コード例 #1
0
ファイル: intro.c プロジェクト: Joexv/OakTutorial
void areYouABoyOrGirl(u8 index) {
	if (check_a_pressed(0)) return;

	/*
	 * Hide professor background layer
	 */
	gpu_sync_bg_hide(2);

	tasks[index].function = (u32) chooseGender;
}
コード例 #2
0
ファイル: main.c プロジェクト: Touched/OakTutorial
void callback (u8 index) {
	u16 arg;

	arg = tasks[index].args[6];

	/*
	 * Change 08460568 to 00 00 so that blue colour doesn't flash
	 */


	/*
	 * First case. Simply fade to black and wait for the fade.
	 */

	if (!arg) {

		u8 i;
		u8 *ptr;

		show_bg();
		/* How long to wait - in frames? */
		tasks[index].args[6] = 0x30;

		switch(variables[0xC]) {
		case 0:
			/* Partial unfade. Don't cover message box */
			fadescreen(0xFFFFFFF0, 0x0, 0x10, 0x0, 0x0000);

			/*
			 * Hide the background layer for now
			 */
			gpu_sync_bg_hide(1);
			fadescreen(0xFFFFFFFF, 0x0, 0, 0x10, 0x0000);
			tasks[index].function = (u32) startTutorial;
			break;
		case 1:
			fadescreen(0xFFFFFFFF, 0x10, 0x10, 0x0, 0x0000);
			tasks[index].function = (u32) returnFromPlayerName;
			break;
		case 2:
			fadescreen(0xFFFFFFFF, 0x10, 0x10, 0x0, 0x0000);
			tasks[index].function = (u32) returnFromRivalName;
			break;
		}
	} else {
		tasks[index].args[6] -= 1;
	}
}
コード例 #3
0
void region_loop(u8 tid) {
    (void)tid;
    switch (pokedex_context->state) {
    case 0:
        bgid_send_tilemap(2);

        for (u8 i = 0; i < 7; ++i) {
            rboxid_clear_pixels(i, 0);
            rboxid_print(i, FONT_DEX_STD, region_text_x_offset[i], region_text_y_offset[i], &pdex_text_color, 0,
                         pdex_str_regions[i + 1]);
            rboxid_update_tilemap_and_tileset(i);
        }

        region_load_border();
        region_load_icon_palettes();
        for (u8 i = 0; i < 21; ++i)
            region_load_icon(i);

        palette_bg_faded_fill_black();
        pokedex_context->state++;
        break;
    case 1:
        gpu_sync_bg_show(0);
        gpu_sync_bg_hide(1);
        gpu_sync_bg_hide(3);

        gpu_sync_bg_show(2);
        fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 16, 0, 0x0000);
        pokedex_context->state++;
        break;
    case 2:
        if (!pal_fade_control.active)
            pokedex_context->state++;
        break;
    case 3:
        switch (super.buttons_new) {
        case KEY_RIGHT:
            if (pokedex_context->region_selected < 6) {
                pokedex_context->region_selected++;
                m4aSongNumStart(101);
            }
            break;
        case KEY_DOWN:
            if (pokedex_context->region_selected < 3) {
                pokedex_context->region_selected += 3;
                m4aSongNumStart(101);
            }
            break;
        case KEY_LEFT:
            if (pokedex_context->region_selected > 0) {
                pokedex_context->region_selected--;
                m4aSongNumStart(101);
            }
            break;
        case KEY_UP:
            if ((pokedex_context->region_selected > 2) && (pokedex_context->region_selected < 6)) {
                pokedex_context->region_selected -= 3;
                m4aSongNumStart(101);
            }
            break;
        case KEY_A:
            fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 0, 16, 0x0000);
            pokedex_context->state = 10;
            m4aSongNumStart(5);
            break;
        case KEY_B:
            fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 0, 16, 0x0000);
            pokedex_context->state = 11;
            m4aSongNumStart(601);
        default:
            break;
        }
        break;
    case 10:
        if (!pal_fade_control.active) {
            task_del(tid);
            pdex_vram_free_bgmaps();
            pokedex_context->cursor_position_top = region_to_dex[pokedex_context->region_selected];
            set_callback2(pdex_load);
        }
        break;
    case 11:
        if (!pal_fade_control.active) {
            task_del(tid);
            pdex_free_memory();
            set_callback2(c2_overworld_switch_start_menu);
            set_callback1(c1_overworld);
        }
        break;
    default:

        break;
    }
}