コード例 #1
0
ファイル: smode2.c プロジェクト: TryndamereStark/lirc
void initscreen(void)
{
	int vgamode;

	vga_init();

	vgamode = G640x480x16;

	if (!vga_hasmode(vgamode)) {
		printf("Mode not available.\n");
		exit(-1);
	}
	vga_setmode(vgamode);

	/* Create virtual screen. */
	gl_setcontextvgavirtual(vgamode);
	backscreen = gl_allocatecontext();
	gl_getcontext(backscreen);

	/* Physical screen context. */
	vga_setmode(vgamode);
	gl_setcontextvga(vgamode);
	physicalscreen = gl_allocatecontext();
	gl_getcontext(physicalscreen);

	gl_setcontext(backscreen);
	/*drawgraypalette(); */

	gl_clearscreen(0);

//    gl_setcontextvga(vgamode);
	gl_enableclipping();
	gl_setclippingwindow(0, 0, 639, 479);
	gl_setwritemode(WRITEMODE_OVERWRITE | FONT_COMPRESSED);
	gl_setfont(8, 8, gl_font8x8);
	gl_setfontcolors(0, 1);
}
コード例 #2
0
void main(void)
{
    struct timeval timeout;
    fd_set inputs;
    char bitmap[16 * 16 * 4];	/* big enough for 10x10 bitmap in any mode */
    int vgamode, color, pipefd[2], x, y, button, event, cursorsize = 5;
    char loop = 1, drawcursor = 1;
#ifdef USE_RAWKEYBOARD
    char space_pressed = 0;
#endif

    puts("This is a demo showing the abilities of the new vga_waitevent() function\n"
	 "If something goes wrong it might hang your machine. Thus hit <ctrl>-C now\n"
	 "to bailout if in doubt.\n"
	 "Use mouse to move cursor. 1-9,0 to set the cursor size. Space to change the\n"
    "cursor color. Left button to draw. Right button or 'Q' to bailout.\n"
	 "The cursor goes on/off every half second by usage of a timeout passed to\n"
	 "vga_waitevent. Every 5 secs a string from a child process (the time) arrives\n"
	 "asynchronously and is displayed by the frontend.");
#ifdef USE_RAWKEYBOARD
    puts("\nBEWARE! This has been compiled to use the raw keyboard. A crash might\n"
	 "render the console unusable. (but shouldn't).");
#endif
    fputs("\nHit <Enter> if brave enough, else ^C to bailout: ", stdout);
    fflush(stdout);
    getchar();
    fflush(stdin);		/* clear I/O buffer */

    pipe(pipefd);
    if (fork() == 0) {		/* fork off b4 touching graphix to avoid side effects */
	close(pipefd[0]);	/* Important: close reading side, else it remains     */
	/* opened by child when parent exits and we don't get */
	/* a SIGPIPE!                                         */
	child(pipefd[1]);
    }
    vga_init();
    vgamode = vga_getdefaultmode();
    if (vgamode == -1)
	vgamode = G320x200x256;

    if (!vga_hasmode(vgamode)) {
	printf("Mode not available.\n");
	exit(-1);
    }
    /* Enable automatic mouse setup at mode set. */
    vga_setmousesupport(1);
    vga_setmode(vgamode);
    /* Disable wrapping (default). */
    /* mouse_setwrap(MOUSE_NOWRAP); */
    gl_setcontextvga(vgamode);
    gl_enableclipping();

    /* There might be some scrap data in the serial buffer
       from the mouse. It will make vga_waitevent block
       because it thinks the mouse wants to send data but
       then no mouse packet arrives. */
    color = newcolor();
    x = 0;
    y = 0;
    gl_setwritemode(WRITEMODE_OVERWRITE | FONT_COMPRESSED);
    gl_setfont(8, 8, gl_font8x8);
    gl_setfontcolors(0, newcolor());

#ifdef USE_RAWKEYBOARD
    if (keyboard_init()) {
	printf("Could not initialize keyboard.\n");
	exit(1);
    }
#endif

    while (loop) {
	gl_getbox(x, y, 10, 10, bitmap);
	if (drawcursor) {
	    gl_hline(x, y, x + cursorsize, color);
	    gl_hline(x, y + cursorsize, x + cursorsize, color);
	    gl_line(x, y, x, y + cursorsize, color);
	    gl_line(x + cursorsize, y, x + cursorsize, y + cursorsize, color);
	}
	FD_ZERO(&inputs);
	FD_SET(pipefd[0], &inputs);
	timeout.tv_sec = 0;
	timeout.tv_usec = 500000;	/* 0.5 second time out */
	event = vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT,
			      &inputs, NULL, NULL, &timeout);
	gl_putbox(x, y, 10, 10, bitmap);
	if (timeout.tv_sec || timeout.tv_usec) {
	    /* No timeout. An actual event occured. Reset to visible
	       cursor. Note:
	       This is actually a bug as the cursor will get visible on time
	       updates. However, it's better this way for demo/test
	       purposes. */
	    drawcursor = 1;
	} else {
	    drawcursor ^= 1;
	}
	if (FD_ISSET(pipefd[0], &inputs))
	    process_input(pipefd[0]);
	if (event & VGA_MOUSEEVENT) {
	    x = mouse_getx();
	    y = mouse_gety();
	    button = mouse_getbutton();
	    if (button & MOUSE_LEFTBUTTON)
		gl_fillbox(x, y, cursorsize + 1, cursorsize + 1, color);
	    if (button & MOUSE_RIGHTBUTTON)
		loop = 0;
	}
	if (event & VGA_KEYEVENT) {
#ifdef USE_RAWKEYBOARD
	    if (keyboard_keypressed(SCANCODE_1))
		cursorsize = 0;
	    if (keyboard_keypressed(SCANCODE_2))
		cursorsize = 1;
	    if (keyboard_keypressed(SCANCODE_3))
		cursorsize = 2;
	    if (keyboard_keypressed(SCANCODE_4))
		cursorsize = 3;
	    if (keyboard_keypressed(SCANCODE_5))
		cursorsize = 4;
	    if (keyboard_keypressed(SCANCODE_6))
		cursorsize = 5;
	    if (keyboard_keypressed(SCANCODE_7))
		cursorsize = 6;
	    if (keyboard_keypressed(SCANCODE_8))
		cursorsize = 7;
	    if (keyboard_keypressed(SCANCODE_9))
		cursorsize = 8;
	    if (keyboard_keypressed(SCANCODE_0))
		cursorsize = 9;
	    if (keyboard_keypressed(SCANCODE_Q))
		loop = 0;
	    if (keyboard_keypressed(SCANCODE_SPACE)) {
		if (!space_pressed) {
		    color = newcolor();
		    space_pressed = 1;
		}
	    } else {
		space_pressed = 0;
	    }
#else
	    switch (vga_getch()) {
	    case '1':
		cursorsize = 0;
		break;
	    case '2':
		cursorsize = 1;
		break;
	    case '3':
		cursorsize = 2;
		break;
	    case '4':
		cursorsize = 3;
		break;
	    case '5':
		cursorsize = 4;
		break;
	    case '6':
		cursorsize = 5;
		break;
	    case '7':
		cursorsize = 6;
		break;
	    case '8':
		cursorsize = 7;
		break;
	    case '9':
		cursorsize = 8;
		break;
	    case '0':
		cursorsize = 9;
		break;
	    case ' ':
		color = newcolor();
		break;
	    case 'q':
	    case 'Q':
		loop = 0;
		break;
	    default:
		ping();
		break;
	    }
#endif
	}
    }

#ifdef USE_RAWKEYBOARD
    keyboard_close();		/* Don't forget this! */
#endif
    vga_setmode(TEXT);
    exit(0);
}
コード例 #3
0
void main(void)
{
    int vgamode, color, leftpressed;
    int x, y;
    vga_init();
    vgamode = vga_getdefaultmode();
    if ((vgamode == -1) || (vga_getmodeinfo(vgamode)->bytesperpixel != 1))
        vgamode = G320x200x256;

    if (!vga_hasmode(vgamode)) {
        printf("Mode not available.\n");
        exit(1);
    }
    printf("\nWARNING: This program will set the keyboard to RAW mode.\n"
           "The keyboard routines in svgalib have not been tested\n"
           "very much. There may be no recovery if something goes\n"
           "wrong.\n\n"
           "Press ctrl-c now to bail out, enter to continue.\n"
           "In the test itself, use 'q' or Escape to quit.\n"
           "It will also terminate after 60 seconds.\n"
           "Use any cursor keys to move, keypad 0 or enter to change color.\n");

    getchar();

    vga_setmode(vgamode);
    gl_setcontextvga(vgamode);
    gl_enableclipping();

    signal(SIGALRM, timeout);

    /* This installs the default handler, which is good enough for most */
    /* purposes. */
    if (keyboard_init()) {
        printf("Could not initialize keyboard.\n");
        exit(1);
    }
    /* Translate to 4 keypad cursor keys, and unify enter key. */
    keyboard_translatekeys(TRANSLATE_CURSORKEYS | TRANSLATE_KEYPADENTER |
                           TRANSLATE_DIAGONAL);
    /* (TRANSLATE_DIAGONAL seems to give problems.) Michael: No doesn't...
       but might not do what you expect.. */

    alarm(60);			/* Terminate after 60 seconds for safety. */

    x = WIDTH / 2;
    y = HEIGHT / 2;
    color = newcolor();
    leftpressed = 0;
    for (;;) {
        /* Draw moving box. */
        gl_fillbox(x, y, 5, 5, color);

        /* Draw key status bar at top of screen. */
        gl_putbox(0, 0, 128, 1, keyboard_getstate());

        /* Wait about 1/100th of a second. */
        /* Note that use of this function makes things less */
        /* smooth because of timer latency. */
        usleep(10000);

        keyboard_update();

        /* Move. */
        if (keyboard_keypressed(SCANCODE_CURSORLEFT))
            x--;
        if (keyboard_keypressed(SCANCODE_CURSORRIGHT))
            x++;
        if (keyboard_keypressed(SCANCODE_CURSORUP))
            y--;
        if (keyboard_keypressed(SCANCODE_CURSORDOWN))
            y++;

        /* Boundary checks. */
        if (x < 0)
            x = 0;
        if (x >= WIDTH)
            x = WIDTH - 1;
        if (y < 1)
            y = 1;
        if (y >= HEIGHT)
            y = HEIGHT - 1;

        /* Check for color change. */
        if (keyboard_keypressed(SCANCODE_KEYPAD0) ||
                keyboard_keypressed(SCANCODE_ENTER)) {
            if (!leftpressed) {
                color = newcolor();
                leftpressed = 1;
            }
        } else
            leftpressed = 0;

        if (keyboard_keypressed(SCANCODE_Q) ||
                keyboard_keypressed(SCANCODE_ESCAPE))
            break;
    }

    keyboard_close();		/* Don't forget this! */
    vga_setmode(TEXT);
    exit(0);
}
コード例 #4
0
void graphicsinit(char *svgamode) //initialization of graphics, mode according to X_LOPIF
{
const short cur[32] =
	 { 0x9FFF, 0x0FFF, 0x07FF, 0x83FF, 0xC1FF, 0xE0FF, 0xF067, 0xF003,
	   0xF001, 0xF000, 0xF800, 0xF800, 0xF800, 0xFC00, 0xFC00, 0xFC00,
	   0x0000, 0x6000, 0x7000, 0x3800, 0x1C00, 0x0E00, 0x0700, 0x0018,
	   0x07EC, 0x07EE, 0x001E, 0x03EE, 0x03EE, 0x001E, 0x00EC, 0x0002 };


  xg_256=MM_Hic; //set Hicolor flag...
  initpalette();
  x_settextjusty(0,2);	// always write text from upper left corner

#ifdef GGI
// printf("Initializing GGI visual target.\n");
 ggiVis = ggiOpen (NULL);
 ggiGetMode (ggiVis, &origMode);
 ggiSetSimpleMode (ggiVis, 800, 600, 1, GT_16BIT);
 SVGAx=799;
 SVGAy=599;
 ggiAddFlags(ggiVis,GGIFLAG_ASYNC);
#else
 strupr(svgamode);
// printf("Console switched to graphics mode.\n");
 if(strstr(svgamode,".I"))
 {
  vga_setmode(G640x480x64K);
  gl_setcontextvga(G640x480x64K);
  SVGAx=639;
  SVGAy=479;
 }
 else
 if(strstr(svgamode,".K"))
 {
  vga_setmode(G1024x768x64K);
  gl_setcontextvga(G1024x768x64K);
  SVGAx=1023;
  SVGAy=767;
 }
 else
 if(strstr(svgamode,".L"))
 {
  vga_setmode(G1280x1024x64K);
  gl_setcontextvga(G1280x1024x64K);
  SVGAx=1279;
  SVGAy=1023;
 }
 if(strstr(svgamode,".M"))
 {
  vga_setmode(G1600x1200x64K);
  gl_setcontextvga(G1600x1200x64K);
  SVGAx=1599;
  SVGAy=1199;
 }
 {
  vga_setmode(G800x600x64K);
  gl_setcontextvga(G800x600x64K);
  SVGAx=799;
  SVGAy=599;
 }
 vga_runinbackground(1);
 vga_oktowrite();
 gl_setwritemode(FONT_COMPRESSED|WRITEMODE_MASKED);
 gl_setfontcolors(0,vga_white());
 //gl_setfont(8,8,gl_font8x8);
 gl_setrgbpalette();
 gl_enableclipping();
#endif
 x_defcurs( (short *)cur, (short *)&cur[16], 15); //mouse kursor
}