コード例 #1
0
ファイル: GMEPlugin.cpp プロジェクト: QaDeS/droidsound
JNIEXPORT void JNICALL Java_com_ssb_droidsound_plugins_GMEPlugin_N_1unload(JNIEnv *env, jobject obj, jlong song)
{
	GMEInfo *info = (GMEInfo*)song;
	if(info->emu)
		gme_delete(info->emu);
	delete info;
}
コード例 #2
0
ファイル: win_snd.c プロジェクト: HipsterLion/SRB2
// Callback hook to read streaming GME data.
static FMOD_RESULT F_CALLBACK GMEReadCallback(FMOD_SOUND *sound, void *data, unsigned int datalen)
{
	Music_Emu *emu;
	void *emuvoid = NULL;
	// get our emu
	FMR(FMOD_Sound_GetUserData(sound, &emuvoid));
	emu = emuvoid;
	// no emu? no play.
	if (!emu)
		return FMOD_ERR_FILE_EOF;
	if (gme_track_ended(emu))
	{
		// don't delete the primary music stream
		if (emu == gme)
			return FMOD_ERR_FILE_EOF;
		// do delete sfx streams
		FMR(FMOD_Sound_SetUserData(sound, NULL));
		gme_delete(emu);
		return FMOD_ERR_FILE_EOF;
	}
	// play beautiful musics theme of ancient land.
	if (gme_play(emu, datalen/2, data))
		return FMOD_ERR_FILE_BAD;
	// O.K
	return FMOD_OK;
}
コード例 #3
0
ファイル: GmeDecoder.cpp プロジェクト: MikuAuahDark/livesim4
GmeDecoder::GmeDecoder(Data *data, const std::string &ext, int bufferSize)
	: Decoder(data, ext, bufferSize)
	, emu(0)
	, num_tracks(0)
	, cur_track(0)
{
	void *d = data->getData();
	int s = data->getSize();

	if (gme_open_data(d, s, &emu, sampleRate) != 0)
		throw love::Exception("Could not open game music file");

	num_tracks = gme_track_count(emu);

	try
	{
		if (num_tracks <= 0)
			throw love::Exception("Game music file has no tracks");

		if (gme_start_track(emu, cur_track) != 0)
			throw love::Exception("Could not start game music playback");
	}
	catch (love::Exception &)
	{
		gme_delete(emu);
		throw;
	}
}
コード例 #4
0
ファイル: gstgme.c プロジェクト: GStreamer/gst-plugins-bad
static GstStateChangeReturn
gst_gme_dec_change_state (GstElement * element, GstStateChange transition)
{
  GstStateChangeReturn result;
  GstGmeDec *dec;

  dec = GST_GME_DEC (element);

  switch (transition) {
    case GST_STATE_CHANGE_READY_TO_PAUSED:
      dec->total_duration = GST_CLOCK_TIME_NONE;
      break;
    default:
      break;
  }

  result = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (result == GST_STATE_CHANGE_FAILURE)
    return result;

  switch (transition) {
    case GST_STATE_CHANGE_PAUSED_TO_READY:
      gst_adapter_clear (dec->adapter);
      if (dec->player) {
        gme_delete (dec->player);
        dec->player = NULL;
      }
      break;
    default:
      break;
  }

  return result;
}
コード例 #5
0
ファイル: libgme.c プロジェクト: DeHackEd/FFmpeg
static int read_close_gme(AVFormatContext *s)
{
    GMEContext *gme = s->priv_data;
    gme_free_info(gme->info);
    gme_delete(gme->music_emu);
    return 0;
}
コード例 #6
0
ファイル: music_gme.c プロジェクト: zigurana/PGE-Project
/* Close the given Game Music Emulators stream */
void GME_delete(struct MUSIC_GME *music)
{
    if(music)
    {
        if( music->mus_title )
        {
            SDL_free(music->mus_title);
        }
        if( music->mus_artist)
        {
            SDL_free(music->mus_artist);
        }
        if( music->mus_album)
        {
            SDL_free(music->mus_album);
        }
        if( music->mus_copyright)
        {
            SDL_free(music->mus_copyright);
        }
        if (music->game_emu)
        {
            gme_delete( music->game_emu );
            music->game_emu=NULL;
        }
        music->playing=-1;
        free(music);
    }
}
コード例 #7
0
ファイル: gmenative.c プロジェクト: yulizi1937/modo_android
void Java_de_illogical_modo_GmeDecoder_gmeReset(JNIEnv* env, jclass clazz)
{
    if (emu != NULL)
        gme_delete(emu);

    emu = NULL;
}
コード例 #8
0
ファイル: music_gme.cpp プロジェクト: BadSanta1980/gzdoom
MusInfo *GME_OpenSong(FILE *file, BYTE *musiccache, int len, const char *fmt)
{
	gme_type_t type;
	gme_err_t err;
	BYTE *song;
	Music_Emu *emu;
	int sample_rate;
	
	type = gme_identify_extension(fmt);
	if (type == NULL)
	{
		return NULL;
	}
	sample_rate = (int)GSnd->GetOutputRate();
	emu = gme_new_emu(type, sample_rate);
	if (emu == NULL)
	{
		return NULL;
	}
	if (musiccache != NULL)
	{
		song = musiccache;
	}
	else
	{
		song = new BYTE[len];
		if (fread(song, 1, len, file) != (size_t)len)
		{
			delete[] song;
			gme_delete(emu);
			return NULL;
		}
	}
	err = gme_load_data(emu, song, len);
	if (song != musiccache)
	{
		delete[] song;
	}
	if (err != NULL)
	{
		Printf("Failed loading song: %s\n", err);
		gme_delete(emu);
		return NULL;
	}
	return new GMESong(emu, sample_rate);
}
コード例 #9
0
ファイル: cgme.c プロジェクト: jubalh/deadbeef
static void
cgme_free (DB_fileinfo_t *_info) {
    gme_fileinfo_t *info = (gme_fileinfo_t*)_info;
    if (info->emu) {
        gme_delete (info->emu);
    }
    free (info);
}
コード例 #10
0
ファイル: win_snd.c プロジェクト: HipsterLion/SRB2
void I_ShutdownSound(void)
{
	I_Assert(sound_started);
	sound_started = false;

#ifdef HAVE_LIBGME
	if (gme)
		gme_delete(gme);
#endif
	FMR(FMOD_System_Release(fsys));
}
コード例 #11
0
ファイル: gme.c プロジェクト: 0xheart0/vlc
static void Close (vlc_object_t *obj)
{
    demux_t *demux = (demux_t *)obj;
    demux_sys_t *sys = demux->p_sys;

    for (unsigned i = 0, n = sys->titlec; i < n; i++)
        vlc_input_title_Delete (sys->titlev[i]);
    free (sys->titlev);
    gme_delete (sys->emu);
    free (sys);
}
コード例 #12
0
ファイル: win_snd.c プロジェクト: HipsterLion/SRB2
void I_StopDigSong(void)
{
	if (music_stream)
		FMR(FMOD_Sound_Release(music_stream));
	music_stream = NULL;
#ifdef HAVE_LIBGME
	if (gme)
		gme_delete(gme);
	gme = NULL;
#endif
	current_track = -1;
}
コード例 #13
0
ファイル: GMEPlugin.cpp プロジェクト: 9a3eedi/Droidsound
JNIEXPORT void JNICALL Java_com_ssb_droidsound_plugins_GMEPlugin_N_1unload(JNIEnv *env, jobject obj, jlong song)
{
	GMEInfo *info = (GMEInfo*)song;
    if (info->currentSong) {
        gme_free_info(info->lastTrack);
    }
    
	if(info->emu) {
		gme_delete(info->emu);
    }
    
	delete info;
}
コード例 #14
0
void crPlayerCleanup(void *context)
{
    gmeContext *gme = (gmeContext*)context;

    if (gme->dataBuffer)
        free(gme->dataBuffer);
    gme->dataBuffer = NULL;

    if (gme->entries)
        free(gme->entries);
    gme->entries = NULL;

    if (gme->emu)
        gme_delete(gme->emu);
    gme->emu = NULL;
}
コード例 #15
0
ファイル: gme_xform.cpp プロジェクト: kfihihc/xmms2-devel
static void
xmms_gme_destroy (xmms_xform_t *xform)
{
	xmms_gme_data_t *data;

	g_return_if_fail (xform);

	data = (xmms_gme_data_t *)xmms_xform_private_data_get (xform);
	g_return_if_fail (data);

	if (data->emu)
		gme_delete (data->emu);

	g_free (data);

}
コード例 #16
0
ファイル: music_gme.cpp プロジェクト: BadSanta1980/gzdoom
GMESong::~GMESong()
{
	Stop();
	if (m_Stream != NULL)
	{
		delete m_Stream;
		m_Stream = NULL;
	}
	if (TrackInfo != NULL)
	{
		gme_free_info(TrackInfo);
	}
	if (Emu != NULL)
	{
		gme_delete(Emu);
	}
}
コード例 #17
0
ファイル: snes.c プロジェクト: Sahasrara/Subtle
/**
 * NOT USED
 */
void
Java_com_example_subtle_SoundMachine_convertToWave( JNIEnv* env, jobject callingObject, jstring fromPath, jstring toPath )
{
	/* Buffer Size */
	int buf_size = 1024; /* can be any multiple of 2 */

	/* Grab Paths */
	const char *from_path = (*env)->GetStringUTFChars(env, fromPath, 0);
	const char *to_path = (*env)->GetStringUTFChars(env, toPath, 0);

	/* Open music file in new emulator */
	Music_Emu* emu;
	handle_error( gme_open_file( from_path, &emu, SAMPLE_RATE ) );

	/* Get Track Info */
	gme_info_t* track_info = NULL;
	handle_error( gme_track_info( emu, &track_info, TRACK ) );

	/* Start track */
	handle_error( gme_start_track( emu, TRACK ) );

	/* Begin writing to wave file */
	wave_open( SAMPLE_RATE, to_path );
	wave_enable_stereo();

	/* Output to Wave */
	while ( gme_tell( emu ) < track_info->play_length )
	{
		/* Sample buffer */
		short buf [buf_size];

		/* Fill sample buffer */
		handle_error( gme_play( emu, buf_size, buf ) );

		/* Write samples to wave file */
		wave_write( buf, buf_size );
	}

	/* Cleanup */
	gme_free_info( track_info );
	(*env)->ReleaseStringUTFChars(env, fromPath, from_path);
	(*env)->ReleaseStringUTFChars(env, toPath, to_path);
	gme_delete( emu );
	wave_close();
}
コード例 #18
0
ファイル: basics.c プロジェクト: STJr/SRB2
int main(int argc, char *argv[])
{
	const char *filename = "test.nsf"; /* Default file to open */
	if ( argc >= 2 )
		filename = argv[1];

	long sample_rate = 44100; /* number of samples per second */
	/* index of track to play (0 = first) */
	int track = argc >= 3 ? atoi(argv[2]) : 0;
	
	/* Open music file in new emulator */
	Music_Emu* emu;
	handle_error( gme_open_file( filename, &emu, sample_rate ) );
	
	/* Start track */
	handle_error( gme_start_track( emu, track ) );
	
	/* Begin writing to wave file */
	wave_open( sample_rate, "out.wav" );
	wave_enable_stereo();
	
	/* Record 10 seconds of track */
	while ( gme_tell( emu ) < 10 * 1000L )
	{
		/* Sample buffer */
		#define buf_size 1024 /* can be any multiple of 2 */
		short buf [buf_size];
		
		/* Fill sample buffer */
		handle_error( gme_play( emu, buf_size, buf ) );
		
		/* Write samples to wave file */
		wave_write( buf, buf_size );
	}
	
	/* Cleanup */
	gme_delete( emu );
	wave_close();
	
	return 0;
}
コード例 #19
0
ファイル: cgme.c プロジェクト: jubalh/deadbeef
static DB_playItem_t *
cgme_insert (ddb_playlist_t *plt, DB_playItem_t *after, const char *fname) {
    Music_Emu *emu;
    trace ("gme_open_file %s\n", fname);

    gme_err_t res = "gme uninitialized";

    const char *ext = strrchr (fname, '.');
    char *buffer;
    int sz;
    if (!read_gzfile (fname, &buffer, &sz)) {
        res = gme_open_data (fname, buffer, sz, &emu, gme_info_only);
        free (buffer);
    }
    if (res) {
        DB_FILE *f = deadbeef->fopen (fname);
        if (!f) {
            return NULL;
        }
        int64_t sz = deadbeef->fgetlength (f);
        if (sz <= 0) {
            deadbeef->fclose (f);
            return NULL;
        }
        char *buf = malloc (sz);
        if (!buf) {
            deadbeef->fclose (f);
            return NULL;
        }
        int64_t rb = deadbeef->fread (buf, 1, sz, f);
        deadbeef->fclose(f);
        if (rb != sz) {
            free (buf);
            return NULL;
        }

        res = gme_open_data (fname, buf, sz, &emu, gme_info_only);
        free (buf);
    }


    if (!res) {
        int cnt = gme_track_count (emu);
        trace ("track cnt %d\n", cnt);
        for (int i = 0; i < cnt; i++) {
#ifdef GME_VERSION_055
            gme_info_t *inf;
            const char *ret = gme_track_info (emu, &inf, i);
#else
            track_info_t _inf;
            const char *ret = gme_track_info (emu, &inf, i);
            track_info_t *inf = &_inf;
#endif
            if (!ret) {
                DB_playItem_t *it = deadbeef->pl_item_alloc_init (fname, plugin.plugin.id);
                char str[1024];
                if (inf->song[0]) {
                    snprintf (str, sizeof(str), "%d %s - %s", i, inf->game, inf->song);
                }
                else {
                    snprintf (str, sizeof(str), "%d %s - ?", i, inf->game);
                }
                trace ("track subtune %d %s, length=%d\n", i, str, inf->length);
                deadbeef->pl_set_meta_int (it, ":TRACKNUM", i);

                // add metadata
                cgme_add_meta (it, "system", inf->system);
                cgme_add_meta (it, "album", inf->game);
                int tl = sizeof (inf->song);
                int n;
                for (n = 0; i < tl && inf->song[n] && inf->song[n] == ' '; n++);
                if (n == tl || !inf->song[n]) {
                    deadbeef->pl_add_meta (it, "title", NULL);
                }
                else {
                    cgme_add_meta (it, "title", inf->song);
                }
                cgme_add_meta (it, "artist", inf->author);
                cgme_add_meta (it, "copyright", inf->copyright);
                cgme_add_meta (it, "comment", inf->comment);
                cgme_add_meta (it, "dumper", inf->dumper);
                char trk[10];
                snprintf (trk, 10, "%d", i+1);
                cgme_add_meta (it, "track", trk);
                snprintf (str, sizeof(str), "%d", inf->length);
                deadbeef->pl_add_meta (it, ":GME_LENGTH", str);
                snprintf (str, sizeof(str), "%d", inf->intro_length);
                deadbeef->pl_add_meta (it, ":GME_INTRO_LENGTH", str);
                snprintf (str, sizeof(str), "%d", inf->loop_length);
                deadbeef->pl_add_meta (it, ":GME_LOOP_LENGTH", str);
                if (inf->length == -1 || inf->length == 0) {
                    float songlength;

                    if (inf->loop_length > 0 && conf_loopcount > 0) {
                        songlength = inf->intro_length / 1000.f;
                        if (songlength < 0) {
                            songlength = 0;
                        }
                        songlength += (inf->loop_length * conf_loopcount) / 1000.f;
                    }
                    else {
                        songlength = deadbeef->conf_get_float ("gme.songlength", 3) * 60.f;
                    }
                    deadbeef->plt_set_item_duration (plt, it, songlength);
                }
                else {
                    deadbeef->plt_set_item_duration (plt, it, (float)inf->length/1000.f);
                }
                const char *ext = fname + strlen (fname) - 1;
                while (ext >= fname && *ext != '.') {
                    ext--;
                }
                if (*ext == '.') {
                    ext++;
                    for (int i = 0; plugin.exts[i]; i++) {
                        if (!strcasecmp (ext, plugin.exts[i])) {
                            deadbeef->pl_add_meta (it, ":FILETYPE", plugin.exts[i]);
                            break;
                        }
                    }
                }
                if (cnt > 1) {
                    deadbeef->pl_set_item_flags (it, deadbeef->pl_get_item_flags (it) | DDB_IS_SUBTRACK);
                }
                after = deadbeef->plt_insert_item (plt, after, it);
                deadbeef->pl_item_unref (it);
            }
            else {
                trace ("gme error: %s\n", ret);
            }
        }
        if (emu) {
            gme_delete (emu);
        }
    }
    else {
        trace ("gme_open_file/data failed with error %s\n", res);
    }
    return after;
}
コード例 #20
0
ファイル: fa_gmefile.c プロジェクト: MatChung/showtime
static event_t *
fa_gme_playfile_internal(media_pipe_t *mp, void *fh,
			 char *errbuf, size_t errlen, int hold, int track)
{
  media_queue_t *mq = &mp->mp_audio;
  Music_Emu *emu;
  gme_err_t err;
  char *buf;
  int lost_focus = 0;
  size_t size, r;
  int sample_rate = 48000;
  media_buf_t *mb = NULL;
  event_t *e;

  size = fa_fsize(fh);

  buf = malloc(size);
  r = fa_read(fh, buf, size);

  if(r != size) {
    snprintf(errbuf, errlen, "Unable to read file");
    free(buf);
    return NULL;
  }

  err = gme_open_data(buf, size, &emu, sample_rate);
  free(buf);
  if(err != NULL) {
    snprintf(errbuf, errlen, "Unable to load file -- %s", err);
    return NULL;
  }

  gme_start_track(emu, track);

  mp_set_playstatus_by_hold(mp, hold, NULL);
  mp->mp_audio.mq_stream = 0;
  mp_set_play_caps(mp, MP_PLAY_CAPS_PAUSE | MP_PLAY_CAPS_SEEK);
  mp_become_primary(mp);
  

  while(1) {

    if(gme_track_ended(emu)) {
      e = event_create_type(EVENT_EOF);
      break;
    }

    if(mb == NULL) {
      mb = media_buf_alloc();
      mb->mb_data_type = MB_AUDIO;
      mb->mb_channels = 2;
      mb->mb_size = sizeof(int16_t) * CHUNK_SIZE * mb->mb_channels;
      mb->mb_data = malloc(mb->mb_size);
      mb->mb_rate = sample_rate;
      mb->mb_time = gme_tell(emu) * 1000;
      gme_play(emu, CHUNK_SIZE * mb->mb_channels, mb->mb_data);
    }

    if((e = mb_enqueue_with_events(mp, mq, mb)) == NULL) {
      mb = NULL; /* Enqueue succeeded */
      continue;
    }
    if(event_is_type(e, EVENT_PLAYQUEUE_JUMP)) {
      mp_flush(mp, 0);
      break;


    } else if(event_is_type(e, EVENT_SEEK)) {

      event_ts_t *ets = (event_ts_t *)e;
      gme_seek(emu, ets->pts / 1000);
      seekflush(mp, &mb);
      
    } else if(event_is_action(e, ACTION_SEEK_FAST_BACKWARD)) {

      deltaseek(mp, &mb, emu, -60000);

    } else if(event_is_action(e, ACTION_SEEK_BACKWARD)) {

      deltaseek(mp, &mb, emu, -15000);

    } else if(event_is_action(e, ACTION_SEEK_FAST_FORWARD)) {

      deltaseek(mp, &mb, emu, 60000);

    } else if(event_is_action(e, ACTION_SEEK_FORWARD)) {

      deltaseek(mp, &mb, emu, 15000);

    } else if(event_is_action(e, ACTION_PLAYPAUSE) ||
	      event_is_action(e, ACTION_PLAY) ||
	      event_is_action(e, ACTION_PAUSE)) {

      hold = action_update_hold_by_event(hold, e);
      mp_send_cmd_head(mp, mq, hold ? MB_CTRL_PAUSE : MB_CTRL_PLAY);
      lost_focus = 0;
      mp_set_playstatus_by_hold(mp, hold, NULL);

    } else if(event_is_type(e, EVENT_MP_NO_LONGER_PRIMARY)) {

      hold = 1;
      lost_focus = 1;
      mp_send_cmd_head(mp, mq, MB_CTRL_PAUSE);
      mp_set_playstatus_by_hold(mp, hold, e->e_payload);

    } else if(event_is_type(e, EVENT_MP_IS_PRIMARY)) {

      if(lost_focus) {
	hold = 0;
	lost_focus = 0;
	mp_send_cmd_head(mp, mq, MB_CTRL_PLAY);
	mp_set_playstatus_by_hold(mp, hold, NULL);
      }

    } else if(event_is_type(e, EVENT_INTERNAL_PAUSE)) {

      hold = 1;
      lost_focus = 0;
      mp_send_cmd_head(mp, mq, MB_CTRL_PAUSE);
      mp_set_playstatus_by_hold(mp, hold, e->e_payload);

    } else if(event_is_action(e, ACTION_PREV_TRACK) ||
	      event_is_action(e, ACTION_NEXT_TRACK) ||
	      event_is_action(e, ACTION_STOP)) {
      mp_flush(mp, 0);
      break;
    }
    event_release(e);
  }  

  gme_delete(emu);

  if(mb != NULL)
    media_buf_free(mb);

  if(hold) { 
    // If we were paused, release playback again.
    mp_send_cmd(mp, mq, MB_CTRL_PLAY);
    mp_set_playstatus_by_hold(mp, 0, NULL);
  }
  return e;
}
コード例 #21
0
ファイル: GmeDecoder.cpp プロジェクト: MikuAuahDark/livesim4
GmeDecoder::~GmeDecoder()
{
	if (emu)
		gme_delete(emu);
}
コード例 #22
0
ファイル: gstgme.c プロジェクト: GStreamer/gst-plugins-bad
static gboolean
gme_setup (GstGmeDec * gme)
{
  gme_info_t *info;
  gme_err_t gme_err = NULL;
  GstTagList *taglist;
  guint64 total_duration;
  guint64 fade_time;
  GstBuffer *buffer;
  GstSegment seg;
  GstMapInfo map;

  if (!gst_adapter_available (gme->adapter) || !gme_negotiate (gme)) {
    return FALSE;
  }

  buffer =
      gst_adapter_take_buffer (gme->adapter,
      gst_adapter_available (gme->adapter));

  gst_buffer_map (buffer, &map, GST_MAP_READ);
  gme_err = gme_open_data (map.data, map.size, &gme->player, 32000);
  gst_buffer_unmap (buffer, &map);
  gst_buffer_unref (buffer);

  if (gme_err || !gme->player) {
    if (gme->player) {
      gme_delete (gme->player);
      gme->player = NULL;
    }

    GST_ELEMENT_ERROR (gme, STREAM, DEMUX, (NULL), ("%s", gme_err));

    return FALSE;
  }

  gme_err = gme_track_info (gme->player, &info, 0);

  taglist = gst_tag_list_new_empty ();

  if (info->song && *info->song)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_TITLE,
        info->song, NULL);
  if (info->author && *info->author)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ARTIST,
        info->author, NULL);
  /* Prefer the name of the official soundtrack over the name of the game (since this is
   * how track numbers are derived)
   */
  if (info->game && *info->game)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ALBUM, info->game,
        NULL);

  if (info->comment && *info->comment)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_COMMENT,
        info->comment, NULL);
  if (info->dumper && *info->dumper)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_CONTACT,
        info->dumper, NULL);
  if (info->copyright && *info->copyright)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_COPYRIGHT,
        info->copyright, NULL);
  if (info->system && *info->system)
    gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE, GST_TAG_ENCODER,
        info->system, NULL);

  gme->total_duration = total_duration =
      gst_util_uint64_scale_int (info->play_length + (info->loop_length >
          0 ? 8000 : 0), GST_MSECOND, 1);
  fade_time = info->loop_length > 0 ? info->play_length : 0;

  gst_tag_list_add (taglist, GST_TAG_MERGE_REPLACE,
      GST_TAG_DURATION, total_duration, NULL);

  gst_pad_push_event (gme->srcpad, gst_event_new_tag (taglist));

  g_free (info);

#ifdef HAVE_LIBGME_ACCURACY
  /* TODO: Is it worth it to make this optional? */
  gme_enable_accuracy (gme->player, 1);
#endif
  gme_start_track (gme->player, 0);
  if (fade_time)
    gme_set_fade (gme->player, fade_time);

  gst_segment_init (&seg, GST_FORMAT_TIME);
  gst_pad_push_event (gme->srcpad, gst_event_new_segment (&seg));

  gst_pad_start_task (gme->srcpad, (GstTaskFunction) gst_gme_play, gme->srcpad,
      NULL);

  gme->initialized = TRUE;
  gme->seeking = FALSE;
  gme->seekpoint = 0;
  return gme->initialized;
}
コード例 #23
0
ファイル: snes.c プロジェクト: Sahasrara/Subtle
void
Java_com_example_subtle_SoundMachine_fillBuffer( JNIEnv* env, jobject callingObject, jstring filePath, jshortArray bufferArray, jint myID )
{
	/* Grab File Path */
	const char *file_path = (*env)->GetStringUTFChars(env, filePath, 0);

	/* Get Class Information */
	jclass thisClass = (*env)->GetObjectClass(env, callingObject);

	/* Open music file in new emulator */
	Music_Emu* emu;
	handle_error( gme_open_file( file_path, &emu, SAMPLE_RATE ) );

	/* Get Track Info */
	gme_info_t* track_info = NULL;
	handle_error( gme_track_info( emu, &track_info, TRACK ) );

	/* Start track */
	handle_error( gme_start_track( emu, TRACK ) );

	/* Start Filling Buffer */
	jshort current_state = 0;
	jfieldID fid_playback_command = (*env)->GetFieldID(env, thisClass, "JNIPlaybackCommand", "I");
	jfieldID fid_active_thread = (*env)->GetFieldID(env, thisClass, "activeThreadID", "I");
	jfieldID fid_seek_to = (*env)->GetFieldID(env, thisClass, "seekTo", "I");
	jmethodID mid_write = (*env)->GetMethodID(env, thisClass, "fillBufferCallback", "(I)V");
	jsize buffer_size = (*env)->GetArrayLength( env, bufferArray );
	jshort *buffer_pointer;
	jint command;
	jint currentPosition;
	jint activeID;
	jint seekTo;
	while ( 1 )
	{
		/**
		 * Read Control Commands
		 */
		/* Get Control Command */
		command = (*env)->GetIntField(env, callingObject, fid_playback_command);

		/* Get Active Thread ID */
		activeID = (*env)->GetIntField(env, callingObject, fid_active_thread);

		/* Get Seek To */
		seekTo = (*env)->GetIntField(env, callingObject, fid_seek_to);

		/**
		 * Respond to Control Commands
		 */
		if ( activeID != myID || command == SIG_STOP ) { // stop or new track is now playing
			/* Exit */
			break;
		} else if (seekTo != SEEK_STATUS_NOT_SEEKING) {
			/* Seek */
			handle_error( gme_seek ( emu, seekTo ) );

			/* Report Seek */
			(*env)->CallVoidMethod(env, callingObject, mid_write, SEEK_STATUS_FINISHED_SEEKING);
		} else if ( command == SIG_PLAY ) {
			/* If We Finish, Kill Thread */
			if (gme_tell( emu ) >= track_info->play_length) {
				/* Write Buffer */
				(*env)->CallVoidMethod(env, callingObject, mid_write, track_info->play_length); // Finished Track

				/* Exit */
				break;
			}

			/* Get Java Buffer */
			buffer_pointer = (*env)->GetShortArrayElements( env, bufferArray, NULL );

			/* Fill sample buffer */
			handle_error( gme_play( emu, buffer_size, buffer_pointer ) );

			/* Release Java Buffer */
			(*env)->ReleaseShortArrayElements( env, bufferArray, buffer_pointer, 0 );

			/* Get Current Position */
			currentPosition = gme_tell( emu );

			/* Write Buffer */
			(*env)->CallVoidMethod(env, callingObject, mid_write, currentPosition);
		} else if ( command == SIG_PAUSE ) {
			/* Get Current Position */
			currentPosition = gme_tell( emu );

			/* Write Buffer */
			(*env)->CallVoidMethod(env, callingObject, mid_write, currentPosition);

			/* Sleep */
			sleep(.1);
		}
	}

	/* Cleanup */
	(*env)->ReleaseStringUTFChars(env, filePath, file_path);
	gme_free_info( track_info );
	gme_delete( emu );
}
コード例 #24
0
ファイル: fa_gmefile.c プロジェクト: dev-life/showtime
static event_t *
fa_gme_playfile_internal(media_pipe_t *mp, const void *buf, size_t size,
			 char *errbuf, size_t errlen, int hold, int track,
			 const char *url)
{
  media_queue_t *mq = &mp->mp_audio;
  Music_Emu *emu;
  gme_err_t err;
  int sample_rate = 48000;
  media_buf_t *mb = NULL;
  event_t *e;
  int registered_play = 0;

  err = gme_open_data(buf, size, &emu, sample_rate);
  if(err != NULL) {
    snprintf(errbuf, errlen, "Unable to load file -- %s", err);
    return NULL;
  }

  gme_start_track(emu, track);

  mp->mp_audio.mq_stream = 0;
  mp_configure(mp, MP_PLAY_CAPS_PAUSE | MP_PLAY_CAPS_SEEK,
	       MP_BUFFER_SHALLOW, 0);
  mp_become_primary(mp);
  

  while(1) {

    if(gme_track_ended(emu)) {
      e = event_create_type(EVENT_EOF);
      break;
    }

    if(mb == NULL) {
      mb = media_buf_alloc_unlocked(mp, sizeof(int16_t) * CHUNK_SIZE * 2);
      mb->mb_data_type = MB_AUDIO;
      mb->mb_channels = 2;
      mb->mb_rate = sample_rate;
      mb->mb_pts = gme_tell(emu) * 1000;
      mb->mb_drive_clock = 1;

      if(!registered_play && mb->mb_pts > METADB_AUDIO_PLAY_THRESHOLD) {
	registered_play = 1;
	metadb_register_play(url, 1, CONTENT_AUDIO);
      }

      gme_play(emu, CHUNK_SIZE * mb->mb_channels, mb->mb_data);
    }

    if((e = mb_enqueue_with_events(mp, mq, mb)) == NULL) {
      mb = NULL; /* Enqueue succeeded */
      continue;
    }
    if(event_is_type(e, EVENT_PLAYQUEUE_JUMP)) {
      mp_flush(mp, 0);
      break;


    } else if(event_is_type(e, EVENT_SEEK)) {

      event_ts_t *ets = (event_ts_t *)e;
      gme_seek(emu, ets->ts / 1000);
      seekflush(mp, &mb);
      
    } else if(event_is_action(e, ACTION_SKIP_BACKWARD) ||
	      event_is_action(e, ACTION_SKIP_FORWARD) ||
	      event_is_action(e, ACTION_STOP)) {
      mp_flush(mp, 0);
      break;
    }
    event_release(e);
  }  

  gme_delete(emu);

  if(mb != NULL)
    media_buf_free_unlocked(mp, mb);

  return e;
}
コード例 #25
0
ファイル: glue.cpp プロジェクト: Chaduke/bah.mod
MaxMusicEmu::~MaxMusicEmu()
{
	if (emu) {
		gme_delete(emu);
	}
}
コード例 #26
0
ファイル: music_gme.c プロジェクト: zigurana/PGE-Project
struct MUSIC_GME *GME_LoadSongRW(SDL_RWops *src, int trackNum)
{
    if(src != NULL) {

        void *bytes=0;
        long spcsize;

        Sint64 length=0;
        length = SDL_RWseek(src, 0, RW_SEEK_END);
        if (length < 0)
        {
            Mix_SetError("GAME-EMU: wrong file\n");
            return NULL;
        }

        SDL_RWseek(src, 0, RW_SEEK_SET);
        bytes = malloc(length);

        long bytes_l;
        unsigned char byte[1];
        spcsize=0;
        while( (bytes_l=SDL_RWread(src, &byte, sizeof(unsigned char), 1))!=0)
        {
            ((unsigned char*)bytes)[spcsize] = byte[0];
            spcsize++;
        }

        if (spcsize == 0)
        {
            Mix_SetError("GAME-EMU: wrong file\n");
            return NULL;
        }

        Music_Emu* game_emu;

        char *err = (char*)gme_open_data( bytes, spcsize, &game_emu, gme_t_sample_rate );
        //spc_load_spc( snes_spc, bytes, spcsize );
        free(bytes);
        if(err!=0)
        {
            Mix_SetError("GAME-EMU: %s", err);
            return NULL;
        }

        if((trackNum<0)||(trackNum >= gme_track_count(game_emu)))
            trackNum = gme_track_count(game_emu)-1;

        err = (char*)gme_start_track( game_emu, trackNum );
        if(err!=0)
        {
            Mix_SetError("GAME-EMU: %s", err);
            return NULL;
        }

        struct MUSIC_GME *spcSpec = (struct MUSIC_GME*)malloc(sizeof(struct MUSIC_GME));
        spcSpec->game_emu=game_emu;
        spcSpec->playing=0;
        spcSpec->gme_t_sample_rate=mixer.freq;
        spcSpec->volume=MIX_MAX_VOLUME;
        spcSpec->mus_title=NULL;
        spcSpec->mus_artist=NULL;
        spcSpec->mus_album=NULL;
        spcSpec->mus_copyright=NULL;
        gme_info_t *musInfo;
        err = (char*)gme_track_info(spcSpec->game_emu, &musInfo, trackNum);
        if(err!=0)
        {
            gme_delete(spcSpec->game_emu);
            free(spcSpec);
            Mix_SetError("GAME-EMU: %s", err);
            return NULL;
        }
        spcSpec->mus_title = (char *)SDL_malloc(sizeof(char)*strlen(musInfo->song)+1);
        strcpy(spcSpec->mus_title, musInfo->song);
        spcSpec->mus_artist = (char *)SDL_malloc(sizeof(char)*strlen(musInfo->author)+1);
        strcpy(spcSpec->mus_artist, musInfo->author);
        spcSpec->mus_album = (char *)SDL_malloc(sizeof(char)*strlen(musInfo->game)+1);
        strcpy(spcSpec->mus_album, musInfo->game);
        spcSpec->mus_copyright = (char *)SDL_malloc(sizeof(char)*strlen(musInfo->copyright)+1);
        strcpy(spcSpec->mus_copyright, musInfo->copyright);
        gme_free_info( musInfo );

        SDL_BuildAudioCVT(&spcSpec->cvt, AUDIO_S16, 2,
                          mixer.freq,
                          mixer.format,
                          mixer.channels,
                          mixer.freq);

        return spcSpec;
    }
    return NULL;
}
コード例 #27
0
int crPlayerSetTrack(void *context, int track)
{
    gmeContext *gme = (gmeContext*)context;
    gme_err_t status = NULL;
    int trueTrack;
    fileEntry *entry;

    /* initialize the engine */
    if (gme->isGameMusicArchive)
    {
        /* when it's time to start a track, it's always going to be
         * track 0 (first and only) of a single-song file */
        trueTrack = 0;

        /* if a file is already being played, free it first */
        if (gme->emu)
        {
            gme_delete(gme->emu);
            gme->emu = NULL;
        }

        entry = &gme->entries[track];
        status = gme_open_data(gme->dataBuffer + entry->offset, entry->size,
            &gme->emu, gme->sampleRate);
        if (status)
            return 0;
    }
    else
    {
        trueTrack = track;
        /* if the player isn't already open, do the initialization */
        if (!gme->emu)
        {
            status = gme_open_data(gme->dataBuffer, gme->dataBufferSize,
                &gme->emu, gme->sampleRate);
            if (status)
                return 0;
        }
    }

    /* set the track */
    status = gme_start_track(gme->emu, trueTrack);
    if (!status)
    {
        gme_type_t type = gme_type(gme->emu);
        gme->voiceCount = gme_voice_count(gme->emu);

        /* return either mono or stereo depending on the file type */
        if ((type == gme_gbs_type) ||
            (type == gme_spc_type) ||
            (type == gme_vgm_type))
            return 2; /* stereo */
        else
            return 1; /* mono */
    }
    else
    {
        gme_delete(gme->emu);
        gme->emu = NULL;
        return 0;
    }
}
コード例 #28
0
ファイル: fa_probe.c プロジェクト: Allba/showtime
static int
gme_probe(metadata_t *md, const char *url, fa_handle_t *fh)
{
  uint8_t b4[4], *buf;
  gme_err_t err;
  Music_Emu *emu;
  gme_info_t *info;
  int tracks;
  size_t size;
  const char *type;

  if(fa_read(fh, b4, 4) != 4)
    return 0;

  type = gme_identify_header(b4);

  if(*type == 0)
    return 0;

  size = fa_fsize(fh);
  if(size == -1)
    return -1;

  buf = malloc(size);

  fa_seek(fh, 0, SEEK_SET);

  if(fa_read(fh, buf, size) != size) {
    free(buf);
    return 0;
  }


  err = gme_open_data(buf, size, &emu, gme_info_only);
  free(buf);
  if(err != NULL)
    return 0;

  err = gme_track_info(emu, &info, 0);
  if(err != NULL) {
    gme_delete(emu);
    return 0;
  }

  tracks = gme_track_count(emu);

#if 0
  printf("tracks   : %d\n", tracks);
  printf("system   : %s\n", info->system);
  printf("game     : %s\n", info->game);
  printf("song     : %s\n", info->song);
  printf("author   : %s\n", info->author);
  printf("copyright: %s\n", info->copyright);
  printf("comment  : %s\n", info->comment);
  printf("dumper   : %s\n", info->dumper);
#endif

  if(tracks == 1) {

    md->md_title  = info->song[0]   ? rstr_alloc(info->song)   : NULL;
    md->md_album  = info->game[0]   ? rstr_alloc(info->game)   : NULL;
    md->md_artist = info->author[0] ? rstr_alloc(info->author) : NULL;

    md->md_duration = info->play_length / 1000.0;
    md->md_contenttype = CONTENT_AUDIO;

  } else {

    md->md_title  = info->game[0] ? rstr_alloc(info->game)   : NULL;
    md->md_artist = info->author[0] ? rstr_alloc(info->author) : NULL;

    md->md_contenttype = CONTENT_ALBUM;
    metdata_set_redirect(md, "gmefile://%s/", url);
  }

  gme_free_info(info);
  gme_delete(emu);
  return 1;
}
コード例 #29
0
ファイル: fa_gmefile.c プロジェクト: dev-life/showtime
static int
gmefile_scandir(fa_dir_t *fd, const char *url, char *errbuf, size_t errlen)
{
  char *p, *fpath = mystrdupa(url);
  char name[32];
  char turl[URL_MAX];
  int tracks, i;
  fa_dir_entry_t *fde;
  const char *title;
  Music_Emu *emu;
  gme_info_t *info;
  gme_err_t err;

  if((p = strrchr(fpath, '/')) == NULL) {
    snprintf(errbuf, errlen, "Invalid filename");
    return -1;
  }

  *p = 0;

  buf_t *b;
  if((b = fa_load(fpath,  NULL, errbuf, errlen, NULL,
		  0, NULL, NULL)) == NULL)
    return -1;

  err = gme_open_data(b->b_ptr, b->b_size, &emu, gme_info_only);
  buf_release(b);
  if(err != NULL)
    return 0;

  tracks = gme_track_count(emu);
  
  for(i = 0; i < tracks; i++) {

    snprintf(turl, sizeof(turl), "gmeplayer:%s/%d", fpath, i + 1);

    err = gme_track_info(emu, &info, i);

    if(err == NULL && info->song[0]) {
      title = info->song;
    } else {
      snprintf(name, sizeof(name), "Track %02d", i + 1);
      title = name;
    }

      
    fde = fa_dir_add(fd, turl, title, CONTENT_AUDIO);

    fde->fde_probestatus = FDE_PROBE_DEEP;

    fde->fde_metadata = prop_create_root("metadata");
    prop_set_string(prop_create(fde->fde_metadata, "title"), title);

    if(err == NULL) {
      if(info->game[0])
	prop_set_string(prop_create(fde->fde_metadata, "album"), info->game);
      if(info->author[0])
	prop_set_string(prop_create(fde->fde_metadata, "artist"), info->author);

      prop_set_float(prop_create(fde->fde_metadata, "duration"), 
		     info->play_length / 1000.0);

      gme_free_info(info);
    }
  }

  gme_delete(emu);
  return 0;
}
コード例 #30
0
ファイル: snes.c プロジェクト: Sahasrara/Subtle
void
Java_com_example_subtle_SNESTrack_loadTrackInfo( JNIEnv* env, jobject callingObject, jstring filePath )
{
	/* Grab File Path */
	const char *file_path = (*env)->GetStringUTFChars(env, filePath, 0);

	/* Load Emulator */
	Music_Emu* emu;
	handle_error( gme_open_file( file_path, &emu, SAMPLE_RATE ) );

	/* Get Track Info */
	gme_info_t* track_info = NULL;
	handle_error( gme_track_info( emu, &track_info, TRACK ) );

	/* Get Class Information */
	jclass thisClass = (*env)->GetObjectClass(env, callingObject);

	/* Return Track Play Length */
	jfieldID fid_track_play_length = (*env)->GetFieldID(env, thisClass, "playLength", "I");
	(*env)->SetIntField(env, callingObject, fid_track_play_length, track_info->play_length);

	/* Return Track Length */
	jfieldID fid_track_length = (*env)->GetFieldID(env, thisClass, "length", "I");
	(*env)->SetIntField(env, callingObject, fid_track_length, track_info->length);

	/* Return Track Name */
	jfieldID fid_track_name = (*env)->GetFieldID(env, thisClass, "trackName", "Ljava/lang/String;");
	jstring track_name = (*env)->NewStringUTF(env, track_info->song);
	(*env)->SetObjectField(env, callingObject, fid_track_name, track_name);

	/* Return Game Name */
	jfieldID fid_game_name = (*env)->GetFieldID(env, thisClass, "gameName", "Ljava/lang/String;");
	jstring game_name = (*env)->NewStringUTF(env, track_info->game);
	(*env)->SetObjectField(env, callingObject, fid_game_name, game_name);

	/* Return System Name */
	jfieldID fid_system_name = (*env)->GetFieldID(env, thisClass, "systemName", "Ljava/lang/String;");
	jstring system_name = (*env)->NewStringUTF(env, track_info->system);
	(*env)->SetObjectField(env, callingObject, fid_system_name, system_name);

	/* Return Author Name */
	jfieldID fid_author_name = (*env)->GetFieldID(env, thisClass, "authorName", "Ljava/lang/String;");
	jstring author_name = (*env)->NewStringUTF(env, track_info->author);
	(*env)->SetObjectField(env, callingObject, fid_author_name, author_name);

	/* Return Copyright */
	jfieldID fid_copyright = (*env)->GetFieldID(env, thisClass, "copyright", "Ljava/lang/String;");
	jstring copyright = (*env)->NewStringUTF(env, track_info->copyright);
	(*env)->SetObjectField(env, callingObject, fid_copyright, copyright);

	/* Return Comment */
	jfieldID fid_comment = (*env)->GetFieldID(env, thisClass, "comment", "Ljava/lang/String;");
	jstring comment = (*env)->NewStringUTF(env, track_info->comment);
	(*env)->SetObjectField(env, callingObject, fid_comment, comment);

	/* Return Dumper */
	jfieldID fid_dumper = (*env)->GetFieldID(env, thisClass, "dumper", "Ljava/lang/String;");
	jstring dumper = (*env)->NewStringUTF(env, track_info->dumper);
	(*env)->SetObjectField(env, callingObject, fid_dumper, dumper);

	/* Cleanup */
	(*env)->ReleaseStringUTFChars(env, filePath, file_path);
	gme_free_info( track_info );
	gme_delete( emu );
}