コード例 #1
0
// ギルド情報要求
int mapif_parse_GuildInfo(int fd, int guild_id) {
	struct guild *g;

	g = idb_get(guild_db, guild_id);
	if (g != NULL){
		guild_calcinfo(g);
		mapif_guild_info(fd, g);
	} else
		mapif_guild_noinfo(fd, guild_id);

	return 0;
}
コード例 #2
0
// ギルドスキルアップ要求
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
	struct guild *g = idb_get(guild_db, guild_id);
	int idx = skill_num - GD_SKILLBASE;

	if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
		g->skill[idx].lv++;
		g->skill_point--;
		if (guild_calcinfo(g) == 0)
			mapif_guild_info(-1, g);
		mapif_guild_skillupack(guild_id, skill_num, account_id);
	}

	return 0;
}
コード例 #3
0
// ギルドメンバ追加要求
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
	struct guild *g;
	int i;

	g = idb_get(guild_db, guild_id);
	if (g == NULL) {
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
		return 0;
	}

	for(i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id == 0) {
			memcpy(&g->member[i], m, sizeof(struct guild_member));
			mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
			guild_calcinfo(g);
			mapif_guild_info(-1, g);

			return 0;
		}
	}
	mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);

	return 0;
}
コード例 #4
0
// ギルドメンバ追加要求
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
{
	struct guild *g;
	int i;

	g = (struct guild*)idb_get(guild_db, guild_id);
	if (g == NULL) {
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
		return 0;
	}

	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
	if( i < g->max_member )
	{
		memcpy(&g->member[i], m, sizeof(struct guild_member));
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
		guild_calcinfo(g);
		mapif_guild_info(-1, g);
	}
	else
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);

	return 0;
}
コード例 #5
0
// ギルドデータの読み込み
int inter_guild_init() {
	char line[16384];
	struct guild *g;
	struct guild_castle *gc;
	FILE *fp;
	int i, j, c = 0;

	inter_guild_readdb();

	guild_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
	castle_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));

	if ((fp = fopen(guild_txt,"r")) == NULL)
		return 1;
	while(fgets(line, sizeof(line)-1, fp)) {
		j = 0;
		if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
			guild_newid = i;
			continue;
		}

		g = (struct guild *) aCalloc(sizeof(struct guild), 1);
		if(g == NULL){
			ShowFatalError("int_guild: out of memory!\n");
			exit(0);
		}
//		memset(g, 0, sizeof(struct guild)); not needed...
		if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
			if (g->guild_id >= guild_newid)
				guild_newid = g->guild_id + 1;
			idb_put(guild_db, g->guild_id, g);
			guild_check_empty(g);
			guild_calcinfo(g);
		} else {
			ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c);
			aFree(g);
		}
		c++;
	}
	fclose(fp);
//	printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);

	c = 0;//カウンタ初期化

	if ((fp = fopen(castle_txt, "r")) == NULL) {
		return 1;
	}

	while(fgets(line, sizeof(line)-1, fp)) {
		gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
		if(gc == NULL){
			ShowFatalError("int_guild: out of memory!\n");
			exit(0);
		}
//		memset(gc, 0, sizeof(struct guild_castle)); No need...
		if (inter_guildcastle_fromstr(line, gc) == 0) {
			idb_put(castle_db, gc->castle_id, gc);
		} else {
			ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c);
			aFree(gc);
		}
		c++;
	}

	if (!c) {
		ShowStatus(" %s - making Default Data...\n", castle_txt);
		//デフォルトデータを作成
		for(i = 0; i < MAX_GUILDCASTLE; i++) {
			gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
			if (gc == NULL) {
				ShowFatalError("int_guild: out of memory!\n");
				exit(0);
			}
			gc->castle_id = i;
			idb_put(castle_db, gc->castle_id, gc);
		}
		ShowStatus(" %s - making done\n",castle_txt);
		return 0;
	}

	fclose(fp);

	return 0;
}
コード例 #6
0
// ギルドメンバデータ変更要求
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
	int i;
	struct guild *g;

	g = idb_get(guild_db, guild_id);
	if(g == NULL)
		return 0;

	for(i = 0; i < g->max_member; i++)
		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
			break;
	if (i == g->max_member) {
		ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
		return 0;
	}
	switch(type) {
	case GMI_POSITION:	// 役職
		g->member[i].position = *((int *)data);
		break;
	case GMI_EXP:	// EXP
	{
		unsigned int exp, old_exp=g->member[i].exp;
		g->member[i].exp=*((unsigned int *)data);
		if (g->member[i].exp > old_exp)
		{
			exp = g->member[i].exp - old_exp;
			if (guild_exp_rate != 100)
				exp = exp*guild_exp_rate/100;
			if (exp > UINT_MAX - g->exp)
				g->exp = UINT_MAX;
			else
				g->exp+=exp;
			guild_calcinfo(g);
			mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
		}
		break;
	}
	case GMI_HAIR:
	{
		g->member[i].hair=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_HAIR_COLOR:
	{
		g->member[i].hair_color=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_GENDER:
	{
		g->member[i].gender=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_CLASS:
	{
		g->member[i].class_=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}
	case GMI_LEVEL:
	{
		g->member[i].lv=*((int *)data);
		mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
		break;
	}

	default:
		ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
		break;
	}
	mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);

	return 0;
}