コード例 #1
0
ファイル: client_render.cpp プロジェクト: mikedw/synquake_stm
void client_render_quit()
{
	graphics_quit();

	if ( md1 != NULL ) delete md1;
	if ( md2 != NULL ) delete md2;
}
コード例 #2
0
ファイル: cbc-sim.c プロジェクト: jaekim708/kiss
void kissSim_end() {
printf("Simulation end - "); 
_world.simPaused=0;
if (glfwGetWindowParam(GLFW_OPENED)) { // if we still have graphics
graphics_quit();  // clear out GLFW graphics
}
}
コード例 #3
0
ファイル: main.c プロジェクト: spontificus/rcx
//if something goes wrong (after initing physics and graphics)
void emergency_quit (void)
{
	printlog(0, "ERROR REQUIRES GAME TO STOP:\n");
	free_all();
	graphics_quit();
	physics_quit();

	exit (-1);
	printlog(0, "WTF?!\n");
}
コード例 #4
0
ファイル: main.cpp プロジェクト: HerbFargus/AtomBomberman
int clean_up()
{
	// free images / animations
	
	bomb_quit();
	bomber_quit();
	level_quit();
	sound_quit();
	graphics_quit();
	input_quit();
	config_quit();
	
	return 0;
}
コード例 #5
0
ファイル: main.c プロジェクト: spontificus/rcx
//simple demo:
int main (int argc, char *argv[])
{
	//issue
	printf("\n    -=[ Hello, and welcome to RollCageX version %s ]=-\n\n", VERSION);
	printf(" Copyright (C) 2009, This program comes with ABSOLUTELY NO WARRANTY; see\n \"license.txt\" for details\n\n");
	printf(" This is free software, and you are welcome to redistribute it and/or modify\n it under the GNU General Public License as published by the Free Software\n Foundation, version 3 or (at your option) later\n\n");

	printf("= Credits (nicknames refers to usernames on the gorcx.net forum):\n");
	printf("    \"MaAkaJon\"\t\tproject creator\n");
	printf("    \"Soul Slinger\"\tcoder (created this and the earlier versions)\n");
	printf("    All of you on the planetrollcage.com and gorcx.net forums!\n\n");

	printf("* Projects that made RCX possible:\n");
	printf("    GNU\t\t\t\tdefines computer freedom itself... :-)\n");
	printf("    Simple DirectMedia Layer\twindow handling, input/outputs\n");
	printf("    Open Dynamics Engine\trigid body dynamics\n");
	printf("= End of credits\n\n");

	printf(" Default controls (can be changed in profile):\n");
	printf("	>	Arrow keys:	Steering and throttling\n");
	printf("	>	Spacebar:	Drifting break\n");
	printf("	>	Left Alt:	Soft breaks\n");
	printf("	>	Q and E:	change camera distance along Z axis\n");
	printf("	>	A and D:	change camera distance along X axis\n");
	printf("	>	W and S:	change camera distance along Y axis\n");
	printf("	>	F1 to F4:	change camera settings\n");
	printf("	>	F5:		spawn box\n");
	printf("	>	F6:		spawn box (10s above ground)\n\n");
	//end of issue

	if (argc != 1)
		printf("(Passing arguments - not supported)\n\n");

	//printlog needs internal.verbosity, set it to default value
	printf("(verbosity level is assumed \"1\" until read from internal conf)\n");
	internal.verbosity = 1;
	//check if program was called with another pwd (got '/' in "name")
	int count;
	for (count = strlen(argv[0]); count != -1; --count)
		if (argv[0][count] == '/')
		{
			char pwd[count+2]; //1 for \0 and 1 for [0]
			strncpy (pwd, argv[0], count+1);
			pwd[count+1] = '\0';
			printf ("(changing pwd: %s)\n", pwd);
			chdir (pwd);
			break;
		}

	if (load_conf ((char *)"data/internal.conf", (char *)&internal, internal_index))
		return -1;

	if (graphics_init())
		return -1;

	//<insert menu here>
	
	profile *prof = load_profile ((char *)"data/profiles/default");
	if (!prof)
		return -1;

	venom = load_car((char *)"data/teams/Nemesis/cars/Venom");
	if (!venom)
		emergency_quit();
	prof->car = venom;
	camera.car = venom;

	//menu done, race selected, starting race...
	if (physics_init())
	{
		graphics_quit();
		return -1;
	}

	if (load_track((char *)"data/worlds/Sandbox/tracks/Box"))
		emergency_quit();

	//load box for online spawning
	box = load_object((char *)"data/objects/misc/box");
	sphere = load_object((char *)"data/objects/misc/sphere");
	if (!box)
		emergency_quit();

	spawn_car (venom, track.start[0], track.start[1], track.start[2]);
	focused_car = venom;

	//single-thread function
	//WARNING: Don't run the game constantly for more than around 49 days!
	//(or the realtime will wrap, and the timing solution will go crazy)

	Uint32 simtime = SDL_GetTicks(); //set simulated time to realtime
	Uint32 realtime; //real time (with possible delay since last update)
	Uint32 stepsize_ms = internal.stepsize*1000+0.0001; //calculate stepsize from s to ms (append  0.0001 for correct conversion)

	printlog (0, "\n-> Starting Race\n");
	runlevel = running;
	while (runlevel == running)
	{
		event_step(stepsize_ms); //always check for events

		physics_step();

		simtime += stepsize_ms;

		//if realtime is larger than simtime (and graphics threshold)
		if (SDL_GetTicks()+internal.threshold > simtime)
		{
			printlog(2, "\nWarning: simtime less than realtime (to low stepsize), dropping frame..\n\n");
			++stepsize_warnings;
		}
		else //we got time left to draw frame on
		{
			graphics_step(stepsize_ms);

			realtime = SDL_GetTicks();
			if (simtime > realtime)
			{
				SDL_Delay (simtime - realtime);
			}
			else
			{
				printlog(2, "\nWarning: (not sleeping, realtime became to high (to low treshold?))\n");
				++threshold_warnings;
			}
		}
	}
	printlog(0, "-> Race done!\n");

	free_all();
	physics_quit();
	//race done
	
	//<insert menu here>
	
	//menu done, quit selected, ending graphics and terminating program
	graphics_quit();

	printlog(0, "\n<-- Some basic info: -->\n");
	printlog(0, "(does not interest most people)\n");
	printlog(0, "Race time (ms):				%i\n", simtime);
	printlog(0, "Stepsize-to-low (framedrop) warnings:	%i\n", stepsize_warnings);
	printlog(0, "Graphics-threshold-to-low warnings:	%i\n", threshold_warnings);

	printlog(0, "\nBye!\n\n");
	return 0;
}
コード例 #6
0
ファイル: main.cpp プロジェクト: KazzyMac/RollCageX
//simple demo:
int main (int argc, char *argv[])
{
	//issue
	printf("\n     -=[ Hello, and welcome to RollCageX version %s ]=-\n\n%s\n", VERSION, ISSUE);
	//end

	if (argc != 1)
		printf("(Passing arguments - not supported)\n\n");

	//check if program was called with another pwd (got '/' in "name")
	if (char *s = strrchr(argv[0], '/'))
	{
		*s='\0'; //modify string to end at last slash
		printf("(changing pwd: %s)\n", argv[0]);
		chdir (argv[0]);
	}

	printlog(0, "Loading...\n");

	load_conf ("data/internal.conf", (char *)&internal, internal_index);

	if (!graphics_init())
		return -1;

	//TODO: there should be menus here, but menu/osd system is not implemented yet... also:
	//on failure, rcx should not just terminate but instead abort the race and warn the user
	
	//MENU: welcome to rcx, please select profile or create a new profile
	Profile *prof = Profile_Load ("data/profiles/default");
	if (!prof)
		return -1; //GOTO: profile menu

	if (!physics_init())
	{
		//menu: warn and quit!
		graphics_quit();
		return -1;
	}

	//MENU: select race type
	// - assuming 2P free roam -
	//MENU: P1: select theme/car
	Car_Template *venom_template = Car_Template::Load("data/teams/Nemesis/cars/Venom");
	if (!venom_template)
		return -1; //GOTO: car selection menu

	//MENU: P2: select theme/car
	Car_Template *reaper_template = Car_Template::Load("data/teams/Vostok/cars/Reaper");
	if (!reaper_template)
		return -1; //GOTO: car selection

	//MENU: select world/track
	if (!load_track((char *)"data/worlds/Sandbox/tracks/Box"))
		return -1; //GOTO: track selection menu

	//TMP: load box for online spawning
	box = Object_Template::Load("data/objects/misc/box");
	sphere = Object_Template::Load("data/objects/misc/sphere");
	funbox = Object_Template::Load("data/objects/misc/funbox");
	if (!box || !sphere || !funbox)
		return -1;

	//spawn car
	Venom = venom_template->Spawn(track.start[0]-4, track.start[1], track.start[2]);
	prof->car = Venom;
	camera.car = Venom;

	//lets spawn another car:
	Reaper = reaper_template->Spawn(track.start[0]+4, track.start[1], track.start[2]);

	//MENU: race configured, start?
	start_race();

	//race done, remove all objects...
	Object::Destroy_All();

	//MENU: race done, replay, play again, quit?
	// - assuming quit -
	
	//remove loaded data (not all data, only "racetime" - for this race)
	Racetime_Data::Destroy_All();

	//MENU: back to main menu here
	// - assuming player wants to log out -
	physics_quit();
	Profile_Remove_All(); //should only be one active profile right now, but any case, remove all

	//MENU: select profile
	// - assumes player wants to quit -
	graphics_quit();
	
	//some basic info (until menu for printing it)
	print_info();

	printf("\nBye!\n\n");
	return 0;
}