// Full deinit. static void gl_cg_deinit(void) { if (!cg_active) return; gl_cg_deinit_state(); gl_cg_deinit_context_state(); }
// Full deinit. static void gl_cg_deinit(void) { gl_cg_deinit_state(); gl_cg_deinit_context_state(); }