コード例 #1
0
ファイル: scroll.cpp プロジェクト: Kobrar/fs2open.github.com
void UI_SCROLLBAR::draw()
{
	UI_GADGET::draw();

	if (uses_bmaps) {
		gr_reset_clip();
		if (disabled_flag) {
			if ( bmap_ids[SB_DISABLED] != -1 ) {
				gr_set_bitmap(bmap_ids[SB_DISABLED]);
				gr_bitmap(x,y,GR_RESIZE_MENU);
			}

		} else {
			if ( bmap_ids[SB_NORMAL] != -1 ) {
				gr_set_bitmap(bmap_ids[SB_NORMAL]);
				gr_bitmap(x,y,GR_RESIZE_MENU);
			}
		}

		gr_set_clip( x, y, w, h, GR_RESIZE_MENU );
		ui_draw_box_out( 0, bar_position, w - 1, bar_position + bar_size - 1 );

	} else {
		font::set_font(my_wnd->f_id);
		gr_set_clip( x, y, w, h, GR_RESIZE_MENU );

		if (my_wnd->selected_gadget == this)
			gr_set_color_fast(&CBRIGHT_GREEN);
		else
			gr_set_color_fast(&CGRAY);

		ui_rect( 0, 0, w-1, h-1 );
		ui_draw_box_out( 0, bar_position, w - 1, bar_position + bar_size - 1 );
	}
}
コード例 #2
0
// draw overlay on the screen
void help_overlay_blit(int overlay_id)
{
	int idx, width, height;
	int plinecount = help_overlaylist[overlay_id].plinecount;
	int textcount = help_overlaylist[overlay_id].textcount;
	int rbracketcount = help_overlaylist[overlay_id].rbracketcount;
	int lbracketcount = help_overlaylist[overlay_id].lbracketcount;

	Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);

	// this draws each line of help text with white on black text (use the GR_640 index for the string)
	for (idx = 0; idx < textcount; idx++)
	{
		gr_set_color_fast(&Color_black);
		gr_get_string_size(&width, &height, help_overlaylist[overlay_id].textlist[GR_640][idx].string,
			strlen(help_overlaylist[overlay_id].textlist[GR_640][idx].string));
		gr_rect(help_overlaylist[overlay_id].textlist[gr_screen.res][idx].x_coord - 2 * HELP_PADDING,
			help_overlaylist[overlay_id].textlist[gr_screen.res][idx].y_coord - 3 * HELP_PADDING,
			width + 4 * HELP_PADDING, height + 4 * HELP_PADDING);
		gr_set_color_fast(&Color_bright_white);
		gr_printf(help_overlaylist[overlay_id].textlist[gr_screen.res][idx].x_coord,
			help_overlaylist[overlay_id].textlist[gr_screen.res][idx].y_coord,
			help_overlaylist[overlay_id].textlist[GR_640][idx].string);
	}

	// this draws each right bracket
	for (idx = 0; idx < rbracketcount; idx++)
	{
		gr_set_bitmap(help_right_bracket_bitmap);
		gr_bitmap(help_overlaylist[overlay_id].rbracketlist[gr_screen.res][idx].x_coord,
			help_overlaylist[overlay_id].rbracketlist[gr_screen.res][idx].y_coord);
	}

	// this draws each left bracket
	for (idx = 0; idx < lbracketcount; idx++)
	{
		gr_set_bitmap(help_left_bracket_bitmap);
		gr_bitmap(help_overlaylist[overlay_id].lbracketlist[gr_screen.res][idx].x_coord,
			help_overlaylist[overlay_id].lbracketlist[gr_screen.res][idx].y_coord);
	}

	// this draws each 2d line for the help screen
	//gr_set_color_fast(&Color_yellow);
	gr_set_color(255, 255, 0);
	for (idx = 0; idx < plinecount; idx++)
	{
		gr_pline_special(help_overlaylist[overlay_id].plinelist[gr_screen.res][idx].pvtx,
			help_overlaylist[overlay_id].plinelist[GR_640][idx].vtxcount, HELP_PLINE_THICKNESS);
	}
}
コード例 #3
0
// gameplay_help_do_frame() is the function that displays help when acutally playing the game
void gameplay_help_do_frame(float frametime)
{
	int i, k;	

	// ensure the gameplay help interface has been initialized
	if (!Gameplay_help_inited) {
		Int3();
		return;
	}

	// make sure game sounds are paused
	weapon_pause_sounds();
	audiostream_pause_all();

	k = Ui_window.process() & ~KEY_DEBUGGED;
	gameplay_help_process_key(k);

	for (i=0; i<NUM_BUTTONS; i++){
		if (Buttons[gr_screen.res][i].button.pressed()){
			gameplay_help_button_pressed(i);
		}
	}
	
	GR_MAYBE_CLEAR_RES(Background_bitmap);
	if (Background_bitmap >= 0) {
		gr_set_bitmap(Background_bitmap);
		gr_bitmap(0, 0, GR_RESIZE_MENU);
	}

	Ui_window.draw();

	gameplay_help_draw_text();
	gr_flip();
}
コード例 #4
0
// called once per frame when game state is GS_STATE_RED_ALERT
void red_alert_do_frame(float frametime)
{
	int i, k;	

	// ensure that the red alert interface has been initialized
	if (!Red_alert_inited) {
		Int3();
		return;
	}

	// commit if skipping briefing, but not in multi - Goober5000
	if (!(Game_mode & GM_MULTIPLAYER)) {
		if (The_mission.flags[Mission::Mission_Flags::No_briefing])
		{
			red_alert_button_pressed(RA_CONTINUE);
			return;
		}
	}

	k = Ui_window.process() & ~KEY_DEBUGGED;
	switch (k) {
		case KEY_ESC:
//			gameseq_post_event(GS_EVENT_ENTER_GAME);
			gameseq_post_event(GS_EVENT_MAIN_MENU);
			break;
	}	// end switch

	for (i=0; i<NUM_BUTTONS; i++){
		if (Buttons[gr_screen.res][i].button.pressed()){
			red_alert_button_pressed(i);
		}
	}

	GR_MAYBE_CLEAR_RES(Background_bitmap);
	if (Background_bitmap >= 0) {
		gr_set_bitmap(Background_bitmap);
		gr_bitmap(0, 0, GR_RESIZE_MENU);
	} 

	Ui_window.draw();
	// hud_anim_render(&Flash_anim, frametime);

	font::set_font(font::FONT1);

	if ( timestamp_elapsed(Text_delay) ) {
		int finished_wipe = 0;
		if ( Briefing->num_stages > 0 ) {
			finished_wipe = brief_render_text(0, Ra_brief_text_wnd_coords[gr_screen.res][RA_X_COORD], Ra_brief_text_wnd_coords[gr_screen.res][RA_Y_COORD], Ra_brief_text_wnd_coords[gr_screen.res][RA_H_COORD], frametime, 0);
		}

		if (finished_wipe) {
			red_alert_voice_play();
		}
	}

	// blit incoming transmission
	red_alert_blit_title();

	gr_flip();
}
コード例 #5
0
void techroom_anim_render(float frametime)
{
	int x, y;

	// render common stuff
	tech_common_render();

	// render the animation
	if(Current_list[Cur_entry].animation.num_frames > 0)
	{
		//grab dimensions
		bm_get_info((Current_list[Cur_entry].animation.streaming) ? Current_list[Cur_entry].animation.bitmap_id : Current_list[Cur_entry].animation.first_frame, &x, &y, NULL, NULL, NULL);
		//get the centre point - adjust
		x = Tech_ani_centre_coords[gr_screen.res][0] - x / 2;
		y = Tech_ani_centre_coords[gr_screen.res][1] - y / 2;
		generic_anim_render(&Current_list[Cur_entry].animation, frametime, x, y, true);
	}
	// if our active item has a bitmap instead of an animation, draw it
	else if((Cur_entry >= 0) && (Current_list[Cur_entry].bitmap >= 0)){
		//grab dimensions
		bm_get_info(Current_list[Cur_entry].bitmap, &x, &y, NULL, NULL, NULL);
		//get the centre point - adjust
		x = Tech_ani_centre_coords[gr_screen.res][0] - x / 2;
		y = Tech_ani_centre_coords[gr_screen.res][1] - y / 2;
		gr_set_bitmap(Current_list[Cur_entry].bitmap);
		gr_bitmap(x, y, GR_RESIZE_MENU);
	}
}
コード例 #6
0
ファイル: EHOSTAGE.C プロジェクト: NonCreature0714/descent
void vclip_play( vclip * vc, fix frame_time )	
{
	int bitmapnum;

	if ( vc == NULL )
		return;

	if ( vc != Vclip_ptr )	{
		// Start new vclip
		Vclip_ptr = vc;
		Vclip_animation_time = 1;

		// Calculate the frame/second of the playback
		Vclip_playback_speed = fixdiv(i2f(Vclip_ptr->num_frames),Vclip_ptr->play_time);
	}

	if ( Vclip_animation_time <= 0 )
		return;

	// Find next bitmap in the vclip
	bitmapnum = f2i(Vclip_animation_time);

	// Check if vclip is done playing.
	if (bitmapnum >= Vclip_ptr->num_frames)		{
		Vclip_animation_time	= 1;											// Restart this vclip
		bitmapnum = 0;
	}

	PIGGY_PAGE_IN( Vclip_ptr->frames[bitmapnum] );
	gr_bitmap(0,0,&GameBitmaps[Vclip_ptr->frames[bitmapnum].index] );
	
	Vclip_animation_time += fixmul(frame_time, Vclip_playback_speed );
}
コード例 #7
0
ファイル: polyobj.c プロジェクト: gameplayer22/d2x-1
//draws the given model in the current canvas.  The distance is set to
//more-or-less fill the canvas.  Note that this routine actually renders
//into an off-screen canvas that it creates, then copies to the current
//canvas.
void draw_model_picture(int mn,vms_angvec *orient_angles)
{
	vms_vector	temp_pos=ZERO_VECTOR;
	vms_matrix	temp_orient = IDENTITY_MATRIX;
	grs_canvas	*save_canv = grd_curcanv,*temp_canv;

	Assert(mn>=0 && mn<N_polygon_models);

	temp_canv = gr_create_canvas(save_canv->cv_bitmap.bm_w,save_canv->cv_bitmap.bm_h);
	gr_set_current_canvas(temp_canv);
	gr_clear_canvas( BM_XRGB(0,0,0) );

	g3_start_frame();
	g3_set_view_matrix(&temp_pos,&temp_orient,0x9000);

	if (Polygon_models[mn].rad != 0)
		temp_pos.z = fixmuldiv(DEFAULT_VIEW_DIST,Polygon_models[mn].rad,BASE_MODEL_SIZE);
	else
		temp_pos.z = DEFAULT_VIEW_DIST;

	vm_angles_2_matrix(&temp_orient, orient_angles);

	PA_DFX(save_light = Lighting_on);
	PA_DFX(Lighting_on = 0);
	draw_polygon_model(&temp_pos,&temp_orient,NULL,mn,0,f1_0,NULL,NULL);
	PA_DFX (Lighting_on = save_light);

	gr_set_current_canvas(save_canv);

	gr_bitmap(0,0,&temp_canv->cv_bitmap);

	gr_free_canvas(temp_canv);
}
コード例 #8
0
void barracks_display_pilot_callsigns(int prospective_pilot)
{
	int y = 0;
	int cur_pilot_idx = List_scroll_offset;

	int multi = 0;
	if (Player_sel_mode == PLAYER_SELECT_MODE_MULTI) {
		multi = 1;
	}

	int font_height = gr_get_font_height();
	while (y + font_height <= Barracks_list_coords[gr_screen.res][BARRACKS_H_COORD]) {
		if (cur_pilot_idx >= Num_pilots)
			break;

		if (!stricmp(Cur_pilot->callsign, Pilots[cur_pilot_idx]) && multi) {
			gr_set_color_fast(&Color_text_active);
		} else {
			if (cur_pilot_idx == Selected_line) {
				gr_set_color_fast(&Color_text_selected);
			} else if (cur_pilot_idx == prospective_pilot) {
				gr_set_color_fast(&Color_text_subselected);
			} else {
				gr_set_color_fast(&Color_text_normal);
			}
		}

		gr_printf_menu(Barracks_list_coords[gr_screen.res][BARRACKS_X_COORD], Barracks_list_coords[gr_screen.res][BARRACKS_Y_COORD] + y, Pilots[cur_pilot_idx]);
		gr_set_bitmap(Rank_pips_bitmaps + Pilot_ranks[cur_pilot_idx]);
		gr_bitmap(Barracks_list_coords[gr_screen.res][BARRACKS_X_COORD] - 34, Barracks_list_coords[gr_screen.res][BARRACKS_Y_COORD] + y, GR_RESIZE_MENU);
 
		y += font_height;
		cur_pilot_idx++;
	}
}
コード例 #9
0
ファイル: hostage.c プロジェクト: CDarrow/Spectator-JinX
//------------- Called once per frame to do the hostage effects --------------------------------
//returns true if something drew
int do_hostage_effects()
{
	int bitmapnum;

	// Don't do the effect if the time is <= 0
	if ( Hostage_animation_time < 0 )
		return 0;

	// Find next bitmap in the vclip
	bitmapnum = f2i(Hostage_animation_time);

	// Check if vclip is done playing.
	if (bitmapnum >= Hostage_vclip->num_frames)		{
		stop_hostage_clip();

		if (Hostage_animation_time >= 0)		//new clip
			bitmapnum = f2i(Hostage_animation_time);
		else
			return 0;		//no new one
	}

	get_hostage_window_coords(&Hostage_monitor_x,&Hostage_monitor_y,&Hostage_monitor_w,&Hostage_monitor_h);

	PIGGY_PAGE_IN(Hostage_vclip->frames[bitmapnum]);	
	gr_bitmap(Hostage_monitor_x,Hostage_monitor_y,Hostage_vclip->frames[bitmapnum]);

	// Increment the hostage rescue time scaled to playback speed.
	// This means that the integer part of the fix is the frame number
	// of the animation.

	Hostage_animation_time += fixmul(FrameTime,HostagePlaybackSpeed);

	return 1;
}
コード例 #10
0
void UI_ICON::draw()
{
	if (uses_bmaps) {
		gr_reset_clip();
		if (disabled_flag) {
			if (bmap_ids[ICON_DISABLED] != -1) {
				gr_set_bitmap(bmap_ids[ICON_DISABLED]);
				gr_bitmap(x,y);
			}

		} else if (this->is_mouse_on()) {
			if (B1_PRESSED) {
				if (bmap_ids[ICON_SELECTED] != -1) {
					gr_set_bitmap(bmap_ids[ICON_SELECTED]);
					gr_bitmap(x, y);
				}

			} else {
				if (bmap_ids[ICON_HIGHLIGHT] != -1) {
					gr_set_bitmap(bmap_ids[ICON_HIGHLIGHT]);
					gr_bitmap(x, y);
				}
			}

		} else {
			if (bmap_ids[ICON_NORMAL] != -1) {
				gr_set_bitmap(bmap_ids[ICON_NORMAL]);
				gr_bitmap(x, y);
			}
		}

	} else {
		gr_set_font(my_wnd->f_id);
		gr_set_clip(x, y, w, h);

		ui_draw_box_out(0, 0, w-1, h-1);
		if (disabled_flag)
			gr_set_color_fast(&CDARK_GRAY);
		else 
			gr_set_color_fast(&CBLACK);

		if (text)
			ui_string_centered(Middle(w), Middle(h), text);

		gr_reset_clip();
	}
}
コード例 #11
0
// run the popup in a tight loop (no states)
void multi_pinfo_popup_do()
{
	int k;

	// if there was an error in initialization, return immediately
	if (Multi_pinfo_popup_error)
	{
		return;
	}

	// tight loop
	while (!Multi_pinfo_popup_done)
	{
		multi_pinfo_maybe_reload_pic(&Mp_pilot);
		multi_pinfo_maybe_reload_pic(&Mp_squad);

		// process the window
		k = Multi_pinfo_window.process();
		switch (k)
		{
		case KEY_ESC :
			Multi_pinfo_popup_done = 1;
			break;
		}

		// check button presses
		multi_pinfo_popup_check_buttons();

		// set frametime and run background stuff
		game_set_frametime(-1);
		game_do_state_common(gameseq_get_state());

		// draw the background bitmap and the ui window over it
		Assert(Multi_pinfo_screen_save != -1);
		gr_reset_clip();
		gr_restore_screen(Multi_pinfo_screen_save);

		// grey the screen
		gr_set_shader(&Grey_shader);
		gr_shade(0, 0, gr_screen.clip_width, gr_screen.clip_height, false);

		// draw the background bitmap
		gr_set_bitmap(Multi_pinfo_bitmap);
		gr_bitmap(0, 0);

		// blit the selected pilot image
		multi_pinfo_blit_pilot_image();

		// blit the squadron logo
		multi_pinfo_blit_squadron_logo();

		// blit the player statistics
		multi_pinfo_blit_player_stats();

		// draw the ui window and flip
		Multi_pinfo_window.draw();
		gr_flip();
	}
}
コード例 #12
0
void UI_WINDOW::draw()
{
	UI_GADGET *tmp;

	gr_reset_clip();
	font::set_font(f_id);

	if (foreground_bmap_id >= 0) {
		gr_set_bitmap(foreground_bmap_id);
		gr_bitmap(x, y, GR_RESIZE_MENU);
	}

	if (flags & WIN_FILLED)	{
		ui_draw_box_out(x, y, x+w-1, y+h-1);
	}

	if (flags & WIN_BORDER)	{
		ui_draw_frame(x-BORDER_WIDTH, y-BORDER_WIDTH, x+w+BORDER_WIDTH-1, y+h+BORDER_WIDTH-1);
	}

	if (first_gadget) {
		tmp = first_gadget;
		do	{
			if (!tmp->hidden)
				tmp->draw();

			tmp = tmp->next;

		} while (tmp != first_gadget);
	}

	if (first_gadget) {
		tmp = first_gadget;
		do	{
			if (!tmp->hidden && (tmp->kind == UI_KIND_BUTTON) && ((UI_BUTTON *) tmp)->button_down()){
				tmp->draw();
			}

			tmp = tmp->next;
		} while (tmp != first_gadget);
	}

	// draw all xstrs
	draw_xstrs();

	// draw tooltips
	draw_tooltip();

	// convenient debug code for showing mouse coords
	if(Cmdline_mouse_coords){
		int mx, my;
		mouse_get_pos(&mx, &my);
		// mprintf(("MOUSE (%d, %d)\n", mx, my));					
		gr_set_color_fast(&Color_normal);
		gr_printf_no_resize(mx, my - 12, "%d %d", mx, my);
	}	
}
コード例 #13
0
ファイル: OBJPAGE.C プロジェクト: devint1/descent-win
//canvas set
//	Type is optional.  If you pass -1, type is determined, else type is used, and id is not xlated through ObjId.
draw_robot_picture(int id, vms_angvec *orient_angles, int type)
{

	if (id >= Num_total_object_types)
		return;

	if ( type == -1 )	{
		type = ObjType[id];		// Find the object type, given an object id.
		id = ObjId[id];	// Translate to sub-id.
	}

	switch (type) {

		case OL_HOSTAGE:
			PIGGY_PAGE_IN(Vclip[Hostage_vclip_num[id]].frames[0]);
			gr_bitmap(0,0,&GameBitmaps[Vclip[Hostage_vclip_num[id]].frames[0].index]);
			break;

		case OL_POWERUP:
			if ( Powerup_info[id].vclip_num > -1 )	{
				PIGGY_PAGE_IN(Vclip[Powerup_info[id].vclip_num].frames[0]);
				gr_bitmap(0,0,&GameBitmaps[Vclip[Powerup_info[id].vclip_num].frames[0].index]);
			}
			break;

		case OL_PLAYER:
			draw_model_picture(Player_ship->model_num,orient_angles);		// Draw a poly model below
			break;

		case OL_ROBOT:
			draw_model_picture(Robot_info[id].model_num,orient_angles);	// Draw a poly model below
			break;

		case OL_CONTROL_CENTER:
		case OL_CLUTTER:
			draw_model_picture(id,orient_angles);
			break;
		default:
			//Int3();	// Invalid type!!!
			return;
	}

}
コード例 #14
0
void UI_DOT_SLIDER::draw()
{
	if ( has_end_buttons ) {
		up_button.draw();
		down_button.draw();
	}
	Assert((pos >= 0) && (pos <= num_pos));
	gr_set_bitmap(first_frame + pos);  // draw the dot level
	gr_bitmap(x, y, GR_RESIZE_MENU);
}
コード例 #15
0
// blit the pilot squadron logo
void multi_pinfo_blit_squadron_logo()
{
	char place_text[100];
	int w;
	player* p = Multi_pinfo_popup_player->m_player;

	// if we don't have a bitmap handle, blit a placeholder
	if (Mp_squad.bitmap == -1)
	{
		gr_set_color_fast(&Color_normal);

		// if there is no image
		if (strlen(p->squad_filename) <= 0)
		{
			strcpy_s(place_text, XSTR("No/Invalid Image", 1053));
		}
			// if the image is xferring
		else if (multi_xfer_lookup(p->squad_filename))
		{
			strcpy_s(place_text, XSTR("Image Transferring", 691));
		}
			// if we're not accepting images
		else if (!(Net_player->p_info.options.flags & MLO_FLAG_ACCEPT_PIX) || !(Netgame.options.flags &
																				MSO_FLAG_ACCEPT_PIX))
		{
			strcpy_s(place_text, XSTR("No Image", 692));
		}
			// otherwise we wait
		else
		{
			strcpy_s(place_text, XSTR("Waiting", 690));
		}

		// center the text
		gr_get_string_size(&w, NULL, place_text);
		gr_string(Multi_pinfo_squad_coords[gr_screen.res][0] + ((Multi_pinfo_squad_coords[gr_screen.res][2] - w) / 2),
			Multi_pinfo_squad_coords[gr_screen.res][1], place_text);
	}
		// otherwise blit the bitmap
	else
	{
		gr_set_bitmap(Mp_squad.bitmap);
		// gr_bitmap(MPI_SQUAD_X, MPI_SQUAD_Y);

		// get width and heigh
		int bm_w, bm_h;
		bm_get_info(Mp_squad.bitmap, &bm_w, &bm_h, NULL, NULL, NULL);

		gr_bitmap(Multi_pinfo_squad_coords[gr_screen.res][0] + ((Multi_pinfo_squad_coords[gr_screen.res][2] - bm_w) /
																2),
			Multi_pinfo_squad_coords[gr_screen.res][1] + ((Multi_pinfo_squad_coords[gr_screen.res][3] - bm_h) / 2));
		// g3_draw_2d_poly_bitmap(Multi_pinfo_squad_coords[gr_screen.res][0], Multi_pinfo_squad_coords[gr_screen.res][1], Multi_pinfo_squad_coords[gr_screen.res][2], Multi_pinfo_squad_coords[gr_screen.res][3]);
	}
}
コード例 #16
0
void ML_render_objectives_key()
{
	// display icon key at the bottom
	if (Lcl_gr) {
		gr_set_bitmap(Goal_complete_bitmap);
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][0][0], Objective_key_icon_coords_gr[gr_screen.res][0][1], GR_RESIZE_MENU);
		gr_set_bitmap(Goal_incomplete_bitmap);
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][1][0], Objective_key_icon_coords_gr[gr_screen.res][1][1], GR_RESIZE_MENU);
		gr_set_bitmap(Goal_failed_bitmap);
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][2][0], Objective_key_icon_coords_gr[gr_screen.res][2][1], GR_RESIZE_MENU);

		gr_string(Objective_key_text_coords_gr[gr_screen.res][0][0], Objective_key_text_coords_gr[gr_screen.res][0][1] , XSTR("Complete",	1437), GR_RESIZE_MENU);
		gr_string(Objective_key_text_coords_gr[gr_screen.res][1][0], Objective_key_text_coords_gr[gr_screen.res][1][1] , XSTR("Incomplete", 1438), GR_RESIZE_MENU);
		gr_string(Objective_key_text_coords_gr[gr_screen.res][2][0], Objective_key_text_coords_gr[gr_screen.res][2][1] , XSTR("Failed",		1439), GR_RESIZE_MENU);
	} else {
		gr_set_bitmap(Goal_complete_bitmap);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][0][0], Objective_key_icon_coords[gr_screen.res][0][1], GR_RESIZE_MENU);
		gr_set_bitmap(Goal_incomplete_bitmap);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][1][0], Objective_key_icon_coords[gr_screen.res][1][1], GR_RESIZE_MENU);
		gr_set_bitmap(Goal_failed_bitmap);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][2][0], Objective_key_icon_coords[gr_screen.res][2][1], GR_RESIZE_MENU);

		gr_string(Objective_key_text_coords[gr_screen.res][0][0], Objective_key_text_coords[gr_screen.res][0][1] , XSTR("Complete",	1437), GR_RESIZE_MENU);
		gr_string(Objective_key_text_coords[gr_screen.res][1][0], Objective_key_text_coords[gr_screen.res][1][1] , XSTR("Incomplete", 1438), GR_RESIZE_MENU);
		gr_string(Objective_key_text_coords[gr_screen.res][2][0], Objective_key_text_coords[gr_screen.res][2][1] , XSTR("Failed",		1439), GR_RESIZE_MENU);
	}
}
コード例 #17
0
ファイル: missiongoals.cpp プロジェクト: lubomyr/freespace2
void ML_render_objectives_key()
{
#ifndef MAKE_FS1
	// display icon key at the bottom
	gr_set_bitmap(Goal_complete_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
	if (Lcl_gr) {
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][0][0], Objective_key_icon_coords_gr[gr_screen.res][0][1]);
		gr_set_bitmap(Goal_incomplete_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][1][0], Objective_key_icon_coords_gr[gr_screen.res][1][1]);
		gr_set_bitmap(Goal_failed_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
		gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][2][0], Objective_key_icon_coords_gr[gr_screen.res][2][1]);
	
		gr_string(Objective_key_text_coords_gr[gr_screen.res][0][0], Objective_key_text_coords_gr[gr_screen.res][0][1] , XSTR("Complete",	1437));
		gr_string(Objective_key_text_coords_gr[gr_screen.res][1][0], Objective_key_text_coords_gr[gr_screen.res][1][1] , XSTR("Incomplete", 1438));
		gr_string(Objective_key_text_coords_gr[gr_screen.res][2][0], Objective_key_text_coords_gr[gr_screen.res][2][1] , XSTR("Failed",		1439));
	} else {
		gr_set_bitmap(Goal_complete_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][0][0], Objective_key_icon_coords[gr_screen.res][0][1]);
		gr_set_bitmap(Goal_incomplete_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][1][0], Objective_key_icon_coords[gr_screen.res][1][1]);
		gr_set_bitmap(Goal_failed_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
		gr_bitmap(Objective_key_icon_coords[gr_screen.res][2][0], Objective_key_icon_coords[gr_screen.res][2][1]);
	
		gr_string(Objective_key_text_coords[gr_screen.res][0][0], Objective_key_text_coords[gr_screen.res][0][1] , XSTR("Complete",	1437));
		gr_string(Objective_key_text_coords[gr_screen.res][1][0], Objective_key_text_coords[gr_screen.res][1][1] , XSTR("Incomplete", 1438));
		gr_string(Objective_key_text_coords[gr_screen.res][2][0], Objective_key_text_coords[gr_screen.res][2][1] , XSTR("Failed",		1439));
	}
#endif
}
コード例 #18
0
// draw overlay on the screen
void help_overlay_blit(int overlay_id, int resolution_index)
{
	int idx, width, height;
	int plinecount = help_overlaylist[overlay_id].plinecount;
	int textcount = help_overlaylist[overlay_id].textcount;
	int rbracketcount = help_overlaylist[overlay_id].rbracketcount;
	int lbracketcount = help_overlaylist[overlay_id].lbracketcount;

	Assert(overlay_id >= 0 && overlay_id < MAX_HELP_OVERLAYS);

	// this draws each line of help text with white on black text (use the first resolution index for the string)
	gr_set_font(help_overlaylist[overlay_id].fontlist.at(resolution_index));
	for (idx = 0; idx < textcount; idx++) {
		gr_set_color_fast(&Color_black);
		gr_get_string_size(&width, &height, help_overlaylist[overlay_id].textlist.at(0).at(idx).string, strlen(help_overlaylist[overlay_id].textlist.at(0).at(idx).string));
		gr_rect(help_overlaylist[overlay_id].textlist.at(resolution_index).at(idx).x_coord-2*HELP_PADDING, help_overlaylist[overlay_id].textlist.at(resolution_index).at(idx).y_coord-3*HELP_PADDING, width+4*HELP_PADDING, height+4*HELP_PADDING, GR_RESIZE_MENU);
		gr_set_color_fast(&Color_bright_white);
		gr_printf_menu(help_overlaylist[overlay_id].textlist.at(resolution_index).at(idx).x_coord, help_overlaylist[overlay_id].textlist.at(resolution_index).at(idx).y_coord, help_overlaylist[overlay_id].textlist.at(0).at(idx).string);
	}
	gr_set_font(FONT1);

	// this draws each right bracket
	for (idx = 0; idx < rbracketcount; idx++) {
		gr_set_bitmap(help_right_bracket_bitmap);
		gr_bitmap(help_overlaylist[overlay_id].rbracketlist.at(resolution_index).at(idx).x_coord, help_overlaylist[overlay_id].rbracketlist.at(resolution_index).at(idx).y_coord, GR_RESIZE_MENU);
	}

	// this draws each left bracket
	for (idx = 0; idx < lbracketcount; idx++) {
		gr_set_bitmap(help_left_bracket_bitmap);
		gr_bitmap(help_overlaylist[overlay_id].lbracketlist.at(resolution_index).at(idx).x_coord, help_overlaylist[overlay_id].lbracketlist.at(resolution_index).at(idx).y_coord, GR_RESIZE_MENU);
	}	

	// this draws each 2d line for the help screen
	//gr_set_color_fast(&Color_yellow);
	gr_set_color(255, 255, 0);
	for (idx = 0; idx<plinecount; idx++) {
		gr_pline_special(&help_overlaylist[overlay_id].plinelist.at(resolution_index).at(idx).vtx, HELP_PLINE_THICKNESS, GR_RESIZE_MENU);
	}
}
コード例 #19
0
// called once a frame during show goals state to process events and render the screen
void mission_show_goals_do_frame(float frametime)
{
	int k, i, y, z;
	int font_height = gr_get_font_height();
	
	k = Goals_screen_ui_window.process();
	switch (k) {
		case KEY_ESC:
			mission_goal_exit();			
			break;
		
		case KEY_DOWN:
			goal_screen_scroll_down();
			break;

		case KEY_UP:
			goal_screen_scroll_up();
			break;

		default:
			// do nothing
			break;
	}	// end switch

	for (i=0; i<NUM_GOAL_SCREEN_BUTTONS; i++){
		if (Goal_buttons[i].button.pressed()){
			goal_screen_button_pressed(i);
		}
	}

	GR_MAYBE_CLEAR_RES(Goals_screen_bg_bitmap);
	if (Goals_screen_bg_bitmap >= 0) {
		gr_set_bitmap(Goals_screen_bg_bitmap);
		gr_bitmap(0, 0, GR_RESIZE_MENU);
	}
	Goals_screen_ui_window.draw();

	y = 0;
	z = Scroll_offset;
	while (y + font_height <= Goal_screen_text_h) {
		Goal_text.display(z, y);
		y += font_height;
		z++;
	}

	Primary_goal_list.icons_display(Scroll_offset);
	Secondary_goal_list.icons_display(Scroll_offset);
	Bonus_goal_list.icons_display(Scroll_offset);

	gr_flip();
}
コード例 #20
0
void training_menu_do_frame(float frametime)
{
	int training_menu_choice;

	if (!training_menu_inited)
	{
		training_menu_init();
		training_menu_inited = 1;
	}

	gr_reset_clip();
	gr_set_color(0, 0, 0);
	GR_MAYBE_CLEAR_RES(trainingMenuBitmap);
	// set the background
	if (trainingMenuBitmap != -1)
	{
		gr_set_bitmap(trainingMenuBitmap);
		gr_bitmap(0, 0);
	}

	int snazzy_action = -1;
	training_menu_choice = snazzy_menu_do(mask_data, Training_mask_w, Training_mask_h, num_training,
		region, &snazzy_action);
	if (snazzy_action != SNAZZY_CLICKED)
	{
		training_menu_choice = -1;
	}

	switch (training_menu_choice)
	{

	case TRAINING_MENU_TRAINING_MISSIONS_MASK:
		break;
	case TRAINING_MENU_REPLAY_MISSIONS_MASK:
		// TODO: load the mission and start the briefing
		break;
	case TRAINING_MENU_RETURN_MASK:
	case ESC_PRESSED:
		gameseq_post_event(GS_EVENT_MAIN_MENU);
		break;
	case -1:
		// nothing selected
		break;
	default:
		Error(LOCATION, "Unknown option %d in training menu screen", training_menu_choice);
		break;

	} // end switch

	gr_flip();
}
コード例 #21
0
// Force button to draw a specified frame
void UI_BUTTON::draw_forced(int frame_num)
{
	if (uses_bmaps) {
		if (bmap_ids[frame_num] >= 0) {
			gr_set_bitmap(bmap_ids[frame_num]);
			gr_bitmap(x, y);
			
			// my_wnd->draw_tooltip();

			// redraw any associated xstr
			my_wnd->draw_XSTR_forced(this, frame_num);
		}
	}
}
コード例 #22
0
ファイル: state.c プロジェクト: btb/d2x
//-------------------------------------------------------------------
void state_callback(int nitems,newmenu_item * items, int * last_key, int citem)
{
//	if ( sc_last_item != citem )	{
//		sc_last_item = citem;
		if ( citem > 0 )	{
			if ( sc_bmp[citem-1] )	{
				if (MenuHires) {
					grs_canvas *save_canv = grd_curcanv;
					grs_canvas *temp_canv = gr_create_canvas(THUMBNAIL_W*2,(THUMBNAIL_H*24/10));
					grs_point vertbuf[3] = {{0,0}, {0,0}, {i2f(THUMBNAIL_W*2),i2f(THUMBNAIL_H*24/10)} };
					gr_set_current_canvas(temp_canv);
					scale_bitmap(sc_bmp[citem-1], vertbuf, 0 );
					gr_set_current_canvas( save_canv );
					gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W*2)/2,items[0].y-10, &temp_canv->cv_bitmap);
					gr_free_canvas(temp_canv);
				}
				else	{
					gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );
				}
			}
		}
//	}	
}
コード例 #23
0
// do frame
void multi_df_debrief_do()
{
	int k, new_k;
	char buf[256];
	
	k = chatbox_process();	
	new_k = Multi_df_window.process(k, 0);	

	// process keypresses
	switch(new_k){
	case KEY_ESC:
		multi_debrief_esc_hit();
		break;
	}

	// process buttons	
	multi_df_process_buttons();

	// music stuff
	common_music_do();

	// process debriefing details
	multi_debrief_do_frame();

	// draw the background
	GR_MAYBE_CLEAR_RES(Multi_df_background_bitmap);
	if (Multi_df_background_bitmap >= 0) {
		gr_set_bitmap(Multi_df_background_bitmap);
		gr_bitmap(0, 0, GR_RESIZE_MENU);
	} 

	// draw the window
	Multi_df_window.draw();	

	// kill matrix
	multi_df_blit_kill_matrix();

	// render the chatbox
	chatbox_render();

	// draw the mission title
	strcpy_s(buf, The_mission.name);
	font::force_fit_string(buf, 255, Kill_matrix_title_coords[gr_screen.res][2]);
	gr_set_color_fast(&Color_bright_white);
	gr_string(Kill_matrix_title_coords[gr_screen.res][0], Kill_matrix_title_coords[gr_screen.res][1], buf, GR_RESIZE_MENU);

	// flip
	gr_flip();
}
コード例 #24
0
void gr_opengl_restore_screen(int bmp_id)
{
	gr_reset_clip();

	if ( !GL_saved_screen ) {
		gr_clear();
		return;
	}

	Assert( (bmp_id < 0) || (bmp_id == GL_saved_screen_id) );

	if (GL_saved_screen_id < 0)
		return;

	gr_set_bitmap(GL_saved_screen_id);
	gr_bitmap(0, 0, GR_RESIZE_NONE);	// don't scale here since we already have real screen size
}
コード例 #25
0
void UI_SLIDER2::draw() {
	Assert((currentPosition >= 0) && (currentPosition <= numberPositions));
	if (uses_bmaps && !disabled_flag) {
		gr_reset_clip();
		switch (slider_mode) {
		case S2M_ON_ME:
			gr_set_bitmap(bmap_ids[S2_HIGHLIGHT]);  // draw slider level
			break;
		case S2M_MOVING:
			gr_set_bitmap(bmap_ids[S2_PRESSED]);
			break;
		case S2M_DEFAULT:
		default:
			gr_set_bitmap(bmap_ids[S2_NORMAL]);  // draw slider level
			break;
		}
		gr_bitmap(x, y+currentPosition, GR_RESIZE_MENU);
	}
}
コード例 #26
0
ファイル: state.c プロジェクト: osgcc/descent-mac
void state_callback(int nitems,newmenu_item * items, int * last_key, int citem)
{
	grs_canvas *save_canv;

	nitems = nitems;
	last_key = last_key;
	
//	if ( sc_last_item != citem )	{
//		sc_last_item = citem;
		if ( citem > 0 )	{
			if ( sc_bmp[citem-1] )	{
				save_canv = grd_curcanv;;
				gr_set_current_canvas( NULL );
				gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );
				gr_set_current_canvas(save_canv);
			}
		}
//	}	
}
コード例 #27
0
// draw pilot image and clean up afterwards
void barracks_draw_pilot_pic()
{
	// draw pilot pic
	if (Cur_pilot->callsign[0] && (Pic_number >= 0) && (Pic_number < Num_pilot_images)) {
		if (Pilot_images[Pic_number] >= 0) {
			// JAS: This code is hacked to allow the animation to use all 256 colors
			extern int Palman_allow_any_color;
			Palman_allow_any_color = 1;
			gr_set_bitmap(Pilot_images[Pic_number]);
			gr_bitmap(Barracks_image_coords[gr_screen.res][BARRACKS_X_COORD], Barracks_image_coords[gr_screen.res][BARRACKS_Y_COORD], GR_RESIZE_MENU);
			Palman_allow_any_color = 0;

			// print number of the current pic
			char buf[40];			
			sprintf(buf, XSTR( "%d of %d", 71), Pic_number + 1, Num_pilot_images);
			gr_printf_menu(Barracks_image_number_coords[gr_screen.res][BARRACKS_X_COORD], Barracks_image_number_coords[gr_screen.res][BARRACKS_Y_COORD], buf);				
		}
	} else {
		Pic_number = -1;
	}
}
コード例 #28
0
ファイル: bitblt.c プロジェクト: arbruijn/d1xnacl
void show_fullscr(grs_bitmap *bm)
{
	grs_bitmap * const scr = &grd_curcanv->cv_bitmap;

#ifdef OGL
	if(bm->bm_type == BM_LINEAR && scr->bm_type == BM_OGL && 
		bm->bm_w <= grd_curscreen->sc_w && bm->bm_h <= grd_curscreen->sc_h) // only scale with OGL if bitmap is not bigger than screen size
	{
		ogl_ubitmapm_cs(0,0,-1,-1,bm,-1,F1_0);//use opengl to scale, faster and saves ram. -MPM
		return;
	}
#endif
	if(scr->bm_type != BM_LINEAR) {
		grs_bitmap *tmp = gr_create_bitmap(scr->bm_w, scr->bm_h);
		gr_bitmap_scale_to(bm, tmp);
		gr_bitmap(0, 0, tmp);
		gr_free_bitmap(tmp);
		return;
	}
	gr_bitmap_scale_to(bm, scr);
}
コード例 #29
0
void pilot_manage_display_pilot_callsigns(int prospective_pilot)
{
	int y = 0;
	int cur_pilot_idx = List_scroll_offset;

	int multi = 0;
	if (Player_sel_mode == PLAYER_SELECT_MODE_MULTI) {
		multi = 1;
	}
	
	int font_height = gr_get_font_height();
	//cur_pilot_idx = 1;
	while (y + font_height <= Pilot_manage_list_coords[gr_screen.res][PM_H_COORD]) {
	if (cur_pilot_idx >= Num_pilots)
			break;
		
		if (!stricmp(Cur_pilot->callsign, Pilots[cur_pilot_idx]) && (is_pilot_multi(Cur_pilot) == multi)) {
			if ((cur_pilot_idx == Selected_line) || (cur_pilot_idx == prospective_pilot)) {
				gr_set_color_fast(&Color_text_active_hi);
			} else {
				gr_set_color_fast(&Color_text_active);
			}
		} else {
			if (cur_pilot_idx == Selected_line) {
				gr_set_color_fast(&Color_text_selected);
			} else if (cur_pilot_idx == prospective_pilot) {
				gr_set_color_fast(&Color_text_subselected);
			} else {
				gr_set_color_fast(&Color_text_normal);
			}
		}
		
		gr_printf(Pilot_manage_list_coords[gr_screen.res][PM_X_COORD], Pilot_manage_list_coords[gr_screen.res][PM_Y_COORD] + y, Pilots[cur_pilot_idx]);
		gr_set_bitmap(Rank_pips_bitmaps + Pilot_ranks[cur_pilot_idx]);
		gr_bitmap(Pilot_manage_list_coords[gr_screen.res][PM_X_COORD] - 34, Pilot_manage_list_coords[gr_screen.res][PM_Y_COORD] + y);
 
		y += font_height;
		cur_pilot_idx++;
	}
}
コード例 #30
0
// render the chatbox for this frame
void chatbox_render()
{
	if (!Chatbox_created){
		return;
	}

	// clear the multiplayer chat window
	// gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h, GR_RESIZE_MENU);
	// gr_clear();
	// gr_reset_clip();

	// draw the background bitmap if we're supposed to
	if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
		gr_set_bitmap( Chatbox_bitmap );
		gr_bitmap(Chatbox_x1, Chatbox_y1, GR_RESIZE_MENU);		
	}

	// render the chat lines
	chatbox_render_chat_lines();

	// render any UI window stuff
	Chat_window.draw();
}