void gst_amc_2d_texture_renderer_free (GstAmc2DTextureRenderer * renderer) { GError *error = NULL; if (renderer->surface_texture) { _surface_texture_detach_from_gl_context_perform (renderer, &error); g_object_unref (renderer->surface_texture); } if (renderer->fbo || renderer->depth_buffer) { gst_gl_context_del_fbo (renderer->context, renderer->fbo, renderer->depth_buffer); } if (renderer->shader) { gst_object_unref (renderer->shader); } if (renderer->oes_tex_id) { gst_gl_context_del_texture (renderer->context, &renderer->oes_tex_id); } if (renderer->context) { gst_object_unref (renderer->context); } g_free (renderer); }
static void gst_egl_image_memory_del_gl_texture (GstGLContext * context, gpointer tex) { GLuint textures[1] = { GPOINTER_TO_UINT (tex) }; gst_gl_context_del_texture (context, textures); }
static void gst_gl_upload_reset (GstGLUpload * upload) { guint i; if (upload->priv->tex_id) { gst_gl_context_del_texture (upload->context, &upload->priv->tex_id); upload->priv->tex_id = 0; } if (upload->convert) { gst_object_unref (upload->convert); upload->convert = NULL; } if (upload->out_tex) { gst_memory_unref ((GstMemory *) upload->out_tex); upload->out_tex = NULL; } for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { if (upload->in_tex[i]) { gst_memory_unref ((GstMemory *) upload->in_tex[i]); upload->in_tex[i] = NULL; } } gst_gl_upload_release_buffer (upload); }
static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps) { GstGLImageSink *glimage_sink; gint width; gint height; gboolean ok; gint par_n, par_d; gint display_par_n, display_par_d; guint display_ratio_num, display_ratio_den; GstVideoInfo vinfo; GstStructure *structure; GstBufferPool *newpool, *oldpool; GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps); glimage_sink = GST_GLIMAGE_SINK (bsink); ok = gst_video_info_from_caps (&vinfo, caps); if (!ok) return FALSE; width = GST_VIDEO_INFO_WIDTH (&vinfo); height = GST_VIDEO_INFO_HEIGHT (&vinfo); if (glimage_sink->tex_id) gst_gl_context_del_texture (glimage_sink->context, &glimage_sink->tex_id); //FIXME: this texture seems to be never deleted when going to STATE_NULL gst_gl_context_gen_texture (glimage_sink->context, &glimage_sink->tex_id, GST_VIDEO_INFO_FORMAT (&vinfo), width, height); par_n = GST_VIDEO_INFO_PAR_N (&vinfo); par_d = GST_VIDEO_INFO_PAR_D (&vinfo); if (!par_n) par_n = 1; /* get display's PAR */ if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) { display_par_n = glimage_sink->par_n; display_par_d = glimage_sink->par_d; } else { display_par_n = 1; display_par_d = 1; } ok = gst_video_calculate_display_ratio (&display_ratio_num, &display_ratio_den, width, height, par_n, par_d, display_par_n, display_par_d); if (!ok) return FALSE; GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n, display_par_d); if (height % display_ratio_den == 0) { GST_DEBUG ("keeping video height"); GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint) gst_util_uint64_scale_int (height, display_ratio_num, display_ratio_den); GST_VIDEO_SINK_HEIGHT (glimage_sink) = height; } else if (width % display_ratio_num == 0) { GST_DEBUG ("keeping video width"); GST_VIDEO_SINK_WIDTH (glimage_sink) = width; GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint) gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num); } else { GST_DEBUG ("approximating while keeping video height"); GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint) gst_util_uint64_scale_int (height, display_ratio_num, display_ratio_den); GST_VIDEO_SINK_HEIGHT (glimage_sink) = height; } GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink), GST_VIDEO_SINK_HEIGHT (glimage_sink)); glimage_sink->info = vinfo; newpool = gst_gl_buffer_pool_new (glimage_sink->context); structure = gst_buffer_pool_get_config (newpool); gst_buffer_pool_config_set_params (structure, caps, vinfo.size, 2, 0); gst_buffer_pool_set_config (newpool, structure); oldpool = glimage_sink->pool; /* we don't activate the pool yet, this will be done by downstream after it * has configured the pool. If downstream does not want our pool we will * activate it when we render into it */ glimage_sink->pool = newpool; /* unref the old sink */ if (oldpool) { /* we don't deactivate, some elements might still be using it, it will * be deactivated when the last ref is gone */ gst_object_unref (oldpool); } return TRUE; }
static gboolean gst_gl_mixer_decide_allocation (GstGLMixer * mix, GstQuery * query) { GstGLMixerClass *mixer_class = GST_GL_MIXER_GET_CLASS (mix); GstBufferPool *pool = NULL; GstStructure *config; GstCaps *caps; guint min, max, size; gboolean update_pool; GError *error = NULL; guint idx; guint out_width, out_height; GstGLContext *other_context = NULL; GstVideoAggregator *vagg = GST_VIDEO_AGGREGATOR (mix); gst_query_parse_allocation (query, &caps, NULL); if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { GstVideoInfo vinfo; gst_video_info_init (&vinfo); gst_video_info_from_caps (&vinfo, caps); size = vinfo.size; min = max = 0; update_pool = FALSE; } if (!gst_gl_ensure_display (mix, &mix->display)) return FALSE; if (gst_query_find_allocation_meta (query, GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, &idx)) { GstGLContext *context; const GstStructure *upload_meta_params; gpointer handle; gchar *type; gchar *apis; gst_query_parse_nth_allocation_meta (query, idx, &upload_meta_params); if (upload_meta_params) { if (gst_structure_get (upload_meta_params, "gst.gl.GstGLContext", GST_GL_TYPE_CONTEXT, &context, NULL) && context) { GstGLContext *old = mix->context; mix->context = context; if (old) gst_object_unref (old); } else if (gst_structure_get (upload_meta_params, "gst.gl.context.handle", G_TYPE_POINTER, &handle, "gst.gl.context.type", G_TYPE_STRING, &type, "gst.gl.context.apis", G_TYPE_STRING, &apis, NULL) && handle) { GstGLPlatform platform = GST_GL_PLATFORM_NONE; GstGLAPI gl_apis; GST_DEBUG ("got GL context handle 0x%p with type %s and apis %s", handle, type, apis); platform = gst_gl_platform_from_string (type); gl_apis = gst_gl_api_from_string (apis); if (gl_apis && platform) other_context = gst_gl_context_new_wrapped (mix->display, (guintptr) handle, platform, gl_apis); } } } if (!mix->context) { mix->context = gst_gl_context_new (mix->display); if (!gst_gl_context_create (mix->context, other_context, &error)) goto context_error; } out_width = GST_VIDEO_INFO_WIDTH (&vagg->info); out_height = GST_VIDEO_INFO_HEIGHT (&vagg->info); g_mutex_lock (&mix->priv->gl_resource_lock); mix->priv->gl_resource_ready = FALSE; if (mix->fbo) { gst_gl_context_del_fbo (mix->context, mix->fbo, mix->depthbuffer); mix->fbo = 0; mix->depthbuffer = 0; } if (!gst_gl_context_gen_fbo (mix->context, out_width, out_height, &mix->fbo, &mix->depthbuffer)) { g_cond_signal (&mix->priv->gl_resource_cond); g_mutex_unlock (&mix->priv->gl_resource_lock); goto context_error; } if (mix->out_tex_id) gst_gl_context_del_texture (mix->context, &mix->out_tex_id); gst_gl_context_gen_texture (mix->context, &mix->out_tex_id, GST_VIDEO_FORMAT_RGBA, out_width, out_height); if (mixer_class->set_caps) mixer_class->set_caps (mix, caps); mix->priv->gl_resource_ready = TRUE; g_cond_signal (&mix->priv->gl_resource_cond); g_mutex_unlock (&mix->priv->gl_resource_lock); if (!pool) pool = gst_gl_buffer_pool_new (mix->context); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, size, min, max); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_set_config (pool, config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return TRUE; context_error: { GST_ELEMENT_ERROR (mix, RESOURCE, NOT_FOUND, ("%s", error->message), (NULL)); return FALSE; } }
gboolean gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info, GstBuffer * buffer) { gint i = 0; gint stride[3]; gsize offset[3]; GstMemory *mem[3] = { NULL, NULL, NULL }; guint n_mem = 0; GstMemoryFlags flags = 0; EGLImageKHR image = EGL_NO_IMAGE_KHR; EGLClientBuffer client_buffer_tex[3] = { 0, 0, 0 }; GstVideoGLTextureType texture_types[] = { 0, 0, 0, 0 }; GstEGLImageAllocator *allocator = gst_egl_image_allocator_obtain (); GstGLContextEGL *context = GST_GL_CONTEXT_EGL (ctx); g_return_val_if_fail (ctx, FALSE); g_return_val_if_fail (info, FALSE); g_return_val_if_fail (buffer, FALSE); g_return_val_if_fail (gst_gl_context_check_feature (ctx, "EGL_KHR_image_base"), FALSE); memset (stride, 0, sizeof (stride)); memset (offset, 0, sizeof (offset)); flags |= GST_MEMORY_FLAG_NOT_MAPPABLE; flags |= GST_MEMORY_FLAG_NO_SHARE; switch (GST_VIDEO_INFO_FORMAT (info)) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_AYUV: { gsize size = 0; switch (GST_VIDEO_INFO_FORMAT (info)) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_BGR: case GST_VIDEO_FORMAT_RGB16: { texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGB; break; } case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_ARGB: case GST_VIDEO_FORMAT_ABGR: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_xRGB: case GST_VIDEO_FORMAT_xBGR: case GST_VIDEO_FORMAT_AYUV: { texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGBA; break; } default: g_assert_not_reached (); break; } #if 0 mem[0] = gst_egl_image_allocator_alloc (allocator, context, texture_types[0], GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), size); if (mem[0]) { stride[0] = size / GST_VIDEO_INFO_HEIGHT (info); n_mem = 1; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); } else #endif { gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride, offset, &size, (GLuint *) & client_buffer_tex[0]); image = context->eglCreateImage (context->egl_display, context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[0], NULL); if (eglGetError () != EGL_SUCCESS) goto mem_error; mem[0] = gst_egl_image_allocator_wrap (allocator, context, image, texture_types[0], flags, size, client_buffer_tex[0], (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture); n_mem = 1; } break; } case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV21: { gsize size[2]; texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA; #if 0 mem[0] = gst_egl_image_allocator_alloc (allocator, context, texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info, 0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]); mem[1] = gst_egl_image_allocator_alloc (allocator, context, texture_types[1], GST_VIDEO_INFO_COMP_WIDTH (info, 1), GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]); if (mem[0] && mem[1]) { stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info); offset[1] = size[0]; stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info); n_mem = 2; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE); } else { if (mem[0]) gst_memory_unref (mem[0]); if (mem[1]) gst_memory_unref (mem[1]); mem[0] = mem[1] = NULL; } #endif { for (i = 0; i < 2; i++) { gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride, offset, size, (GLuint *) & client_buffer_tex[i]); image = context->eglCreateImage (context->egl_display, context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i], NULL); if (eglGetError () != EGL_SUCCESS) goto mem_error; mem[i] = gst_egl_image_allocator_wrap (allocator, context, image, texture_types[i], flags, size[i], client_buffer_tex[i], (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture); } n_mem = 2; } break; } case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_YV12: case GST_VIDEO_FORMAT_Y444: case GST_VIDEO_FORMAT_Y42B: case GST_VIDEO_FORMAT_Y41B: { gsize size[3]; texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; #if 0 mem[0] = gst_egl_image_allocator_alloc (allocator, context, texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info, 0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]); mem[1] = gst_egl_image_allocator_alloc (allocator, context, texture_types[1], GST_VIDEO_INFO_COMP_WIDTH (info, 1), GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]); mem[2] = gst_egl_image_allocator_alloc (allocator, context, texture_types[2], GST_VIDEO_INFO_COMP_WIDTH (info, 2), GST_VIDEO_INFO_COMP_HEIGHT (info, 2), size[2]); if (mem[0] && mem[1] && mem[2]) { stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info); offset[1] = size[0]; stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info); offset[2] = size[1]; stride[2] = size[2] / GST_VIDEO_INFO_HEIGHT (info); n_mem = 3; GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[2], GST_MEMORY_FLAG_NO_SHARE); } else { if (mem[0]) gst_memory_unref (mem[0]); if (mem[1]) gst_memory_unref (mem[1]); if (mem[2]) gst_memory_unref (mem[2]); mem[0] = mem[1] = mem[2] = NULL; } #endif { for (i = 0; i < 3; i++) { gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i, stride, offset, size, (GLuint *) & client_buffer_tex[i]); image = context->eglCreateImage (context->egl_display, context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i], NULL); if (eglGetError () != EGL_SUCCESS) goto mem_error; mem[i] = gst_egl_image_allocator_wrap (allocator, context, image, texture_types[i], flags, size[i], client_buffer_tex[i], (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture); } n_mem = 3; } break; } default: g_assert_not_reached (); break; } gst_buffer_add_video_meta_full (buffer, 0, GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info), offset, stride); gst_buffer_add_video_gl_texture_upload_meta (buffer, gst_egl_image_memory_get_orientation (mem[0]), n_mem, texture_types, gst_eglimage_to_gl_texture_upload_meta, NULL, NULL, NULL); for (i = 0; i < n_mem; i++) gst_buffer_append_memory (buffer, mem[i]); return TRUE; mem_error: { GST_CAT_ERROR (GST_CAT_DEFAULT, "Failed to create EGLImage"); for (i = 0; i < 3; i++) { if (client_buffer_tex[i]) gst_gl_context_del_texture (ctx, (GLuint *) & client_buffer_tex[i]); if (mem[i]) gst_memory_unref (mem[i]); } return FALSE; } }