コード例 #1
0
ファイル: thingtype.cpp プロジェクト: JoseEduardo/otclient
void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView)
{
    if(m_null)
        return;

    if(animationPhase >= m_animationPhases)
        return;

    const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
    if(!texture)
        return;

    uint frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
    if(frameIndex >= m_texturesFramesRects[animationPhase].size())
        return;

    Point textureOffset;
    Rect textureRect;

    if(scaleFactor != 1.0f) {
        textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
    } else {
        textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
        textureRect = m_texturesFramesRects[animationPhase][frameIndex];
    }

    Rect screenRect(dest + (textureOffset - m_displacement - (m_size.toPoint() - Point(1, 1)) * 32) * scaleFactor,
                    textureRect.size() * scaleFactor);

    bool useOpacity = m_opacity < 1.0f;

    if(useOpacity)
        g_painter->setColor(Color(1.0f,1.0f,1.0f,m_opacity));

    g_painter->drawTexturedRect(screenRect, texture, textureRect);

    if(useOpacity)
        g_painter->setColor(Color::white);

    if(lightView && hasLight()) {
        Light light = getLight();
        if(light.intensity > 0)
            lightView->addLightSource(screenRect.center(), scaleFactor, light);
    }
}
コード例 #2
0
ファイル: Main.c プロジェクト: since2006/RasPi
int main(void) {
	double cpuTemp = getCpuTemp();
	printf("cpu temp: %.2f\n", cpuTemp);

	if (initGpio() == -1) {
		exit(1);
	}

	setLedFlash(0, 3);

	while (1) {
		int light = hasLight(7);
		int sound = hasSound(1);
		printf("has light: %d, has sound: %d\n", light, sound);

		delay(100);
	}

	return 0;
}