コード例 #1
0
ファイル: gstGlut.c プロジェクト: MrVertinskis/smalltalk
static void registerCallbacks ()
{
  glutIdleFunc(gst_glut_IdleFunc);
  glutKeyboardFunc(gst_glut_KeyboardFunc);
  glutSpecialFunc(gst_glut_SpecialFunc);
  glutReshapeFunc(gst_glut_ReshapeFunc);
  glutVisibilityFunc(gst_glut_VisibilityFunc);
  glutDisplayFunc(gst_glut_DisplayFunc); 
  glutMouseFunc(gst_glut_MouseFunc);
  glutMotionFunc(gst_glut_MotionFunc);
  glutPassiveMotionFunc(gst_glut_PassiveMotionFunc);
  glutEntryFunc(gst_glut_EntryFunc);
  glutKeyboardUpFunc(gst_glut_KeyboardUpFunc);
  glutSpecialUpFunc(gst_glut_SpecialUpFunc);
  glutMenuStateFunc(gst_glut_MenuStateFunc);
  glutMenuStatusFunc(gst_glut_MenuStatusFunc);
  glutOverlayDisplayFunc(gst_glut_OverlayDisplayFunc);
  glutWindowStatusFunc(gst_glut_WindowStatusFunc);
  glutSpaceballMotionFunc(gst_glut_SpaceballMotionFunc);
  glutSpaceballRotateFunc(gst_glut_SpaceballRotateFunc);
  glutSpaceballButtonFunc(gst_glut_SpaceballButtonFunc);
  glutButtonBoxFunc(gst_glut_ButtonBoxFunc);
  glutDialsFunc(gst_glut_DialsFunc);
  glutTabletMotionFunc(gst_glut_TabletMotionFunc);
  glutTabletButtonFunc(gst_glut_TabletButtonFunc);
  glutWMCloseFunc(gst_glut_WMCloseFunc);

#if 0
  glutJoystickFunc(gst_glut_JoystickFunc);
  glutMouseWheelFunc(gst_glut_MouseWheelFunc);
  glutCloseFunc(gst_glut_CloseFunc);
  glutMenuDestroyFunc(gst_glut_MenuDestroyFunc);
#endif
}
コード例 #2
0
int
main(int argc, char **argv)
{
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  glutCreateWindow("zoomdino");
  glutDisplayFunc(redraw);
  glutMouseFunc(mouse);
  glutMotionFunc(motion);
  glutCreateMenu(controlLights);
  glutAddMenuEntry("Toggle right light", 1);
  glutAddMenuEntry("Toggle left light", 2);
  glutAttachMenu(GLUT_RIGHT_BUTTON);
  makeDinosaur();
  glEnable(GL_CULL_FACE);
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_LIGHTING);
  defaultProjection();
  gluLookAt(0.0, 0.0, 30.0,  /* eye is at (0,0,30) */
    0.0, 0.0, 0.0,      /* center is at (0,0,0) */
    0.0, 1.0, 0.);      /* up is in postivie Y direction */
  glPushMatrix();       /* dummy push so we can pop on model
                           recalc */
  glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
  glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
  glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);
  glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
  glLightfv(GL_LIGHT1, GL_POSITION, lightOnePosition);
  glLightfv(GL_LIGHT1, GL_DIFFUSE, lightOneColor);
  glEnable(GL_LIGHT0);
  glEnable(GL_LIGHT1);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX);
  overlaySupport = glutLayerGet(GLUT_OVERLAY_POSSIBLE);
  if (overlaySupport) {
    glutEstablishOverlay();
    glutHideOverlay();
    transparent = glutLayerGet(GLUT_TRANSPARENT_INDEX);
    glClearIndex(transparent);
    red = (transparent + 1) % glutGet(GLUT_WINDOW_COLORMAP_SIZE);
    white = (transparent + 2) % glutGet(GLUT_WINDOW_COLORMAP_SIZE);
    glutSetColor(red, 1.0, 0.0, 0.0);  /* Red. */
    glutSetColor(white, 1.0, 1.0, 1.0);  /* White. */
    glutOverlayDisplayFunc(redrawOverlay);
    glutReshapeFunc(reshape);
    glutSetWindowTitle("zoomdino with rubber-banding");
    glutAddMenuEntry("------------------", 0);
    glutAddMenuEntry("Reset projection", 3);
    glutAddMenuEntry("------------------", 0);
    glutAddMenuEntry("Fancy rubber-banding", 4);
    glutAddMenuEntry("Simple rubber-banding", 5);
    glutAddMenuEntry("------------------", 0);
    glutAddMenuEntry("Show help", 6);
  } else {
    printf("Sorry, no whizzy zoomdino overlay usage!\n");
  }
  glutMainLoop();
  return 0;             /* ANSI C requires main to return int. */
}
コード例 #3
0
void
main_menu(int option)
{
  switch (option) {
  case 1:
    if (glutLayerGet(GLUT_HAS_OVERLAY)) {
      independent = 1;
      glutOverlayDisplayFunc(overlay_display);
    }
    break;
  case 2:
    if (glutLayerGet(GLUT_HAS_OVERLAY)) {
      independent = 0;
      glutOverlayDisplayFunc(NULL);
    }
    break;
  case 666:
    exit(0);
    break;
  }
}
コード例 #4
0
ファイル: oversphere.c プロジェクト: AlexGreulich/HRTFVR
int
main(int argc, char **argv)
{
  glutInitWindowSize(350, 350);
  glutInit(&argc, argv);

  glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
  glutCreateWindow("Overlay Sphere Positioning Demo");
  glutDisplayFunc(display);
  glutReshapeFunc(reshape);
  glutMouseFunc(mouse);
  glutMotionFunc(motion);

  glEnable(GL_DEPTH_TEST);
  glEnable(GL_CULL_FACE);  /* Solid spheres benefit greatly
                              from back face culling. */
  setupMatrices();
  /* Read back matrices for use by gluUnProject. */
  glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
  glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);

  /* Set up lighting. */
  glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
  glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmb);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiff);
  glLightfv(GL_LIGHT0, GL_SPECULAR, lightSpec);
  glEnable(GL_LIGHT0);
  glEnable(GL_LIGHTING);

  glutInitDisplayMode(GLUT_INDEX | GLUT_SINGLE);
  if (glutLayerGet(GLUT_OVERLAY_POSSIBLE) == 0) {
    printf("oversphere: no overlays supported; aborting.\n");
    exit(1);
  }
  glutEstablishOverlay();
  glutHideOverlay();
  glutOverlayDisplayFunc(overlayDisplay);

  /* Find transparent and opaque index. */
  transparent = glutLayerGet(GLUT_TRANSPARENT_INDEX);
  opaque = (transparent + 1)
    % glutGet(GLUT_WINDOW_COLORMAP_SIZE);

  /* Draw overlay sphere as an outline. */
  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  /* Make sure overlay clears to transparent. */
  glClearIndex(transparent);
  /* Set up overlay matrices same as normal plane. */
  setupMatrices();

  glutMainLoop();
  return 0;
}
コード例 #5
0
/*
 * Class:     gruenewa_opengl_GLUT__
 * Method:    glutOverlayDisplayFunc
 * Signature: (Lscala/Function0;)V
 */
JNIEXPORT void JNICALL Java_gruenewa_opengl_GLUT_00024_glutOverlayDisplayFunc
  (JNIEnv * jenv, jobject jobj, jobject arg1) {

  if(jvm == NULL) {
    (*jenv)->GetJavaVM(jenv, &jvm);
  }

  // fixme remove old obj if exists

  glutOverlayDisplayFunc_obj = (*jenv)->NewGlobalRef(jenv, arg1);
  return glutOverlayDisplayFunc(glutOverlayDisplayFuncCallback);

}
コード例 #6
0
ファイル: glut.c プロジェクト: 3upperm2n/gpuSimulators
/* GLUT child thread function.
 * The argument of the function is ignored.
 * The function takes the allocated values for 'glut_window_properties' and
 * 'glut_window_title' from the thread creator, uses them, and then frees them. */
static void *glut_thread_func(void *arg)
{
	struct glut_window_properties_t *properties = glut_window_properties;
	char *title = glut_window_title;

	/* Detach thread. Parent does not need to 'pthread_join' the child to
	 * release its resources. */
	pthread_detach(pthread_self());

	/* Configure host window properties */
	glutInitWindowPosition(properties->x, properties->y);
	glutInitWindowSize(properties->width, properties->height);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

	/* Create window */
	glutCreateWindow(title);

	/* Host window callbacks */
	glutIdleFunc(glut_idle_func);
	glutDisplayFunc(glut_display_func);
	glutOverlayDisplayFunc(glut_overlay_display_func);
	glutReshapeFunc(glut_reshape_func);
	glutKeyboardFunc(glut_keyboard_func);
	glutMouseFunc(glut_mouse_func);
	glutMotionFunc(glut_motion_func);
	glutPassiveMotionFunc(glut_passive_motion_func);
	glutVisibilityFunc(glut_visibility_func);
	glutEntryFunc(glut_entry_func);
	glutSpecialFunc(glut_special_func);
	glutSpaceballRotateFunc(glut_spaceball_rotate_func);
	glutSpaceballButtonFunc(glut_spaceball_button_func);
	glutButtonBoxFunc(glut_button_box_func);
	glutDialsFunc(glut_dials_func);
	glutTabletMotionFunc(glut_tablet_motion_func);
	glutTabletButtonFunc(glut_tablet_button_func);

	/* Resize guest frame buffer */
	glut_frame_buffer_resize(properties->width, properties->height);

	/* Free input arguments */
	free(properties);
	free(title);
	glut_window_properties = NULL;
	glut_window_title = NULL;

	/* Host GLUT main loop */
	glutMainLoop();

	/* Function never returns */
	return NULL;
}
コード例 #7
0
ファイル: test17.c プロジェクト: AlexGreulich/HRTFVR
static void
display2(void)
{
  static int been_here = 0;

  if (glutLayerGet(GLUT_NORMAL_DAMAGED) != 0) {
    printf("FAIL: normal damage not expected\n");
    exit(1);
  }
  if (glutLayerGet(GLUT_OVERLAY_DAMAGED) != 0) {
    printf("FAIL: overlay damage not expected\n");
    exit(1);
  }
  if (been_here) {
    glutPostOverlayRedisplay();
  } else {
    glutOverlayDisplayFunc(display_overlay);
    glutDisplayFunc(display_normal);
    damage_expectation = 0;
    glutPostOverlayRedisplay();
    glutPostRedisplay();
  }
}
コード例 #8
0
ファイル: gmetadata_openglut.cpp プロジェクト: Remscar/cpgf
void helper_glutOverlayDisplayFunc(IScriptFunction * scriptFunction)
{
	getCurrentCallbackData()->overlayDisplay.reset(scriptFunction);
	glutOverlayDisplayFunc(&callback_glutOverlayDisplayFunc);
}