コード例 #1
0
ファイル: texture.c プロジェクト: Jay-Jay-OPL/gsKit
int main(int argc, char *argv[])
{
	u64 White, Black;
	GSTEXTURE tex;
	GSTEXTURE tex8;
	GSGLOBAL *gsGlobal = gsKit_init_global();

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);

	White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
	Black = GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00);

	gsGlobal->PSM = GS_PSM_CT24;

	gsGlobal->ZBuffering = GS_SETTING_OFF;

	gsKit_init_screen(gsGlobal);

	gsKit_mode_switch(gsGlobal, GS_PERSISTENT);

	tex.Width = 256;
	tex.Height = 256;
	tex.PSM = GS_PSM_CT24;
	tex.Mem = (void *)testorig;
	tex.Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(tex.Width, tex.Height, tex.PSM), GSKIT_ALLOC_USERBUFFER);
	tex.Filter = GS_FILTER_LINEAR;
	gsKit_texture_upload(gsGlobal, &tex);

	tex8.Width = 256;
	tex8.Height = 256;
	tex8.PSM = GS_PSM_T8;
	tex8.Mem = (void *)image_pixel;
	tex8.Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(tex8.Width, tex8.Height, tex8.PSM), GSKIT_ALLOC_USERBUFFER);
	tex8.Clut = image_clut32;
	tex8.ClutPSM = GS_PSM_CT32;
	tex8.VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(16, 16, GS_PSM_CT32), GSKIT_ALLOC_USERBUFFER);
	tex8.Filter = GS_FILTER_LINEAR;
	gsKit_texture_upload(gsGlobal, &tex8);

	gsKit_clear(gsGlobal, Black);
	gsKit_clear(gsGlobal, White);
	gsKit_prim_sprite_texture(gsGlobal, &tex, 0, 0, 0, 0, 256, 256, 256, 256, 0, 0x80808080);
	gsKit_prim_sprite_texture(gsGlobal, &tex8, 256, 0, 0, 0, 512, 256, 256, 256, 0, 0x80808080);

	while(1)
	{
		gsKit_sync_flip(gsGlobal);
		gsKit_queue_exec(gsGlobal);
	}

	return 0;
}
コード例 #2
0
ファイル: init.c プロジェクト: AKuHAK/Fceumm-PS2
void DrawScreen(GSGLOBAL *gsGlobal)
{
    int i;

    i = 0x10000;
    while (i--) asm("nop\nnop\nnop\nnop");

    gsKit_sync_flip(gsGlobal);

    gsKit_queue_exec(gsGlobal);
}
コード例 #3
0
ファイル: renderman.c プロジェクト: doctorxyz/open-ps2-loader
int rmSetMode(int force) {
	if (gVMode < RM_VMODE_AUTO || gVMode >= NUM_RM_VMODES)
		gVMode = RM_VMODE_AUTO;

	// we don't want to set the vmode without a reason...
	int changed = (vmode != gVMode || force);
	if (changed) {
		vmode = gVMode;

		gsGlobal->Mode = rm_mode_table[vmode].mode;
		gsGlobal->Height = rm_mode_table[vmode].height;

		if (vmode == RM_VMODE_DTV480P || vmode == RM_VMODE_DTV576P || vmode == RM_VMODE_VGA_640_60) {
			gsGlobal->Interlace = GS_NONINTERLACED;
			gsGlobal->Field = GS_FRAME;
		} else {
			gsGlobal->Interlace = GS_INTERLACED;
			gsGlobal->Field = GS_FIELD;
		}
		gsGlobal->Width = 640;

		gsGlobal->PSM = GS_PSM_CT24;
		gsGlobal->PSMZ = GS_PSMZ_16S;
		gsGlobal->ZBuffering = GS_SETTING_OFF;
		gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
		gsGlobal->DoubleBuffering = GS_SETTING_ON;

		if ((gsGlobal->Mode) == GS_MODE_DTV_576P) {	// Write X, Y, DW and DH positions for DTV576P (not covered by GSKit lib)
			gsGlobal->StartX = 324;
			gsGlobal->StartY = 72;
			gsGlobal->DW = 1280;
			gsGlobal->DH = 512;
		}

		gsKit_init_screen(gsGlobal);

		if (vmode == RM_VMODE_DTV480P) { // Overwrite X, Y and DW GSKit params for DTV480P
			gsGlobal->StartX = 312;
			gsGlobal->StartY = 37 + (480-448)/2;
			gsGlobal->DW = 1280;
			gsGlobal->DH = 448;
		}
		else if (vmode == RM_VMODE_VGA_640_60) { // Overwrite X, Y GSKit params for VGA_640_60
			gsGlobal->StartX = 276;
			gsGlobal->StartY = 42;
		}

		if ((vmode == RM_VMODE_DTV480P) || (vmode == RM_VMODE_VGA_640_60)) { 	// Commit settings for DTV480P and VGA_650_60
			DIntr(); // disable interrupts
			GS_SET_DISPLAY1(gsGlobal->StartX,	// X position in the display area (in VCK unit
					gsGlobal->StartY,			// Y position in the display area (in Raster u
					gsGlobal->MagH,				// Horizontal Magnification
					gsGlobal->MagV,				// Vertical Magnification
					gsGlobal->DW - 1,			// Display area width
					gsGlobal->DH - 1);			// Display area height
			GS_SET_DISPLAY2(gsGlobal->StartX,	// X position in the display area (in VCK units)
					gsGlobal->StartY,			// Y position in the display area (in Raster units)
					gsGlobal->MagH,				// Horizontal Magnification
					gsGlobal->MagV,				// Vertical Magnification
					gsGlobal->DW - 1,			// Display area width
					gsGlobal->DH - 1);			// Display area height
			__asm__("sync.l; sync.p;");
			EIntr(); // enable interrupts
		}

		gsKit_mode_switch(gsGlobal, GS_ONESHOT);

		gsKit_set_test(gsGlobal, GS_ZTEST_OFF);

		// reset the contents of the screen to avoid garbage being displayed
		gsKit_clear(gsGlobal, gColBlack);
		gsKit_sync_flip(gsGlobal);

		LOG("RENDERMAN New vmode: %d, %d x %d\n", vmode, gsGlobal->Width, gsGlobal->Height);
	}
	return changed;
}
コード例 #4
0
ファイル: fb.c プロジェクト: Jay-Jay-OPL/gsKit
int main(int argc, char *argv[])
{
#ifdef USEBMP
	GSTEXTURE backtex;
#endif
	GSTEXTURE fb;
	GSGLOBAL *gsGlobal;

	/* initialize dmaKit */
	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

    dmaKit_chan_init(DMA_CHANNEL_GIF);

	/* allocate GSGLOBAL structure */
	gsGlobal = gsKit_init_global();

	/* initialize screen */
	gsGlobal->PSM = GS_PSM_CT24;
	gsGlobal->ZBuffering = GS_SETTING_OFF; /* spare some vram */
	//  If we disable double buffering, we can't fill the frame fast enough.
	//  When this happens, we get a line through the top texture about 20% up
	//  from the bottom of the screen.
	// gsGlobal->DoubleBuffering = GS_SETTING_OFF; /* only one screen */
	gsKit_init_screen(gsGlobal);

	gsKit_mode_switch(gsGlobal, GS_PERSISTENT);

	fb.Width = 320;
	fb.Height = 200;
	fb.PSM = GS_PSM_T8;
	fb.ClutPSM = GS_PSM_CT32;

	fb.Mem = memalign(128, gsKit_texture_size_ee(fb.Width, fb.Height, fb.PSM));
	fb.Clut = memalign(128, gsKit_texture_size_ee(16, 16, fb.ClutPSM));

	fb.VramClut = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(16, 16, fb.ClutPSM), GSKIT_ALLOC_USERBUFFER);
	fb.Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(fb.Width, fb.Height, fb.PSM), GSKIT_ALLOC_USERBUFFER);

	fb.Filter = GS_FILTER_LINEAR; /* enable bilinear filtering */

	generate_palette(&fb);

#ifdef USEBMP
	gsKit_texture_bmp(gsGlobal, &backtex, "host:bsdgirl.bmp");
#endif

	/* print out useless debug information */
	printf("CLUT Texture:\n");
	printf("\tHost  start: 0x%08x, end: 0x%08x\n", (unsigned)fb.Mem, (unsigned)(gsKit_texture_size_ee(fb.Width, fb.Height, fb.PSM) + fb.Mem));
	printf("\tLocal start: 0x%08x, end: 0x%08x\n", (unsigned)fb.Vram, (unsigned)(gsKit_texture_size(fb.Width, fb.Height, fb.PSM) + fb.Vram));
	printf("\tWidth - %d : Height - %d : TBW - %d : Page - %d : Block %d\n", fb.Width, fb.Height, fb.TBW, (fb.Vram / 8192), (fb.Vram / 256));
	printf("CLUT Pallete:\n");
	printf("\tHost  start: 0x%08x, end: 0x%08x\n", (unsigned)fb.Clut, (unsigned)(gsKit_texture_size_ee(16, 16, GS_PSM_CT32) + fb.Clut));
	printf("\tLocal start: 0x%08x, end: 0x%08x\n", (unsigned)fb.VramClut, (unsigned)(gsKit_texture_size(16, 16, GS_PSM_CT32) + fb.VramClut));
	printf("\tWidth - %d : Height - %d : TBW - %d : Page - %d : Block %d\n", 16, 16, 1, (fb.VramClut / 8192), (fb.VramClut / 256));
#ifdef USEBMP
	printf("BMP Texture:\n");
	printf("\tHost  start: 0x%08x, end: 0x%08x\n", (unsigned)backtex.Mem, (unsigned)(gsKit_texture_size_ee(backtex.Width, backtex.Height, backtex.PSM) + backtex.Mem));
	printf("\tLocal start: 0x%08x, end: 0x%08x\n", (unsigned)backtex.Vram, (unsigned)(gsKit_texture_size(backtex.Width, backtex.Height, backtex.PSM) + backtex.Vram));
	printf("\tWidth - %d : Height - %d : TBW - %d : Page - %d : Block %d\n", backtex.Width, backtex.Height, backtex.TBW, (backtex.Vram / 8192), (backtex.Vram / 256));
#endif
	printf("VRAM Alignment Check - Value of \"0\" is OKAY! Anything else is BAD!\n");
	printf("VRAM - CLUT Pallete - Start Address Aligned: %d\n", fb.VramClut % GS_VRAM_BLOCKSIZE_256);
	printf("VRAM - CLUT Texture - Start Address Aligned: %d\n", fb.Vram % GS_VRAM_BLOCKSIZE_256);
#ifdef USEBMP
	printf("VRAM - BMP Texture - Start Address Aligned: %d\n", backtex.Vram % GS_VRAM_BLOCKSIZE_256);
#endif

	/* clear buffer */
	gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00));

	/* render frame buffer */
	gsKit_prim_sprite_texture( gsGlobal,	&fb,
						0.0f, /* X1 */
						0.0f, /* Y1 */
						0.0f, /* U1 */
						0.0f, /* V1 */
						gsGlobal->Width, /* X2 */
						gsGlobal->Height, /* Y2 */
						fb.Width, /* U2 */
						fb.Height, /* V2*/
						1, /* Z */
						GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) /* RGBAQ */
						);


#ifdef USEBMP
	gsKit_prim_sprite_texture(gsGlobal,	&backtex,
						(gsGlobal->Width /2) - (backtex.Width / 2), /* X1 */
						0.0f, /* Y1 */
						0.0f, /* U1 */
						0.0f, /* V1 */
						backtex.Width + ((gsGlobal->Width /2) - (backtex.Width / 2)), /* X2 */
						backtex.Height, /* Y2 */
						backtex.Width, /* U2 */
						backtex.Height, /* V2*/
						2, /* Z */
						GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) /* RGBAQ */
						);
#endif

	while (1)
	{
		/* generate next frame */
		generate_frame(&fb);

		/* upload new frame buffer */
		gsKit_texture_upload(gsGlobal, &fb);

        /* vsync and flip buffer */
        gsKit_sync_flip(gsGlobal);

		/* execute render queue */
		gsKit_queue_exec(gsGlobal);
	}

	/* keep compilers happy (tm) */
	return 0;
}
コード例 #5
0
ファイル: alpha.c プロジェクト: AzagraMac/PS2_SDK
int main(void)
{
	GSGLOBAL *gsGlobal = gsKit_init_global();
//GS_MODE_VGA_640_60
#ifdef HAVE_LIBTIFF
	GSTEXTURE Sprite;
    u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00);
#endif
	u64 White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
    u64 Red = GS_SETREG_RGBAQ(0xFF,0x00,0x00,0x00,0x00);
    u64 Green = GS_SETREG_RGBAQ(0x00,0xFF,0x00,0x00,0x00);
	u64 Blue = GS_SETREG_RGBAQ(0x00,0x00,0xFF,0x00,0x00);
	u64 BlueTrans = GS_SETREG_RGBAQ(0x00,0x00,0xFF,0x40,0x00);


        float x = 10;
        float y = 10;
        float width = 150;
        float height = 150;

	float VHeight = gsGlobal->Height;

	gsGlobal->PSM = GS_PSM_CT24;
	gsGlobal->PSMZ = GS_PSMZ_16S;
//	gsGlobal->DoubleBuffering = GS_SETTING_OFF;
//	gsGlobal->ZBuffering = GS_SETTING_OFF;

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);
	dmaKit_chan_init(DMA_CHANNEL_FROMSPR);
	dmaKit_chan_init(DMA_CHANNEL_TOSPR);

	gsGlobal->PrimAlphaEnable = GS_SETTING_ON;

	gsKit_init_screen(gsGlobal);
#ifdef HAVE_LIBTIFF
	if(gsKit_texture_tiff(gsGlobal, &Sprite, "host:alpha.tiff") < 0)
	{
		printf("Loading Failed!\n");
	}
#endif
	gsKit_mode_switch(gsGlobal, GS_PERSISTENT);

	while(1)
	{
                if( y <= 10  && (x + width) < (gsGlobal->Width - 10))
                        x+=10;
                else if( (y + height)  <  (VHeight - 10) && (x + width) >= (gsGlobal->Width - 10) )
                        y+=10;
                else if( (y + height) >=  (VHeight - 10) && x > 10 )
                        x-=10;
                else if( y > 10 && x <= 10 )
                        y-=10;

		gsKit_clear(gsGlobal, White);

		gsKit_prim_quad_gouraud(gsGlobal, 250.0f, 50.0f, 250.0f, 400.0f,
						  400.0f, 50.0f, 400.0f, 400.0f,
						  1, Red, Green, Blue, White);

		gsKit_prim_sprite(gsGlobal, x, y, x + width, y + height, 2, BlueTrans);

		gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0,1,0,1,0), 0);
		gsKit_set_test(gsGlobal, GS_ATEST_OFF);
#ifdef HAVE_LIBTIFF
		gsKit_prim_sprite_texture(gsGlobal, &Sprite,	310.0f,  // X1
								50.0f,  // Y2
								0.0f,  // U1
								0.0f,  // V1
								Sprite.Width + 310.0f, // X2
								Sprite.Height +  50.0f, // Y2
								Sprite.Width, // U2
								Sprite.Height, // V2
								3,
								TexCol);
#endif
		gsKit_set_test(gsGlobal, GS_ATEST_ON);
		gsKit_set_primalpha(gsGlobal, GS_BLEND_BACK2FRONT, 0);

		gsKit_sync_flip(gsGlobal);

		gsKit_queue_exec(gsGlobal);

		gsKit_queue_reset(gsGlobal->Per_Queue);
	}

	return 0;
}
コード例 #6
0
ファイル: texstream.c プロジェクト: AzagraMac/PS2_SDK
int main(void)
{
	GSGLOBAL *gsGlobal = gsKit_init_global();
//GS_MODE_VGA_640_60
	GSTEXTURE Sprite;
	u64 White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
#ifdef HAVE_LIBPNG
	u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00);
#endif
	gsGlobal->PSM = GS_PSM_CT24;
	gsGlobal->PSMZ = GS_PSMZ_16S;
//	gsGlobal->DoubleBuffering = GS_SETTING_OFF;
//	gsGlobal->ZBuffering = GS_SETTING_OFF;

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);

	gsGlobal->PrimAlphaEnable = GS_SETTING_ON;

	gsKit_init_screen(gsGlobal);

	Sprite.Delayed = GS_SETTING_ON;

#ifdef HAVE_LIBPNG
	if(gsKit_texture_png(gsGlobal, &Sprite, "host:texstream.png") < 0)
	{
		printf("Loading Failed!\n");
	}
#endif

	Sprite.Vram = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(Sprite.Width, Sprite.Height, Sprite.PSM), GSKIT_ALLOC_USERBUFFER);

	gsKit_mode_switch(gsGlobal, GS_ONESHOT);

	while(1)
	{
		gsKit_clear(gsGlobal, White);

		gsKit_texture_send_inline(gsGlobal, Sprite.Mem, Sprite.Width, Sprite.Height, Sprite.Vram, Sprite.PSM, Sprite.TBW, GS_CLUT_NONE);

		gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0,1,0,1,0), 0);
		gsKit_set_test(gsGlobal, GS_ATEST_OFF);
#ifdef HAVE_LIBPNG
		gsKit_prim_sprite_texture(gsGlobal, &Sprite,	310.0f,  // X1
								50.0f,  // Y2
								0.0f,  // U1
								0.0f,  // V1
								Sprite.Width + 310.0f, // X2
								Sprite.Height +  50.0f, // Y2
								Sprite.Width, // U2
								Sprite.Height, // V2
								3,
								TexCol);
#endif
		gsKit_set_test(gsGlobal, GS_ATEST_ON);
		gsKit_set_primalpha(gsGlobal, GS_BLEND_BACK2FRONT, 0);

		gsKit_sync_flip(gsGlobal);

		gsKit_queue_exec(gsGlobal);
	}

	return 0;
}
コード例 #7
0
ファイル: bigtex.c プロジェクト: Jay-Jay-OPL/gsKit
int main(int argc, char *argv[])
{
	GSGLOBAL *gsGlobal = gsKit_init_global();
	GSTEXTURE bigtex;
	u64 Black = GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00);
	u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00);

	// gsGlobal->DoubleBuffering = GS_SETTING_OFF;
	gsGlobal->ZBuffering = GS_SETTING_OFF;

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);

	gsKit_init_screen(gsGlobal);

        bigtex.Width = 640;
        bigtex.Height = 480;
        bigtex.PSM = GS_PSM_CT24;
        bigtex.Filter = GS_FILTER_NEAREST;

	// gsKit_texture_raw(gsGlobal, &bigtex, "host:bigtex.raw");
	gsKit_texture_bmp(gsGlobal, &bigtex, "host:bigtex.bmp");
	// gsKit_texture_jpeg(gsGlobal, &bigtex, "host:bigtex.jpg");


	float x = 0.0f;
	float x2 = gsGlobal->Width;
	int shrinkx = 1;
	int shrinkx2 = 0;

	gsKit_mode_switch(gsGlobal, GS_ONESHOT);

	while(1)
	{
		gsKit_clear(gsGlobal, Black);

		gsKit_set_clamp(gsGlobal, GS_CMODE_CLAMP);

		gsKit_prim_sprite_striped_texture(gsGlobal, &bigtex, x,  // X1
		// gsKit_prim_sprite_texture(gsGlobal, &bigtex, x,  // X1
							     0.0f,  // Y2
							     0.0f,  // U1
							     0.0f,  // V1
							     x2, // X2
							     bigtex.Height, // Y2
							     bigtex.Width, // U2
							     bigtex.Height, // V2
							     2,
							     TexCol);

		gsKit_queue_exec(gsGlobal);

		gsKit_sync_flip(gsGlobal);

		if(shrinkx)
		{
			if(x < 78.0f)
				x += 0.25f;
			else
				shrinkx = 0;
		}
		else
		{
			if(x > 0.0f)
				x -= 0.25f;
			else
				shrinkx = 1;
		}

                if(shrinkx2)
                {
                        if(x2 < gsGlobal->Width)
                                x2 += 0.25f;
                        else
                                shrinkx2 = 0;
                }
                else
                {
                        if(x2 > (gsGlobal->Width - 78.0f))
                                x2 -= 0.25f;
                        else
                                shrinkx2 = 1;
                }

	}

	return 0;
}
コード例 #8
0
ファイル: gsInit.c プロジェクト: fjtrujy/gsKit
void gsKit_init_screen(GSGLOBAL *gsGlobal)
{
    u64	*p_data;
    u64	*p_store;
    int	size = 18;

    if((gsGlobal->Dithering == GS_SETTING_ON) &&
            ((gsGlobal->PSM == GS_PSM_CT16) || (gsGlobal->PSM == GS_PSM_CT16S)))
        size = 19;

    gsKit_set_buffer_attributes(gsGlobal);

#ifdef DEBUG
    printf("Screen Mode:\n");
    printf("------------\n");
    printf("Width : %d\n", gsGlobal->Width);
    printf("Height: %d\n", gsGlobal->Height);
    printf("StartX: %d\n", gsGlobal->StartX);
    printf("StartY: %d\n", gsGlobal->StartY);
    printf("MagH  : %d\n", gsGlobal->MagH);
    printf("MagV  : %d\n", gsGlobal->MagV);
    printf("DW    : %d\n", gsGlobal->DW);
    printf("DH    : %d\n", gsGlobal->DH);
#endif

    GS_RESET();

    __asm__("sync.p; nop;");

    *GS_CSR = 0x00000000; // Clean CSR registers

    GsPutIMR(0x0000F700); // Unmasks all of the GS interrupts

    SetGsCrt(gsGlobal->Interlace, gsGlobal->Mode, gsGlobal->Field);

    gsGlobal->FirstFrame = GS_SETTING_ON;

    if(gsGlobal->ZBuffering == GS_SETTING_OFF)
    {
        gsGlobal->Test->ZTE = GS_SETTING_ON;
        gsGlobal->Test->ZTST = 1;
    }

    DIntr(); // disable interrupts

    GS_SET_PMODE(	0,		// Read Circuit 1
                    1,		// Read Circuit 2
                    0,		// Use ALP Register for Alpha Blending
                    1,		// Alpha Value of Read Circuit 2 for Output Selection
                    0,		// Blend Alpha with output of Read Circuit 2
                    0x80);		// Alpha Value = 1.0

    GS_SET_DISPFB1(	0,			// Frame Buffer Base Pointer (Address/2048)
                    gsGlobal->Width / 64,	// Buffer Width (Address/64)
                    gsGlobal->PSM,		// Pixel Storage Format
                    0,			// Upper Left X in Buffer
                    0);

    GS_SET_DISPFB2(	0,			// Frame Buffer Base Pointer (Address/2048)
                    gsGlobal->Width / 64,	// Buffer Width (Address/64)
                    gsGlobal->PSM,		// Pixel Storage Format
                    0,			// Upper Left X in Buffer
                    0);			// Upper Left Y in Buffer

    GS_SET_DISPLAY1(gsGlobal->StartX,		// X position in the display area (in VCK unit
                    gsGlobal->StartY,		// Y position in the display area (in Raster u
                    gsGlobal->MagH,			// Horizontal Magnification
                    gsGlobal->MagV,			// Vertical Magnification
                    gsGlobal->DW - 1,	// Display area width
                    gsGlobal->DH - 1);		// Display area height

    GS_SET_DISPLAY2(gsGlobal->StartX,		// X position in the display area (in VCK units)
                    gsGlobal->StartY,		// Y position in the display area (in Raster units)
                    gsGlobal->MagH,			// Horizontal Magnification
                    gsGlobal->MagV,			// Vertical Magnification
                    gsGlobal->DW - 1,	// Display area width
                    gsGlobal->DH - 1);		// Display area height

    GS_SET_BGCOLOR(	gsGlobal->BGColor->Red,		// Red
                    gsGlobal->BGColor->Green,	// Green
                    gsGlobal->BGColor->Blue);	// Blue

    EIntr(); //enable interrupts

    gsGlobal->CurrentPointer = 0; // reset vram pointer too

    // Context 1
    gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc( gsGlobal, gsKit_texture_size(gsGlobal->Width, gsGlobal->Height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER );

    if(gsGlobal->DoubleBuffering == GS_SETTING_OFF)
    {
        gsGlobal->ScreenBuffer[1] = gsGlobal->ScreenBuffer[0];
    }
    else
        // Context 2
        gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc( gsGlobal, gsKit_texture_size(gsGlobal->Width, gsGlobal->Height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER );


    if(gsGlobal->ZBuffering == GS_SETTING_ON)
        gsGlobal->ZBuffer = gsKit_vram_alloc( gsGlobal, gsKit_texture_size(gsGlobal->Width, gsGlobal->Height, gsGlobal->PSMZ), GSKIT_ALLOC_SYSBUFFER ); // Z Buffer

    gsGlobal->TexturePointer = gsGlobal->CurrentPointer; // first useable address for textures

    p_data = p_store = (u64 *)gsGlobal->dma_misc;

    *p_data++ = GIF_TAG( size - 1, 1, 0, 0, 0, 1 );
    *p_data++ = GIF_AD;

    *p_data++ = 1;
    *p_data++ = GS_PRMODECONT;

    *p_data++ = GS_SETREG_FRAME_1( gsGlobal->ScreenBuffer[0], gsGlobal->Width / 64, gsGlobal->PSM, 0 );
    *p_data++ = GS_FRAME_1;

    *p_data++ = GS_SETREG_XYOFFSET_1( gsGlobal->OffsetX,
                                      gsGlobal->OffsetY);
    *p_data++ = GS_XYOFFSET_1;

    *p_data++ = GS_SETREG_SCISSOR_1( 0, gsGlobal->Width - 1, 0, gsGlobal->Height - 1 );
    *p_data++ = GS_SCISSOR_1;

    *p_data++ = GS_SETREG_TEST( gsGlobal->Test->ATE, gsGlobal->Test->ATST,
                                gsGlobal->Test->AREF, gsGlobal->Test->AFAIL,
                                gsGlobal->Test->DATE, gsGlobal->Test->DATM,
                                gsGlobal->Test->ZTE, gsGlobal->Test->ZTST );

    *p_data++ = GS_TEST_1;

    *p_data++ = GS_SETREG_CLAMP(gsGlobal->Clamp->WMS, gsGlobal->Clamp->WMT,
                                gsGlobal->Clamp->MINU, gsGlobal->Clamp->MAXU,
                                gsGlobal->Clamp->MINV, gsGlobal->Clamp->MAXV);

    *p_data++ = GS_CLAMP_1;

    if(gsGlobal->ZBuffering == GS_SETTING_ON)
    {
        if((gsGlobal->PSM == GS_PSM_CT16) && (gsGlobal->PSMZ != GS_PSMZ_16))
            gsGlobal->PSMZ = GS_PSMZ_16; // seems only non-S 16-bit z depth works with this mode
        if((gsGlobal->PSM != GS_PSM_CT16) && (gsGlobal->PSMZ == GS_PSMZ_16))
            gsGlobal->PSMZ = GS_PSMZ_16S; // other depths don't seem to work with 16-bit non-S z depth

        *p_data++ = GS_SETREG_ZBUF_1( gsGlobal->ZBuffer / 8192, gsGlobal->PSMZ, 0 );
        *p_data++ = GS_ZBUF_1;
    }
    if(gsGlobal->ZBuffering == GS_SETTING_OFF)
    {
        *p_data++ = GS_SETREG_ZBUF_1( NULL, gsGlobal->PSM, 1 );
        *p_data++ = GS_ZBUF_1;
    }

    *p_data++ = GS_SETREG_COLCLAMP( 255 );
    *p_data++ = GS_COLCLAMP;

    *p_data++ = GS_SETREG_FRAME_1( gsGlobal->ScreenBuffer[1], gsGlobal->Width / 64, gsGlobal->PSM, 0 );
    *p_data++ = GS_FRAME_2;

    *p_data++ = GS_SETREG_XYOFFSET_1( gsGlobal->OffsetX,
                                      gsGlobal->OffsetY);
    *p_data++ = GS_XYOFFSET_2;

    *p_data++ = GS_SETREG_SCISSOR_1( 0, gsGlobal->Width - 1, 0, gsGlobal->Height - 1);
    *p_data++ = GS_SCISSOR_2;

    *p_data++ = GS_SETREG_TEST( gsGlobal->Test->ATE, gsGlobal->Test->ATST,
                                gsGlobal->Test->AREF, gsGlobal->Test->AFAIL,
                                gsGlobal->Test->DATE, gsGlobal->Test->DATM,
                                gsGlobal->Test->ZTE, gsGlobal->Test->ZTST );

    *p_data++ = GS_TEST_2;

    *p_data++ = GS_SETREG_CLAMP(gsGlobal->Clamp->WMS, gsGlobal->Clamp->WMT,
                                gsGlobal->Clamp->MINU, gsGlobal->Clamp->MAXU,
                                gsGlobal->Clamp->MINV, gsGlobal->Clamp->MAXV);

    *p_data++ = GS_CLAMP_2;

    if(gsGlobal->ZBuffering == GS_SETTING_ON)
    {
        *p_data++ = GS_SETREG_ZBUF_1( gsGlobal->ZBuffer / 8192, gsGlobal->PSMZ, 0 );
        *p_data++ = GS_ZBUF_2;
    }
    if(gsGlobal->ZBuffering == GS_SETTING_OFF)
    {
        *p_data++ = GS_SETREG_ZBUF_1( NULL, gsGlobal->PSM, 1 );
        *p_data++ = GS_ZBUF_2;
    }

    *p_data++ = GS_BLEND_BACK2FRONT;
    *p_data++ = GS_ALPHA_1;

    *p_data++ = GS_BLEND_BACK2FRONT;
    *p_data++ = GS_ALPHA_2;

    *p_data++ = GS_SETREG_DIMX(gsGlobal->DitherMatrix[0],gsGlobal->DitherMatrix[1],
                               gsGlobal->DitherMatrix[2],gsGlobal->DitherMatrix[3],gsGlobal->DitherMatrix[4],
                               gsGlobal->DitherMatrix[5],gsGlobal->DitherMatrix[6],gsGlobal->DitherMatrix[7],
                               gsGlobal->DitherMatrix[8],gsGlobal->DitherMatrix[9],gsGlobal->DitherMatrix[10],
                               gsGlobal->DitherMatrix[11],gsGlobal->DitherMatrix[12],gsGlobal->DitherMatrix[13],
                               gsGlobal->DitherMatrix[14],gsGlobal->DitherMatrix[15]); // 4x4 dither matrix

    *p_data++ = GS_DIMX;

    if((gsGlobal->Dithering == GS_SETTING_ON) && ((gsGlobal->PSM == GS_PSM_CT16) || (gsGlobal->PSM == GS_PSM_CT16S))) {
        *p_data++ = 1;
        *p_data++ = GS_DTHE;
    }

    dmaKit_send_ucab(DMA_CHANNEL_GIF, p_store, size);
    dmaKit_wait_fast();

    // do a single frame here to get rid whatever needs to be done during the first frame

    gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00)); // clear the screen

    gsKit_queue_exec(gsGlobal);

    gsKit_sync_flip(gsGlobal);

    gsKit_queue_reset(gsGlobal->Os_Queue);
}
コード例 #9
0
ファイル: main.c プロジェクト: ps2dev/gsKit
int render(GSGLOBAL *gsGlobal)
{
#ifdef TEX_BG
	u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00);
	GSTEXTURE bigtex;
#endif
#ifdef FHD_BG
	GSTEXTURE fhdbg;
#endif
	int i;

	// Matrices to setup the 3D environment and camera
	MATRIX local_world;
	MATRIX local_light;
	MATRIX world_view;
	MATRIX view_screen;
	MATRIX local_screen;

	VECTOR *temp_normals;
	VECTOR *temp_lights;
	color_f_t *temp_colours;
	vertex_f_t *temp_vertices;

	xyz_t   *verts;
	color_t *colors;

	// Allocate calculation space.
	temp_normals  = (VECTOR     *)memalign(128, sizeof(VECTOR)     * vertex_count);
	temp_lights   = (VECTOR     *)memalign(128, sizeof(VECTOR)     * vertex_count);
	temp_colours  = (color_f_t  *)memalign(128, sizeof(color_f_t)  * vertex_count);
	temp_vertices = (vertex_f_t *)memalign(128, sizeof(vertex_f_t) * vertex_count);

	// Allocate register space.
	verts  = (xyz_t   *)memalign(128, sizeof(xyz_t)   * vertex_count);
	colors = (color_t *)memalign(128, sizeof(color_t) * vertex_count);

#ifdef TEX_BG
	bigtex.Filter = GS_FILTER_LINEAR;
	bigtex.Delayed = 0;
	gsKit_texture_jpeg(gsGlobal, &bigtex, "host:bigtex.jpg");
#endif

#ifdef FHD_BG
	fhdbg.Filter = GS_FILTER_LINEAR;
	fhdbg.Delayed = 1;
	fhdbg.Vram = GSKIT_ALLOC_ERROR;
	gsKit_texture_jpeg(gsGlobal, &fhdbg, "host:fhdbg.jpg");
	gsKit_hires_prepare_bg(gsGlobal, &fhdbg);
	gsKit_hires_set_bg(gsGlobal, &fhdbg);
#endif

	printf("VRAM used: %dKiB\n", gsGlobal->CurrentPointer / 1024);
	printf("VRAM free: %dKiB\n", 4096 - (gsGlobal->CurrentPointer / 1024));

	// Create the view_screen matrix.
	create_view_screen(view_screen, 16.0f/9.0f, -0.20f, 0.20f, -0.20f, 0.20f, 1.00f, 2000.00f);

	if (gsGlobal->ZBuffering == GS_SETTING_ON)
		gsKit_set_test(gsGlobal, GS_ZTEST_ON);

	// A,B,C,D,FIX = 0,1,0,1,0:
	// A = 0 = Cs (Color Source)
	// B = 1 = Cd (Color Destination)
	// C = 0 = As (Alpha Source)
	// D = 1 = Cd (Color Destination)
	// FIX = not used
	//
	// Resulting color = (A-B)*C+D = (Cs-Cd)*As+Cd
	// This will blend the source over the destination
	// Note:
	// - Alpha 0x00 = fully transparent
	// - Alpha 0x80 = fully visible
	gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 128), 0);
	gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
	gsGlobal->PrimAAEnable = GS_SETTING_ON;

	// The main loop...
	for (;;)
	{
		// Spin the teapot a bit.
		object_rotation[1] += 0.005f; while (object_rotation[1] > 3.14f) { object_rotation[1] -= 6.28f; }

		// Create the local_world matrix.
		create_local_world(local_world, object_position, object_rotation);

		// Create the local_light matrix.
		create_local_light(local_light, object_rotation);

		// Create the world_view matrix.
		create_world_view(world_view, camera_position, camera_rotation);

		// Create the local_screen matrix.
		create_local_screen(local_screen, local_world, world_view, view_screen);

		// Calculate the normal values.
		calculate_normals(temp_normals, vertex_count, normals, local_light);

		// Calculate the lighting values.
		calculate_lights(temp_lights, vertex_count, temp_normals, light_direction, light_colour, light_type, light_count);

		// Calculate the colour values after lighting.
		calculate_colours((VECTOR *)temp_colours, vertex_count, colours, temp_lights);

		// Calculate the vertex values.
		calculate_vertices((VECTOR *)temp_vertices, vertex_count, vertices, local_screen);

		// Convert floating point vertices to fixed point and translate to center of screen.
		draw_convert_xyz(verts, 2048, 2048, 16, vertex_count, temp_vertices);

		// Convert floating point colours to fixed point.
		draw_convert_rgbq(colors, vertex_count, temp_vertices, temp_colours, 0x80);

#ifdef DYNAMIC_DITHERING
		// Dithering:
		// The standard 4x4 dithering matrix creates static noise to eliminate banding.
		// This static noise is a little visible, and can be improved by changing the matrix every frame
		// Keep adding 5 to get the most noisy pattern possible:
		//   0, 5, 2, 7, 4, 1, 6, 3
		for(i = 0; i < 15; i++)
		    gsGlobal->DitherMatrix[i] = (gsGlobal->DitherMatrix[i] + 5) & 7;
		gsKit_set_dither_matrix(gsGlobal);
#endif

#ifdef TEX_BG
		if(bigtex.Vram != GSKIT_ALLOC_ERROR) {
			gsKit_prim_sprite_texture(gsGlobal, &bigtex,
									0.0f,	// X1
									0.0f,	// Y1
									0.0f,	// U1
									0.0f,	// V1
									gsGlobal->Width,	// X2
									gsGlobal->Height,	// Y2
									bigtex.Width,		// U2
									bigtex.Height,		// V2
									2,
									TexCol);
		}
#endif

		for (i = 0; i < points_count; i+=3) {
			float fX=gsGlobal->Width/2;
			float fY=gsGlobal->Height/2;
			gsKit_prim_triangle_gouraud_3d(gsGlobal
				, (temp_vertices[points[i+0]].x + 1.0f) * fX, (temp_vertices[points[i+0]].y + 1.0f) * fY, verts[points[i+0]].z
				, (temp_vertices[points[i+1]].x + 1.0f) * fX, (temp_vertices[points[i+1]].y + 1.0f) * fY, verts[points[i+1]].z
				, (temp_vertices[points[i+2]].x + 1.0f) * fX, (temp_vertices[points[i+2]].y + 1.0f) * fY, verts[points[i+2]].z
				, colors[points[i+0]].rgbaq, colors[points[i+1]].rgbaq, colors[points[i+2]].rgbaq);
		}
#ifdef HIRES_MODE
		gsKit_hires_sync(gsGlobal);
		gsKit_hires_flip(gsGlobal);
#else
		gsKit_queue_exec(gsGlobal);
		gsKit_sync_flip(gsGlobal);
#endif
	}

	free(temp_normals);
	free(temp_lights);
	free(temp_colours);
	free(temp_vertices);
	free(verts);
	free(colors);

	return 0;

}
コード例 #10
0
ファイル: main.c プロジェクト: AKuHAK/libds3ps2
void flip_screen()
{
	gsKit_sync_flip(gsGlobal);
	gsKit_queue_exec(gsGlobal);
}
コード例 #11
0
ファイル: textures.c プロジェクト: AzagraMac/PS2_SDK
int main(void)
{
	GSGLOBAL *gsGlobal = gsKit_init_global();

	GSTEXTURE Tex1;
	int x = 0, y = 0;

#ifdef HAVE_LIBPNG
	u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00);
#endif
	u64 White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
	u64 BlueTrans = GS_SETREG_RGBAQ(0x00,0x00,0xFF,0x40,0x00);
	u64 Green = GS_SETREG_RGBAQ(0x00,0xFF,0x00,0x00,0x00);

	gsGlobal->PSM = GS_PSM_CT32;
	gsGlobal->PSMZ = GS_PSMZ_16S;
	gsGlobal->ZBuffering = GS_SETTING_ON;

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);
	dmaKit_chan_init(DMA_CHANNEL_FROMSPR);
	dmaKit_chan_init(DMA_CHANNEL_TOSPR);
#ifdef HAVE_LIBPNG
	printf("alpha\n");
	gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
#endif
	gsKit_init_screen(gsGlobal);

	float VHeight = gsGlobal->Height;

	gsKit_clear(gsGlobal, White);
#ifdef HAVE_LIBPNG
	gsKit_texture_png(gsGlobal, &Tex1, "host:test.png");
	printf("Texture 1 Height: %i\n",Tex1.Height);
	printf("Texture 1 Width: %i\n",Tex1.Width);

	printf("Texure 1 VRAM Range = 0x%X - 0x%X\n",Tex1.Vram, Tex1.Vram +gsKit_texture_size(Tex1.Width, Tex1.Height, Tex1.PSM) - 1);
#endif
	gsKit_mode_switch(gsGlobal, GS_PERSISTENT);

	while(1)
	{

        	if( y <= 10  && (x + Tex1.Width) < (gsGlobal->Width - 10))
			x+=10;
	        else if( (y + Tex1.Height)  <  (VHeight - 10) && (x + Tex1.Width) >= (gsGlobal->Width - 10) )
	                y+=10;
	        else if( (y + Tex1.Height) >=  (VHeight - 10) && x > 10 )
	                x-=10;
	        else if( y > 10 && x <= 10 )
	                y-=10;

		gsKit_clear(gsGlobal, Green);

		gsKit_prim_sprite(gsGlobal, x, y, x + Tex1.Width, y + Tex1.Height, 1, BlueTrans);
#ifdef HAVE_LIBPNG
		gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0,1,0,1,0), 0);
		gsKit_set_test(gsGlobal, GS_ATEST_OFF);

		gsKit_prim_sprite_texture(gsGlobal, &Tex1,	0.0f,  // X1
							0.0f,  // Y2
							0.0f,  // U1
							0.0f,  // V1
							Tex1.Width, // X2
							Tex1.Height, // Y2
							Tex1.Width, // U2
							Tex1.Height, // V2
							2,
							TexCol);


                gsKit_set_test(gsGlobal, GS_ATEST_ON);
                gsKit_set_primalpha(gsGlobal, GS_BLEND_BACK2FRONT, 0);
#endif
		gsKit_sync_flip(gsGlobal);
		gsKit_queue_exec(gsGlobal);
#ifdef HAVE_LIBPNG
		gsKit_queue_reset(gsGlobal->Per_Queue);
#endif
	}

	return 0;
}
コード例 #12
0
ファイル: font.c プロジェクト: fjtrujy/gsKit
int main(int argc, char *argv[])
{
	u64 White, Black, BlackFont, WhiteFont, RedFont, GreenFont, BlueFont, BlueTrans, RedTrans, GreenTrans, WhiteTrans;
	GSGLOBAL *gsGlobal = gsKit_init_global();

	GSFONT *gsFont = gsKit_init_font(GSKIT_FTYPE_BMP_DAT, "host:dejavu.bmp");
	//GSFONT *gsFont = gsKit_init_font(GSKIT_FTYPE_PNG_DAT, "host:dejavu.png");

	dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
		    D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

	// Initialize the DMAC
	dmaKit_chan_init(DMA_CHANNEL_GIF);

	Black = GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00);
	White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);

	WhiteFont = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x80,0x00);
	BlackFont = GS_SETREG_RGBAQ(0x00,0x00,0x00,0x80,0x00);
	RedFont = GS_SETREG_RGBAQ(0xFF,0x00,0x00,0x80,0x00);
	GreenFont = GS_SETREG_RGBAQ(0x00,0xFF,0x00,0x80,0x00);
	BlueFont = GS_SETREG_RGBAQ(0x00,0x00,0xFF,0x80,0x00);

	BlueTrans = GS_SETREG_RGBAQ(0x00,0x00,0xFF,0x40,0x00);
	RedTrans = GS_SETREG_RGBAQ(0xFF,0x00,0x00,0x60,0x00);
	GreenTrans = GS_SETREG_RGBAQ(0x00,0xFF,0x00,0x50,0x00);
	WhiteTrans = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x50,0x00);

	gsGlobal->PrimAlpha = GS_BLEND_FRONT2BACK;

	gsKit_init_screen(gsGlobal);

	gsKit_mode_switch(gsGlobal, GS_PERSISTENT);

	gsKit_font_upload(gsGlobal, gsFont);

	gsKit_clear(gsGlobal, Black);

	gsKit_font_print(gsGlobal, gsFont, 50, 50, 1, WhiteFont, "Hello World!");

	gsKit_font_print(gsGlobal, gsFont, 50, 80, 1, RedFont, "red");
	gsKit_font_print(gsGlobal, gsFont, 50, 110, 1, GreenFont, "green");
	gsKit_font_print(gsGlobal, gsFont, 50, 140, 1, BlueFont, "blue");

	gsKit_font_print_scaled(gsGlobal, gsFont, 400, 160, 2, 2.0f, BlueFont, "scaled 1\n"\
                                                                           "scaled 2\n"\
                                                                           "scaled 3\n");

	gsKit_font_print(gsGlobal, gsFont, 100, 200, 2, WhiteFont, "Testing 1\n"\
							       "Testing 2\n"\
							       "Testing 3\n"\
							       "Testing 4\n"\
							       "Testing 5\n"\
							       "Testing 6\n"\
							       "Testing 7\n"\
							       "Testing 8\n"\
							       "Testing 9\n"\
							       "Testing 10\n");
	while(1)
	{
		gsKit_sync_flip(gsGlobal);

		gsKit_queue_exec(gsGlobal);
	}

	return 0;
}