コード例 #1
0
ファイル: frontend.cpp プロジェクト: ArtemusRus/warzone2100
void addFEAISlider(UDWORD id, UDWORD parent, UDWORD x, UDWORD y, UDWORD stops, UDWORD pos)
{
	W_SLDINIT sSldInit;
	sSldInit.formID		= parent;
	sSldInit.id			= id;
	sSldInit.x			= (short)x;
	sSldInit.y			= (short)y;
	sSldInit.width		= iV_GetImageWidth(IntImages,IMAGE_SLIDER_BIG);
	sSldInit.height		= iV_GetImageHeight(IntImages,IMAGE_SLIDER_BIG);
	sSldInit.numStops	= (UBYTE) stops;
	sSldInit.barSize	= iV_GetImageHeight(IntImages,IMAGE_SLIDER_BIG);
	sSldInit.pos		= (UBYTE) pos;
	sSldInit.pDisplay	= displayAISlider;
	sSldInit.pCallback  = intUpdateQuantitySlider;
	widgAddSlider(psWScreen, &sSldInit);
}
コード例 #2
0
ファイル: keyedit.cpp プロジェクト: C1annad/warzone2100
// ////////////////////////////////////////////////////////////////////////////
bool startKeyMapEditor(bool first)
{
	addBackdrop();
	addSideText(FRONTEND_SIDETEXT, KM_SX, KM_Y, _("KEY MAPPING"));

	if (first)
	{
		loadKeyMap();									// get the current mappings.
	}

	WIDGET *parent = widgGetFromID(psWScreen, FRONTEND_BACKDROP);

	IntFormAnimated *kmForm = new IntFormAnimated(parent, false);
	kmForm->id = KM_FORM;
	kmForm->setGeometry(KM_X, KM_Y, KM_W, KM_H);

	addMultiBut(psWScreen, KM_FORM, KM_RETURN,			// return button.
	            8, 5,
	            iV_GetImageWidth(FrontImages, IMAGE_RETURN),
	            iV_GetImageHeight(FrontImages, IMAGE_RETURN),
	            _("Return To Previous Screen"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI);

	addMultiBut(psWScreen, KM_FORM, KM_DEFAULT,
	            11, 45,
	            iV_GetImageWidth(FrontImages, IMAGE_KEYMAP_DEFAULT), iV_GetImageWidth(FrontImages, IMAGE_KEYMAP_DEFAULT),
	            _("Select Default"),
	            IMAGE_KEYMAP_DEFAULT, IMAGE_KEYMAP_DEFAULT_HI, IMAGE_KEYMAP_DEFAULT_HI);	// default.

	// add tab form..
	IntListTabWidget *kmList = new IntListTabWidget(kmForm);
	kmList->setChildSize(KM_ENTRYW, KM_ENTRYH);
	kmList->setChildSpacing(3, 3);
	kmList->setGeometry(52, 10, KM_ENTRYW, KM_H - 10 - 25);

	//Put the buttons on it
	std::vector<KEY_MAPPING *> mappings;
	for (KEY_MAPPING *m = keyMappings; m != nullptr; m = m->psNext)
	{
		if (m->status != KEYMAP__DEBUG && m->status != KEYMAP___HIDE)  // if it's not a debug mapping..
		{
			mappings.push_back(m);
		}
	}
	std::sort(mappings.begin(), mappings.end(), keyMappingSort);
	/* Add our first mapping to the form */
	/* Now add the others... */
	for (std::vector<KEY_MAPPING *>::const_iterator i = mappings.begin(); i != mappings.end(); ++i)
	{
		W_BUTTON *button = new W_BUTTON(kmList);
		button->id = KM_START + (i - mappings.begin());
		button->pUserData = *i;
		button->displayFunction = displayKeyMap;
		kmList->addWidgetToLayout(button);
	}

	/* Stop when the right number or when aphabetically last - not sure...! */
	/* Go home... */
	return true;
}
コード例 #3
0
ファイル: intorder.cpp プロジェクト: Manistein/warzone2100
static UDWORD GetImageHeight(IMAGEFILE *ImageFile, UDWORD ImageID)
{
	return iV_GetImageHeight(ImageFile, (UWORD)ImageID);
}
コード例 #4
0
ファイル: intimage.cpp プロジェクト: ik3210/warzone2100
// Render a window frame.
//
void RenderWindowFrame(FRAMETYPE frame, UDWORD x, UDWORD y, UDWORD Width, UDWORD Height, const glm::mat4 &modelViewProjectionMatrix)
{
	SWORD WTopRight = 0;
	SWORD WTopLeft = 0;
	SWORD WBottomRight = 0;
	SWORD WBottomLeft = 0;
	SWORD HTopRight = 0;
	SWORD HTopLeft = 0;
	SWORD HBottomRight = 0;
	SWORD HBottomLeft = 0;
	UWORD RectI;
	const FRAMERECT *Rect;
	const IMAGEFRAME *Frame = (frame == FRAME_NORMAL) ? &FrameNormal : &FrameRadar;

	x += Frame->OffsetX0;
	y += Frame->OffsetY0;
	Width -= Frame->OffsetX1 + Frame->OffsetX0;
	Height -= Frame->OffsetY1 + Frame->OffsetY0;

	for (RectI = 0; RectI < 5; RectI++)
	{
		Rect = &Frame->FRect[RectI];

		switch (Rect->Type)
		{
		case FR_FRAME:
			iV_TransBoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset,
			                x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset);
			break;
		case FR_LEFT:
			iV_TransBoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset,
			                x + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset);
			break;
		case FR_RIGHT:
			iV_TransBoxFill(x + Width - INCEND + Rect->TLXOffset, y + Rect->TLYOffset,
			                x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset);
			break;
		case FR_TOP:
			iV_TransBoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset,
			                x + Width - INCEND + Rect->BRXOffset, y + Rect->BRYOffset);
			break;
		case FR_BOTTOM:
			iV_TransBoxFill(x + Rect->TLXOffset, y + Height - INCEND + Rect->TLYOffset,
			                x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset);
			break;
		case FR_IGNORE:
			break; // ignored
		}
	}

	if (Frame->TopLeft >= 0)
	{
		WTopLeft = (SWORD)iV_GetImageWidth(IntImages, Frame->TopLeft);
		HTopLeft = (SWORD)iV_GetImageHeight(IntImages, Frame->TopLeft);
		iV_DrawImage(IntImages, Frame->TopLeft, x, y);
	}

	if (Frame->TopRight >= 0)
	{
		WTopRight = (SWORD)iV_GetImageWidth(IntImages, Frame->TopRight);
		HTopRight = (SWORD)iV_GetImageHeight(IntImages, Frame->TopRight);
		iV_DrawImage(IntImages, Frame->TopRight, x + Width - WTopRight, y);
	}

	if (Frame->BottomRight >= 0)
	{
		WBottomRight = (SWORD)iV_GetImageWidth(IntImages, Frame->BottomRight);
		HBottomRight = (SWORD)iV_GetImageHeight(IntImages, Frame->BottomRight);
		iV_DrawImage(IntImages, Frame->BottomRight, x + Width - WBottomRight, y + Height - HBottomRight);
	}

	if (Frame->BottomLeft >= 0)
	{
		WBottomLeft = (SWORD)iV_GetImageWidth(IntImages, Frame->BottomLeft);
		HBottomLeft = (SWORD)iV_GetImageHeight(IntImages, Frame->BottomLeft);
		iV_DrawImage(IntImages, Frame->BottomLeft, x, y + Height - HBottomLeft);
	}

	if (Frame->TopEdge >= 0)
	{
		iV_DrawImageRepeatX(IntImages, Frame->TopEdge, x + iV_GetImageWidth(IntImages, Frame->TopLeft), y,
		                    Width - WTopLeft - WTopRight, modelViewProjectionMatrix);
	}

	if (Frame->BottomEdge >= 0)
	{
		iV_DrawImageRepeatX(IntImages, Frame->BottomEdge, x + WBottomLeft, y + Height - iV_GetImageHeight(IntImages, Frame->BottomEdge),
		                    Width - WBottomLeft - WBottomRight, modelViewProjectionMatrix);
	}

	if (Frame->LeftEdge >= 0)
	{
		iV_DrawImageRepeatY(IntImages, Frame->LeftEdge, x, y + HTopLeft, Height - HTopLeft - HBottomLeft, modelViewProjectionMatrix);
	}

	if (Frame->RightEdge >= 0)
	{
		iV_DrawImageRepeatY(IntImages, Frame->RightEdge, x + Width - iV_GetImageWidth(IntImages, Frame->RightEdge), y + HTopRight,
		                    Height - HTopRight - HBottomRight, modelViewProjectionMatrix);
	}
}
コード例 #5
0
ファイル: keyedit.cpp プロジェクト: noccy80/warzone2100
// ////////////////////////////////////////////////////////////////////////////
bool startKeyMapEditor(bool first)
{
	KEY_MAPPING	*psMapping;
	UDWORD		i,mapcount =0;
	UDWORD		bubbleCount;
	bool		bAtEnd,bGotOne;
	KEY_MAPPING	*psPresent = NULL, *psNext;
	char		test[255];

	addBackdrop();
	addSideText(FRONTEND_SIDETEXT, KM_SX, KM_Y, _("KEY MAPPING"));

	if (first)
	{
		loadKeyMap();									// get the current mappings.
	}
	W_FORMINIT sFormInit;
	sFormInit.formID	= FRONTEND_BACKDROP;
	sFormInit.id		= KM_FORM;
	sFormInit.style		= WFORM_PLAIN;
	sFormInit.x			= KM_X;
	sFormInit.y			= KM_Y;
	sFormInit.width		= KM_W;
	sFormInit.height	= KM_H;
	sFormInit.pDisplay	= intDisplayPlainForm;
	widgAddForm(psWScreen, &sFormInit);

	addMultiBut(psWScreen,KM_FORM,KM_RETURN,			// return button.
					8,5,
					iV_GetImageWidth(FrontImages,IMAGE_RETURN),
					iV_GetImageHeight(FrontImages,IMAGE_RETURN),
					_("Return To Previous Screen"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI);

	addMultiBut(psWScreen,KM_FORM,KM_DEFAULT,
				11,45,
				56,38,
				_("Select Default"),
				IMAGE_KEYMAP_DEFAULT, IMAGE_KEYMAP_DEFAULT_HI, IMAGE_KEYMAP_DEFAULT_HI);	// default.

	/* Better be none that come after this...! */
	sstrcpy(test, "zzzzzzzzzzzzzzzzzzzzz");
	psMapping = NULL;

	//count mappings required.
	for(psMapping = keyMappings; psMapping; psMapping = psMapping->psNext)
	{
		if( (psMapping->status!=KEYMAP__DEBUG)&&(psMapping->status!=KEYMAP___HIDE))		// if it's not a debug mapping..
		{
			mapcount++;
			if(strcmp(psMapping->pName,test) < 0)
			{
				/* Best one found so far */
				sstrcpy(test, psMapping->pName);
				psPresent = psMapping;
			}
		}
	}

	// add tab form..
	sFormInit = W_FORMINIT();
	sFormInit.formID		= KM_FORM;
	sFormInit.id			= KM_FORM_TABS;
	sFormInit.style			= WFORM_TABBED;
	sFormInit.x			= 50;
	sFormInit.y			= 10;
	sFormInit.width			= KM_W- 100;
	sFormInit.height		= KM_H- 4;
	sFormInit.numMajor		= numForms(mapcount, BUTTONSPERKEYMAPPAGE);
	sFormInit.majorPos		= WFORM_TABTOP;
	sFormInit.minorPos		= WFORM_TABNONE;
	sFormInit.majorSize		= OBJ_TABWIDTH+3;
	sFormInit.majorOffset		= OBJ_TABOFFSET;
	sFormInit.tabVertOffset		= (OBJ_TABHEIGHT/2);
	sFormInit.tabMajorThickness 	= OBJ_TABHEIGHT;
	sFormInit.pUserData		= &StandardTab;
	sFormInit.pTabDisplay		= intDisplayTab;

	// TABFIXME: Special case for tabs, since this one has whole screen to itself. No need to modify(?)
	for (i=0; i< sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}
	widgAddForm(psWScreen, &sFormInit);

	//Put the buttons on it
	W_BUTINIT sButInit;
	sButInit.formID   = KM_FORM_TABS;
	sButInit.width    = KM_ENTRYW;
	sButInit.height	  = KM_ENTRYH;
	sButInit.pDisplay = displayKeyMap;
	sButInit.x	  = 2;
	sButInit.y	  = 16;
	sButInit.id	  = KM_START;

	/* Add our first mapping to the form */
	sButInit.pUserData= psPresent;
	widgAddButton(psWScreen, &sButInit);
	sButInit.id++;
	sButInit.y +=  KM_ENTRYH +3;

	/* Now add the others... */
	bubbleCount = 0;
	bAtEnd = false;
	/* Stop when the right number or when aphabetically last - not sure...! */
	while(bubbleCount<mapcount-1 && !bAtEnd)
	{
		/* Same test as before for upper limit */
	 	sstrcpy(test, "zzzzzzzzzzzzzzzzzzzzz");
		for(psMapping = keyMappings,psNext = NULL,bGotOne = false; psMapping; psMapping = psMapping->psNext)
		{
			/* Only certain mappings get displayed */
			if( (psMapping->status!=KEYMAP__DEBUG)&&(psMapping->status!=KEYMAP___HIDE))		// if it's not a debug mapping..
			{
				/* If it's alphabetically good but better then next one */
				if(strcmp(psMapping->pName,test) < 0 && strcmp(psMapping->pName,psPresent->pName) > 0)
				{
					/* Keep a record of it */
					sstrcpy(test, psMapping->pName);
				   	psNext = psMapping;
					bGotOne = true;
				}
			}
		}
		/* We found one matching criteria */
		if(bGotOne)
		{
			psPresent = psNext;
			bubbleCount++;
			sButInit.pUserData= psNext;
	 		widgAddButton(psWScreen, &sButInit);
			 					// move on..
	 		sButInit.id++;
		  	/* Might be no more room on the page */
			if (  (sButInit.y + KM_ENTRYH+5 ) > (3+ (BUTTONSPERKEYMAPPAGE*(KM_ENTRYH+3))))
			{
				sButInit.y = 16;
				sButInit.majorID += 1;
			}
			else
			{
				sButInit.y +=  KM_ENTRYH +3;
			}
		}
		else
		{
			/* The previous one we found was alphabetically last - time to stop */
			bAtEnd = true;
		}
	}

	/* Go home... */
	return true;
}
コード例 #6
0
ファイル: frontend.cpp プロジェクト: ArtemusRus/warzone2100
// ////////////////////////////////////////////////////////////////////////////
// Game Options Menu
static bool startGameOptionsMenu(void)
{
	UDWORD	w, h;
	int playercolor;

	addBackdrop();
	addTopForm();
	addBottomForm();

	// Difficulty
	addTextButton(FRONTEND_DIFFICULTY, FRONTEND_POS2X-25, FRONTEND_POS2Y, _("Difficulty"), 0);
	switch (getDifficultyLevel())
	{
		case DL_EASY:
			addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Easy"), 0);
			break;
		case DL_NORMAL:
			addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25,FRONTEND_POS2Y, _("Normal"), 0);
			break;
		case DL_HARD:
		default:
			addTextButton(FRONTEND_DIFFICULTY_R, FRONTEND_POS2M-25, FRONTEND_POS2Y, _("Hard"), 0);
			break;
	}

	// Scroll speed
	addTextButton(FRONTEND_SCROLLSPEED, FRONTEND_POS3X-25, FRONTEND_POS3Y, _("Scroll Speed"), 0);
	addFESlider(FRONTEND_SCROLLSPEED_SL, FRONTEND_BOTFORM, FRONTEND_POS3M, FRONTEND_POS3Y+5, 16, scroll_speed_accel / 100);

	// Colour stuff
	w = iV_GetImageWidth(FrontImages, IMAGE_PLAYERN);
	h = iV_GetImageHeight(FrontImages, IMAGE_PLAYERN);

	addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P0, FRONTEND_POS4M+(0*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 0);
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P4, FRONTEND_POS4M+(1*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 4);
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P5, FRONTEND_POS4M+(2*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 5);
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P6, FRONTEND_POS4M+(3*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 6);
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FE_P7, FRONTEND_POS4M+(4*(w+6)), FRONTEND_POS4Y, w, h, NULL, IMAGE_PLAYERN, IMAGE_PLAYERX, true, 7);

	// language
	addTextButton(FRONTEND_LANGUAGE,  FRONTEND_POS2X - 25, FRONTEND_POS5Y, _("Language"), 0);
	addTextButton(FRONTEND_LANGUAGE_R,  FRONTEND_POS2M - 25, FRONTEND_POS5Y, getLanguageName(), 0);

	// FIXME: if playercolor = 1-3, then we Assert in widgSetButtonState() since we don't define FE_P1 - FE_P3
	// I assume the reason is that in SP games, those are reserved for the AI?  Valid values are 0, 4-7.
	// This is a workaround, until we find what is setting that to 1-3.  See configuration.c:701
	playercolor = war_GetSPcolor();
	if (playercolor >= 1 && playercolor <= 3)
	{
		playercolor = 0;
	}
	widgSetButtonState(psWScreen, FE_P0 + playercolor, WBUT_LOCK);
	addTextButton(FRONTEND_COLOUR, FRONTEND_POS4X-25, FRONTEND_POS4Y, _("Unit Colour"), 0);

	// Radar
	addTextButton(FRONTEND_RADAR, FRONTEND_POS6X - 25, FRONTEND_POS6Y, _("Radar"), 0);
	addTextButton(FRONTEND_RADAR_R, FRONTEND_POS6M - 25, FRONTEND_POS6Y, rotateRadar ? _("Rotating") : _("Fixed"), 0);

	// Quit
	addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI);

	// Add some text down the side of the form
	addSideText(FRONTEND_SIDETEXT, FRONTEND_SIDEX, FRONTEND_SIDEY, _("GAME OPTIONS"));

	return true;
}
コード例 #7
0
// Render a window frame.
//
static void RenderWindow(FRAMETYPE frame, UDWORD x, UDWORD y, UDWORD Width, UDWORD Height, bool Opaque)
{
	SWORD WTopRight = 0;
	SWORD WTopLeft = 0;
	SWORD WBottomRight = 0;
	SWORD WBottomLeft = 0;
	SWORD HTopRight = 0;
	SWORD HTopLeft = 0;
	SWORD HBottomRight = 0;
	SWORD HBottomLeft = 0;
	UWORD RectI;
	FRAMERECT *Rect;
	bool Masked = false;
	IMAGEFRAME *Frame;

	if (frame == 0)
	{
		Frame = &FrameNormal;
	}
	else
	{
		Frame = &FrameRadar;
	}

	x += Frame->OffsetX0;
	y += Frame->OffsetY0;
	Width -= Frame->OffsetX1+Frame->OffsetX0;
	Height -= Frame->OffsetY1+Frame->OffsetY0;

	for(RectI=0; RectI<5; RectI++) {
		Rect = &Frame->FRect[RectI];

		switch(Rect->Type) {
			case FR_FRAME:
				if(Opaque==false)
				{
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}


					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				}
				else
				{

					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Width - INCEND + Rect->BRXOffset,
					            y + Height - INCEND + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_LEFT:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Rect->BRXOffset,
					            y + Height - INCEND + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_RIGHT:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Width-INCEND+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Width - INCEND + Rect->TLXOffset, y + Rect->TLYOffset,
					            x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset,
					            psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_TOP:
				if(Opaque==false) {
					if(Masked == false) {
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Rect->TLYOffset, x + Width - INCEND + Rect->BRXOffset,
					            y + Rect->BRYOffset, psPalette[Rect->ColourIndex]);
				}
				break;

			case FR_BOTTOM:
				if(Opaque==false)
				{
					if(Masked == false)
					{
						Width &= 0xfffc;	// Software transboxfill needs to be a multiple of 4 pixels.
						Masked = true;
					}
					iV_TransBoxFill( x+Rect->TLXOffset,
									y+Height-INCEND+Rect->TLYOffset,
									x+Width-INCEND+Rect->BRXOffset,
									y+Height-INCEND+Rect->BRYOffset);
				} else {
					pie_BoxFill(x + Rect->TLXOffset, y + Height - INCEND + Rect->TLYOffset,
					            x + Width - INCEND + Rect->BRXOffset, y + Height - INCEND + Rect->BRYOffset,
					            psPalette[Rect->ColourIndex]);
				}
				break;
			case FR_IGNORE:
				break; // ignored
		}
	}

	if(Frame->TopLeft >= 0) {
		WTopLeft = (SWORD)iV_GetImageWidth(IntImages,Frame->TopLeft);
		HTopLeft = (SWORD)iV_GetImageHeight(IntImages,Frame->TopLeft);
		iV_DrawImage(IntImages,Frame->TopLeft,x,y);
	}

	if(Frame->TopRight >= 0) {
		WTopRight = (SWORD)iV_GetImageWidth(IntImages,Frame->TopRight);
		HTopRight = (SWORD)iV_GetImageHeight(IntImages,Frame->TopRight);
		iV_DrawImage(IntImages,Frame->TopRight,x+Width-WTopRight, y);
	}

	if(Frame->BottomRight >= 0) {
		WBottomRight = (SWORD)iV_GetImageWidth(IntImages,Frame->BottomRight);
		HBottomRight = (SWORD)iV_GetImageHeight(IntImages,Frame->BottomRight);
		iV_DrawImage(IntImages,Frame->BottomRight,x+Width-WBottomRight,y+Height-HBottomRight);
	}

	if(Frame->BottomLeft >= 0) {
		WBottomLeft = (SWORD)iV_GetImageWidth(IntImages,Frame->BottomLeft);
		HBottomLeft = (SWORD)iV_GetImageHeight(IntImages,Frame->BottomLeft);
		iV_DrawImage(IntImages,Frame->BottomLeft,x,y+Height-HBottomLeft);
	}

	if(Frame->TopEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->TopEdge,
							x + iV_GetImageWidth(IntImages, Frame->TopLeft), y,
							Width - WTopLeft - WTopRight, iV_GetImageHeight(IntImages, Frame->TopEdge) );
	}

	if(Frame->BottomEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->BottomEdge,
							x + WBottomLeft, y + Height - iV_GetImageHeight(IntImages, Frame->BottomEdge),
							Width - WBottomLeft - WBottomRight, iV_GetImageHeight(IntImages, Frame->BottomEdge) );
	}

	if(Frame->LeftEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->LeftEdge,
							x, y + HTopLeft,
							iV_GetImageWidth(IntImages, Frame->LeftEdge), Height - HTopLeft - HBottomLeft );
	}

	if(Frame->RightEdge >= 0) {
		iV_DrawImageRect( IntImages, Frame->RightEdge,
							x + Width - iV_GetImageWidth(IntImages, Frame->RightEdge), y + HTopRight,
							iV_GetImageWidth(IntImages, Frame->RightEdge), Height - HTopRight - HBottomRight );
	}
}
コード例 #8
0
ファイル: multilimit.cpp プロジェクト: muggenhor/warzone2100
// ////////////////////////////////////////////////////////////////////////////
bool startLimitScreen(void)
{
	addBackdrop();//background

	// load stats...
	if(!bLimiterLoaded)
	{
		initLoadingScreen(true);
		
		if (!resLoad("wrf/limiter_tex.wrf", 501))
		{
			return false;
		}

		if (!resLoad("wrf/piestats.wrf", 502))
		{
			return false;
		}

		if (!resLoad("wrf/limiter_data.wrf", 503))
		{
			return false;
		}

		bLimiterLoaded = true;

		closeLoadingScreen();		
	}

	if (challengeActive)
	{
		// reset the sliders..
		// it's a HACK since the actual limiter structure was cleared in the startMultiOptions function 
		for (unsigned i = 0; i < numStructureStats; ++i)
		{
			asStructLimits[0][i].limit = asStructLimits[0][i].globalLimit;
		}
		
		// turn off the sliders
		sliderEnableDrag(false);
	}
	else
	{
		//enable the sliders
		sliderEnableDrag(true);
	}

	addSideText(FRONTEND_SIDETEXT1,LIMITSX-2,LIMITSY,"LIMITS");	// draw sidetext...

	WIDGET *parent = widgGetFromID(psWScreen, FRONTEND_BACKDROP);

	IntFormAnimated *limitsForm = new IntFormAnimated(parent, false);
	limitsForm->id = IDLIMITS;
	limitsForm->setGeometry(LIMITSX, LIMITSY, LIMITSW, LIMITSH);

	// return button.
	addMultiBut(psWScreen,IDLIMITS,IDLIMITS_RETURN,
					LIMITS_OKX-40,LIMITS_OKY,
	            iV_GetImageWidth(FrontImages, IMAGE_NO),
	            iV_GetImageHeight(FrontImages, IMAGE_NO),
					_("Apply Defaults and Return To Previous Screen"),IMAGE_NO,IMAGE_NO,true);

	// ok button
	addMultiBut(psWScreen,IDLIMITS,IDLIMITS_OK,
					LIMITS_OKX,LIMITS_OKY,
					iV_GetImageWidth(FrontImages,IMAGE_OK),
					iV_GetImageHeight(FrontImages,IMAGE_OK),
					_("Accept Settings"),IMAGE_OK,IMAGE_OK,true);

	// add tab form..
	IntListTabWidget *limitsList = new IntListTabWidget(limitsForm);
	limitsList->setChildSize(BARWIDTH, BARHEIGHT);
	limitsList->setChildSpacing(5, 5);
	limitsList->setGeometry(50, 10, BARWIDTH, 370);

	//Put the buttons on it
	int limitsButtonId = IDLIMITS_ENTRIES_START;

	for (unsigned i = 0; i < numStructureStats; ++i)
	{
		if (asStructLimits[0][i].globalLimit != LOTS_OF)
		{
			W_FORM *button = new W_FORM(limitsList);
			button->id = limitsButtonId;
			button->displayFunction = displayStructureBar;
			button->UserData = i;
			limitsList->addWidgetToLayout(button);
			++limitsButtonId;

			addFESlider(limitsButtonId, limitsButtonId - 1, 290, 11,
						asStructLimits[0][i].globalLimit,
						asStructLimits[0][i].limit);
			++limitsButtonId;
		}
	}

	return true;
}
コード例 #9
0
ファイル: transporter.cpp プロジェクト: muggenhor/warzone2100
// Add the main Transporter Contents Interface
bool intAddTransporterContents(void)
{
	bool			Animate = true;

	// Is the form already up?
	if (widgGetFromID(psWScreen, IDTRANS_CONTENTFORM) != NULL)
	{
		intRemoveTransContentNoAnim();
		Animate = false;
	}

	if (intIsRefreshing())
	{
		Animate = false;
	}

	WIDGET *parent = psWScreen->psForm;

	IntFormAnimated *transContentForm = new IntFormAnimated(parent, Animate);  // Do not animate the opening, if the window was already open.
	transContentForm->id = IDTRANS_CONTENTFORM;
	transContentForm->setGeometry(TRANSCONT_X, TRANSCONT_Y, TRANSCONT_WIDTH, TRANSCONT_HEIGHT);

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_CONTENTFORM;
	sButInit.id = IDTRANS_CONTCLOSE;
	sButInit.x = STAT_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}
	if (bMultiPlayer)
	{
		//add the capacity label
		W_LABINIT sLabInit;
		sLabInit.formID = IDTRANS_CONTENTFORM;
		sLabInit.id = IDTRANS_CAPACITY;
		sLabInit.x = (SWORD)sButInit.x - 40;
		sLabInit.y = 0;
		sLabInit.width = 16;
		sLabInit.height = 16;
		sLabInit.pText = "00/10";
		sLabInit.pCallback = intUpdateTransCapacity;
		if (!widgAddLabel(psWScreen, &sLabInit))
		{
			return false;
		}
	}
	//add the Launch button if on a mission
	if (onMission)
	{
		W_FORMINIT sButFInit;
		sButFInit.formID = IDTRANS_CONTENTFORM;
		sButFInit.id = IDTRANS_LAUNCH;
		sButFInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE;

		sButFInit.x = OBJ_STARTX;
		sButFInit.y = (UWORD)(STAT_SLDY - 1);

		sButFInit.width = iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP);
		sButFInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP);
		sButFInit.pTip = _("Launch Transport");
		sButFInit.pDisplay = intDisplayImageHilight;

		sButFInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP);

		if (!widgAddForm(psWScreen, &sButFInit))
		{
			return false;
		}
	}

	if (!intAddTransContentsForm())
	{
		return false;
	}

	return true;
}
コード例 #10
0
ファイル: transporter.cpp プロジェクト: muggenhor/warzone2100
/*This is used to display the transporter button and capacity when at the home base ONLY*/
bool intAddTransporterLaunch(DROID *psDroid)
{
	UDWORD          capacity;
	DROID           *psCurr, *psNext;

	if (bMultiPlayer)
	{
		return true;
	}

	//do this first so that if the interface is already up it syncs with this transporter
	//set up the static transporter
	psCurrTransporter = psDroid;

	//check the button is not already up
	if (widgGetFromID(psWScreen, IDTRANS_LAUNCH) != NULL)
	{
		return true;
	}

	W_FORMINIT sButInit;              //needs to be a clickable form now
	sButInit.formID = 0;
	sButInit.id = IDTRANS_LAUNCH;
	sButInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE;
	sButInit.x = RET_X;
	sButInit.y = (SWORD)TIMER_Y;
	sButInit.width = (UWORD)(10 + iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP));
	sButInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP);
	sButInit.pTip = _("Launch Transport");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP);
	if (!widgAddForm(psWScreen, &sButInit))
	{
		return false;
	}

	//add the capacity label
	W_LABINIT sLabInit;
	sLabInit.formID = IDTRANS_LAUNCH;
	sLabInit.id = IDTRANS_CAPACITY;
	sLabInit.x = (SWORD)(sButInit.x + 20);
	sLabInit.y = 0;
	sLabInit.width = 16;
	sLabInit.height = 16;
	sLabInit.pText = "00/10";
	sLabInit.pCallback = intUpdateTransCapacity;
	if (!widgAddLabel(psWScreen, &sLabInit))
	{
		return false;
	}

	//when full flash the transporter button
	if (psCurrTransporter && psCurrTransporter->psGroup)
	{
		capacity = TRANSPORTER_CAPACITY;
		for (psCurr = psCurrTransporter->psGroup->psList; psCurr != NULL; psCurr = psNext)
		{
			psNext = psCurr->psGrpNext;
			if (psCurr != psCurrTransporter)
			{
				capacity -= transporterSpaceRequired(psCurr);
			}
		}
		if (capacity <= 0)
		{
			flashMissionButton(IDTRANS_LAUNCH);
		}
	}

	return true;
}
コード例 #11
0
ファイル: transporter.cpp プロジェクト: Emdek/warzone2100
// Add the main Transporter Contents Interface
bool intAddTransporterContents(void)
{
	bool			Animate = true;

	// Is the form already up?
	if (widgGetFromID(psWScreen, IDTRANS_CONTENTFORM) != NULL)
	{
		intRemoveTransContentNoAnim();
		Animate = false;
	}

	if (intIsRefreshing())
	{
		Animate = false;
	}

	W_FORMINIT sFormInit;
	sFormInit.formID = 0;
	sFormInit.id = IDTRANS_CONTENTFORM;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD)TRANSCONT_X;
	sFormInit.y = (SWORD)TRANSCONT_Y;
	sFormInit.width = TRANSCONT_WIDTH;
	sFormInit.height = TRANSCONT_HEIGHT;
	// If the window was closed then do open animation.
	if (Animate)
	{
		sFormInit.pDisplay = intOpenPlainForm;
		sFormInit.disableChildren = true;
	}
	else
	{
		// otherwise just recreate it.
		sFormInit.pDisplay = intDisplayPlainForm;
	}

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_CONTENTFORM;
	sButInit.id = IDTRANS_CONTCLOSE;
	sButInit.x = STAT_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}
	if (bMultiPlayer)
	{
		//add the capacity label
		W_LABINIT sLabInit;
		sLabInit.formID = IDTRANS_CONTENTFORM;
		sLabInit.id = IDTRANS_CAPACITY;
		sLabInit.x = (SWORD)sButInit.x - 40;
		sLabInit.y = 0;
		sLabInit.width = 16;
		sLabInit.height = 16;
		sLabInit.pText = "00/10";
		sLabInit.pCallback = intUpdateTransCapacity;
		if (!widgAddLabel(psWScreen, &sLabInit))
		{
			return false;
		}
	}
	//add the Launch button if on a mission
	if (onMission)
	{
		W_FORMINIT sButFInit;
		sButFInit.formID = IDTRANS_CONTENTFORM;
		sButFInit.id = IDTRANS_LAUNCH;
		sButFInit.style = WFORM_CLICKABLE | WFORM_NOCLICKMOVE;

		sButFInit.x = OBJ_STARTX;
		sButFInit.y = (UWORD)(STAT_SLDY - 1);

		sButFInit.width = iV_GetImageWidth(IntImages, IMAGE_LAUNCHUP);
		sButFInit.height = iV_GetImageHeight(IntImages, IMAGE_LAUNCHUP);
		sButFInit.pTip = _("Launch Transport");
		//sButInit.pText = "Launch";
		sButFInit.pDisplay = intDisplayImageHilight;

		sButFInit.UserData = PACKDWORD_TRI(0, IMAGE_LAUNCHDOWN, IMAGE_LAUNCHUP);

		if (!widgAddForm(psWScreen, &sButFInit))
		{
			return false;
		}
	}

	if (!intAddTransContentsForm())
	{
		return false;
	}

	return true;
}
コード例 #12
0
// ////////////////////////////////////////////////////////////////////////////
bool startLimitScreen(void)
{
    UDWORD			numButtons = 0;
    UDWORD			i;

    addBackdrop();//background

    // load stats...
    if(!bLimiterLoaded)
    {
        initLoadingScreen(true);

        if (!resLoad("wrf/limiter_tex.wrf", 501))
        {
            return false;
        }

        if (!resLoad("wrf/piestats.wrf", 502))
        {
            return false;
        }

        if (!resLoad("wrf/limiter_data.wrf", 503))
        {
            return false;
        }

        bLimiterLoaded = true;

        closeLoadingScreen();
    }

    if (challengeActive)
    {
        // reset the sliders..
        // it's a HACK since the actual limiter structure was cleared in the startMultiOptions function
        for (i = 0; i < numStructureStats ; ++i)
        {
            asStructLimits[0][i].limit = asStructLimits[0][i].globalLimit;
        }

        // turn off the sliders
        sliderEnableDrag(false);
    }
    else
    {
        //enable the sliders
        sliderEnableDrag(true);
    }

    addSideText(FRONTEND_SIDETEXT1,LIMITSX-2,LIMITSY,"LIMITS");	// draw sidetext...

    W_FORMINIT sFormInit;
    sFormInit.formID	= FRONTEND_BACKDROP;
    sFormInit.id		= IDLIMITS;
    sFormInit.style		= WFORM_PLAIN;
    sFormInit.x			= LIMITSX;
    sFormInit.y			= LIMITSY;
    sFormInit.width		= LIMITSW;
    sFormInit.height	= LIMITSH;
    sFormInit.pDisplay	= intDisplayPlainForm;
    widgAddForm(psWScreen, &sFormInit);

    // return button.
    addMultiBut(psWScreen,IDLIMITS,IDLIMITS_RETURN,
                LIMITS_OKX-40,LIMITS_OKY,
                iV_GetImageWidth(FrontImages,IMAGE_RETURN),
                iV_GetImageHeight(FrontImages,IMAGE_RETURN),
                _("Apply Defaults and Return To Previous Screen"),IMAGE_NO,IMAGE_NO,true);

    // ok button
    addMultiBut(psWScreen,IDLIMITS,IDLIMITS_OK,
                LIMITS_OKX,LIMITS_OKY,
                iV_GetImageWidth(FrontImages,IMAGE_OK),
                iV_GetImageHeight(FrontImages,IMAGE_OK),
                _("Accept Settings"),IMAGE_OK,IMAGE_OK,true);

    // Count the number of minor tabs needed
    numButtons = 0;

    for(i=0; i<numStructureStats; i++ )
    {
        if(useStruct(numButtons,i))
        {
            numButtons++;
        }
    }

    if(numButtons >(4*BUTPERFORM)) numButtons =(4*BUTPERFORM);

    // add tab form..
    sFormInit = W_FORMINIT();
    sFormInit.formID = IDLIMITS;
    sFormInit.id = IDLIMITS_TABS;
    sFormInit.style = WFORM_TABBED;
    sFormInit.x = 50;
    sFormInit.y = 10;
    sFormInit.width = LIMITSW - 100;
    sFormInit.height =LIMITSH - 4;
    sFormInit.numMajor = numForms(numButtons, BUTPERFORM);
    sFormInit.majorPos = WFORM_TABTOP;
    sFormInit.minorPos = WFORM_TABNONE;
    sFormInit.majorSize = OBJ_TABWIDTH+3; //!!
    sFormInit.majorOffset = OBJ_TABOFFSET;
    sFormInit.tabVertOffset = (OBJ_TABHEIGHT/2);			//(DES_TAB_HEIGHT/2)+2;
    sFormInit.tabMajorThickness = OBJ_TABHEIGHT;
    sFormInit.pUserData = &StandardTab;
    sFormInit.pTabDisplay = intDisplayTab;

    // TABFIXME --unsure if needs fixing yet.
    for (i=0; i< sFormInit.numMajor; i++)
    {
        sFormInit.aNumMinors[i] = 1;
    }
    widgAddForm(psWScreen, &sFormInit);

    //Put the buttons on it
    W_FORMINIT sButInit;
    sButInit.formID   = IDLIMITS_TABS;//IDLIMITS;
    sButInit.style	  = WFORM_PLAIN;
    sButInit.width    = BARWIDTH;
    sButInit.height	  = BARHEIGHT;
    sButInit.pDisplay = displayStructureBar;
    sButInit.x		  = 2;
    sButInit.y		  = 5;
    sButInit.id	 	  = IDLIMITS_ENTRIES_START;

    numButtons =0;
    for(i=0; i<numStructureStats ; i++)
    {
        if(useStruct(numButtons,i))
        {
            numButtons++;
            sButInit.UserData= i;

            widgAddForm(psWScreen, &sButInit);
            sButInit.id	++;

            addFESlider(sButInit.id,sButInit.id-1, 290,11,
                        asStructLimits[0][i].globalLimit,
                        asStructLimits[0][i].limit);
            sButInit.id	++;

            if (sButInit.y + BARHEIGHT + 2 > (BUTPERFORM*(BARHEIGHT+2) - 4) )
            {
                sButInit.y = 5;
                sButInit.majorID += 1;
            }
            else
            {
                sButInit.y +=  BARHEIGHT +5;
            }
        }
    }

    return true;
}
コード例 #13
0
static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset)
{
	char str[128];
	int x = xOffset + psWidget->x();
	int y = yOffset + psWidget->y();
	unsigned player = psWidget->UserData;  // Get the in game player number.

	if (responsibleFor(player, 0))
	{
		displayExtraGubbins(widgGetFromID(psWScreen,MULTIMENU_FORM)->height());
	}

	iV_SetFont(font_regular);  // font
	iV_SetTextColour(WZCOL_TEXT_BRIGHT);

	const bool isHuman = isHumanPlayer(player);
	const bool isAlly = aiCheckAlliances(selectedPlayer, player);
	const bool isSelectedPlayer = player == selectedPlayer;

	SetPlayerTextColor(alliances[selectedPlayer][player], player);

	if (isHuman || (game.type == SKIRMISH && player<game.maxPlayers) )
	{
		ssprintf(str, "%d: %s", NetPlay.players[player].position, getPlayerName(player));

		while (iV_GetTextWidth(str) >= MULTIMENU_C0 - MULTIMENU_C2 - 10)
		{
			str[strlen(str) - 1] = '\0';
		}
		iV_DrawText(str, x + MULTIMENU_C2, y + MULTIMENU_FONT_OSET);

		//c3-7 alliance
		//manage buttons by showing or hiding them. gifts only in campaign,
		if (alliancesCanGiveAnything(game.alliance))
		{
			if (isAlly && !isSelectedPlayer && !giftsUp[player] )
			{
				if (alliancesCanGiveResearchAndRadar(game.alliance))
				{
					widgReveal(psWScreen, MULTIMENU_GIFT_RAD + player);
					widgReveal(psWScreen, MULTIMENU_GIFT_RES + player);
				}
				widgReveal(psWScreen, MULTIMENU_GIFT_DRO + player);
				widgReveal(psWScreen, MULTIMENU_GIFT_POW + player);
				giftsUp[player] = true;
			}
			else if (!isAlly && !isSelectedPlayer && giftsUp[player])
			{
				if (alliancesCanGiveResearchAndRadar(game.alliance))
				{
					widgHide(psWScreen, MULTIMENU_GIFT_RAD + player);
					widgHide(psWScreen, MULTIMENU_GIFT_RES + player);
				}
				widgHide(psWScreen, MULTIMENU_GIFT_DRO + player);
				widgHide(psWScreen, MULTIMENU_GIFT_POW + player);
				giftsUp[player] = false;
			}
		}
	}

	// Let's use the real score for MP games
	if (NetPlay.bComms)
	{
		//c8:score,
		if (Cheated)
		{
			sprintf(str, "(cheated)");
		}
		else
		{
			sprintf(str, "%d", getMultiStats(player).recentScore);
		}
		iV_DrawText(str, x + MULTIMENU_C8, y + MULTIMENU_FONT_OSET);

		//c9:kills,
		sprintf(str, "%d", getMultiStats(player).recentKills);
		iV_DrawText(str, x + MULTIMENU_C9, y + MULTIMENU_FONT_OSET);
	}
	else
	{
		// estimate of score for skirmish games
		sprintf(str, "%d", ingame.skScores[player][0]);
		iV_DrawText(str, x + MULTIMENU_C8, y + MULTIMENU_FONT_OSET);
		// estimated kills
		sprintf(str, "%d", ingame.skScores[player][1]);
		iV_DrawText(str, x + MULTIMENU_C9, y + MULTIMENU_FONT_OSET);
	}

	//only show player's and allies' unit counts, and nobody elses.
	//c10:units
	if (isAlly || getDebugMappingStatus())
	{
		sprintf(str, "%d", getNumDroids(player) + getNumTransporterDroids(player));
		iV_DrawText(str, x + MULTIMENU_C10, y + MULTIMENU_FONT_OSET);
	}

	/* Display player power instead of number of played games
	  * and number of units instead of ping when in debug mode
	  */
	if (getDebugMappingStatus())  //Won't pass this when in both release and multiplayer modes
	{
		//c11: Player power
		sprintf(str, "%u", (int)getPower(player));
		iV_DrawText(str, MULTIMENU_FORM_X + MULTIMENU_C11, y + MULTIMENU_FONT_OSET);
	}
	else if (runningMultiplayer())
	{
		//c11:ping
		if (!isSelectedPlayer && isHuman)
		{
			if (ingame.PingTimes[player] < PING_LIMIT)
			{
				sprintf(str, "%03d", ingame.PingTimes[player]);
			}
			else
			{
				sprintf(str, "∞");
			}
			iV_DrawText(str, x + MULTIMENU_C11, y + MULTIMENU_FONT_OSET);
		}
	}
	else
	{
		//c11: Structures
		if (isAlly || getDebugMappingStatus())
		{
			// NOTE, This tallys up *all* the structures you have. Test out via 'start with no base'.
			int num = 0;
			for (STRUCTURE *temp = apsStructLists[player]; temp != NULL; temp = temp->psNext)
			{
				++num;
			}
			sprintf(str, "%d", num);
			iV_DrawText(str, x + MULTIMENU_C11, y + MULTIMENU_FONT_OSET);
		}
	}

	// a droid of theirs.
	DROID *displayDroid = apsDroidLists[player];
	while (displayDroid != NULL && !displayDroid->visible[selectedPlayer])
	{
		displayDroid = displayDroid->psNext;
	}
	if (displayDroid)
	{
		pie_SetGeometricOffset( MULTIMENU_FORM_X+MULTIMENU_C1 ,y+MULTIMENU_PLAYER_H);
		Vector3i rotation(-15, 45, 0);
		Position position(0, 0, BUTTON_DEPTH);  // Scale them.
		if (displayDroid->droidType == DROID_SUPERTRANSPORTER)
		{
			position.z = 7850;
		}
		else if (displayDroid->droidType == DROID_TRANSPORTER)
		{
			position.z = 4100;
		}

		displayComponentButtonObject(displayDroid, &rotation, &position, false, 100);
	}
	else if (apsDroidLists[player])
	{
		// Show that they have droids, but not which droids, since we can't see them.
		iV_DrawImageTc(IntImages, IMAGE_GENERIC_TANK, IMAGE_GENERIC_TANK_TC, MULTIMENU_FORM_X + MULTIMENU_C1 - iV_GetImageWidth(IntImages, IMAGE_GENERIC_TANK)/2, y + MULTIMENU_PLAYER_H - iV_GetImageHeight(IntImages, IMAGE_GENERIC_TANK), pal_GetTeamColour(getPlayerColour(player)));
	}

	// clean up widgets if player leaves while menu is up.
	if (!isHuman && !(game.type == SKIRMISH && player < game.maxPlayers))
	{
		if (widgGetFromID(psWScreen, MULTIMENU_CHANNEL + player) != NULL)
		{
			widgDelete(psWScreen, MULTIMENU_CHANNEL + player);
		}

		if (widgGetFromID(psWScreen, MULTIMENU_ALLIANCE_BASE + player) != NULL)
		{
			widgDelete(psWScreen, MULTIMENU_ALLIANCE_BASE + player);
			widgDelete(psWScreen, MULTIMENU_GIFT_RAD + player);
			widgDelete(psWScreen, MULTIMENU_GIFT_RES + player);
			widgDelete(psWScreen, MULTIMENU_GIFT_DRO + player);
			widgDelete(psWScreen, MULTIMENU_GIFT_POW + player);
			giftsUp[player] = false;
		}
	}
}
コード例 #14
0
ファイル: loadsave.cpp プロジェクト: Cjkjvfnby/warzone2100
// ////////////////////////////////////////////////////////////////////////////
bool addLoadSave(LOADSAVE_MODE savemode, const char *title)
{
	bool bLoad = true;
	char NewSaveGamePath[PATH_MAX] = {'\0'};
	bLoadSaveMode = savemode;
	UDWORD			slotCount;
	static char	sSlotCaps[totalslots][totalslotspace];
	static char	sSlotTips[totalslots][totalslotspace];
	char **i, **files;

	switch(savemode)
	{
		case LOAD_FRONTEND_MISSION:
		case LOAD_INGAME_MISSION:
		case LOAD_MISSIONEND:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			break;
		case LOAD_FRONTEND_SKIRMISH:
		case LOAD_INGAME_SKIRMISH:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish");
			break;
		case SAVE_MISSIONEND:
		case SAVE_INGAME_MISSION:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			bLoad = false;
			break;
		case SAVE_INGAME_SKIRMISH:
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish");
			bLoad = false;
			break;
		default:
			ASSERT("Invalid load/save mode!", "Invalid load/save mode!");
			ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign");
			break;
	}

	mode = bLoad;
	debug(LOG_SAVE, "called (%d, %s)", bLoad, title);

	if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION)
		|| (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH))
	{
		if (!bMultiPlayer || (NetPlay.bComms ==0))
		{
			gameTimeStop();
			if(GetGameMode() == GS_NORMAL)
			{
				bool radOnScreen = radarOnScreen;				// Only do this in main game.

				bRender3DOnly = true;
				radarOnScreen = false;

				displayWorld();									// Just display the 3d, no interface

				radarOnScreen = radOnScreen;
				bRender3DOnly = false;
			}

			setGamePauseStatus( true );
			setGameUpdatePause(true);
			setScriptPause(true);
			setScrollPause(true);
			setConsolePause(true);

		}

		forceHidePowerBar();
		intRemoveReticule();
	}

	psRequestScreen = new W_SCREEN;

	WIDGET *parent = psRequestScreen->psForm;

	/* add a form to place the tabbed form on */
	// we need the form to be long enough for all resolutions, so we take the total number of items * height
	// and * the gaps, add the banner, and finally, the fudge factor ;)
	IntFormAnimated *loadSaveForm = new IntFormAnimated(parent);
	loadSaveForm->id = LOADSAVE_FORM;
	loadSaveForm->setGeometry(LOADSAVE_X, LOADSAVE_Y, LOADSAVE_W, slotsInColumn*(LOADENTRY_H + LOADSAVE_HGAP) + LOADSAVE_BANNER_DEPTH + 20);

	// Add Banner
	W_FORMINIT sFormInit;
	sFormInit.formID = LOADSAVE_FORM;
	sFormInit.id = LOADSAVE_BANNER;
	sFormInit.x = LOADSAVE_HGAP;
	sFormInit.y = LOADSAVE_VGAP;
	sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP);
	sFormInit.height = LOADSAVE_BANNER_DEPTH;
	sFormInit.pDisplay = displayLoadBanner;
	sFormInit.UserData = bLoad;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner Label
	W_LABINIT sLabInit;
	sLabInit.formID = LOADSAVE_BANNER;
	sLabInit.FontID = font_large;
	sLabInit.id		= LOADSAVE_LABEL;
	sLabInit.style	= WLAB_ALIGNCENTRE;
	sLabInit.x		= 0;
	sLabInit.y		= 0;
	sLabInit.width	= LOADSAVE_W-(2*LOADSAVE_HGAP);	//LOADSAVE_W;
	sLabInit.height = LOADSAVE_BANNER_DEPTH;		//This looks right -Q
	sLabInit.pText	= title;
	widgAddLabel(psRequestScreen, &sLabInit);

	// add cancel.
	W_BUTINIT sButInit;
	sButInit.formID = LOADSAVE_BANNER;
	sButInit.x = 8;
	sButInit.y = 10;
	sButInit.width		= iV_GetImageWidth(IntImages,IMAGE_NRUTER);
	sButInit.height		= iV_GetImageHeight(IntImages,IMAGE_NRUTER);
	sButInit.UserData	= PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER);

	sButInit.id = LOADSAVE_CANCEL;
	sButInit.style = WBUT_PLAIN;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	widgAddButton(psRequestScreen, &sButInit);

	// add slots
	sButInit = W_BUTINIT();
	sButInit.formID		= LOADSAVE_FORM;
	sButInit.style		= WBUT_PLAIN;
	sButInit.width		= LOADENTRY_W;
	sButInit.height		= LOADENTRY_H;
	sButInit.pDisplay	= displayLoadSlot;

	for(slotCount = 0; slotCount< totalslots; slotCount++)
	{
		sButInit.id		= slotCount+LOADENTRY_START;

		if(slotCount < slotsInColumn)
		{
			sButInit.x	= 22 + LOADSAVE_HGAP;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + (
				slotCount*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2)))
		{
			sButInit.x	= 22 + (2*LOADSAVE_HGAP + LOADENTRY_W);
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else
		{
			sButInit.x	= 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W));
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		widgAddButton(psRequestScreen, &sButInit);
	}

	// fill slots.
	slotCount = 0;

	debug(LOG_SAVE, "Searching \"%s\" for savegames", NewSaveGamePath);

	// add savegame filenames minus extensions to buttons
	files = PHYSFS_enumerateFiles(NewSaveGamePath);
	for (i = files; *i != NULL; ++i)
	{
		W_BUTTON *button;
		char savefile[256];
		time_t savetime;
		struct tm *timeinfo;

		// See if this filename contains the extension we're looking for
		if (!strstr(*i, sExt))
		{
			// If it doesn't, move on to the next filename
			continue;
		}

		button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount);

		debug(LOG_SAVE, "We found [%s]", *i);

		/* Figure save-time */
		snprintf(savefile, sizeof(savefile), "%s/%s", NewSaveGamePath, *i);
		savetime = PHYSFS_getLastModTime(savefile);
		timeinfo = localtime(&savetime);
		strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo);

		/* Set the button-text */
		(*i)[strlen(*i) - 4] = '\0'; // remove .gam extension
		sstrcpy(sSlotCaps[slotCount], *i);  //store it!
		
		/* Add button */
		button->pTip = sSlotTips[slotCount];
		button->pText = sSlotCaps[slotCount];
		slotCount++;		// goto next but...
		if (slotCount == totalslots)
		{
			break;
		}
	}
	PHYSFS_freeList(files);

	bLoadSaveUp = true;
	return true;
}
コード例 #15
0
ファイル: multimenu.cpp プロジェクト: BG1/warzone2100
static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	char			str[128];
	UDWORD			x					= xOffset+psWidget->x;
	UDWORD			y					= yOffset+psWidget->y;
	UDWORD			player = psWidget->UserData; //get the in game player number.
	Position		position;
	Vector3i 		rotation;

	if( responsibleFor(player,0) )
	{
		displayExtraGubbins(widgGetFromID(psWScreen,MULTIMENU_FORM)->height);
	}

	iV_SetFont(font_regular);											// font
	iV_SetTextColour(WZCOL_TEXT_BRIGHT);

	if(isHumanPlayer(player) || (game.type == SKIRMISH && player<game.maxPlayers) )
	{
		ssprintf(str, "%d: %s", NetPlay.players[player].position, getPlayerName(player));
		if (isHumanPlayer(player))
		{
			SetPlayerTextColor(alliances[selectedPlayer][player], player);
		}
		else
		{
			SetPlayerTextColor(alliances[selectedPlayer][player], player);
		}

		while(iV_GetTextWidth(str) >= (MULTIMENU_C0-MULTIMENU_C2-10) )
		{
			str[strlen(str)-1]='\0';
		}
		iV_DrawText(str, x+MULTIMENU_C2, y+MULTIMENU_FONT_OSET);

		//c3-7 alliance
		//manage buttons by showing or hiding them. gifts only in campaign,
		{
			if(game.alliance != NO_ALLIANCES)
			{
				if(alliances[selectedPlayer][player] == ALLIANCE_FORMED)
				{
					if(player != selectedPlayer &&  !giftsUp[player] )
					{
						if (game.alliance != ALLIANCES_TEAMS)
						{
							widgReveal(psWScreen,MULTIMENU_GIFT_RAD+ player);
							widgReveal(psWScreen,MULTIMENU_GIFT_RES+ player);
						}
						widgReveal(psWScreen,MULTIMENU_GIFT_DRO+ player);
						widgReveal(psWScreen,MULTIMENU_GIFT_POW+ player);
						giftsUp[player] = true;
					}
				}
				else
				{
					if(player != selectedPlayer && giftsUp[player])
					{
						if (game.alliance != ALLIANCES_TEAMS)
						{
							widgHide(psWScreen,MULTIMENU_GIFT_RAD+ player);
							widgHide(psWScreen,MULTIMENU_GIFT_RES+ player);
						}
						widgHide(psWScreen,MULTIMENU_GIFT_DRO+ player);
						widgHide(psWScreen,MULTIMENU_GIFT_POW+ player);
						giftsUp[player] = false;
					}
				}
			}
		}
	}
	if(isHumanPlayer(player))
	{
		SetPlayerTextColor(alliances[selectedPlayer][player], player);

		// Let's use the real score for MP games
		if (NetPlay.bComms)
		{
			//c8:score,
			if (Cheated)
			{
				sprintf(str,"(cheated)");
			}
			else
			{
				sprintf(str,"%d",getMultiStats(player).recentScore);
			}
			iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);

			//c9:kills,
			sprintf(str,"%d",getMultiStats(player).recentKills);
			iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET);
		}
		else
		{
			// estimate of score for skirmish games
			sprintf(str,"%d",ingame.skScores[player][0]);
			iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);
			// estimated kills
			sprintf(str,"%d",ingame.skScores[player][1]);
			iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET);
		}

		if(!getDebugMappingStatus())
		{
			//only show player's units, and nobody elses.
			//c10:units
			if (myResponsibility(player))
			{
				SetPlayerTextColor(alliances[selectedPlayer][player], player);
				sprintf(str, "%d", getNumDroids(player) + getNumTransporterDroids(player));
				iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET);
			}

			if (runningMultiplayer())
			{
				//c11:ping
				if (player != selectedPlayer)
				{
					if (ingame.PingTimes[player] >= 2000)
					{
						sprintf(str,"???");
					}
					else
					{
						sprintf(str, "%d", ingame.PingTimes[player]);
					}
					iV_DrawText(str, x+MULTIMENU_C11, y+MULTIMENU_FONT_OSET);
				}
			}
			else
			{
				int num;
				STRUCTURE *temp;
				// NOTE, This tallys up *all* the structures you have. Test out via 'start with no base'.
				for (num = 0, temp = apsStructLists[player]; temp != NULL;num++,temp = temp->psNext) {}
				//c11: Structures
				sprintf(str, "%d", num);
				iV_DrawText(str, x+MULTIMENU_C11, y+MULTIMENU_FONT_OSET);
			}
		}
	}
	else
	{
		SetPlayerTextColor(alliances[selectedPlayer][player], player);

		// Let's use the real score for MP games
		if (NetPlay.bComms)
		{
			//c8:score,
			if (Cheated)
			{
				sprintf(str,"(cheated)");
			}
			else
			{
				sprintf(str,"%d",getMultiStats(player).recentScore);
			}
			iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);

			//c9:kills,
			sprintf(str,"%d",getMultiStats(player).recentKills);
			iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET);
		}
		else
		{
			// estimate of score for skirmish games
			sprintf(str,"%d",ingame.skScores[player][0]);
			iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);
			// estimated kills
			sprintf(str,"%d",ingame.skScores[player][1]);
			iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET);
		}
	}

	/* Display player power instead of number of played games
	  * and number of units instead of ping when in debug mode
	  */
	if(getDebugMappingStatus())			//Won't pass this when in both release and multiplayer modes
	{
		//c10: Total number of player units in possession
		sprintf(str,"%d",getNumDroids(player) + getNumTransporterDroids(player));
		iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET);

		//c11: Player power
		sprintf(str, "%u", (int)getPower(player));
		iV_DrawText(str, MULTIMENU_FORM_X+MULTIMENU_C11, y+MULTIMENU_FONT_OSET);
	}

	// a droid of theirs.
	DROID *displayDroid = apsDroidLists[player];
	while (displayDroid != NULL && !displayDroid->visible[selectedPlayer])
	{
		displayDroid = displayDroid->psNext;
	}
	if (displayDroid)
	{
		pie_SetGeometricOffset( MULTIMENU_FORM_X+MULTIMENU_C1 ,y+MULTIMENU_PLAYER_H);
		rotation.x = -15;
		rotation.y = 45;
		rotation.z = 0;
		position.x = 0;
		position.y = 0;
		position.z = 2000;		//scale them!

		displayComponentButtonObject(displayDroid, &rotation, &position, false, 100);
	}
	else if(apsDroidLists[player])
	{
		// Show that they have droids, but not which droids, since we can't see them.
		iV_DrawImageTc(IntImages, IMAGE_GENERIC_TANK, IMAGE_GENERIC_TANK_TC, MULTIMENU_FORM_X + MULTIMENU_C1 - iV_GetImageWidth(IntImages, IMAGE_GENERIC_TANK)/2, y + MULTIMENU_PLAYER_H - iV_GetImageHeight(IntImages, IMAGE_GENERIC_TANK), pal_GetTeamColour(getPlayerColour(player)));
	}

	// clean up widgets if player leaves while menu is up.
	if(!isHumanPlayer(player) && !(game.type == SKIRMISH && player<game.maxPlayers))
	{
		if(widgGetFromID(psWScreen,MULTIMENU_CHANNEL+player))
		{
			widgDelete(psWScreen,MULTIMENU_CHANNEL+ player);
		}

		if(widgGetFromID(psWScreen,MULTIMENU_ALLIANCE_BASE+player) )
		{
			widgDelete(psWScreen,MULTIMENU_ALLIANCE_BASE+ player);
			widgDelete(psWScreen,MULTIMENU_GIFT_RAD+ player);
			widgDelete(psWScreen,MULTIMENU_GIFT_RES+ player);
			widgDelete(psWScreen,MULTIMENU_GIFT_DRO+ player);
			widgDelete(psWScreen,MULTIMENU_GIFT_POW+ player);
			giftsUp[player] = false;
		}
	}
}
コード例 #16
0
ファイル: loadsave.c プロジェクト: pheonixstorm/wzredemption
// ////////////////////////////////////////////////////
static BOOL _addLoadSave(BOOL bLoad,CHAR *sSearchPath,CHAR *sExtension, CHAR *title)
{
	W_FORMINIT		sFormInit;
	W_BUTINIT		sButInit;
	W_LABINIT		sLabInit;
	UDWORD			slotCount;
	static STRING	sSlots[10][64];
	STRING			sTemp[255];

	WIN32_FIND_DATA	found;	
	HANDLE			dir;
	mode = bLoad;

	if(GetCurrentDirectory(255,(char*)&sTemp) == 0)
	{
		return FALSE;										// failed, directory probably didn't exist.
	}
	
	if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME))
	{
		if (!bMultiPlayer || (NetPlay.bComms ==0))
		{
			gameTimeStop();
			if(GetGameMode() == GS_NORMAL)
			{	
				BOOL radOnScreen = radarOnScreen;				// Only do this in main game.
					
				bRender3DOnly = TRUE;
				radarOnScreen = FALSE;
		
				displayWorld();									// Just display the 3d, no interface
		
				pie_UploadDisplayBuffer(DisplayBuffer);			// Upload the current display back buffer into system memory.
			
				iV_ScaleBitmapRGB(DisplayBuffer,iV_GetDisplayWidth(),
								 iV_GetDisplayHeight(),2,2,2);	// Make it darker.
			
				radarOnScreen = radOnScreen;
				bRender3DOnly = FALSE;
			}

			setGamePauseStatus( TRUE );
			setGameUpdatePause(TRUE);
			setScriptPause(TRUE);
			setScrollPause(TRUE);
			setConsolePause(TRUE);

		}

		forceHidePowerBar();
		intRemoveReticule();
	}

	CreateDirectory(sSearchPath,NULL);			// create the directory required... fails if already there, so no problem.
	widgCreateScreen(&psRequestScreen);			// init the screen.
	widgSetTipFont(psRequestScreen,WFont);

	/* add a form to place the tabbed form on */
	memset(&sFormInit, 0, sizeof(W_FORMINIT));
	sFormInit.formID = 0;
	sFormInit.id = LOADSAVE_FORM;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD)(LOADSAVE_X);
	sFormInit.y = (SWORD)(LOADSAVE_Y);
	sFormInit.width = LOADSAVE_W;
	sFormInit.height = LOADSAVE_H;
	sFormInit.disableChildren = TRUE;
	sFormInit.pDisplay = intOpenPlainForm;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner
	sFormInit.formID = LOADSAVE_FORM;
	sFormInit.id = LOADSAVE_BANNER;
	sFormInit.x = LOADSAVE_HGAP;
	sFormInit.y = LOADSAVE_VGAP;
	sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP);
	sFormInit.height = LOADSAVE_BANNER_DEPTH;
	sFormInit.disableChildren = FALSE;
	sFormInit.pDisplay = displayLoadBanner;
	sFormInit.pUserData = (VOID *)bLoad;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner Label
	memset(&sLabInit, 0, sizeof(W_LABINIT));
	sLabInit.formID = LOADSAVE_BANNER;
	sLabInit.id		= LOADSAVE_LABEL;
	sLabInit.style	= WLAB_ALIGNCENTRE;
	sLabInit.x		= 0;
	sLabInit.y		= 4;
	sLabInit.width	= LOADSAVE_W-(2*LOADSAVE_HGAP);	//LOADSAVE_W;
	sLabInit.height = 20;
	sLabInit.pText	= title;
	sLabInit.FontID = WFont;
	widgAddLabel(psRequestScreen, &sLabInit);


	// add cancel.
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID = LOADSAVE_BANNER;
	sButInit.x = 4;
	sButInit.y = 3;
	sButInit.width		= iV_GetImageWidth(IntImages,IMAGE_NRUTER);
	sButInit.height		= iV_GetImageHeight(IntImages,IMAGE_NRUTER);
	sButInit.pUserData	= (void*)PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER);
	sButInit.id = LOADSAVE_CANCEL;
	sButInit.style = WBUT_PLAIN;
	sButInit.pTip = strresGetString(psStringRes, STR_MISC_CLOSE);
	sButInit.FontID = WFont;
	sButInit.pDisplay = intDisplayImageHilight;
	widgAddButton(psRequestScreen, &sButInit);

	// add slots
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID		= LOADSAVE_FORM;
	sButInit.style		= WBUT_PLAIN;
	sButInit.width		= LOADENTRY_W;
	sButInit.height		= LOADENTRY_H;
	sButInit.pDisplay	= displayLoadSlot;
	sButInit.FontID		= WFont;

	for(slotCount = 0; slotCount< 10 ; slotCount++)
	{
		sButInit.id		= slotCount+LOADENTRY_START;
		
		if(slotCount<5)
		{
			sButInit.x	= LOADSAVE_HGAP;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + (
                slotCount*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else
		{
			sButInit.x	= (2*LOADSAVE_HGAP)+LOADENTRY_W;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
                (slotCount-5) *(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		widgAddButton(psRequestScreen, &sButInit);
	}


	// fill slots.
	slotCount = 0;

	sprintf(sTemp,"%s*.%s",sSearchPath,sExtension);		// form search string.
	strcpy(sPath,sSearchPath);							// setup locals.
	strcpy(sExt,sExtension);
	dir =FindFirstFile(sTemp,&found);
	if(dir != INVALID_HANDLE_VALUE)
	{
		while( TRUE ) 
		{
			/* Set the tip and add the button */		
			found.cFileName[strlen(found.cFileName) -4 ] = '\0';			// chop extension

			strcpy(sSlots[slotCount],found.cFileName);		//store it!
			
			((W_BUTTON *)widgGetFromID(psRequestScreen,LOADENTRY_START+slotCount))->pTip		= sSlots[slotCount];
			((W_BUTTON *)widgGetFromID(psRequestScreen,LOADENTRY_START+slotCount))->pText		= sSlots[slotCount];
				
			slotCount++;		// goto next but.
	
			if(!FindNextFile(dir,&found ) || slotCount == 10 )// only show upto 10 entrys.
			{
				break;
			}
		}
	}
	FindClose(dir);
	bLoadSaveUp = TRUE;
	return TRUE;
}
コード例 #17
0
ファイル: loadsave.c プロジェクト: cybersphinx/wzgraphicsmods
//****************************************************************************************
// Load menu/save menu?
//*****************************************************************************************
static BOOL _addLoadSave(BOOL bLoad, const char *sSearchPath, const char *sExtension, const char *title)
{
	W_FORMINIT		sFormInit;
	W_BUTINIT		sButInit;
	W_LABINIT		sLabInit;
	UDWORD			slotCount;
// removed hardcoded values!  change with the defines above! -Q
	static char	sSlotCaps[totalslots][totalslotspace];
	static char	sSlotTips[totalslots][totalslotspace];
	char **i, **files;
	const char* checkExtension;

	mode = bLoad;
	debug(LOG_SAVE, "called (%d, %s, %s, %s)", bLoad, sSearchPath, sExtension, title);

	if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME))
	{
		if (!bMultiPlayer || (NetPlay.bComms ==0))
		{
			gameTimeStop();
			if(GetGameMode() == GS_NORMAL)
			{
				BOOL radOnScreen = radarOnScreen;				// Only do this in main game.

				bRender3DOnly = true;
				radarOnScreen = false;

				displayWorld();									// Just display the 3d, no interface

				pie_UploadDisplayBuffer();			// Upload the current display back buffer into system memory.

				radarOnScreen = radOnScreen;
				bRender3DOnly = false;
			}

			setGamePauseStatus( true );
			setGameUpdatePause(true);
			setScriptPause(true);
			setScrollPause(true);
			setConsolePause(true);

		}

		forceHidePowerBar();
		intRemoveReticule();
	}

	(void) PHYSFS_mkdir(sSearchPath); // just in case

	psRequestScreen = widgCreateScreen(); // init the screen
	widgSetTipFont(psRequestScreen,font_regular);

	/* add a form to place the tabbed form on */
	memset(&sFormInit, 0, sizeof(W_FORMINIT));
	sFormInit.formID = 0;				//this adds the blue background, and the "box" behind the buttons -Q
	sFormInit.id = LOADSAVE_FORM;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD) LOADSAVE_X;
	sFormInit.y = (SWORD) LOADSAVE_Y;
	sFormInit.width = LOADSAVE_W;
	// we need the form to be long enough for all resolutions, so we take the total number of items * height
	// and * the gaps, add the banner, and finally, the fudge factor ;)
	sFormInit.height = (slotsInColumn * LOADENTRY_H + LOADSAVE_HGAP* slotsInColumn)+ LOADSAVE_BANNER_DEPTH+20;
	sFormInit.disableChildren = true;
	sFormInit.pDisplay = intOpenPlainForm;
	widgAddForm(psRequestScreen, &sFormInit);

	// Add Banner
	sFormInit.formID = LOADSAVE_FORM;
	sFormInit.id = LOADSAVE_BANNER;
	sFormInit.x = LOADSAVE_HGAP;
	sFormInit.y = LOADSAVE_VGAP;
	sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP);
	sFormInit.height = LOADSAVE_BANNER_DEPTH;
	sFormInit.disableChildren = false;
	sFormInit.pDisplay = displayLoadBanner;
	sFormInit.UserData = bLoad;
	widgAddForm(psRequestScreen, &sFormInit);


	// Add Banner Label
	memset(&sLabInit, 0, sizeof(W_LABINIT));
	sLabInit.formID = LOADSAVE_BANNER;
	sLabInit.id		= LOADSAVE_LABEL;
	sLabInit.style	= WLAB_ALIGNCENTRE;
	sLabInit.x		= 0;
	sLabInit.y		= 3;
	sLabInit.width	= LOADSAVE_W-(2*LOADSAVE_HGAP);	//LOADSAVE_W;
	sLabInit.height = LOADSAVE_BANNER_DEPTH;		//This looks right -Q
	sLabInit.pText	= title;
	sLabInit.FontID = font_regular;
	widgAddLabel(psRequestScreen, &sLabInit);


	// add cancel.
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID = LOADSAVE_BANNER;
	sButInit.x = 8;
	sButInit.y = 8;
	sButInit.width		= iV_GetImageWidth(IntImages,IMAGE_NRUTER);
	sButInit.height		= iV_GetImageHeight(IntImages,IMAGE_NRUTER);
	sButInit.UserData	= PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER);

	sButInit.id = LOADSAVE_CANCEL;
	sButInit.style = WBUT_PLAIN;
	sButInit.pTip = _("Close");
	sButInit.FontID = font_regular;
	sButInit.pDisplay = intDisplayImageHilight;
	widgAddButton(psRequestScreen, &sButInit);

	// add slots
	memset(&sButInit, 0, sizeof(W_BUTINIT));
	sButInit.formID		= LOADSAVE_FORM;
	sButInit.style		= WBUT_PLAIN;
	sButInit.width		= LOADENTRY_W;
	sButInit.height		= LOADENTRY_H;
	sButInit.pDisplay	= displayLoadSlot;
	sButInit.FontID		= font_regular;

	for(slotCount = 0; slotCount< totalslots; slotCount++)
	{
		sButInit.id		= slotCount+LOADENTRY_START;

		if(slotCount < slotsInColumn)
		{
			sButInit.x	= 22 + LOADSAVE_HGAP;
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + (
				slotCount*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2)))
		{
			sButInit.x	= 22 + (2*LOADSAVE_HGAP + LOADENTRY_W);
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		else
		{
			sButInit.x	= 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W));
			sButInit.y	= (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + (
				(slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H)));
		}
		widgAddButton(psRequestScreen, &sButInit);
	}

	// fill slots.
	slotCount = 0;

	sstrcpy(sPath, sSearchPath);  // setup locals.
	sstrcpy(sExt, sExtension);

	debug(LOG_SAVE, "Searching \"%s\" for savegames", sSearchPath);

	// Check for an extension like ".ext", not "ext"
	sasprintf((char**)&checkExtension, ".%s", sExtension);

	// add savegame filenames minus extensions to buttons
	files = PHYSFS_enumerateFiles(sSearchPath);
	for (i = files; *i != NULL; ++i)
	{
		W_BUTTON *button;
		char savefile[256];
		time_t savetime;

		// See if this filename contains the extension we're looking for
		if (!strstr(*i, checkExtension))
		{
			// If it doesn't, move on to the next filename
			continue;
		}

		button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount);

		debug(LOG_SAVE, "We found [%s]", *i);

		/* Figure save-time */
		snprintf(savefile, sizeof(savefile), "%s/%s", sSearchPath, *i);
		savetime = PHYSFS_getLastModTime(savefile);
		sstrcpy(sSlotTips[slotCount], ctime(&savetime));

		/* Set the button-text */
		(*i)[strlen(*i) - 4] = '\0'; // remove .gam extension
		sstrcpy(sSlotCaps[slotCount], *i);  //store it!
		
		/* Add button */
		button->pTip = sSlotTips[slotCount];
		button->pText = sSlotCaps[slotCount];
		slotCount++;		// goto next but...
		if (slotCount == totalslots)
		{
			break;
		}
	}
	PHYSFS_freeList(files);

	bLoadSaveUp = true;
	return true;
}
コード例 #18
0
//****************************************************************************************
// Challenge menu
//*****************************************************************************************
bool addChallenges()
{
    char			sPath[PATH_MAX];
    const char *sSearchPath	= "challenges";
    UDWORD			slotCount;
    static char		sSlotCaps[totalslots][totalslotspace];
    static char		sSlotTips[totalslots][totalslotspace];
    static char		sSlotFile[totalslots][totalslotspace];
    char **i, **files;

    (void) PHYSFS_mkdir(sSearchPath); // just in case

    psRequestScreen = widgCreateScreen(); // init the screen
    widgSetTipFont(psRequestScreen, font_regular);

    /* add a form to place the tabbed form on */
    W_FORMINIT sFormInit;
    sFormInit.formID = 0;				//this adds the blue background, and the "box" behind the buttons -Q
    sFormInit.id = CHALLENGE_FORM;
    sFormInit.style = WFORM_PLAIN;
    sFormInit.x = (SWORD) CHALLENGE_X;
    sFormInit.y = (SWORD) CHALLENGE_Y;
    sFormInit.width = CHALLENGE_W;
    // we need the form to be long enough for all resolutions, so we take the total number of items * height
    // and * the gaps, add the banner, and finally, the fudge factor ;)
    sFormInit.height = (slotsInColumn * CHALLENGE_ENTRY_H + CHALLENGE_HGAP * slotsInColumn) + CHALLENGE_BANNER_DEPTH + 20;
    sFormInit.disableChildren = true;
    sFormInit.pDisplay = intOpenPlainForm;
    widgAddForm(psRequestScreen, &sFormInit);

    // Add Banner
    sFormInit.formID = CHALLENGE_FORM;
    sFormInit.id = CHALLENGE_BANNER;
    sFormInit.x = CHALLENGE_HGAP;
    sFormInit.y = CHALLENGE_VGAP;
    sFormInit.width = CHALLENGE_W - (2 * CHALLENGE_HGAP);
    sFormInit.height = CHALLENGE_BANNER_DEPTH;
    sFormInit.disableChildren = false;
    sFormInit.pDisplay = displayLoadBanner;
    sFormInit.UserData = 0;
    widgAddForm(psRequestScreen, &sFormInit);

    // Add Banner Label
    W_LABINIT sLabInit;
    sLabInit.formID		= CHALLENGE_BANNER;
    sLabInit.id		= CHALLENGE_LABEL;
    sLabInit.style		= WLAB_ALIGNCENTRE;
    sLabInit.x		= 0;
    sLabInit.y		= 3;
    sLabInit.width		= CHALLENGE_W - (2 * CHALLENGE_HGAP);	//CHALLENGE_W;
    sLabInit.height		= CHALLENGE_BANNER_DEPTH;		//This looks right -Q
    sLabInit.pText		= "Challenge";
    widgAddLabel(psRequestScreen, &sLabInit);

    // add cancel.
    W_BUTINIT sButInit;
    sButInit.formID = CHALLENGE_BANNER;
    sButInit.x = 8;
    sButInit.y = 8;
    sButInit.width		= iV_GetImageWidth(IntImages, IMAGE_NRUTER);
    sButInit.height		= iV_GetImageHeight(IntImages, IMAGE_NRUTER);
    sButInit.UserData	= PACKDWORD_TRI(0, IMAGE_NRUTER , IMAGE_NRUTER);

    sButInit.id = CHALLENGE_CANCEL;
    sButInit.pTip = _("Close");
    sButInit.pDisplay = intDisplayImageHilight;
    widgAddButton(psRequestScreen, &sButInit);

    // add slots
    sButInit = W_BUTINIT();
    sButInit.formID		= CHALLENGE_FORM;
    sButInit.width		= CHALLENGE_ENTRY_W;
    sButInit.height		= CHALLENGE_ENTRY_H;
    sButInit.pDisplay	= displayLoadSlot;

    for (slotCount = 0; slotCount < totalslots; slotCount++)
    {
        sButInit.id		= slotCount + CHALLENGE_ENTRY_START;

        if (slotCount < slotsInColumn)
        {
            sButInit.x	= 22 + CHALLENGE_HGAP;
            sButInit.y	= (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + (
                                      slotCount * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H)));
        }
        else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2)))
        {
            sButInit.x	= 22 + (2 * CHALLENGE_HGAP + CHALLENGE_ENTRY_W);
            sButInit.y	= (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + (
                                      (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H)));
        }
        else
        {
            sButInit.x	= 22 + (3 * CHALLENGE_HGAP + (2 * CHALLENGE_ENTRY_W));
            sButInit.y	= (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + (
                                      (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H)));
        }
        widgAddButton(psRequestScreen, &sButInit);
    }

    // fill slots.
    slotCount = 0;

    sstrcpy(sPath, sSearchPath);
    sstrcat(sPath, "/*.ini");

    debug(LOG_SAVE, "Searching \"%s\" for challenges", sPath);

    // add challenges to buttons
    files = PHYSFS_enumerateFiles(sSearchPath);
    for (i = files; *i != NULL; ++i)
    {
        W_BUTTON *button;
        char description[totalslotspace];
        char highscore[totalslotspace];
        const char *name, *difficulty, *map, *givendescription;
        inifile *inif;

        // See if this filename contains the extension we're looking for
        if (!strstr(*i, ".ini"))
        {
            // If it doesn't, move on to the next filename
            continue;
        }

        /* First grab any high score associated with this challenge */
        inif = inifile_load(CHALLENGE_SCORES);
        sstrcpy(sPath, *i);
        sPath[strlen(sPath) - 4] = '\0';	// remove .ini
        sstrcpy(highscore, "no score");
        if (inif)
        {
            char key[64];
            bool victory;
            int seconds;

            ssprintf(key, "%s:Player", sPath);
            name = inifile_get(inif, key, "NO NAME");
            ssprintf(key, "%s:Victory", sPath);
            victory = inifile_get_as_bool(inif, key, false);
            ssprintf(key, "%s:Seconds", sPath);
            seconds = inifile_get_as_int(inif, key, -1);
            if (seconds > 0)
            {
                getAsciiTime(key, seconds * GAME_TICKS_PER_SEC);
                ssprintf(highscore, "%s by %s (%s)", key, name, victory ? "Victory" : "Survived");
            }
            inifile_delete(inif);
        }

        ssprintf(sPath, "%s/%s", sSearchPath, *i);
        inif = inifile_load(sPath);
        inifile_set_current_section(inif, "challenge");
        if (!inif)
        {
            debug(LOG_ERROR, "Could not open \"%s\"", sPath);
            continue;
        }
        name = inifile_get(inif, "Name", "BAD NAME");
        map = inifile_get(inif, "Map", "BAD MAP");
        difficulty = inifile_get(inif, "difficulty", "BAD DIFFICULTY");
        givendescription = inifile_get(inif, "description", "");
        ssprintf(description, "%s, %s, %s. %s", map, difficulty, highscore, givendescription);

        button = (W_BUTTON*)widgGetFromID(psRequestScreen, CHALLENGE_ENTRY_START + slotCount);

        debug(LOG_SAVE, "We found [%s]", *i);

        /* Set the button-text */
        sstrcpy(sSlotCaps[slotCount], name);		// store it!
        sstrcpy(sSlotTips[slotCount], description);	// store it, too!
        sstrcpy(sSlotFile[slotCount], sPath);		// store filename
        inifile_delete(inif);

        /* Add button */
        button->pTip = sSlotTips[slotCount];
        button->pText = sSlotCaps[slotCount];
        button->pUserData = (void *)sSlotFile[slotCount];
        slotCount++;		// go to next button...
        if (slotCount == totalslots)
        {
            break;
        }
    }
    PHYSFS_freeList(files);

    challengesUp = true;

    return true;
}
コード例 #19
0
ファイル: keyedit.c プロジェクト: pheonixstorm/wzredemption
// ////////////////////////////////////////////////////////////////////////////
BOOL startKeyMapEditor(BOOL first)
{
	W_BUTINIT	sButInit;
	W_FORMINIT	sFormInit;
	KEY_MAPPING	*psMapping;
	UDWORD		i,mapcount =0;
	UDWORD		bubbleCount;
	BOOL		bAtEnd,bGotOne;
	KEY_MAPPING	*psPresent,*psNext;
	char		test[255];
	addBackdrop();
	addSideText	(FRONTEND_SIDETEXT ,KM_X-2,KM_Y,strresGetString(psStringRes, STR_KM_KEYMAP_SIDE));

	if(first)
	{
		loadKeyMap();									// get the current mappings.
	}
	memset(&sFormInit, 0, sizeof(W_FORMINIT));			// draw blue form...
	sFormInit.formID	= FRONTEND_BACKDROP;
	sFormInit.id		= KM_FORM;
	sFormInit.style		= WFORM_PLAIN;
	sFormInit.x			= KM_X;
	sFormInit.y			= KM_Y;
	sFormInit.width		= KM_W;
	sFormInit.height	= KM_H;
	sFormInit.pDisplay	= intDisplayPlainForm;
	widgAddForm(psWScreen, &sFormInit);	


	addMultiBut(psWScreen,KM_FORM,KM_RETURN,			// return button.
					8,5,
					iV_GetImageWidth(FrontImages,IMAGE_RETURN),
					iV_GetImageHeight(FrontImages,IMAGE_RETURN),
					STR_MUL_CANCEL,IMAGE_RETURN,IMAGE_RETURN_HI,TRUE);

	addMultiBut(psWScreen,KM_FORM,KM_DEFAULT,
				11,45,
				56,38,
				STR_MUL_DEFAULT,
				IMAGE_KEYMAP_DEFAULT,IMAGE_KEYMAP_DEFAULT,TRUE);	// default.


	/* Better be none that come after this...! */
	strcpy(test,"zzzzzzzzzzzzzzzzzzzzz");
	psMapping = NULL;

	//count mappings required.
	for(psMapping = keyMappings; psMapping; psMapping = psMapping->psNext)
	{
		if( (psMapping->status!=KEYMAP__DEBUG)&&(psMapping->status!=KEYMAP___HIDE))		// if it's not a debug mapping..
		{
			mapcount++;
			if(strcmp(psMapping->pName,test) < 0)
			{
				/* Best one found so far */
				strcpy(test,psMapping->pName);
				psPresent = psMapping;
			}
		}
	}

	// add tab form..
	memset(&sFormInit, 0, sizeof(W_FORMINIT));
	sFormInit.formID			= KM_FORM;	
	sFormInit.id				= KM_FORM_TABS;
	sFormInit.style				= WFORM_TABBED;
	sFormInit.x					= 50;
	sFormInit.y					= 10;
	sFormInit.width				= KM_W- 100;	
	sFormInit.height			= KM_H- 4;	
	sFormInit.numMajor			= numForms(mapcount, BUTTONSPERKEYMAPPAGE);
	sFormInit.majorPos			= WFORM_TABTOP;
	sFormInit.minorPos			= WFORM_TABNONE;
	sFormInit.majorSize			= OBJ_TABWIDTH+3; 
	sFormInit.majorOffset		= OBJ_TABOFFSET;
	sFormInit.tabVertOffset		= (OBJ_TABHEIGHT/2);
	sFormInit.tabMajorThickness = OBJ_TABHEIGHT;
	sFormInit.pFormDisplay		= intDisplayObjectForm;	
	sFormInit.pUserData			= (void*)&StandardTab;
	sFormInit.pTabDisplay		= intDisplayTab;
	for (i=0; i< sFormInit.numMajor; i++)
	{
		sFormInit.aNumMinors[i] = 1;
	}
	widgAddForm(psWScreen, &sFormInit);

	//Put the buttons on it 
	memset(&sButInit, 0, sizeof(W_BUTINIT));		
	sButInit.formID   = KM_FORM_TABS;
	sButInit.style	  = WFORM_PLAIN;
	sButInit.width    = KM_ENTRYW;
	sButInit.height	  = KM_ENTRYH;
	sButInit.pDisplay = displayKeyMap;
	sButInit.x		  = 2;
	sButInit.y		  = 16;
	sButInit.id	 	  = KM_START;


	/* Add our first mapping to the form */
	sButInit.pUserData= (VOID*)psPresent;
	widgAddButton(psWScreen, &sButInit);
	sButInit.id++;

	/* Now add the others... */
	bubbleCount = 0;
	bAtEnd = FALSE;
	/* Stop when the right number or when aphabetically last - not sure...! */
	while(bubbleCount<mapcount-1 AND !bAtEnd)
	{
		/* Same test as before for upper limit */
	 	strcpy(test,"zzzzzzzzzzzzzzzzzzzzz");
		for(psMapping = keyMappings,psNext = NULL,bGotOne = FALSE; psMapping; psMapping = psMapping->psNext)
		{
			/* Only certain mappings get displayed */
			if( (psMapping->status!=KEYMAP__DEBUG)&&(psMapping->status!=KEYMAP___HIDE))		// if it's not a debug mapping..
			{
				/* If it's alphabetically good but better then next one */
				if(strcmp(psMapping->pName,test) < 0 AND strcmp(psMapping->pName,psPresent->pName) > 0)
				{
					/* Keep a record of it */
					strcpy(test,psMapping->pName);
				   	psNext = psMapping;	
					bGotOne = TRUE;
				}
			}
		}
		/* We found one matching criteria */
		if(bGotOne)
		{
			psPresent = psNext;
			bubbleCount++;
	 		sButInit.pUserData= (VOID*)psNext;
	 		widgAddButton(psWScreen, &sButInit);
			 					// move on..
	 		sButInit.id++;
		  	/* Might be no more room on the page */
			if (  (sButInit.y + KM_ENTRYH+5 ) > (3+ (BUTTONSPERKEYMAPPAGE*(KM_ENTRYH+3))))
			{
				sButInit.y = 16;
				sButInit.majorID += 1;
			}
			else
			{
				sButInit.y +=  KM_ENTRYH +3;
			}
		}
		else
		{
			/* The previous one we found was alphabetically last - time to stop */
			bAtEnd = TRUE;
		}
	}

	/* Go home... */
	return TRUE;
}