コード例 #1
0
void lggBeamMapFloater::draw()
{

	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("custom_beam_btn");

	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && createButton->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	static F32* opacity = rebind_llcontrol<F32>("PickerContextOpacity", &gSavedSettings, true);


	mContextConeOpacity = lerp(mContextConeOpacity, *opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//getChild<LLPanel>("beamshape_draw")->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get());
	LLFloater::draw();
	LLRect rec  = getChild<LLPanel>("beamshape_draw")->getRect();
	
	gGL.pushMatrix();
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),2.0f,(S32)30,false);
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),30.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),60.0f,(S32)30,false);	
	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),90.0f,(S32)30,false);
	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(rec.getCenterX(),rec.getCenterY(),120.0f,(S32)30,false);

	for(int i = 0; i < (int)dots.size();i++)
	{	
		gGL.color4fv(LLColor4::white.mV);
		gl_circle_2d(dots[i].x,dots[i].y,9.0f,(S32)30,true);

		gGL.color4fv(LLColor4::black.mV);
		gl_circle_2d(dots[i].x,dots[i].y,8.0f,(S32)30,true);
		
		gGL.color4fv(dots[i].c.mV);
		gl_circle_2d(dots[i].x,dots[i].y,7.0f,(S32)30,true);
		
		
	}
	gGL.popMatrix();
	
}
コード例 #2
0
void lggBeamColorMapFloater::draw()
{
	//set the color of the preview thing
	LLColorSwatchCtrl* colorctrl = getChild<LLColorSwatchCtrl>("BeamColor_Preview");
	LLColor4 bColor = LLColor4(lggBeamMaps::beamColorFromData(myData));
	colorctrl->set(bColor,TRUE);
	
	//Try draw rectangle attach beam
	LLRect swatch_rect;
	LLButton* createButton = empanel->getChild<LLButton>("BeamColor_new");
	
	createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this);
	LLRect local_rect = getLocalRect();
	if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		LLGLEnable(GL_CULL_FACE);
		gGL.begin(LLRender::QUADS);
		{
			F32 r = bColor.mV[0];
			F32 g = bColor.mV[1];
			F32 b = bColor.mV[2];

			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mTop);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);

			gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
			gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
			gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
			gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
			gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
			gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
		}
		gGL.end();
	}

	static LLCachedControl<F32> opacity(gSavedSettings, "PickerContextOpacity");

	mContextConeOpacity = lerp(mContextConeOpacity, opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));


	//Draw Base Stuff
	LLFloater::draw();
	
	//Draw hues and pointers at color
	gGL.pushMatrix();
	F32 r, g, b;
	LLColor4 output;
	for (int i  = 0;i <= 720;i++)
	{
		int hi =i%360;
		hslToRgb1((hi/360.0f), 1.0f, 0.5f, r, g, b);
		output.set(r, g, b);

		gl_line_2d(
			convertHueToX(i),201,
			convertHueToX(i),277,output);

	}
	S32 X1 = convertHueToX(myData.startHue);
	S32 X2 = convertHueToX(myData.endHue);
	LLFontGL* font = LLFontGL::getFontSansSerifSmall();

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X1,238,9.0f,(S32)30,false);

	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(X1,238,8.0f,(S32)30,false);

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X1,238,7.0f,(S32)30,false);

	gl_line_2d(X1+1,210,X1+1,266,LLColor4::white);
	gl_line_2d(X1-1,210,X1-1,266,LLColor4::white);
	gl_line_2d(X1,210,X1,266,LLColor4::black);

	gl_line_2d(X1-25,238+1,X1+25,238+1,LLColor4::white);
	gl_line_2d(X1-25,238-1,X1+25,238-1,LLColor4::white);
	gl_line_2d(X1-25,238,X1+25,238,LLColor4::black);

	font->renderUTF8(
		"Start Hue", 0,
		X1, 
		212,
		LLColor4::white, LLFontGL::HCENTER,
		LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);


	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X2,238,9.0f,(S32)30,false);

	gGL.color4fv(LLColor4::black.mV);
	gl_circle_2d(X2,238,8.0f,(S32)30,false);

	gGL.color4fv(LLColor4::white.mV);
	gl_circle_2d(X2,238,7.0f,(S32)30,false);

	gl_line_2d(X2+1,210,X2+1,266,LLColor4::white);
	gl_line_2d(X2-1,210,X2-1,266,LLColor4::white);
	gl_line_2d(X2,210,X2,266,LLColor4::black);

	gl_line_2d(X2-25,238+1,X2+25,238+1,LLColor4::white);
	gl_line_2d(X2-25,238-1,X2+25,238-1,LLColor4::white);
	gl_line_2d(X2-25,238,X2+25,238,LLColor4::black);

	font->renderUTF8(
		"End Hue", 0,
		X2, 
		212,
		LLColor4::white, LLFontGL::HCENTER,
		LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
	
	gGL.popMatrix();
	
}