// launch_context_help() will switch to a context sensitive help state void launch_context_help() { // look at the state the game was in when F1 was pressed Source_game_state = gameseq_get_state(); switch (Source_game_state) { case GS_STATE_MAIN_MENU: #if !defined(PRESS_TOUR_BUILD) && !defined(PD_BUILD) int main_hall_num; main_hall_num = (main_hall_id() == 0) ? MH_OVERLAY : MH2_OVERLAY; if (!help_overlay_active(main_hall_num)) { help_overlay_set_state(main_hall_num, 1); } else { help_overlay_set_state(main_hall_num, 0); } #endif break; case GS_STATE_GAME_PLAY: case GS_STATE_GAME_PAUSED: case GS_STATE_TRAINING_PAUSED: gameseq_post_event(GS_EVENT_GAMEPLAY_HELP); break; case GS_STATE_BRIEFING: if (!help_overlay_active(BR_OVERLAY)) { help_overlay_set_state(BR_OVERLAY, 1); } else { help_overlay_set_state(BR_OVERLAY, 0); } break; case GS_STATE_SHIP_SELECT: if (!help_overlay_active(SS_OVERLAY)) { help_overlay_set_state(SS_OVERLAY, 1); } else { help_overlay_set_state(SS_OVERLAY, 0); } break; case GS_STATE_WEAPON_SELECT: if (!help_overlay_active(WL_OVERLAY)) { help_overlay_set_state(WL_OVERLAY, 1); } else { help_overlay_set_state(WL_OVERLAY, 0); } break; case GS_STATE_BARRACKS_MENU: if (!help_overlay_active(BARRACKS_OVERLAY)) { help_overlay_set_state(BARRACKS_OVERLAY, 1); } else { help_overlay_set_state(BARRACKS_OVERLAY, 0); } break; case GS_STATE_CONTROL_CONFIG: if (!help_overlay_active(CONTROL_CONFIG_OVERLAY)) { help_overlay_set_state(CONTROL_CONFIG_OVERLAY, 1); } else { help_overlay_set_state(CONTROL_CONFIG_OVERLAY, 0); } break; case GS_STATE_DEBRIEF: if (!help_overlay_active(DEBRIEFING_OVERLAY)) { help_overlay_set_state(DEBRIEFING_OVERLAY, 1); } else { help_overlay_set_state(DEBRIEFING_OVERLAY, 0); } break; case GS_STATE_MULTI_HOST_SETUP: if (!help_overlay_active(MULTI_CREATE_OVERLAY)) { help_overlay_set_state(MULTI_CREATE_OVERLAY, 1); } else { help_overlay_set_state(MULTI_CREATE_OVERLAY, 0); } break; case GS_STATE_MULTI_START_GAME: if (!help_overlay_active(MULTI_START_OVERLAY)) { help_overlay_set_state(MULTI_START_OVERLAY, 1); } else { help_overlay_set_state(MULTI_START_OVERLAY, 0); } break; /* case GS_STATE_NET_CHAT: if (!help_overlay_active(FS2OX_OVERLAY) ) { help_overlay_set_state(FS2OX_OVERLAY, 1); } else { help_overlay_set_state(FS2OX_OVERLAY, 1); } break; */ case GS_STATE_MULTI_JOIN_GAME: if (!help_overlay_active(MULTI_JOIN_OVERLAY)) { help_overlay_set_state(MULTI_JOIN_OVERLAY, 1); } else { help_overlay_set_state(MULTI_JOIN_OVERLAY, 0); } break; case GS_STATE_HOTKEY_SCREEN: if (!help_overlay_active(HOTKEY_OVERLAY)) { help_overlay_set_state(HOTKEY_OVERLAY, 1); } else { help_overlay_set_state(HOTKEY_OVERLAY, 0); } break; case GS_STATE_CAMPAIGN_ROOM: if (!help_overlay_active(CAMPAIGN_ROOM_OVERLAY)) { help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY, 1); } else { help_overlay_set_state(CAMPAIGN_ROOM_OVERLAY, 0); } break; case GS_STATE_SIMULATOR_ROOM: if (!help_overlay_active(SIM_ROOM_OVERLAY)) { help_overlay_set_state(SIM_ROOM_OVERLAY, 1); } else { help_overlay_set_state(SIM_ROOM_OVERLAY, 0); } break; case GS_STATE_TECH_MENU: { if (!help_overlay_active(TECH_ROOM_OVERLAY)) { help_overlay_set_state(TECH_ROOM_OVERLAY, 1); } else { help_overlay_set_state(TECH_ROOM_OVERLAY, 0); } break; } case GS_STATE_CMD_BRIEF: if (!help_overlay_active(CMD_BRIEF_OVERLAY)) { help_overlay_set_state(CMD_BRIEF_OVERLAY, 1); } else { help_overlay_set_state(CMD_BRIEF_OVERLAY, 0); } break; default: nprintf(("Warning", "WARNING ==> There is no context help available for state %s\n", GS_state_text[Source_game_state - 1])); break; } // end switch }
// ----------------------------------------------------------------------------- void barracks_do_frame(float frametime) { int k = Ui_window.process(); if ( k > 0 ) { if ( help_overlay_active(Barracks_overlay_id) ) { help_overlay_set_state(Barracks_overlay_id,gr_screen.res,0); k = 0; } } // pilot that mouse is over int prospective_pilot = -1; int i; // Entering pilot callsign if (Barracks_callsign_enter_mode) { // set focus to inputbox Inputbox.set_focus(); switch (k) { case KEY_ESC: // cancel create pilot Num_pilots--; for (i=0; i<Num_pilots; i++) { strcpy(Pilots[i], Pilots[i + 1]); Pilot_ranks[i] = Pilot_ranks[i + 1]; } barracks_set_callsign_enter_mode(false); break; case KEY_ENTER: barracks_accept_new_pilot_callsign(); break; } } else { // not entering pilot callsign switch (k) { case KEY_ENTER: if (barracks_new_pilot_selected()) { gamesnd_play_iface(SND_GENERAL_FAIL); } else { gamesnd_play_iface(SND_USER_SELECT); } break; case KEY_ESC: // cancel if (!help_overlay_active(Barracks_overlay_id)) { if (Num_pilots && !barracks_pilot_accepted()) { gameseq_post_event(GS_EVENT_MAIN_MENU); } else { gamesnd_play_iface(SND_GENERAL_FAIL); } } else { // kill the overlay help_overlay_set_state(Barracks_overlay_id,gr_screen.res,0); } break; case KEY_TAB: // switch mode (simgle/multi) if ( Networking_disabled ) { game_feature_disabled_popup(); break; } if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) { Cur_pilot->flags |= PLAYER_FLAGS_IS_MULTI; Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI); } else { // make sure we don't carry over the multi flag Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI; Pilot.save_player(Cur_pilot); barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE); } gamesnd_play_iface(SND_USER_SELECT); break; case KEY_F1: // show help overlay gamesnd_play_iface(SND_HELP_PRESSED); break; case KEY_F2: // goto options screen gamesnd_play_iface(SND_SWITCH_SCREENS); gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; } // end switch // process buttons for (i=0; i<BARRACKS_NUM_BUTTONS; i++) { if (Buttons[gr_screen.res][i].button.pressed()) { barracks_button_pressed(i); } } // if mouse is over a pilot, find index into Pilots array if (List_region.is_mouse_on()) { int y; List_region.get_mouse_pos(NULL, &y); int pilot_index = List_scroll_offset + (y / gr_get_font_height()); if ((pilot_index >= 0) && (pilot_index < Num_pilots)) { prospective_pilot = pilot_index; } } // if mouse clicked in list region, find index into Pilots array if (List_region.pressed()) { if (prospective_pilot != -1) { Selected_line = prospective_pilot; gamesnd_play_iface(SND_USER_SELECT); } } } // check mouse over help if (mouse_down(MOUSE_LEFT_BUTTON)) { help_overlay_set_state(Barracks_overlay_id, gr_screen.res, 0); } // do pilot pic stuff if ((Pic_number >= 0) && (Pic_number < Num_pilot_images)) { if (Pilot_images[Pic_number] == BARRACKS_IMAGE_NOT_LOADED) { // haven't tried loading it yet Pilot_images[Pic_number] = bm_load(Pilot_image_names[Pic_number]); if (Pilot_images[Pic_number] >= 0) { int w, h; bm_get_info(Pilot_images[Pic_number], &w, &h, NULL); // check for invalid pilot pic file if ((w != PLAYER_PILOT_PIC_W) || (h != PLAYER_PILOT_PIC_H)) { bm_release(Pilot_images[Pic_number]); Pilot_images[Pic_number] = -1; } } } } else { Pic_number = -1; } // do squad pic stuff if ((Pic_squad_number >= 0) && (Pic_squad_number < Num_pilot_squad_images)) { if (Pilot_squad_images[Pic_squad_number] == BARRACKS_IMAGE_NOT_LOADED) { // haven't tried loading it yet Pilot_squad_images[Pic_squad_number] = bm_load_duplicate(Pilot_squad_image_names[Pic_squad_number]); if (Pilot_squad_images[Pic_squad_number] >= 0) { int w, h; bm_get_info(Pilot_squad_images[Pic_squad_number], &w, &h, NULL); // check for invalid pilot pic file if ((w != PLAYER_SQUAD_PIC_W) || (h != PLAYER_SQUAD_PIC_H)) { bm_release(Pilot_squad_images[Pic_squad_number]); Pilot_squad_images[Pic_squad_number] = -1; } } } } else { Pic_squad_number = -1; } // draw the background, etc gr_reset_clip(); GR_MAYBE_CLEAR_RES(Background_bitmap); if (Background_bitmap >= 0) { gr_set_bitmap(Background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } // draw pilot image and clean up afterwards barracks_draw_pilot_pic(); barracks_draw_squad_pic(); // draw the window Ui_window.draw(); // light up the correct mode button (single or multi) if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) { Buttons[gr_screen.res][B_PILOT_SINGLE_MODE_BUTTON].button.draw_forced(2); } else { Buttons[gr_screen.res][B_PILOT_MULTI_MODE_BUTTON].button.draw_forced(2); } // write out pilot call signs barracks_display_pilot_callsigns(prospective_pilot); // write out current pilot stats barracks_display_pilot_stats(); // blit help overlay if active help_overlay_maybe_blit(Barracks_overlay_id, gr_screen.res); // flip the page gr_flip(); }
// launch_context_help() will switch to a context sensitive help state void launch_context_help() { int overlay_id = -1; int resolution_index = gr_screen.res; // look at the state the game was in when F1 was pressed Source_game_state = gameseq_get_state(); switch (Source_game_state) { case GS_STATE_MAIN_MENU: overlay_id = main_hall_get_overlay_id(); resolution_index = main_hall_get_overlay_resolution_index(); break; case GS_STATE_GAME_PLAY: case GS_STATE_GAME_PAUSED: case GS_STATE_TRAINING_PAUSED: gameseq_post_event(GS_EVENT_GAMEPLAY_HELP); break; case GS_STATE_BRIEFING: overlay_id = Briefing_overlay_id; break; case GS_STATE_SHIP_SELECT: overlay_id = Ship_select_overlay_id; break; case GS_STATE_WEAPON_SELECT: overlay_id = Weapon_select_overlay_id; break; case GS_STATE_BARRACKS_MENU: overlay_id = Barracks_overlay_id; break; case GS_STATE_CONTROL_CONFIG: overlay_id = Control_config_overlay_id; break; case GS_STATE_DEBRIEF: overlay_id = Debrief_overlay_id; break; case GS_STATE_MULTI_HOST_SETUP: overlay_id = Multi_create_overlay_id; break; case GS_STATE_MULTI_START_GAME: overlay_id = Multi_sg_overlay_id; break; case GS_STATE_MULTI_JOIN_GAME: overlay_id = Multi_join_overlay_id; break; case GS_STATE_HOTKEY_SCREEN: overlay_id = Hotkey_overlay_id; break; case GS_STATE_CAMPAIGN_ROOM: overlay_id = Campaign_room_overlay_id; break; case GS_STATE_SIMULATOR_ROOM: overlay_id = Sim_room_overlay_id; break; case GS_STATE_TECH_MENU: overlay_id = Techroom_overlay_id; break; case GS_STATE_CMD_BRIEF: overlay_id = Cmd_brief_overlay_id; break; default: nprintf(("Warning","WARNING ==> There is no context help available for state %s\n", GS_state_text[Source_game_state-1])); break; } // end switch if (overlay_id >= 0) { if ( !help_overlay_active(overlay_id) ) { help_overlay_set_state(overlay_id, resolution_index, 1); } else { help_overlay_set_state(overlay_id, resolution_index, 0); } } }
void techroom_do_frame(float frametime) { int i, k; // turn off controls when overlay is on if ( help_overlay_active(Techroom_overlay_id) ) { Buttons[gr_screen.res][HELP_BUTTON].button.reset_status(); Ui_window.set_ignore_gadgets(1); } // turn off controls in trackball mode if (Trackball_active) { Ui_window.set_ignore_gadgets(1); } else { Ui_window.set_ignore_gadgets(0); } k = Ui_window.process() & ~KEY_DEBUGGED; if ( (k > 0) || B1_JUST_RELEASED ) { if ( help_overlay_active(Techroom_overlay_id) ) { help_overlay_set_state(Techroom_overlay_id, gr_screen.res, 0); Ui_window.set_ignore_gadgets(0); k = 0; } } if ( !help_overlay_active(Techroom_overlay_id) ) { Ui_window.set_ignore_gadgets(0); } switch (k) { case KEY_SHIFTED | KEY_TAB: // activate previous tab i = Tab - 1; if (i < 0) { i = NUM_TABS - 1; } techroom_change_tab(i); break; case KEY_TAB: // activate next tab i = Tab + 1; if (i >= NUM_TABS) { i = 0; } techroom_change_tab(i); break; case KEY_CTRLED | KEY_DOWN: if ( !(Player->flags & PLAYER_FLAGS_IS_MULTI) ) { techroom_button_pressed(SIMULATOR_TAB); break; } // fall through case KEY_CTRLED | KEY_UP: techroom_button_pressed(CREDITS_TAB); break; case KEY_CTRLED | KEY_ENTER: case KEY_ESC: gameseq_post_event(GS_EVENT_MAIN_MENU); break; case KEY_CTRLED | KEY_SHIFTED | KEY_S: Techroom_show_all = 1; techroom_lists_reset(); techroom_change_tab(Tab); break; } // check ship model window for activity if (View_window.pressed()) { Trackball_active = 1; Trackball_mode = 1; } if (B1_RELEASED) { Trackball_active = 0; } // check all da buttons for (i=0; i<NUM_BUTTONS; i++) { if (Buttons[gr_screen.res][i].button.pressed()) { if (techroom_button_pressed(i)) { return; } } } // check for mouseovers/clicks on the selection list Select_tease_line = -1; for (i=0; i<LIST_BUTTONS_MAX; i++) { if (List_buttons[i].is_mouse_on()) { Select_tease_line = i + List_offset; } if (List_buttons[i].pressed()) { Cur_entry = i + List_offset; gamesnd_play_iface(SND_USER_SELECT); techroom_select_new_entry(); } } // clear & draw bg bitmap GR_MAYBE_CLEAR_RES(Tech_background_bitmap); if (Tech_background_bitmap >= 0) { gr_set_bitmap(Tech_background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } // render switch (Tab) { case SHIPS_DATA_TAB: techroom_ships_render(frametime); break; case WEAPONS_DATA_TAB: case INTEL_DATA_TAB: techroom_anim_render(frametime); break; } Ui_window.draw(); for (i=TECH_DATABASE_TAB; i<=CREDITS_TAB; i++) { if (Buttons[gr_screen.res][i].button.button_down()) { break; } } if (i > CREDITS_TAB) { Buttons[gr_screen.res][TECH_DATABASE_TAB].button.draw_forced(2); } for (i=0; i<NUM_TABS; i++){ if (Buttons[gr_screen.res][i].button.button_down()){ break; } } if (i == NUM_TABS){ Buttons[gr_screen.res][Tab].button.draw_forced(2); } // blit help overlay if active help_overlay_maybe_blit(Techroom_overlay_id, gr_screen.res); gr_flip(); }
// --------------------------------------------------------------------- // mission_hotkey_do_frame() // // Called once per frame to process user input for the Hotkey Assignment Screen // void mission_hotkey_do_frame(float frametime) { char buf[256]; int i, k, w, h, y, z, line, hotkeys; int font_height = gr_get_font_height(); int select_tease_line = -1; // line mouse is down on, but won't be selected until button released color circle_color; if ( help_overlay_active(Hotkey_overlay_id) ) { Buttons[gr_screen.res][HELP_BUTTON].button.reset_status(); Ui_window.set_ignore_gadgets(1); } k = Ui_window.process() & ~KEY_DEBUGGED; if ( (k > 0) || B1_JUST_RELEASED ) { if ( help_overlay_active(Hotkey_overlay_id) ) { help_overlay_set_state(Hotkey_overlay_id, gr_screen.res, 0); Ui_window.set_ignore_gadgets(0); k = 0; } } if ( !help_overlay_active(Hotkey_overlay_id) ) { Ui_window.set_ignore_gadgets(0); } switch (k) { case KEY_DOWN: // scroll list down hotkey_scroll_line_down(); break; case KEY_UP: // scroll list up hotkey_scroll_line_up(); break; case KEY_PAGEDOWN: // scroll list down hotkey_scroll_screen_down(); break; case KEY_PAGEUP: // scroll list up hotkey_scroll_screen_up(); break; case KEY_CTRLED | KEY_ENTER: save_hotkeys(); // fall through to next state -- allender changed this behavior since ESC should always cancel, no? case KEY_ESC: mission_hotkey_exit(); break; case KEY_TAB: case KEY_ENTER: case KEY_PADENTER: expand_wing(); break; case KEY_EQUAL: case KEY_PADPLUS: add_hotkey(Cur_hotkey); break; case KEY_MINUS: case KEY_PADMINUS: remove_hotkey(); break; case KEY_F2: gameseq_post_event(GS_EVENT_OPTIONS_MENU); break; case KEY_CTRLED | KEY_R: reset_hotkeys(); break; case KEY_CTRLED | KEY_C: clear_hotkeys(); break; } // end switch // ? for (i=0; i<MAX_KEYED_TARGETS; i++) { if (k == Key_sets[i]) Cur_hotkey = i; if (k == (Key_sets[i] | KEY_SHIFTED)) add_hotkey(i); } // handle pressed buttons for (i=0; i<NUM_BUTTONS; i++) { if (Buttons[gr_screen.res][i].button.pressed()) { hotkey_button_pressed(i); break; // only need to handle 1 button @ a time } } for (i=0; i<LIST_BUTTONS_MAX; i++) { // check for tease line if (List_buttons[i].button_down()) { select_tease_line = i + Scroll_offset; } // check for selected list item if (List_buttons[i].pressed()) { Selected_line = i + Scroll_offset; List_buttons[i].get_mouse_pos(&z, NULL); z += Hotkey_list_coords[gr_screen.res][0]; // adjust to full screen space if ((z >= Hotkey_wing_icon_x[gr_screen.res]) && (z < (Hotkey_wing_icon_x[gr_screen.res]) + Hotkey_function_field_width[gr_screen.res])) { expand_wing(); } } if (List_buttons[i].double_clicked()) { Selected_line = i + Scroll_offset; hotkeys = -1; switch (Hotkey_lines[Selected_line].type) { case HOTKEY_LINE_WING: hotkeys = get_wing_hotkeys(Hotkey_lines[Selected_line].index); break; case HOTKEY_LINE_SHIP: case HOTKEY_LINE_SUBSHIP: hotkeys = Hotkey_bits[Hotkey_lines[Selected_line].index]; break; } if (hotkeys != -1) { if (hotkeys & (1 << Cur_hotkey)) remove_hotkey(); else add_hotkey(Cur_hotkey); } } } GR_MAYBE_CLEAR_RES(Background_bitmap); if (Background_bitmap >= 0) { gr_set_bitmap(Background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } else gr_clear(); Ui_window.draw(); gr_init_color(&circle_color, 160, 160, 0); // draw the big "F10" in the little box font::set_font(font::FONT2); gr_set_color_fast(&Color_text_normal); strcpy_s(buf, Scan_code_text[Key_sets[Cur_hotkey]]); gr_get_string_size(&w, &h, buf); gr_printf_menu(Hotkey_function_name_coords[gr_screen.res][0] + (Hotkey_function_name_coords[gr_screen.res][2] - w) / 2, Hotkey_function_name_coords[gr_screen.res][1], buf); font::set_font(font::FONT1); line = Scroll_offset; while (hotkey_line_query_visible(line)) { z = Hotkey_lines[line].index; y = Hotkey_list_coords[gr_screen.res][1] + Hotkey_lines[line].y - Hotkey_lines[Scroll_offset].y; hotkeys = 0; switch (Hotkey_lines[line].type) { case HOTKEY_LINE_HEADING: gr_set_color_fast(&Color_text_heading); gr_get_string_size(&w, &h, Hotkey_lines[line].label); i = y + h / 2 - 1; gr_line(Hotkey_list_coords[gr_screen.res][0], i, Hotkey_ship_x[gr_screen.res] - 2, i, GR_RESIZE_MENU); gr_line(Hotkey_ship_x[gr_screen.res] + w + 1, i, Hotkey_list_coords[gr_screen.res][0] + Hotkey_list_coords[gr_screen.res][2], i, GR_RESIZE_MENU); break; case HOTKEY_LINE_WING: gr_set_bitmap(Wing_bmp); bm_get_info(Wing_bmp, NULL, &h, NULL); i = y + font_height / 2 - h / 2 - 1; gr_bitmap(Hotkey_wing_icon_x[gr_screen.res], i, GR_RESIZE_MENU); // i = y + font_height / 2 - 1; // gr_set_color_fast(&circle_color); // gr_circle(ICON_LIST_X + 4, i, 5, GR_RESIZE_MENU); // gr_set_color_fast(&Color_bright); // gr_line(ICON_LIST_X, i, ICON_LIST_X + 2, i, GR_RESIZE_MENU); // gr_line(ICON_LIST_X + 4, i - 4, ICON_LIST_X + 4, i - 2, GR_RESIZE_MENU); // gr_line(ICON_LIST_X + 6, i, ICON_LIST_X + 8, i, GR_RESIZE_MENU); // gr_line(ICON_LIST_X + 4, i + 2, ICON_LIST_X + 4, i + 4, GR_RESIZE_MENU); hotkeys = get_wing_hotkeys(Hotkey_lines[line].index); break; case HOTKEY_LINE_SHIP: case HOTKEY_LINE_SUBSHIP: hotkeys = Hotkey_bits[Hotkey_lines[line].index]; break; default: Int3(); } if (Hotkey_lines[line].type != HOTKEY_LINE_HEADING) { Assert( (line - Scroll_offset) < LIST_BUTTONS_MAX ); List_buttons[line - Scroll_offset].update_dimensions(Hotkey_list_coords[gr_screen.res][0], y, Hotkey_list_coords[gr_screen.res][0] + Hotkey_list_coords[gr_screen.res][2] - Hotkey_list_coords[gr_screen.res][0], font_height); List_buttons[line - Scroll_offset].enable(); if (hotkeys & (1 << Cur_hotkey)) { gr_set_color_fast(&Color_text_active); } else { if (line == Selected_line) gr_set_color_fast(&Color_text_selected); else if (line == select_tease_line) gr_set_color_fast(&Color_text_subselected); else gr_set_color_fast(&Color_text_normal); } } else { Assert( (line - Scroll_offset) < LIST_BUTTONS_MAX ); List_buttons[line - Scroll_offset].disable(); } // print active hotkeys associated for this line if (hotkeys) { for (i=0; i<MAX_KEYED_TARGETS; i++) { if (hotkeys & (1 << i)) { gr_printf_menu(Hotkey_list_coords[gr_screen.res][0] + Hotkey_function_field_width[gr_screen.res]*i, y, Scan_code_text[Key_sets[i]]); } } /* *buf = 0; for (i=0; i<MAX_KEYED_TARGETS; i++) { if (hotkeys & (1 << i)) { strcat_s(buf, Scan_code_text[Key_sets[i]]); strcat_s(buf, ", "); } } Assert(strlen(buf) > 1); buf[strlen(buf) - 2] = 0; // lose the ", " on the end font::force_fit_string(buf, 255, GROUP_LIST_W); gr_printf_menu(GROUP_LIST_X, y, buf);*/ } // draw ship/wing name strcpy_s(buf, Hotkey_lines[line].label); end_string_at_first_hash_symbol(buf); if (Hotkey_lines[line].type == HOTKEY_LINE_SUBSHIP) { // indent font::force_fit_string(buf, 255, Hotkey_list_coords[gr_screen.res][0] + Hotkey_list_coords[gr_screen.res][2] - (Hotkey_ship_x[gr_screen.res]+20)); gr_printf_menu(Hotkey_ship_x[gr_screen.res]+20, y, buf); } else { font::force_fit_string(buf, 255, Hotkey_list_coords[gr_screen.res][0] + Hotkey_list_coords[gr_screen.res][2] - Hotkey_ship_x[gr_screen.res]); gr_printf_menu(Hotkey_ship_x[gr_screen.res], y, buf); } line++; } i = line - Scroll_offset; while (i < LIST_BUTTONS_MAX) List_buttons[i++].disable(); // blit help overlay if active help_overlay_maybe_blit(Hotkey_overlay_id, gr_screen.res); gr_flip(); }
void cmd_brief_do_frame(float frametime) { char buf[40]; int i, k, w, h, x, y; // if no command briefing exists, skip this screen. if (!Cmd_brief_inited) { cmd_brief_exit(); return; } if ( help_overlay_active(CMD_BRIEF_OVERLAY) ) { Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_HELP].button.reset_status(); Ui_window.set_ignore_gadgets(1); } k = Ui_window.process() & ~KEY_DEBUGGED; if ( (k > 0) || B1_JUST_RELEASED ) { if ( help_overlay_active(CMD_BRIEF_OVERLAY) ) { help_overlay_set_state(CMD_BRIEF_OVERLAY, 0); Ui_window.set_ignore_gadgets(0); k = 0; } } if ( !help_overlay_active(CMD_BRIEF_OVERLAY) ) { Ui_window.set_ignore_gadgets(0); } switch (k) { case KEY_ESC: common_music_close(); gameseq_post_event(GS_EVENT_MAIN_MENU); break; } // end switch for (i=0; i<NUM_CMD_BRIEF_BUTTONS; i++){ if (Cmd_brief_buttons[gr_screen.res][i].button.pressed()){ cmd_brief_button_pressed(i); } } cmd_brief_voice_play(Cur_stage); common_music_do(); if (cmd_brief_check_stage_done() && Player->auto_advance && (Cur_stage < Cur_cmd_brief->num_stages - 1)){ if((Cur_Anim.num_frames <= 1) || Cur_Anim.done_playing) { cmd_brief_new_stage(Cur_stage + 1); } } GR_MAYBE_CLEAR_RES(Cmd_brief_background_bitmap); if (Cmd_brief_background_bitmap >= 0) { gr_set_bitmap(Cmd_brief_background_bitmap); gr_bitmap(0, 0, GR_RESIZE_MENU); } if(Cur_Anim.num_frames > 0) { bm_get_info((Cur_Anim.streaming) ? Cur_Anim.bitmap_id : Cur_Anim.first_frame, &x, &y, NULL, NULL, NULL); x = Cmd_image_center_coords[gr_screen.res][CMD_X_COORD] - x / 2; y = Cmd_image_center_coords[gr_screen.res][CMD_Y_COORD] - y / 2; generic_anim_render(&Cur_Anim, (Cmd_brief_paused) ? 0 : frametime, x, y, true); } Ui_window.draw(); if (!Player->auto_advance){ Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_PAUSE].button.draw_forced(2); } gr_set_font(FONT1); gr_set_color_fast(&Color_text_heading); sprintf(buf, XSTR( "Stage %d of %d", 464), Cur_stage + 1, Cur_cmd_brief->num_stages); gr_get_string_size(&w, NULL, buf); gr_string(Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD] + Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_W_COORD] - w, Cmd_stage_y[gr_screen.res], buf, GR_RESIZE_MENU); if (brief_render_text(Top_cmd_brief_text_line, Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD], Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_Y_COORD], Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_H_COORD], frametime, 0, 1)){ Voice_good_to_go = 1; } if (gr_screen.res == 1) { Max_cmdbrief_Lines = 166/gr_get_font_height(); //Make the max number of lines dependent on the font height. 225 and 85 are magic numbers, based on the window size in retail. } else { Max_cmdbrief_Lines = 116/gr_get_font_height(); } // maybe output the "more" indicator if ( Max_cmdbrief_Lines < Num_brief_text_lines[0] ) { // can be scrolled down int more_txt_x = Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD] + (Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_W_COORD]/2) - 10; int more_txt_y = Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_Y_COORD] + Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_H_COORD] - 2; // located below brief text, centered gr_get_string_size(&w, &h, XSTR("more", 1469), strlen(XSTR("more", 1469))); gr_set_color_fast(&Color_black); gr_rect(more_txt_x-2, more_txt_y, w+3, h, GR_RESIZE_MENU); gr_set_color_fast(&Color_red); gr_string(more_txt_x, more_txt_y, XSTR("more", 1469), GR_RESIZE_MENU); // base location on the input x and y? } // blit help overlay if active help_overlay_maybe_blit(CMD_BRIEF_OVERLAY); gr_flip(); }