// also called by kpView void kpTool::cancelShapeInternal () { if (hasBegunShape ()) { m_beganDraw = false; cancelShape (); m_viewUnderStartPoint = 0; emit cancelledShape (viewUnderCursor () ? m_currentPoint : KP_INVALID_POINT); if (viewUnderCursor ()) hover (m_currentPoint); else { m_currentPoint = KP_INVALID_POINT; m_currentViewPoint = KP_INVALID_POINT; hover (m_currentPoint); } if (returnToPreviousToolAfterEndDraw ()) { kpToolToolBar *tb = mainWindow ()->toolToolBar (); // (don't end up with no tool selected) if (tb->previousTool ()) { // endInternal() will be called by kpMainWindow (thanks to this line) // so we won't have the view anymore tb->selectPreviousTool (); } } } }
void CToggleButton::clickLeft(tribool down, bool previousState) { // force refresh hover(false); hover(true); if(isBlocked()) return; if (down && canActivate()) { CCS->soundh->playSound(soundBase::button); setState(PRESSED); } if(previousState)//mouse up { if(down == false && getState() == PRESSED && canActivate()) { onButtonClicked(); setSelected(!selected); } else doSelect(selected); // restore } }
void hover_jouer (SDL_Surface *ecran, SDL_Event event) { if(event.button.x >=38 && event.button.x<=204 && event.button.y >= 100 && event.button.y <=135) hover(ecran,historique,fontSousMenu,"Historique",fontOrange,posHistorique); else if(event.button.x >=21 && event.button.x<=228 && event.button.y >= 200 && event.button.y <=235) hover(ecran,sauvegarder,fontSousMenu,"Sauvegarder",fontOrange,posSauvegarder); else if(event.button.x >=51 && event.button.x<=164 && event.button.y >= 300 && event.button.y <=327) hover(ecran,retour,fontSousMenu,"Retour",fontOrange,posRetour2); else if(event.button.x >=47 && event.button.x<=162 && event.button.y >= 400 && event.button.y <=432) hover(ecran,texte_Quitter,fontSousMenu,"Quitter",fontOrange,posQuitter2); else if(event.button.x >=601 && event.button.x<=678 && event.button.y >= 501 && event.button.y <=519) { //hover(ecran,valider,fontSousMenu2,"valider",fontOrange,posValider); }else if(event.button.x >=401 && event.button.x<=455 && event.button.y >= 501 && event.button.y <=521) hover(ecran,undo,fontSousMenu2,"undo",fontOrange,posUndo); else { hover(ecran,historique,fontSousMenu,"Historique",fontBlack,posHistorique); hover(ecran,sauvegarder,fontSousMenu,"Sauvegarder",fontBlack,posSauvegarder); hover(ecran,retour,fontSousMenu,"Retour",fontBlack,posRetour2); hover(ecran,texte_Quitter,fontSousMenu,"Quitter",fontBlack,posQuitter2); //hover(ecran,valider,fontSousMenu2,"valider",fontBlack,posValider); hover(ecran,undo,fontSousMenu2,"undo",fontBlack,posUndo); } }
/** * \brief from the provided next point, will rotate and fly forward to * that point * \param navPoint the targeted node to move to */ int MasterI2Ccom::navToPoint(Node* navPoint){ //TODO MAYBE CHECK FOR OBJECT UPDATES HERE... if (navPoint == cur_pos->getNeighbor(UP)) { //up neighbor is next printf("Turning Forward\n"); //rotate up, but are we up? rotate(upHeading); //set cur heading-ish enum xHeading=UPH; //go forward printf("Going forward %dm\n",RESOLUTION); forward(RESOLUTION); printf("hover\n"); hover(); } else if (navPoint == cur_pos->getNeighbor(DOWN)){ printf("Turning Down\n"); //rotate back rotate(downHeading); //set cur heading-ish enum xHeading=DOWNH; //go forward printf("Going forward %dm\n",RESOLUTION); forward(RESOLUTION); printf("hover\n"); hover(); } else if (navPoint == cur_pos->getNeighbor(LEFT)) { printf("Turning left\n"); //rotate left rotate(leftHeading); //set cur heading-ish enum xHeading=LEFTH; //go forward printf("Going forward %dm\n",RESOLUTION); forward(RESOLUTION); printf("hover\n"); hover(); } else if (navPoint == cur_pos->getNeighbor(RIGHT)) { printf("Turning right\n"); //rotate right rotate(rightHeading); //set cur heading-ish enum xHeading=RIGHTH; //go forward printf("Going forward %dm\n",RESOLUTION); forward(RESOLUTION); printf("hover\n"); hover(); } else{ printf("MasterI2Ccom::navToPoint: error finding direction of next point\n"); } }
void kpTool::endDrawInternal (const QPoint &thisPoint, const QRect &normalizedRect, bool wantEndShape) { #if DEBUG_KP_TOOL && 1 kdDebug () << "kpTool::endDrawInternal() wantEndShape=" << wantEndShape << endl; #endif if (wantEndShape && !hasBegunShape ()) return; else if (!wantEndShape && !hasBegunDraw ()) return; m_beganDraw = false; if (wantEndShape) { #if DEBUG_KP_TOOL && 0 kdDebug () << "\tcalling endShape()" << endl; #endif endShape (thisPoint, normalizedRect); } else { #if DEBUG_KP_TOOL && 0 kdDebug () << "\tcalling endDraw()" << endl; #endif endDraw (thisPoint, normalizedRect); } m_viewUnderStartPoint = 0; emit endedDraw (m_currentPoint); if (viewUnderCursor ()) hover (m_currentPoint); else { m_currentPoint = KP_INVALID_POINT; m_currentViewPoint = KP_INVALID_POINT; hover (m_currentPoint); } if (returnToPreviousToolAfterEndDraw ()) { kpToolToolBar *tb = mainWindow ()->toolToolBar (); // (don't end up with no tool selected) if (tb->previousTool ()) { // endInternal() will be called by kpMainWindow (thanks to this line) // so we won't have the view anymore tb->selectPreviousTool (); } } }
static void fireAttackPause() { self->thinkTime--; if (self->thinkTime <= 0) { self->action = &fireAttack; switch (self->maxThinkTime) { case 1: self->mental = 5; break; case 2: self->mental = 3; break; default: self->mental = 3; break; } } checkToMap(self); hover(); }
static void greenCreditsMove() { self->thinkTime++; setEntityAnimation(self, "STAND"); self->dirX = self->speed; checkToMap(self); if (self->dirX == 0) { self->inUse = FALSE; } hover(); if (self->thinkTime == 300) { self->thinkTime = 60; self->creditsAction = &creditsSummon; self->mental = 0; } }
static void physicalAttackInit() { self->thinkTime--; if (self->thinkTime <= 0) { if (self->maxThinkTime == 1) { self->endX = 3; self->face = RIGHT; self->action = &summon; } else if (self->maxThinkTime == 2) { self->endX = 3; self->mental = 0; self->action = &followPlayer; } else if (self->maxThinkTime == 3) { self->endX = 1; self->action = &summon2; } } hover(); }
// private // TODO: don't dup code from mouseMoveEvent() void kpTool::somethingBelowTheCursorChanged (const QPoint ¤tPoint_, const QPoint ¤tViewPoint_) { #if DEBUG_KP_TOOL && 0 kdDebug () << "kpTool::somethingBelowTheCursorChanged(docPoint=" << currentPoint_ << " viewPoint=" << currentViewPoint_ << ")" << endl; kdDebug () << "\tviewUnderStartPoint=" << (viewUnderStartPoint () ? viewUnderStartPoint ()->name () : "(none)") << " viewUnderCursor=" << (viewUnderCursor () ? viewUnderCursor ()->name () : "(none)") << endl; kdDebug () << "\tbegan draw=" << m_beganDraw << endl; #endif m_currentPoint = currentPoint_; m_currentViewPoint = currentViewPoint_; if (m_beganDraw) { if (m_currentPoint != KP_INVALID_POINT) { draw (m_currentPoint, m_lastPoint, QRect (m_startPoint, m_currentPoint).normalize ()); m_lastPoint = m_currentPoint; } } else { hover (m_currentPoint); } }
static void castIceInit() { self->thinkTime--; if (self->thinkTime <= 0) { if (self->maxThinkTime == 1) { self->endX = 5 + prand() % 6; self->action = &castIce; } else if (self->maxThinkTime == 2) { self->endX = 3 + prand() % 4; self->action = &createIceWall; } else { self->endX = 5 + prand() % 6; self->action = &createIceBlock; } } hover(); }
void JavascriptInvocation::leftClick(int x, int y) { QPoint mousePos(x, y); hover(mousePos); JavascriptInvocation::mouseEvent(QEvent::MouseButtonPress, mousePos, Qt::LeftButton); JavascriptInvocation::mouseEvent(QEvent::MouseButtonRelease, mousePos, Qt::LeftButton); }
static void moveToSkeleton() { if (fabs(self->targetX - self->x) <= fabs(self->dirX)) { self->dirX = 0; self->thinkTime = 30; self->action = &resurrect; self->creditsAction = &resurrect; } else { self->thinkTime--; if (self->thinkTime <= 0) { self->dirX = 0; self->x = self->targetX; self->action = &resurrect; self->creditsAction = &resurrect; } } checkToMap(self); hover(); }
bool Button::update() { int x = sfRect.getPosition().x; int y = sfRect.getPosition().y; int width = sfRect.getSize().x; int height = sfRect.getSize().y; if (hover(x, y, x + width, y + height, renderWindow)) { hovering = true; if (click() && clickCallback) { clickFunction(); } if (!wasHovering) { wasHovering = true; draw(); return false; } } else { hovering = false; if (wasHovering) { wasHovering = false; draw(); return false; } } }
static void summonEnd() { setEntityAnimation(self, "STAND"); if (self->thinkTime > 0) { self->thinkTime--; } else { if (prand() % 3 == 0) { self->action = &teleportAway; } else { self->action = &lookForPlayer; self->mental = 0; } self->dirX = self->face == LEFT ? -self->speed : self->speed; self->thinkTime = 600; } hover(); }
static void finalAttackInit() { Target *t; t = getTargetByName("SORCEROR_MID_TARGET"); if (t == NULL) { showErrorAndExit("Sorceror cannot find target"); } addParticleExplosion(self->x + self->w / 2, self->y + self->h / 2); self->x = t->x; self->y = t->y; playSoundToMap("sound/common/spell", -1, self->x, self->y, 0); self->flags |= NO_DRAW; self->thinkTime = 30; self->action = &finalAttack; self->mental = 0; hover(); }
void WindowPreview::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); // draw background (only when previews are used) if (m_previewSpace) { QPixmap backgroundPixmap; qreal normalLeft = 0, normalTop = 0, normalRight = 0, normalBottom = 0; // caching of the pixmap is done by the class FrameSvg m_background->setElementPrefix(NORMAL); m_background->getMargins(normalLeft, normalTop, normalRight, normalBottom); if (m_highlite.atBottom()) { backgroundPixmap = m_background->framePixmap(); } else if (m_highlite.atTop()) { m_background->setElementPrefix(HOVER); backgroundPixmap = m_background->framePixmap(); } else { QPixmap normal(m_background->framePixmap()); m_background->setElementPrefix(HOVER); QPixmap hover(m_background->framePixmap()); backgroundPixmap = Plasma::PaintUtils::transition(normal, hover, m_highlite.value()); } QRect spaceGeom(m_previewSpace->geometry()); QPoint backgroundPos( spaceGeom.left() + (spaceGeom.width() - m_previewSize.width()) / 2 - normalLeft, spaceGeom.top() + (spaceGeom.height() - m_previewSize.height()) / 2 - normalTop); painter.drawPixmap(backgroundPos, backgroundPixmap); // draw icon as fake preview for startup items if (m_task->type() == Task::StartupItem) { painter.drawPixmap(previewRect(0, 0), m_task->icon().pixmap(BIG_ICON_SIZE)); } } // draw icon QPixmap iconPixmap; QRect iconGeom(m_iconSpace->geometry()); QPointF iconPos( iconGeom.left() + (iconGeom.width() - m_icon.width()) * 0.5, iconGeom.top() + (iconGeom.height() - m_icon.height()) * 0.5); if (m_highlite.atBottom()) { iconPixmap = m_icon; } else if (m_highlite.atTop()) { iconPixmap = hoverIcon(); } else { iconPixmap = Plasma::PaintUtils::transition(m_icon, hoverIcon(), m_highlite.value()); } painter.drawPixmap(iconPos, iconPixmap); }
static void statueAttack() { Entity *e; self->thinkTime--; if (self->thinkTime <= 0) { e = addEnemy("enemy/flame_statue", 0, 0); e->health = 5; e->layer = BACKGROUND_LAYER; e->x = player.x + player.w / 2 - e->w / 2; e->x -= player.w * 2; e->mental = 0; e->y = getMapFloor(self->x + self->w / 2, self->y); e->targetY = e->y - e->h; e->action = &statueRise; e->touch = NULL; e->thinkTime = 240; e = addEnemy("enemy/flame_statue", 0, 0); e->health = 5; e->layer = BACKGROUND_LAYER; e->x = player.x + player.w / 2 - e->w / 2; e->x += player.w * 2; e->mental = 1; e->y = getMapFloor(self->x + self->w / 2, self->y); e->targetY = e->y - e->h; e->action = &statueRise; e->touch = NULL; e->thinkTime = 240; self->thinkTime = 600; self->action = &statueRiseWait; } hover(); }
static void createThunderCloudFinish() { facePlayer(); checkToMap(self); hover(); }
void mainMenu::displayGameOver() { ofBackground(92,1,106); ofSetColor(0); ofFill(); ofRect(100,90,400,220); drawEdges(); hover(); }
static void callSummonersWait() { if (self->startY == 3) { self->action = &attackFinished; } hover(); }
void click(cv::Point p){ hover(p); holding = !holding; if (holding){ p1 = p; } else { p2 = p; } }
static void creditsSummon() { Entity *e; self->dirX = 0; hover(); self->thinkTime--; if (self->thinkTime <= 0) { switch (self->mental) { case 0: e = addBook(self->x, self->y, "enemy/green_book"); break; case 1: e = addBook(self->x, self->y, "enemy/yellow_book"); break; case 2: e = addBook(self->x, self->y, "enemy/red_book"); break; default: e = addBook(self->x, self->y, "enemy/blue_book"); self->creditsAction = &creditsMove; break; } e->x = self->x + self->w / 2; e->y = self->y + self->h / 2; e->x -= e->w / 2; e->y -= e->h / 2; e->targetY = e->y + (prand() % 16) * (prand() % 2 == 0 ? -1 : 1); e->targetX = e->x - SCREEN_WIDTH / 2 + (prand() % 16) * (prand() % 2 == 0 ? -1 : 1); e->startY = e->targetY; calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); e->flags |= (NO_DRAW|HELPLESS|TELEPORTING|NO_END_TELEPORT_SOUND); playSoundToMap("sound/common/spell", -1, self->x, self->y, 0); e->face = RIGHT; self->mental++; self->thinkTime = 30; } }
static void lookForPlayer() { float dirX; self->thinkTime--; if (self->dirX == 0) { self->dirX = self->face == LEFT ? self->speed : -self->speed; } self->face = self->dirX > 0 ? RIGHT : LEFT; dirX = self->dirX; checkToMap(self); if (self->dirX == 0 && dirX != 0) { self->dirX = self->face == LEFT ? self->speed : -self->speed; self->face = self->face == LEFT ? RIGHT : LEFT; } if (self->thinkTime <= 0 && player.health > 0 && prand() % 30 == 0) { self->thinkTime = 0; if (collision(self->x + (self->face == RIGHT ? self->w : -160), self->y, 160, 200, player.x, player.y, player.w, player.h) == 1) { self->mental = 1; self->action = &castWait; setEntityAnimation(self, "ATTACK_1"); switch (self->maxThinkTime) { case 2: self->animationCallback = &castIce; break; case 1: self->animationCallback = &castFireInit; break; default: self->animationCallback = &castLightningBolt; break; } self->dirX = 0; } } hover(); }
void Menu::button::render(SDL_Renderer* Rend , int x_, int y_) { hover(); rect.x = x_; rect.y = y_; SDL_RenderCopy(Rend, image, NULL, &rect); }
static void createShieldInit() { self->thinkTime = 60; self->action = &createShield; self->mental = 0; hover(); }
static void callSummonersInit() { self->mental = 3; self->thinkTime = 60; self->action = &callSummoners; hover(); }
static void statueAttackInit() { setEntityAnimation(self, "ATTACK_1"); self->thinkTime = 15; self->action = &statueAttack; hover(); }
static void statueRiseWait() { self->thinkTime--; if (self->thinkTime <= 0) { self->action = &attackFinished; } hover(); }
static void createShieldFinish() { self->thinkTime--; if (self->thinkTime <= 0) { self->action = &attackFinished; } hover(); }
static void plasmaAttackFinish() { self->thinkTime--; if (self->thinkTime <= 0) { self->action = &attackFinished; } hover(); }