGET_CUBE:
					if (gli::is_compressed(texture.format()))
						glCompressedTexSubImage2D(
							target, static_cast<GLint>(Level), 0, 0,
							Dimensions.x, texture.target() == gli::TARGET_1D_ARRAY ? 0 : Dimensions.y,
							Format.Internal, static_cast<GLsizei>(texture.size(Level)),
							texture.data(Layer, Face, Level));
					else
						glTexSubImage2D(
							target, static_cast<GLint>(Level), 0, 0,
							Dimensions.x, texture.target() == gli::TARGET_1D_ARRAY ? LayerGL : Dimensions.y,
							Format.External, Format.Type, texture.data(Layer, Face, Level));
					break;
				case gli::TARGET_2D_ARRAY:
				case gli::TARGET_3D:
				case gli::TARGET_CUBE_ARRAY:
					if (gli::is_compressed(texture.format()))
						glCompressedTexSubImage3D(
							target, static_cast<GLint>(Level), 0, 0, 0,
							Dimensions.x, Dimensions.y, texture.target() == gli::TARGET_3D ? Dimensions.z : LayerGL,
							Format.Internal, static_cast<GLsizei>(texture.size(Level)),
							texture.data(Layer, Face, Level));
					else
						glTexSubImage3D(
							target, static_cast<GLint>(Level), 0, 0, 0,
							Dimensions.x, Dimensions.y, texture.target() == gli::TARGET_3D ? Dimensions.z : LayerGL,
							Format.External, Format.Type, texture.data(Layer, Face, Level));
					break;
				default: assert(0); break;
				}
			}
		}
	}

	glGenerateMipmap(target);

	glBindTexture(target, 0);
}
コード例 #16
0
	void GLTextureBuffer::upload(const PixelData &data, const PixelVolume &dest)
	{
		if((mUsage & TU_RENDERTARGET) != 0)
			BS_EXCEPT(NotImplementedException, "Writing to render texture from CPU not supported.");

		if ((mUsage & TU_DEPTHSTENCIL) != 0)
			BS_EXCEPT(NotImplementedException, "Writing to depth stencil texture from CPU not supported.");

		glBindTexture( mTarget, mTextureID );
		if(PixelUtil::isCompressed(data.getFormat()))
		{
			if(data.getFormat() != mFormat || !data.isConsecutive())
				BS_EXCEPT(InvalidParametersException, 
				"Compressed images must be consecutive, in the source format");

			GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat);
			switch(mTarget) {
				case GL_TEXTURE_1D:
					if (dest.left == 0)
					{
						glCompressedTexImage1D(GL_TEXTURE_1D, mLevel,
							format,
							dest.getWidth(),
							0,
							data.getConsecutiveSize(),
							data.getData());
					}
					else
					{
						glCompressedTexSubImage1D(GL_TEXTURE_1D, mLevel, 
							dest.left,
							dest.getWidth(),
							format, data.getConsecutiveSize(),
							data.getData());
					}
					break;
				case GL_TEXTURE_2D:
				case GL_TEXTURE_CUBE_MAP:
					if (dest.left == 0 && dest.top == 0)
					{
						glCompressedTexImage2D(mFaceTarget, mLevel,
							format,
							dest.getWidth(),
							dest.getHeight(),
							0,
							data.getConsecutiveSize(),
							data.getData());
					}
					else
					{
						glCompressedTexSubImage2D(mFaceTarget, mLevel, 
							dest.left, dest.top, 
							dest.getWidth(), dest.getHeight(),
							format, data.getConsecutiveSize(),
							data.getData());
					}
					break;
				case GL_TEXTURE_3D:
					if (dest.left == 0 && dest.top == 0 && dest.front == 0)
					{
						glCompressedTexImage3D(GL_TEXTURE_3D, mLevel,
							format,
							dest.getWidth(),
							dest.getHeight(),
							dest.getDepth(),
							0,
							data.getConsecutiveSize(),
							data.getData());
					}
					else
					{			
						glCompressedTexSubImage3D(GL_TEXTURE_3D, mLevel, 
							dest.left, dest.top, dest.front,
							dest.getWidth(), dest.getHeight(), dest.getDepth(),
							format, data.getConsecutiveSize(),
							data.getData());
					}
					break;
			}
		
		} 
		else
		{
			if(data.getWidth() != data.getRowPitch())
				glPixelStorei(GL_UNPACK_ROW_LENGTH, data.getRowPitch());

			if(data.getHeight()*data.getWidth() != data.getSlicePitch())
				glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (data.getSlicePitch()/data.getWidth()));

			if(data.getLeft() > 0 || data.getTop() > 0 || data.getFront() > 0)
				glPixelStorei(GL_UNPACK_SKIP_PIXELS, data.getLeft() + data.getRowPitch() * data.getTop() + data.getSlicePitch() * data.getFront());

			if((data.getWidth()*PixelUtil::getNumElemBytes(data.getFormat())) & 3)
				glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

			switch(mTarget) {
				case GL_TEXTURE_1D:
					glTexSubImage1D(GL_TEXTURE_1D, mLevel, 
						dest.left,
						dest.getWidth(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					break;
				case GL_TEXTURE_2D:
				case GL_TEXTURE_CUBE_MAP:
					glTexSubImage2D(mFaceTarget, mLevel, 
						dest.left, dest.top, 
						dest.getWidth(), dest.getHeight(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					break;
				case GL_TEXTURE_3D:
					glTexSubImage3D(
						GL_TEXTURE_3D, mLevel, 
						dest.left, dest.top, dest.front,
						dest.getWidth(), dest.getHeight(), dest.getDepth(),
						GLPixelUtil::getGLOriginFormat(data.getFormat()), GLPixelUtil::getGLOriginDataType(data.getFormat()),
						data.getData());
					break;
			}	
		}

		// Restore defaults
		glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
		glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
		glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
		glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

		BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
	}
コード例 #17
0
ファイル: getcompressed.c プロジェクト: Jul13t/piglit
PIGLIT_GL_TEST_CONFIG_END


static bool
test_getsubimage(GLenum target,
		 GLsizei width, GLsizei height, GLsizei numSlices,
		 GLenum intFormat)
{
	const GLint bufSize = width * height * 4 * sizeof(GLubyte);
	GLubyte *texData;
	GLubyte *refData = malloc(6 * bufSize); /* 6 for cubemaps */
	GLubyte *testData = malloc(6 * bufSize); /* 6 for cubemaps */
	GLuint tex;
	int i, slice, compressedSize, compSize;
	int blockWidth, blockHeight, blockSize;
	bool pass = true;
	const int level = 0;
	int x0, y0, x1, y1, w0, h0, w1, h1;

	printf("Testing %s %s %d x %d\n",
	       piglit_get_gl_enum_name(target),
	       piglit_get_gl_enum_name(intFormat),
	       width, height);

	/* For all S3TC formats */
	blockWidth = blockHeight = 4;
	if (intFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
	    intFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
		blockSize = 8;
	}
	else {
		assert(intFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
		       intFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
		blockSize = 16;
	}

	/* Size must be multiple of block dims */
	assert(width % blockWidth == 0);
	assert(height % blockHeight == 0);

	compressedSize = (width / blockWidth) * (height / blockHeight)
		* blockSize;
	if (0) {
		printf("byte per block row: %d\n",
		       (width / blockWidth) * blockSize);
		printf("compressed image size = %d\n", compressedSize);
	}

	/* initial texture data */
	texData = malloc(compressedSize);
	for (i = 0; i < compressedSize; i++) {
		texData[i] = (i+10) & 0xff;
	}

	glGenTextures(1, &tex);
	glBindTexture(target, tex);

	/* Define texture image */
	if (target == GL_TEXTURE_CUBE_MAP) {
		for (slice = 0; slice < 6; slice++) {
			glCompressedTexImage2D(
				GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice,
				level, intFormat, width, height, 0,
				compressedSize, texData);
		}
		glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level,
					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
					 &compSize);
		assert(numSlices == 6);
	}
	else if (target == GL_TEXTURE_CUBE_MAP_ARRAY) {
		assert(numSlices % 6 == 0);
		glCompressedTexImage3D(target, level, intFormat,
				       width, height, numSlices, 0,
				       compressedSize * numSlices, NULL);
		for (slice = 0; slice < numSlices; slice++) {
			glCompressedTexSubImage3D(target, level,
						  0, 0, slice,
						  width, height, 1,
						  intFormat,
						  compressedSize, texData);
		}
		glGetTexLevelParameteriv(target, level,
					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
					 &compSize);
		compSize /= numSlices;
	}
	else if (target == GL_TEXTURE_2D_ARRAY) {
		glCompressedTexImage3D(target, level, intFormat,
				       width, height, numSlices, 0,
				       compressedSize * numSlices, NULL);
		for (slice = 0; slice < numSlices; slice++) {
			glCompressedTexSubImage3D(target, level,
						  0, 0, slice,
						  width, height, 1,
						  intFormat,
						  compressedSize, texData);
		}
		glGetTexLevelParameteriv(target, level,
					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
					 &compSize);
		compSize /= numSlices;
	}
	else {
		assert(target == GL_TEXTURE_2D);
		glCompressedTexImage2D(target, level, intFormat,
				       width, height, 0,
				       compressedSize, texData);
		glGetTexLevelParameteriv(target, level,
					 GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
					 &compSize);
		assert(numSlices == 1);
	}

	assert(compSize == compressedSize);

	/* Should be no GL errors */
	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		pass = false;
	}

	refData = calloc(1, numSlices * compressedSize);
	testData = calloc(1, numSlices * compressedSize);

	/* compute pos/size of sub-regions */
	x0 = 0;
	y0 = 0;
	x1 = width / 4;  /* quarter width */
	y1 = height / 2;  /* half height */

	/* Position must be multiple of block dims */
	assert(x1 % blockWidth == 0);
	assert(y1 % blockHeight == 0);

	w0 = x1 - x0;
	w1 = width - x1;
	h0 = y1 - y0;
	h1 = height - y1;

	/* Sizes must be multiple of block dims */
	assert(w0 % blockWidth == 0);
	assert(w1 % blockWidth == 0);
	assert(h0 % blockHeight == 0);
	assert(h1 % blockHeight == 0);

	glPixelStorei(GL_PACK_ALIGNMENT, 1);
	glPixelStorei(GL_PACK_ROW_LENGTH, width);
	glPixelStorei(GL_PACK_IMAGE_HEIGHT, height);
	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_WIDTH, blockWidth);
	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_HEIGHT, blockHeight);
	glPixelStorei(GL_PACK_COMPRESSED_BLOCK_SIZE, blockSize);

	/* Should be no GL errors */
	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		pass = false;
	}

	/*
	 * Get whole compressed image (the reference)
	 */
	if (target == GL_TEXTURE_CUBE_MAP) {
		for (slice = 0; slice < 6; slice++) {
			glGetCompressedTexImage(
				GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice,
				level,
				refData + slice * compressedSize);
		}
	}
	else {
		glGetCompressedTexImage(target, level, refData);
	}

	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		pass = false;
	}

	/*
	 * Now get four sub-regions which should be equivalent
	 * to the whole reference image.
	 */

	/* lower-left */
	glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
	glPixelStorei(GL_PACK_SKIP_ROWS, y0);
	glGetCompressedTextureSubImage(tex, level,
				       x0, y0, 0, w0, h0, numSlices,
				       numSlices * compressedSize, testData);

	/* lower-right */
	glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
	glPixelStorei(GL_PACK_SKIP_ROWS, y0);
	glGetCompressedTextureSubImage(tex, level,
				       x1, y0, 0, w1, h0, numSlices,
				       numSlices * compressedSize, testData);

	/* upper-left */
	glPixelStorei(GL_PACK_SKIP_PIXELS, x0);
	glPixelStorei(GL_PACK_SKIP_ROWS, y1);
	glGetCompressedTextureSubImage(tex, level,
				       x0, y1, 0, w0, h1, numSlices,
				       numSlices * compressedSize, testData);

	/* upper-right */
	glPixelStorei(GL_PACK_SKIP_PIXELS, x1);
	glPixelStorei(GL_PACK_SKIP_ROWS, y1);
	glGetCompressedTextureSubImage(tex, level,
				       x1, y1, 0, w1, h1, numSlices,
				       numSlices * compressedSize, testData);

	/* defaults */
	glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
	glPixelStorei(GL_PACK_SKIP_ROWS, 0);

	/* Should be no GL errors */
	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		pass = false;
	}

	/* now compare the images */
	for (slice = 0; slice < numSlices; slice++) {
		int sliceStart = slice * compressedSize;
		if (memcmp(refData + sliceStart,
			   testData + sliceStart,
			   compressedSize)) {
			int i;
			for (i = 0; i < compressedSize; i++) {
				if (refData[sliceStart + i] !=
				    testData[sliceStart + i]) {
					printf("fail in slice/face %d at offset %d\n",
					       slice, i);
					printf("expected %d, found %d\n",
					       refData[sliceStart + i],
					       testData[sliceStart + i]);
					break;
				}
			}
			printf("Failure for %s %s\n",
			       piglit_get_gl_enum_name(target),
			       piglit_get_gl_enum_name(intFormat));
			pass = false;
		}
	}

	free(texData);
	free(refData);
	free(testData);

	glDeleteTextures(1, &tex);

	return pass;
}
コード例 #18
0
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL13_nglCompressedTexSubImage3D(JNIEnv *__env, jclass clazz, jint target, jint level, jint xoffset, jint yoffset, jint zoffset, jint width, jint height, jint depth, jint format, jint imageSize, jlong dataAddress, jlong __functionAddress) {
	const GLvoid *data = (const GLvoid *)(intptr_t)dataAddress;
	glCompressedTexSubImage3DPROC glCompressedTexSubImage3D = (glCompressedTexSubImage3DPROC)(intptr_t)__functionAddress;
	UNUSED_PARAMS(__env, clazz)
	glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
コード例 #19
0
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL13_nglCompressedTexSubImage3D(JNIEnv *env, jclass clazz, jint target, jint level, jint xoffset, jint yoffset, jint zoffset, jint width, jint height, jint depth, jint format, jint imageSize, jlong data, jlong function_pointer) {
	const GLvoid *data_address = (const GLvoid *)(intptr_t)data;
	glCompressedTexSubImage3DPROC glCompressedTexSubImage3D = (glCompressedTexSubImage3DPROC)((intptr_t)function_pointer);
	glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data_address);
}
コード例 #20
0
ファイル: directstate.c プロジェクト: ptitSeb/glshim
void gl4es_glCompressedMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) {
    text(glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data));
}