static void chroma_key_render(void *data, gs_effect_t *effect) { struct chroma_key_filter_data *filter = data; obs_source_t *target = obs_filter_get_target(filter->context); uint32_t width = obs_source_get_base_width(target); uint32_t height = obs_source_get_base_height(target); struct vec2 pixel_size; obs_source_process_filter_begin(filter->context, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING); vec2_set(&pixel_size, 1.0f / (float)width, 1.0f / (float)height); gs_effect_set_vec4(filter->color_param, &filter->color); gs_effect_set_float(filter->contrast_param, filter->contrast); gs_effect_set_float(filter->brightness_param, filter->brightness); gs_effect_set_float(filter->gamma_param, filter->gamma); gs_effect_set_vec2(filter->chroma_param, &filter->chroma); gs_effect_set_vec4(filter->key_rgb_param, &filter->key_rgb); gs_effect_set_vec2(filter->pixel_size_param, &pixel_size); gs_effect_set_float(filter->similarity_param, filter->similarity); gs_effect_set_float(filter->smoothness_param, filter->smoothness); gs_effect_set_float(filter->spill_param, filter->spill); obs_source_process_filter_end(filter->context, filter->effect, 0, 0); UNUSED_PARAMETER(effect); }
static void color_key_render(void *data, gs_effect_t *effect) { struct color_key_filter_data *filter = data; obs_source_process_filter_begin(filter->context, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING); gs_effect_set_vec4(filter->color_param, &filter->color); gs_effect_set_float(filter->contrast_param, filter->contrast); gs_effect_set_float(filter->brightness_param, filter->brightness); gs_effect_set_float(filter->gamma_param, filter->gamma); gs_effect_set_vec4(filter->key_color_param, &filter->key_color); gs_effect_set_float(filter->similarity_param, filter->similarity); gs_effect_set_float(filter->smoothness_param, filter->smoothness); obs_source_process_filter_end(filter->context, filter->effect, 0, 0); UNUSED_PARAMETER(effect); }