コード例 #1
0
ファイル: graphics.c プロジェクト: BraginWoW/obs-studio
void gs_renderstop(enum gs_draw_mode mode)
{
	graphics_t graphics = thread_graphics;
	size_t i, num = graphics->verts.num;

	if (!num) {
		if (!graphics->using_immediate) {
			da_free(graphics->verts);
			da_free(graphics->norms);
			da_free(graphics->colors);
			for (i = 0; i < 16; i++)
				da_free(graphics->texverts[i]);
			vbdata_destroy(graphics->vbd);
		}

		return;
	}

	if (graphics->norms.num &&
	    (graphics->norms.num != graphics->verts.num)) {
		blog(LOG_WARNING, "gs_renderstop: normal count does "
		                  "not match vertex count");
		num = min_size(num, graphics->norms.num);
	}

	if (graphics->colors.num &&
	    (graphics->colors.num != graphics->verts.num)) {
		blog(LOG_WARNING, "gs_renderstop: color count does "
		                  "not match vertex count");
		num = min_size(num, graphics->colors.num);
	}

	if (graphics->texverts[0].num &&
	    (graphics->texverts[0].num  != graphics->verts.num)) {
		blog(LOG_WARNING, "gs_renderstop: texture vertex count does "
		                  "not match vertex count");
		num = min_size(num, graphics->texverts[0].num);
	}

	if (graphics->using_immediate) {
		vertexbuffer_flush(graphics->immediate_vertbuffer, false);

		gs_load_vertexbuffer(graphics->immediate_vertbuffer);
		gs_load_indexbuffer(NULL);
		gs_draw(mode, 0, (uint32_t)num);

		reset_immediate_arrays(graphics);
	} else {
		vertbuffer_t vb = gs_rendersave();

		gs_load_vertexbuffer(vb);
		gs_load_indexbuffer(NULL);
		gs_draw(mode, 0, 0);

		vertexbuffer_destroy(vb);
	}

	graphics->vbd = NULL;
}
コード例 #2
0
ファイル: graphics.c プロジェクト: BraginWoW/obs-studio
void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
		uint32_t height)
{
	graphics_t graphics = thread_graphics;
	float fcx, fcy;
	struct vb_data *data;

	assert(tex);

	if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
		blog(LOG_ERROR, "A sprite must be a 2D texture");
		return;
	}

	fcx = width  ? (float)width  : (float)texture_getwidth(tex);
	fcy = height ? (float)height : (float)texture_getheight(tex);

	data = vertexbuffer_getdata(graphics->sprite_buffer);
	if (texture_isrect(tex))
		build_sprite_rect(data, tex, fcx, fcy, flip);
	else
		build_sprite_norm(data, fcx, fcy, flip);

	vertexbuffer_flush(graphics->sprite_buffer, false);
	gs_load_vertexbuffer(graphics->sprite_buffer);
	gs_load_indexbuffer(NULL);

	gs_draw(GS_TRISTRIP, 0, 0);
}
コード例 #3
0
void draw_uv_vbuffer(gs_vertbuffer_t *vbuf, gs_texture_t *tex,
		gs_effect_t *effect, uint32_t num_verts)
{
	gs_texture_t   *texture = tex;
	gs_technique_t *tech = gs_effect_get_technique(effect, "Draw");
	gs_eparam_t    *image = gs_effect_get_param_by_name(effect, "image");
	size_t      passes;

	if (vbuf == NULL || tex == NULL) return;

	gs_vertexbuffer_flush(vbuf);
	gs_load_vertexbuffer(vbuf);
	gs_load_indexbuffer(NULL);

	passes = gs_technique_begin(tech);

	for (size_t i = 0; i < passes; i++) {
		if (gs_technique_begin_pass(tech, i)) {
			gs_effect_set_texture(image, texture);

			gs_draw(GS_TRIS, 0, num_verts);

			gs_technique_end_pass(tech);
		}
	}

	gs_technique_end(tech);
}
コード例 #4
0
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
		float previewScale)
{
	struct vec3 pos;
	vec3_set(&pos, x, y, 0.0f);
	vec3_transform(&pos, &pos, &matrix);
	vec3_mulf(&pos, &pos, previewScale);

	gs_matrix_push();
	gs_matrix_translate(&pos);
	gs_draw(GS_LINESTRIP, 0, 0);
	gs_matrix_pop();
}
コード例 #5
0
static inline void renderVB(gs_effect_t *effect, gs_vertbuffer_t *vb,
		int cx, int cy)
{
	if (!vb)
		return;

	matrix4 transform;
	matrix4_identity(&transform);
	transform.x.x = cx;
	transform.y.y = cy;

	gs_load_vertexbuffer(vb);

	gs_matrix_push();
	gs_matrix_mul(&transform);

	while (gs_effect_loop(effect, "Solid"))
		gs_draw(GS_LINESTRIP, 0, 0);

	gs_matrix_pop();
}
コード例 #6
0
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
		void *param)
{
	if (!obs_sceneitem_selected(item))
		return true;

	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	gs_load_vertexbuffer(main->circle);

	matrix4 boxTransform;
	obs_sceneitem_get_box_transform(item, &boxTransform);

	gs_matrix_push();
	gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
	DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
	gs_matrix_pop();

	gs_load_vertexbuffer(main->box);

	gs_matrix_push();
	gs_matrix_set(&boxTransform);
	gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
	gs_draw(GS_LINESTRIP, 0, 0);

	gs_matrix_pop();

	UNUSED_PARAMETER(scene);
	UNUSED_PARAMETER(param);
	return true;
}
コード例 #7
0
void OBSProjector::OBSRenderMultiview(void *data, uint32_t cx, uint32_t cy)
{
	OBSProjector *window = (OBSProjector *)data;

	if (updatingMultiview || !window->ready)
		return;

	OBSBasic     *main   = (OBSBasic *)obs_frontend_get_main_window();
	uint32_t     targetCX, targetCY;
	int          x, y;
	float        scale;

	targetCX = (uint32_t)window->fw;
	targetCY = (uint32_t)window->fh;

	GetScaleAndCenterPos(targetCX, targetCY, cx, cy, x, y, scale);

	OBSSource previewSrc = main->GetCurrentSceneSource();
	OBSSource programSrc = main->GetProgramSource();
	bool studioMode = main->IsPreviewProgramMode();

	auto renderVB = [&](gs_vertbuffer_t *vb, int cx, int cy,
			uint32_t colorVal)
	{
		if (!vb)
			return;

		matrix4 transform;
		matrix4_identity(&transform);
		transform.x.x = cx;
		transform.y.y = cy;

		gs_load_vertexbuffer(vb);

		gs_matrix_push();
		gs_matrix_mul(&transform);

		gs_effect_set_color(window->color, colorVal);
		while (gs_effect_loop(window->solid, "Solid"))
			gs_draw(GS_LINESTRIP, 0, 0);

		gs_matrix_pop();
	};

	auto drawBox = [&](float cx, float cy, uint32_t colorVal)
	{
		gs_effect_set_color(window->color, colorVal);
		while (gs_effect_loop(window->solid, "Solid"))
			gs_draw_sprite(nullptr, 0, (uint32_t)cx, (uint32_t)cy);
	};

	auto setRegion = [&](float bx, float by, float cx,
			float cy)
	{
		float vX  = int(x + bx * scale);
		float vY  = int(y + by * scale);
		float vCX = int(cx * scale);
		float vCY = int(cy * scale);

		float oL = bx;
		float oT = by;
		float oR = (bx + cx);
		float oB = (by + cy);

		startRegion(vX, vY, vCX, vCY, oL, oR, oT, oB);
	};

	auto calcBaseSource = [&](size_t i)
	{
		switch (multiviewLayout) {
		case MultiviewLayout::HORIZONTAL_TOP_24_SCENES:
			window->sourceX = (i % 6) * window->scenesCX;
			window->sourceY = window->pvwprgCY +
					(i / 6) * window->scenesCY;
			break;
		case MultiviewLayout::VERTICAL_LEFT_8_SCENES:
			window->sourceX = window->pvwprgCX;
			window->sourceY = (i / 2 ) * window->scenesCY;
			if (i % 2 != 0)
				window->sourceX += window->scenesCX;
			break;
		case MultiviewLayout::VERTICAL_RIGHT_8_SCENES:
			window->sourceX = 0;
			window->sourceY = (i / 2 ) * window->scenesCY;
			if (i % 2 != 0)
				window->sourceX = window->scenesCX;
			break;
		case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES:
			if (i < 4) {
				window->sourceX = (float(i) * window->scenesCX);
				window->sourceY = 0;
			} else {
				window->sourceX = (float(i - 4) *
						window->scenesCX);
				window->sourceY = window->scenesCY;
			}
			break;
		default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES:
			if (i < 4) {
				window->sourceX = (float(i) * window->scenesCX);
				window->sourceY = window->pvwprgCY;
			} else {
				window->sourceX = (float(i - 4) *
						window->scenesCX);
				window->sourceY = window->pvwprgCY +
						window->scenesCY;
			}
		}
		window->siX = window->sourceX + window->thickness;
		window->siY = window->sourceY + window->thickness;
	};

	auto calcPreviewProgram = [&](bool program)
	{
		switch (multiviewLayout) {
		case MultiviewLayout::HORIZONTAL_TOP_24_SCENES:
			window->sourceX = window->thickness +
					window->pvwprgCX / 2;
			window->sourceY = window->thickness;
			window->labelX = window->offset + window->pvwprgCX / 2;
			window->labelY = window->pvwprgCY * 0.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
			break;
		case MultiviewLayout::VERTICAL_LEFT_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceY = window->thickness;
				window->labelY = window->pvwprgCY * 0.85f;
			}
			break;
		case MultiviewLayout::VERTICAL_RIGHT_8_SCENES:
			window->sourceX = window->pvwprgCX + window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->pvwprgCX + window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceY = window->thickness;
				window->labelY = window->pvwprgCY * 0.85f;
			}
			break;
		case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
			break;
		default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 0.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
		}
	};

	auto paintAreaWithColor = [&](float tx, float ty, float cx, float cy,
			uint32_t color)
	{
		gs_matrix_push();
		gs_matrix_translate3f(tx, ty, 0.0f);
		drawBox(cx, cy, color);
		gs_matrix_pop();
	};

	// Define the whole usable region for the multiview
	startRegion(x, y, targetCX * scale, targetCY * scale, 0.0f, window->fw,
			0.0f, window->fh);

	// Change the background color to highlight all sources
	drawBox(window->fw, window->fh, outerColor);

	/* ----------------------------- */
	/* draw sources                  */

	for (size_t i = 0; i < maxSrcs; i++) {
		// Handle all the offsets
		calcBaseSource(i);

		if (i >= numSrcs) {
			// Just paint the background and continue
			paintAreaWithColor(window->sourceX, window->sourceY,
					window->scenesCX, window->scenesCY,
					outerColor);
			paintAreaWithColor(window->siX, window->siY,
					window->siCX, window->siCY,
					backgroundColor);
			continue;
		}

		OBSSource src = OBSGetStrongRef(window->multiviewScenes[i]);

		// We have a source. Now chose the proper highlight color
		uint32_t colorVal = outerColor;
		if (src == programSrc)
			colorVal = programColor;
		else if (src == previewSrc)
			colorVal = studioMode ? previewColor : programColor;

		// Paint the background
		paintAreaWithColor(window->sourceX, window->sourceY,
				window->scenesCX, window->scenesCY, colorVal);
		paintAreaWithColor(window->siX, window->siY, window->siCX,
				window->siCY, backgroundColor);

		/* ----------- */

		// Render the source
		gs_matrix_push();
		gs_matrix_translate3f(window->siX, window->siY, 0.0f);
		gs_matrix_scale3f(window->siScaleX, window->siScaleY, 1.0f);
		setRegion(window->siX, window->siY, window->siCX, window->siCY);
		obs_source_video_render(src);
		endRegion();
		gs_matrix_pop();

		/* ----------- */

		// Render the label
		if (!drawLabel)
			continue;

		obs_source *label = window->multiviewLabels[i + 2];
		if (!label)
			continue;

		window->offset = labelOffset(label, window->scenesCX);

		gs_matrix_push();
		gs_matrix_translate3f(window->sourceX + window->offset,
				(window->scenesCY * 0.85f) + window->sourceY,
				0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(label),
				obs_source_get_height(label) +
				int(window->sourceY * 0.015f), labelColor);
		obs_source_video_render(label);
		gs_matrix_pop();
	}

	/* ----------------------------- */
	/* draw preview                  */

	obs_source_t *previewLabel = window->multiviewLabels[0];
	window->offset = labelOffset(previewLabel, window->pvwprgCX);
	calcPreviewProgram(false);

	// Paint the background
	paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY, backgroundColor);

	// Scale and Draw the preview
	gs_matrix_push();
	gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f);
	gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
	setRegion(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY);
	if (studioMode)
		obs_source_video_render(previewSrc);
	else
		obs_render_main_texture();
	if (drawSafeArea) {
		renderVB(window->actionSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->graphicsSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->fourByThreeSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->leftLine, targetCX, targetCY, outerColor);
		renderVB(window->topLine, targetCX, targetCY, outerColor);
		renderVB(window->rightLine, targetCX, targetCY, outerColor);
	}
	endRegion();
	gs_matrix_pop();

	/* ----------- */

	// Draw the Label
	if (drawLabel) {
		gs_matrix_push();
		gs_matrix_translate3f(window->labelX, window->labelY, 0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(previewLabel),
				obs_source_get_height(previewLabel) +
				int(window->pvwprgCX * 0.015f), labelColor);
		obs_source_video_render(previewLabel);
		gs_matrix_pop();
	}

	/* ----------------------------- */
	/* draw program                  */

	obs_source_t *programLabel = window->multiviewLabels[1];
	window->offset = labelOffset(programLabel, window->pvwprgCX);
	calcPreviewProgram(true);

	paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX,
		window->ppiCY, backgroundColor);

	// Scale and Draw the program
	gs_matrix_push();
	gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f);
	gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
	setRegion(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY);
	obs_render_main_texture();
	endRegion();
	gs_matrix_pop();

	/* ----------- */

	// Draw the Label
	if (drawLabel) {
		gs_matrix_push();
		gs_matrix_translate3f(window->labelX, window->labelY, 0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(programLabel),
				obs_source_get_height(programLabel) +
				int(window->pvwprgCX * 0.015f), labelColor);
		obs_source_video_render(programLabel);
		gs_matrix_pop();
	}

	// Region for future usage with aditional info.
	if (multiviewLayout == MultiviewLayout::HORIZONTAL_TOP_24_SCENES) {
		// Just paint the background for now
		paintAreaWithColor(window->thickness, window->thickness,
				window->siCX, window->siCY * 2 +
				window->thicknessx2, backgroundColor);
		paintAreaWithColor(window->thickness + 2.5 * (
				window->thicknessx2 + window->ppiCX),
				window->thickness, window->siCX,
				window->siCY * 2 + window->thicknessx2,
				backgroundColor);
	}

	endRegion();
}