void gl_shutdown(void) { // shut down textures gl_texture_shutdown(); // close context SDL_GL_DeleteContext(sdl_gl_ctx); SDL_DestroyWindow(sdl_wind); }
void gl_shutdown(void) { gl_texture_shutdown(); // SDL_Quit handles all the clean up }
void gl_shutdown(void) { // shut down textures gl_texture_shutdown(); // close context SDL_GL_DeleteContext(sdl_gl_ctx); SDL_DestroyWindow(sdl_wind); }
void gl_shutdown(void) { gl_texture_shutdown(); // SDL_Quit handles all the clean up }