/* * ei_main -- * * Main function of the application. */ int ei_main(int argc, char** argv) { ei_size_t screen_size = {900, 900}; ei_color_t root_bgcol = {0x52, 0x7f, 0xb4, 0xff}; ei_widget_t* frame; ei_size_t frame_size = {300,300}; int frame_x = 0; int frame_y = 0; ei_color_t frame_color = {0x88, 0x88, 0x88, 0xff}; ei_relief_t frame_relief = ei_relief_raised; int frame_border_width = 6; char *text = "DALIDA"; /* Create the application and change the color of the background. */ ei_app_create(&screen_size, EI_FALSE); ei_frame_configure(ei_app_root_widget(), NULL, &root_bgcol, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL); const char* filename = "misc/petit_soleil.png"; ei_surface_t img = hw_image_load(filename,ei_app_root_surface()); ei_rect_t img_rect = hw_surface_get_rect(img); ei_rect_t *img_rect_ptr = &img_rect; /* Create, configure and place the frame on screen. */ for (int i = 1; i < 10; i++) { frame = ei_widget_create("frame", ei_app_root_widget()); ei_frame_configure(frame, &frame_size, &frame_color, &frame_border_width, &frame_relief, &text, NULL, NULL, (ei_anchor_t*)&i, &img, &img_rect_ptr, (ei_anchor_t*)&i); frame_x = (300 * (i-1)) % 900; frame_y = ((i -1) / 3) * 300; ei_place(frame, NULL, &frame_x, &frame_y, NULL, NULL, NULL, NULL, NULL, NULL ); } ei_bind(ei_ev_keydown, NULL, "all", process_key, NULL); /* Run the application's main loop. */ ei_app_run(); ei_unbind(ei_ev_keydown, NULL, "all", process_key, NULL); /* We just exited from the main loop. Terminate the application (cleanup). */ ei_app_free(); return (EXIT_SUCCESS); }
void create_puzzle_window(char* image_filename) { /*ei_widget_t* toplevel; ei_surface_t image; ei_size_t image_size; int x, y; int border_width = 2; ei_point_t place_coords; ei_point_t current_position; ei_size_t n; ei_size_t toplevel_size; ei_size_t image_rect_size; ei_size_t tile_size = ei_size(k_tile_size, k_tile_size); char* title = "Puzzle"; ei_color_t toplevel_bg = {0xff, 0xff, 0xff, 0x60}; ei_axis_set_t resizable = ei_axis_none;*/ ei_widget_t* frame; ei_surface_t image; ei_size_t image_size; int x, y; int border_width = 2; ei_point_t place_coords; ei_point_t current_position; ei_size_t n; ei_size_t toplevel_size; ei_size_t image_rect_size; ei_size_t tile_size = ei_size(k_tile_size, k_tile_size); ei_color_t toplevel_bg = {0xff, 0xff, 0xff, 0x60}; ei_axis_set_t resizable = ei_axis_none; ei_widget_t* button; ei_color_t grey = {0x88, 0x88, 0x88, 0xff}; int corner_radius = 0; ei_relief_t relief = ei_relief_raised; ei_rect_t img_rect; ei_rect_t* img_rect_ptr = &img_rect; ei_callback_t callback = handle_tile_press; puzzle_t* puzzle; tile_t* tile; image = hw_image_load(image_filename, ei_app_root_surface()); image_size = hw_surface_get_size(image); n = ei_size(image_size.width / k_tile_size, image_size.height / k_tile_size); frame = ei_widget_create("frame", ei_app_root_widget()); toplevel_size = ei_size(n.width*k_tile_size, n.height*k_tile_size); border_width = 0; ei_frame_configure(frame, &toplevel_size, &toplevel_bg, &border_width, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL); ei_place(frame, NULL, &(g_toplevel_position.x), &(g_toplevel_position.y), NULL, NULL, NULL, NULL, NULL, NULL); g_toplevel_position = ei_point_add(g_toplevel_position, ei_point(12, 12)); puzzle = (puzzle_t*)malloc(sizeof(*puzzle)); puzzle->n = n; puzzle->tiles = (tile_t*) malloc(n.width*n.height*sizeof(tile_t)); puzzle->current = (tile_t**)malloc(n.width*n.height*sizeof(tile_t*)); border_width = 2; image_rect_size = ei_size_sub(tile_size, ei_size(2*border_width, 2*border_width)); for (y = 0; y < n.height; y++) { for (x = 0; x < n.width; x++) { current_position = ei_point(x, y); if ((x == n.width - 1) && (y == n.height - 1)) { puzzle->current[index_at(puzzle, current_position)] = NULL; continue; } button = ei_widget_create("button", frame); img_rect = ei_rect(ei_point(x*k_tile_size+border_width, y*k_tile_size+border_width), image_rect_size); tile = tile_memory_at(puzzle, ei_point(x, y)); printf("puzzle.c WIDTH::%i\n",img_rect_ptr->size.width); ei_button_configure(button, &tile_size, &grey, &border_width, &corner_radius, &relief, NULL, NULL, NULL, NULL, &image, &img_rect_ptr, NULL, &callback, (void*)&tile); place_coords = place_coordinates(current_position); ei_place(button, NULL, &(place_coords.x), &(place_coords.y), NULL, NULL, NULL, NULL, NULL, NULL); tile->puzzle = puzzle; tile->button = button; tile->original_position = current_position; tile->current_position = current_position; puzzle->current[index_at(puzzle, current_position)] = tile; } } }