コード例 #1
0
ファイル: hash.cpp プロジェクト: Randl/GambitFruit
U64 hash_key(const board_t *board) {

	ASSERT(board != nullptr);

	// init
	U64 key = 0;

	// pieces
	for (S8 colour = 0; colour < ColourNb; ++colour) {
		for (auto sq = board->piece[colour].begin(); sq != board->piece[colour].end(); ++sq) {
			const S32 piece = board->square[*sq];
			key ^= hash_piece_key(piece, *sq);
		}

		for (auto sq = board->pawn[colour].begin(); sq != board->pawn[colour].end(); ++sq) {
			const S32 piece = board->square[*sq];
			key ^= hash_piece_key(piece, *sq);
		}
	}

	// castle flags
	key ^= hash_castle_key(board->flags);

	// en-passant square
	const S32 sq = board->ep_square;
	if (sq != SquareNone) key ^= hash_ep_key(sq);

	// turn
	key ^= hash_turn_key(board->turn);

	return key;
}
コード例 #2
0
ファイル: hash.cpp プロジェクト: michaeaj/ChessDetection
uint64 hash_key(const board_t * board) {

   uint64 key;
   int colour;
   const sq_t * ptr;
   int sq, piece;

   ASSERT(board!=NULL);

   // init

   key = 0;

   // pieces

   for (colour = 0; colour < ColourNb; colour++) {

      for (ptr = &board->piece[colour][0]; (sq=*ptr) != SquareNone; ptr++) {
         piece = board->square[sq];
         key ^= hash_piece_key(piece,sq);
      }

      for (ptr = &board->pawn[colour][0]; (sq=*ptr) != SquareNone; ptr++) {
         piece = board->square[sq];
         key ^= hash_piece_key(piece,sq);
      }
   }

   // castle flags

   key ^= hash_castle_key(board->flags);

   // en-passant square

   sq = board->ep_square;
   if (sq != SquareNone) key ^= hash_ep_key(sq);

   // turn

   key ^= hash_turn_key(board->turn);

   return key;
}
コード例 #3
0
ファイル: hash.cpp プロジェクト: Randl/GambitFruit
void hash_init() {
	for (U8 i = 0; i < 16; ++i)
		Castle64[i] = hash_castle_key(i);
}
コード例 #4
0
ファイル: move_do.c プロジェクト: niklasf/polyglot
void move_do(board_t * board, int move) {

   int me, opp;
   int from, to;
   int piece, pos, capture;
   int old_flags, new_flags;
   int sq, ep_square;
   int pawn;

   ASSERT(board_is_ok(board));
   ASSERT(move_is_ok(move));

   ASSERT(move_is_pseudo(move,board));

   // init

   me = board->turn;
   opp = colour_opp(me);

   from = move_from(move);
   to = move_to(move);

   piece = board->square[from];
   ASSERT(colour_equal(piece,me));

   pos = board->pos[from];
   ASSERT(pos>=0);

   // update turn

   board->turn = opp;
   board->key ^= random_64(RandomTurn);

   // update castling rights

   old_flags = board_flags(board);

   if (piece_is_king(piece)) {
      board->castle[me][SideH] = SquareNone;
      board->castle[me][SideA] = SquareNone;
   }

   if (board->castle[me][SideH] == from) board->castle[me][SideH] = SquareNone;
   if (board->castle[me][SideA] == from) board->castle[me][SideA] = SquareNone;

   if (board->castle[opp][SideH] == to) board->castle[opp][SideH] = SquareNone;
   if (board->castle[opp][SideA] == to) board->castle[opp][SideA] = SquareNone;

   new_flags = board_flags(board);

   board->key ^= hash_castle_key(new_flags^old_flags); // HACK

   // update en-passant square

   ep_square = sq = board->ep_square;
   if (sq != SquareNone) {
      board->key ^= random_64(RandomEnPassant+square_file(sq));
      board->ep_square = SquareNone;
   }

   if (piece_is_pawn(piece) && abs(to-from) == 32) {
      pawn = piece_make_pawn(opp);
      if (board->square[to-1] == pawn || board->square[to+1] == pawn) {
         board->ep_square = sq = (from + to) / 2;
         board->key ^= random_64(RandomEnPassant+square_file(sq));
      }
   }

   // update ply number (captures are handled later)

   board->ply_nb++;
   if (piece_is_pawn(piece)) board->ply_nb = 0; // conversion

   // update move number

   if (me == Black) board->move_nb++;

   // castle

   if (colour_equal(board->square[to],me)) {

      int rank;
      int king_from, king_to;
      int rook_from, rook_to;
      int rook;

      rank = colour_is_white(me) ? Rank1 : Rank8;

      king_from = from;
      rook_from = to;

      if (to > from) { // h side
         king_to = square_make(FileG,rank);
         rook_to = square_make(FileF,rank);
      } else { // a side
         king_to = square_make(FileC,rank);
         rook_to = square_make(FileD,rank);
      }

      // remove the rook

      pos = board->pos[rook_from];
      ASSERT(pos>=0);

      rook = Rook64 | me; // HACK

      square_clear(board,rook_from,rook);

      // move the king

      square_move(board,king_from,king_to,piece);

      // put the rook back

      square_set(board,rook_to,rook,pos);

      ASSERT(board->key==hash_key(board));

      return;
   }

   // remove the captured piece

   if (piece_is_pawn(piece) && to == ep_square) {

      // en-passant capture

      sq = square_ep_dual(to);
      capture = board->square[sq];
      ASSERT(capture==piece_make_pawn(opp));

      square_clear(board,sq,capture);

      board->ply_nb = 0; // conversion

   } else {

      capture = board->square[to];

      if (capture != Empty) {

         // normal capture

         ASSERT(colour_equal(capture,opp));
         ASSERT(!piece_is_king(capture));

         square_clear(board,to,capture);

         board->ply_nb = 0; // conversion
      }
   }

   // move the piece

   if (move_is_promote(move)) {

      // promote

      square_clear(board,from,piece);
      piece = move_promote_hack(move) | me; // HACK
      square_set(board,to,piece,pos);

   } else {

      // normal move

      square_move(board,from,to,piece);
   }

   ASSERT(board->key==hash_key(board));
}
コード例 #5
0
ファイル: hash.cpp プロジェクト: michaeaj/ChessDetection
void hash_init() {

   int i;

   for (i = 0; i < 16; i++) Castle64[i] = hash_castle_key(i);
}