void TileRenderer::endTileRendering(OpenGLRenderer*) { if (!mIsTiled) { return; } glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); mIsTiled = false; GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR); }
void Caches::endTiling() { if (extensions.hasTiledRendering() && !debugOverdraw) { glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); } }