void lggBeamMapFloater::draw() { LLRect swatch_rect; LLButton* createButton = empanel->getChild<LLButton>("custom_beam_btn"); createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && createButton->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } static F32* opacity = rebind_llcontrol<F32>("PickerContextOpacity", &gSavedSettings, true); mContextConeOpacity = lerp(mContextConeOpacity, *opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); //getChild<LLPanel>("beamshape_draw")->setBackgroundColor(getChild<LLColorSwatchCtrl>("back_color_swatch")->get()); LLFloater::draw(); LLRect rec = getChild<LLPanel>("beamshape_draw")->getRect(); gGL.pushMatrix(); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),2.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),30.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),60.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),90.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(rec.getCenterX(),rec.getCenterY(),120.0f,(S32)30,false); for(int i = 0; i < (int)dots.size();i++) { gGL.color4fv(LLColor4::white.mV); gl_circle_2d(dots[i].x,dots[i].y,9.0f,(S32)30,true); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(dots[i].x,dots[i].y,8.0f,(S32)30,true); gGL.color4fv(dots[i].c.mV); gl_circle_2d(dots[i].x,dots[i].y,7.0f,(S32)30,true); } gGL.popMatrix(); }
void lggBeamColorMapFloater::draw() { //set the color of the preview thing LLColorSwatchCtrl* colorctrl = getChild<LLColorSwatchCtrl>("BeamColor_Preview"); LLColor4 bColor = LLColor4(lggBeamMaps::beamColorFromData(myData)); colorctrl->set(bColor,TRUE); //Try draw rectangle attach beam LLRect swatch_rect; LLButton* createButton = empanel->getChild<LLButton>("BeamColor_new"); createButton->localRectToOtherView(createButton->getLocalRect(), &swatch_rect, this); LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && empanel->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { F32 r = bColor.mV[0]; F32 g = bColor.mV[1]; F32 b = bColor.mV[2]; gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(r, g, b, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom); } gGL.end(); } static LLCachedControl<F32> opacity(gSavedSettings, "PickerContextOpacity"); mContextConeOpacity = lerp(mContextConeOpacity, opacity, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME)); //Draw Base Stuff LLFloater::draw(); //Draw hues and pointers at color gGL.pushMatrix(); F32 r, g, b; LLColor4 output; for (int i = 0;i <= 720;i++) { int hi =i%360; hslToRgb1((hi/360.0f), 1.0f, 0.5f, r, g, b); output.set(r, g, b); gl_line_2d( convertHueToX(i),201, convertHueToX(i),277,output); } S32 X1 = convertHueToX(myData.startHue); S32 X2 = convertHueToX(myData.endHue); LLFontGL* font = LLFontGL::getFontSansSerifSmall(); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X1,238,9.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(X1,238,8.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X1,238,7.0f,(S32)30,false); gl_line_2d(X1+1,210,X1+1,266,LLColor4::white); gl_line_2d(X1-1,210,X1-1,266,LLColor4::white); gl_line_2d(X1,210,X1,266,LLColor4::black); gl_line_2d(X1-25,238+1,X1+25,238+1,LLColor4::white); gl_line_2d(X1-25,238-1,X1+25,238-1,LLColor4::white); gl_line_2d(X1-25,238,X1+25,238,LLColor4::black); font->renderUTF8( "Start Hue", 0, X1, 212, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X2,238,9.0f,(S32)30,false); gGL.color4fv(LLColor4::black.mV); gl_circle_2d(X2,238,8.0f,(S32)30,false); gGL.color4fv(LLColor4::white.mV); gl_circle_2d(X2,238,7.0f,(S32)30,false); gl_line_2d(X2+1,210,X2+1,266,LLColor4::white); gl_line_2d(X2-1,210,X2-1,266,LLColor4::white); gl_line_2d(X2,210,X2,266,LLColor4::black); gl_line_2d(X2-25,238+1,X2+25,238+1,LLColor4::white); gl_line_2d(X2-25,238-1,X2+25,238-1,LLColor4::white); gl_line_2d(X2-25,238,X2+25,238,LLColor4::black); font->renderUTF8( "End Hue", 0, X2, 212, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); gGL.popMatrix(); }