コード例 #1
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
void device_enable_stenciltest(device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_STENCIL_TEST);
	else
		gl_disable(GL_STENCIL_TEST);
}
コード例 #2
0
ファイル: gl-subsystem.c プロジェクト: adylim/obs-studio
device_t device_create(struct gs_init_data *info)
{
	struct gs_device *device = bmalloc(sizeof(struct gs_device));
	memset(device, 0, sizeof(struct gs_device));

	device->plat = gl_platform_create(device, info);
	if (!device->plat)
		goto fail;

	glGenProgramPipelines(1, &device->pipeline);
	if (!gl_success("glGenProgramPipelines"))
		goto fail;

	glBindProgramPipeline(device->pipeline);
	if (!gl_success("glBindProgramPipeline"))
		goto fail;

#ifdef _DEBUG
	glEnable(GL_DEBUG_OUTPUT);
	if (glGetError() == GL_INVALID_ENUM)
		blog(LOG_DEBUG, "OpenGL debug information not available");
#endif

	gl_enable(GL_CULL_FACE);

	device_leavecontext(device);
	device->cur_swap = gl_platform_getswap(device->plat);

	return device;

fail:
	blog(LOG_ERROR, "device_create (GL) failed");
	bfree(device);
	return NULL;
}
コード例 #3
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
void device_enable_blending(device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_BLEND);
	else
		gl_disable(GL_BLEND);
}
コード例 #4
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
void device_enable_depthtest(device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_DEPTH_TEST);
	else
		gl_disable(GL_DEPTH_TEST);
}
コード例 #5
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
static bool gl_init_extensions(struct gs_device* device)
{
	if (!ogl_IsVersionGEQ(2, 1)) {
		blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or "
		                "higher.");
		return false;
	}

	gl_enable_debug();

	if (!ogl_IsVersionGEQ(3, 0) && !ogl_ext_ARB_framebuffer_object) {
		blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object "
		                "is required.");
		return false;
	}

	if (ogl_IsVersionGEQ(3, 2) || ogl_ext_ARB_seamless_cube_map) {
		gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
	}

	if (!ogl_IsVersionGEQ(4, 1) && !ogl_ext_ARB_separate_shader_objects) {
		blog(LOG_ERROR, "OpenGL extension ARB_separate_shader_objects "
		                "is required.");
		return false;
	}

	if (ogl_IsVersionGEQ(4, 3) || ogl_ext_ARB_copy_image)
		device->copy_type = COPY_TYPE_ARB;
	else if (ogl_ext_NV_copy_image)
		device->copy_type = COPY_TYPE_NV;
	else
		device->copy_type = COPY_TYPE_FBO_BLIT; /* ?? */

	return true;
}
コード例 #6
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
device_t device_create(struct gs_init_data *info)
{
	struct gs_device *device = bmalloc(sizeof(struct gs_device));
	memset(device, 0, sizeof(struct gs_device));

	device->plat = gl_platform_create(device, info);
	if (!device->plat)
		goto fail;

	if (!gl_init_extensions(device))
		goto fail;
	
	gl_enable(GL_CULL_FACE);
	
	glGenProgramPipelines(1, &device->pipeline);
	if (!gl_success("glGenProgramPipelines"))
		goto fail;

	glBindProgramPipeline(device->pipeline);
	if (!gl_success("glBindProgramPipeline"))
		goto fail;

	device_leavecontext(device);
	device->cur_swap = gl_platform_getswap(device->plat);

	return device;

fail:
	blog(LOG_ERROR, "device_create (GL) failed");
	bfree(device);
	return NULL;
}
コード例 #7
0
static bool gl_init_extensions(struct gs_device* device)
{
	if (!GLAD_GL_VERSION_2_1) {
		blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or "
		                "higher.");
		return false;
	}

	gl_enable_debug();

	if (!GLAD_GL_VERSION_3_0 && !GLAD_GL_ARB_framebuffer_object) {
		blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object "
		                "is required.");
		return false;
	}

	if (GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_seamless_cube_map) {
		gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
	}

	if (!GLAD_GL_VERSION_4_1 && !GLAD_GL_ARB_separate_shader_objects) {
		blog(LOG_ERROR, "OpenGL extension ARB_separate_shader_objects "
		                "is required.");
		return false;
	}

	if (GLAD_GL_VERSION_4_3 || GLAD_GL_ARB_copy_image)
		device->copy_type = COPY_TYPE_ARB;
	else if (GLAD_GL_NV_copy_image)
		device->copy_type = COPY_TYPE_NV;
	else
		device->copy_type = COPY_TYPE_FBO_BLIT;

	return true;
}
コード例 #8
0
int device_create(gs_device_t **p_device, uint32_t adapter)
{
	struct gs_device *device = bzalloc(sizeof(struct gs_device));
	int errorcode = GS_ERROR_FAIL;

	device->plat = gl_platform_create(device, adapter);
	if (!device->plat)
		goto fail;

	if (!gl_init_extensions(device)) {
		errorcode = GS_ERROR_NOT_SUPPORTED;
		goto fail;
	}
	
	gl_enable(GL_CULL_FACE);
	
	device_leave_context(device);
	device->cur_swap = NULL;

	*p_device = device;
	return GS_SUCCESS;

fail:
	blog(LOG_ERROR, "device_create (GL) failed");
	bfree(device);

	*p_device = NULL;
	return errorcode;
}
コード例 #9
0
void device_enable_stencil_test(gs_device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_STENCIL_TEST);
	else
		gl_disable(GL_STENCIL_TEST);

	UNUSED_PARAMETER(device);
}
コード例 #10
0
void device_enable_depth_test(gs_device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_DEPTH_TEST);
	else
		gl_disable(GL_DEPTH_TEST);

	UNUSED_PARAMETER(device);
}
コード例 #11
0
void device_enable_blending(gs_device_t device, bool enable)
{
	if (enable)
		gl_enable(GL_BLEND);
	else
		gl_disable(GL_BLEND);

	UNUSED_PARAMETER(device);
}
コード例 #12
0
static void gl_enable_debug()
{
	if (GLAD_GL_VERSION_4_3) {
		glDebugMessageCallback(gl_debug_proc, NULL);
		gl_enable(GL_DEBUG_OUTPUT);
	} else if (GLAD_GL_ARB_debug_output) {
		glDebugMessageCallbackARB(gl_debug_proc, NULL);
	} else {
		blog(LOG_DEBUG, "Failed to set GL debug callback as it is "
		                "not supported.");
	}
}
コード例 #13
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
static void gl_enable_debug()
{
	 /* Perhaps we should create GLEW contexts? */
	if (ogl_IsVersionGEQ(4, 3)) {
		glDebugMessageCallback(gl_debug_proc, NULL);
		gl_enable(GL_DEBUG_OUTPUT);
	} else if (ogl_ext_ARB_debug_output) {
		glDebugMessageCallbackARB(gl_debug_proc, NULL);
	} else {
		blog(LOG_DEBUG, "Failed to set GL debug callback as it is "
		                "not supported.");
	}
}
コード例 #14
0
void device_set_scissor_rect(gs_device_t device, struct gs_rect *rect)
{
	UNUSED_PARAMETER(device);

	if (rect != NULL) {
		glScissor(rect->x, rect->y, rect->cx, rect->cy);
		if (gl_success("glScissor") && gl_enable(GL_SCISSOR_TEST))
			return;

	} else if (gl_disable(GL_SCISSOR_TEST)) {
		return;
	}

	blog(LOG_ERROR, "device_set_scissor_rect (GL) failed");
}
コード例 #15
0
ファイル: gl-subsystem.c プロジェクト: Tyrrr/obs-studio
void device_setcullmode(device_t device, enum gs_cull_mode mode)
{
	if (device->cur_cull_mode == mode)
		return;

	if (device->cur_cull_mode == GS_NEITHER)
		gl_enable(GL_CULL_FACE);

	device->cur_cull_mode = mode;

	if (mode == GS_BACK)
		gl_cull_face(GL_BACK);
	else if (mode == GS_FRONT)
		gl_cull_face(GL_FRONT);
	else
		gl_disable(GL_CULL_FACE);
}
コード例 #16
0
int device_create(gs_device_t *p_device, struct gs_init_data *info)
{
	struct gs_device *device = bzalloc(sizeof(struct gs_device));
	int errorcode = GS_ERROR_FAIL;

	device->plat = gl_platform_create(device, info);
	if (!device->plat)
		goto fail;

	if (!gl_init_extensions(device)) {
		errorcode = GS_ERROR_NOT_SUPPORTED;
		goto fail;
	}
	
	gl_enable(GL_CULL_FACE);
	
	glGenProgramPipelines(1, &device->pipeline);
	if (!gl_success("glGenProgramPipelines"))
		goto fail;

	glBindProgramPipeline(device->pipeline);
	if (!gl_success("glBindProgramPipeline"))
		goto fail;

	device_leave_context(device);
	device->cur_swap = gl_platform_getswap(device->plat);

	*p_device = device;
	return GS_SUCCESS;

fail:
	blog(LOG_ERROR, "device_create (GL) failed");
	bfree(device);

	*p_device = NULL;
	return errorcode;
}
コード例 #17
0
ファイル: enable.c プロジェクト: alexjordan/patmos-benchmarks
void gl_Enable( GLcontext* ctx, GLenum cap )
{
   gl_enable( ctx, cap, GL_TRUE );
}
コード例 #18
0
ファイル: enable.c プロジェクト: alexjordan/patmos-benchmarks
void gl_Disable( GLcontext* ctx, GLenum cap )
{
   gl_enable( ctx, cap, GL_FALSE );
}