bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = director->getOpenGLView(); if(!glview) { glview = GLView::create("My Game"); director->setOpenGLView(glview); } // turn on display FPS director->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this director->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object auto scene = HelloWorld::createScene(); // run director->runWithScene(scene); GrowthPush::initialize(1074, "sH2RhzDPNZKmXAKwqtG6pHNvDalIGk54", GPEnvironmentDevelopment, true); GrowthPush::registerDeviceToken("870898687785"); GrowthPush::trackEvent("Launch"); GrowthPush::setDeviceTags(); GrowthPush::clearBadge(); GrowthPush::setOpenNotificationCallback(this, gp_remote_notification_selector(AppDelegate::didLaunchWithNotification)); return true; }
bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector* pDirector = CCDirector::sharedDirector(); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object CCScene *pScene = HelloWorld::scene(); // run pDirector->runWithScene(pScene); int appID = YOUR_APP_ID; const char *secrect = "YOUR_APP_SECRET"; GPEnvironment environment = GPEnvironmentDevelopment; bool debug = true; EGPOption option = EGPOptionAll; const char *senderID = "YOUR_SENDER_ID"; GrowthPush::initialize(appID, secrect, environment, debug, option); GrowthPush::registerDeviceToken(senderID); GrowthPush::setDeviceTags(); GrowthPush::trackEvent("Event"); GrowthPush::trackEvent("Event", "Value"); GrowthPush::setTag("Tag"); GrowthPush::setTag("Tag", "Value"); GrowthPush::clearBadge(); GrowthPush::launchWithNotification(this, gp_remote_notification_selector(AppDelegate::didReceiveRemoteNotification)); return true; }