コード例 #1
0
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
  GstGLImageSink *glimage_sink;
  gint width;
  gint height;
  gboolean ok;
  gint par_n, par_d;
  gint display_par_n, display_par_d;
  guint display_ratio_num, display_ratio_den;
  GstVideoInfo vinfo;
  GstStructure *structure;
  GstBufferPool *newpool, *oldpool;

  GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  ok = gst_video_info_from_caps (&vinfo, caps);
  if (!ok)
    return FALSE;

  width = GST_VIDEO_INFO_WIDTH (&vinfo);
  height = GST_VIDEO_INFO_HEIGHT (&vinfo);

  par_n = GST_VIDEO_INFO_PAR_N (&vinfo);
  par_d = GST_VIDEO_INFO_PAR_D (&vinfo);

  if (!par_n)
    par_n = 1;

  /* get display's PAR */
  if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
    display_par_n = glimage_sink->par_n;
    display_par_d = glimage_sink->par_d;
  } else {
    display_par_n = 1;
    display_par_d = 1;
  }

  ok = gst_video_calculate_display_ratio (&display_ratio_num,
      &display_ratio_den, width, height, par_n, par_d, display_par_n,
      display_par_d);

  if (!ok)
    return FALSE;

  GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
      display_par_d);

  if (height % display_ratio_den == 0) {
    GST_DEBUG ("keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  } else if (width % display_ratio_num == 0) {
    GST_DEBUG ("keeping video width");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
        gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
  } else {
    GST_DEBUG ("approximating while keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  }
  GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
      GST_VIDEO_SINK_HEIGHT (glimage_sink));

  glimage_sink->info = vinfo;
  if (!_ensure_gl_setup (glimage_sink))
    return FALSE;

  newpool = gst_gl_buffer_pool_new (glimage_sink->context);
  structure = gst_buffer_pool_get_config (newpool);
  gst_buffer_pool_config_set_params (structure, caps, vinfo.size, 2, 0);
  gst_buffer_pool_set_config (newpool, structure);

  oldpool = glimage_sink->pool;
  /* we don't activate the pool yet, this will be done by downstream after it
   * has configured the pool. If downstream does not want our pool we will
   * activate it when we render into it */
  glimage_sink->pool = newpool;

  /* unref the old sink */
  if (oldpool) {
    /* we don't deactivate, some elements might still be using it, it will
     * be deactivated when the last ref is gone */
    gst_object_unref (oldpool);
  }

  if (glimage_sink->upload)
    gst_object_unref (glimage_sink->upload);
  glimage_sink->upload = gst_gl_upload_new (glimage_sink->context);

  gst_gl_upload_set_format (glimage_sink->upload, &vinfo);

  return TRUE;
}
コード例 #2
0
ファイル: gstglmixer.c プロジェクト: asdlei00/gst-plugins-bad
gboolean
gst_gl_mixer_process_textures (GstGLMixer * mix, GstBuffer * outbuf)
{
  guint i;
  GList *walk;
  guint out_tex;
  gboolean res = TRUE;
  guint array_index = 0;
  GstVideoFrame out_frame;
  gboolean out_gl_wrapped = FALSE;
  GstElement *element = GST_ELEMENT (mix);
  GstVideoAggregator *vagg = GST_VIDEO_AGGREGATOR (mix);
  GstGLMixerClass *mix_class = GST_GL_MIXER_GET_CLASS (mix);
  GstGLMixerPrivate *priv = mix->priv;

  GST_TRACE ("Processing buffers");

  if (!gst_video_frame_map (&out_frame, &vagg->info, outbuf,
          GST_MAP_WRITE | GST_MAP_GL)) {
    return FALSE;
  }

  if (gst_is_gl_memory (out_frame.map[0].memory)) {
    out_tex = *(guint *) out_frame.data[0];
  } else {
    GST_INFO ("Output Buffer does not contain correct memory, "
        "attempting to wrap for download");

    out_tex = mix->out_tex_id;;

    if (!mix->download)
      mix->download = gst_gl_download_new (mix->context);

    gst_gl_download_set_format (mix->download, &out_frame.info);
    out_gl_wrapped = TRUE;
  }

  GST_OBJECT_LOCK (mix);
  walk = element->sinkpads;

  i = mix->frames->len;
  g_ptr_array_set_size (mix->frames, element->numsinkpads);
  for (; i < element->numsinkpads; i++)
    mix->frames->pdata[i] = g_slice_new0 (GstGLMixerFrameData);
  while (walk) {
    GstGLMixerPad *pad = GST_GL_MIXER_PAD (walk->data);
    GstVideoAggregatorPad *vaggpad = walk->data;
    GstGLMixerFrameData *frame;

    frame = g_ptr_array_index (mix->frames, array_index);
    frame->pad = pad;
    frame->texture = 0;

    walk = g_list_next (walk);

    if (vaggpad->buffer != NULL) {
      guint in_tex;

      if (!pad->upload) {
        pad->upload = gst_gl_upload_new (mix->context);

        gst_gl_upload_set_format (pad->upload, &vaggpad->info);
      }

      if (!gst_gl_upload_perform_with_buffer (pad->upload,
              vaggpad->buffer, &in_tex)) {
        ++array_index;
        pad->mapped = FALSE;
        continue;
      }
      pad->mapped = TRUE;

      frame->texture = in_tex;
    }
    ++array_index;
  }

  g_mutex_lock (&priv->gl_resource_lock);
  if (!priv->gl_resource_ready)
    g_cond_wait (&priv->gl_resource_cond, &priv->gl_resource_lock);

  if (!priv->gl_resource_ready) {
    g_mutex_unlock (&priv->gl_resource_lock);
    GST_ERROR_OBJECT (mix,
        "fbo used to render can't be created, do not run process_textures");
    res = FALSE;
    goto out;
  }

  mix_class->process_textures (mix, mix->frames, out_tex);

  g_mutex_unlock (&priv->gl_resource_lock);

  if (out_gl_wrapped) {
    if (!gst_gl_download_perform_with_data (mix->download, out_tex,
            out_frame.data)) {
      GST_ELEMENT_ERROR (mix, RESOURCE, NOT_FOUND, ("%s",
              "Failed to download video frame"), (NULL));
      res = FALSE;
      goto out;
    }
  }

out:
  i = 0;
  walk = GST_ELEMENT (mix)->sinkpads;
  while (walk) {
    GstGLMixerPad *pad = GST_GL_MIXER_PAD (walk->data);

    if (pad->mapped)
      gst_gl_upload_release_buffer (pad->upload);

    pad->mapped = FALSE;
    walk = g_list_next (walk);
    i++;
  }
  GST_OBJECT_UNLOCK (mix);

  gst_video_frame_unmap (&out_frame);

  return res;
}
コード例 #3
0
/**
 * gst_gl_upload_perform_with_buffer:
 * @upload: a #GstGLUpload
 * @buffer: a #GstBuffer
 * @tex_id: resulting texture
 *
 * Uploads @buffer to the texture given by @tex_id.  @tex_id is valid
 * until gst_gl_upload_release_buffer() is called.
 *
 * Returns: whether the upload was successful
 */
gboolean
gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
                                   guint * tex_id)
{
    GstMemory *mem;
    GstVideoGLTextureUploadMeta *gl_tex_upload_meta;
    guint texture_ids[] = { 0, 0, 0, 0 };
    gint i;
    gboolean ret;

    g_return_val_if_fail (upload != NULL, FALSE);
    g_return_val_if_fail (buffer != NULL, FALSE);
    g_return_val_if_fail (tex_id != NULL, FALSE);
    g_return_val_if_fail (gst_buffer_n_memory (buffer) > 0, FALSE);

    gst_gl_upload_release_buffer (upload);

    /* GstGLMemory */
    mem = gst_buffer_peek_memory (buffer, 0);

    if (gst_is_gl_memory (mem)) {
        if (GST_VIDEO_INFO_FORMAT (&upload->in_info) == GST_VIDEO_FORMAT_RGBA) {
            GstMapInfo map_info;

            gst_memory_map (mem, &map_info, GST_MAP_READ | GST_MAP_GL);
            gst_memory_unmap (mem, &map_info);

            *tex_id = ((GstGLMemory *) mem)->tex_id;
            return TRUE;
        }

        GST_LOG_OBJECT (upload, "Attempting upload with GstGLMemory");
        for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
            upload->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (buffer, i);
        }

        ret = _upload_memory (upload);

        *tex_id = upload->out_tex->tex_id;
        for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
            upload->in_tex[i] = NULL;
        }
        return ret;
    }
#if GST_GL_HAVE_PLATFORM_EGL
    if (!upload->priv->tex_id && gst_is_egl_image_memory (mem))
        gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
                                    GST_VIDEO_FORMAT_RGBA, 0, 0);
#endif

    if (!upload->priv->tex_id)
        gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
                                    GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
                                    GST_VIDEO_INFO_HEIGHT (&upload->in_info));

    /* GstVideoGLTextureUploadMeta */
    gl_tex_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer);
    if (gl_tex_upload_meta) {
        GST_LOG_OBJECT (upload, "Attempting upload with "
                        "GstVideoGLTextureUploadMeta");
        texture_ids[0] = upload->priv->tex_id;

        if (!gst_gl_upload_perform_with_gl_texture_upload_meta (upload,
                gl_tex_upload_meta, texture_ids)) {
            GST_DEBUG_OBJECT (upload, "Upload with GstVideoGLTextureUploadMeta "
                              "failed");
        } else {
            upload->priv->mapped = FALSE;
            *tex_id = upload->priv->tex_id;
            return TRUE;
        }
    }

    GST_LOG_OBJECT (upload, "Attempting upload with raw data");
    /* GstVideoMeta map */
    if (!gst_video_frame_map (&upload->priv->frame, &upload->in_info, buffer,
                              GST_MAP_READ)) {
        GST_ERROR_OBJECT (upload, "Failed to map memory");
        return FALSE;
    }
    upload->priv->mapped = TRUE;

    /* update the video info from the one updated by frame_map using video meta */
    gst_gl_upload_set_format (upload, &upload->priv->frame.info);

    if (!gst_gl_upload_perform_with_data (upload, tex_id,
                                          upload->priv->frame.data)) {
        return FALSE;
    }

    return TRUE;
}