コード例 #1
0
ファイル: label.cpp プロジェクト: Zabanya/warzone2100
void W_LABEL::display(int xOffset, int yOffset)
{
	iV_SetTextColour(fontColour);

	QByteArray text = aText.toUtf8();
	int fx;
	if (style & WLAB_ALIGNCENTRE)
	{
		int fw = iV_GetTextWidth(text.constData(), FontID);
		fx = xOffset + x() + (width() - fw) / 2;
	}
	else if (style & WLAB_ALIGNRIGHT)
	{
		int fw = iV_GetTextWidth(text.constData(), FontID);
		fx = xOffset + x() + width() - fw;
	}
	else
	{
		fx = xOffset + x();
	}
	int fy;
	if ((style & WLAB_ALIGNTOPLEFT) != 0)  // Align top
	{
		fy = yOffset + y() - iV_GetTextAboveBase(FontID);
	}
	else if ((style & WLAB_ALIGNBOTTOMLEFT) != 0)  // Align bottom
	{
		fy = yOffset + y() - iV_GetTextAboveBase(FontID) + (height() - iV_GetTextLineSize(FontID));
	}
	else
	{
		fy = yOffset + y() - iV_GetTextAboveBase(FontID) + (height() - iV_GetTextLineSize(FontID)) / 2;
	}
	iV_DrawText(text.constData(), fx, fy, FontID);
}
コード例 #2
0
/**
 * Draws the text for the intelligence display window.
 */
static BOOL intDisplaySeqTextViewPage(VIEW_REPLAY *psViewReplay,
				      UDWORD x0, UDWORD y0,
				      UDWORD width, UDWORD height,
				      BOOL render,
				      size_t *cur_seq, size_t *cur_seqpage)
{
	UDWORD i, cur_y;
	UDWORD sequence;

	if (!psViewReplay)
	{
		return true;	/* nothing to do */
	}

	iV_SetFont(font_regular);

	iV_SetTextColour(WZCOL_TEXT_BRIGHT);

	cur_y = y0 + iV_GetTextLineSize()/2 + 2*TEXT_YINDENT;

	/* add each message */
	for (sequence = *cur_seq, i = *cur_seqpage; sequence < psViewReplay->numSeq; sequence++)
	{
		SEQ_DISPLAY *psSeqDisplay = &psViewReplay->pSeqList[sequence];
		for (; i < psSeqDisplay->numText; i++)
		{
			if (render)
			{
				cur_y = iV_DrawFormattedText(psSeqDisplay->ppTextMsg[i],
					    x0 + TEXT_XINDENT,
					    cur_y, width, false);
			}
			else
			{
				cur_y += iV_GetTextLineSize();
			}
			if (cur_y > y0 + height)
			{
				/* run out of room - need to make new tab */
				*cur_seq = sequence;
				*cur_seqpage = i;
				return false;
			}
		}
		i = 0;
	}

	return true;		/* done */
}
コード例 #3
0
ファイル: label.cpp プロジェクト: ArtemusRus/warzone2100
/* label display function */
void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	SDWORD		fx,fy, fw;
	W_LABEL		*psLabel;
	enum iV_fonts FontID;

	psLabel = (W_LABEL *)psWidget;
	FontID = psLabel->FontID;

	iV_SetFont(FontID);
	iV_SetTextColour(pColours[WCOL_TEXT]);
	if (psLabel->style & WLAB_ALIGNCENTRE)
	{
  		fw = iV_GetTextWidth(psLabel->aText);
		fx = xOffset + psLabel->x + (psLabel->width - fw) / 2;
	}
	else if (psLabel->style & WLAB_ALIGNRIGHT)
	{
  		fw = iV_GetTextWidth(psLabel->aText);
		fx = xOffset + psLabel->x + psLabel->width - fw;
	}
	else
	{
		fx = xOffset + psLabel->x;
	}
  	fy = yOffset + psLabel->y + (psLabel->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
	iV_DrawText(psLabel->aText,fx,fy);
}
コード例 #4
0
ファイル: label.c プロジェクト: pheonixstorm/wzredemption
/* label display function */
void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours)
{
	SDWORD		fx,fy, fw;
	W_LABEL		*psLabel;
//	PROP_FONT	*psFont;
	int			FontID;

	psLabel = (W_LABEL *)psWidget;
//	psFont = psLabel->psFont;
	FontID = psLabel->FontID;

	iV_SetFont(FontID);
//	fontSetCacheColour(*(pColours + WCOL_TEXT));
	iV_SetTextColour((UWORD)*(pColours + WCOL_TEXT));
	if (psLabel->style & WLAB_ALIGNCENTRE)
	{
  		fw = iV_GetTextWidth(psLabel->aText);
		fx = xOffset + psLabel->x + (psLabel->width - fw) / 2;
	}
	else if (psLabel->style & WLAB_ALIGNRIGHT)
	{
  		fw = iV_GetTextWidth(psLabel->aText);
		fx = xOffset + psLabel->x + psLabel->width - fw;
	}
	else
	{
		fx = xOffset + psLabel->x;
	}
  	fy = yOffset + psLabel->y + (psLabel->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
//	fy = yOffset + psLabel->y + (psLabel->height -
//			psFont->height + psFont->baseLine) / 2;
	iV_DrawText(psLabel->aText,fx,fy);
//	fontPrint(fx,fy, psLabel->aText);
}
コード例 #5
0
bool intDisplayMultiJoiningStatus(UBYTE joinCount)
{
	UDWORD			x,y,w,h;
	char			sTmp[6];

	w = RET_FORMWIDTH;
	h = RET_FORMHEIGHT;
	x = RET_X;
	y = RET_Y;

//	cameraToHome(selectedPlayer);				// home the camera to the player.
	RenderWindowFrame(FRAME_NORMAL, x, y ,w, h);		// draw a wee blu box.

	// display how far done..
	iV_SetFont(font_regular);
	iV_DrawText(_("Players Still Joining"),
					x+(w/2)-(iV_GetTextWidth(_("Players Still Joining"))/2),
					y+(h/2)-8 );
	unsigned playerCount = 0;  // Calculate what NetPlay.playercount should be, which is apparently only non-zero for the host.
	for (unsigned player = 0; player < game.maxPlayers; ++player)
	{
		if (isHumanPlayer(player))
		{
			++playerCount;
		}
	}
	if (!playerCount)
	{
		return true;
	}
	iV_SetFont(font_large);
	sprintf(sTmp, "%d%%", PERCENT(playerCount - joinCount, playerCount));
	iV_DrawText(sTmp ,x + (w / 2) - 10, y + (h / 2) + 10);

	iV_SetFont(font_small);
	int yStep = iV_GetTextLineSize();
	int yPos = RET_Y - yStep*game.maxPlayers;

	static const std::string statusStrings[3] = {"☐ ", "☑ ", "☒ "};

	for (unsigned player = 0; player < game.maxPlayers; ++player)
	{
		int status = -1;
		if (isHumanPlayer(player))
		{
			status = ingame.JoiningInProgress[player]? 0 : 1;  // Human player, still joining or joined.
		}
		else if (NetPlay.players[player].ai >= 0)
		{
			status = 2;  // AI player (automatically joined).
		}
		if (status >= 0)
		{
			iV_DrawText((statusStrings[status] + getPlayerName(player)).c_str(), x + 5, yPos + yStep*NetPlay.players[player].position);
		}
	}

	return true;
}
コード例 #6
0
ファイル: console.c プロジェクト: cybersphinx/wzgraphicsmods
/** Sets the system up */
void	initConsoleMessages( void )
{
	int TextLineSize = iV_GetTextLineSize();
	messageIndex = 0;

	/* Console can extend to half screen height */
	if (TextLineSize)
	{
		maxDrop = ((pie_GetVideoBufferHeight() / TextLineSize)/2);
	}
	else
	{
		debug(LOG_FATAL, "Something is wrong with the fonts? Aborting.");
		abort();
	}

	if(maxDrop>32) maxDrop = 32;

	consoleDrop = maxDrop;//MAX_DROP;

	dropState = DROP_CLOSED;

	/* No active messages to begin with */
	numActiveMessages = 0;

	lastDropChange = 0;

	bConsoleDropped = false;

	/* Linked list is empty */
	consoleMessages = NULL;

	/* Setup how long messages are displayed for... */
	setConsoleMessageDuration(DEFAULT_MESSAGE_DURATION);

	/* No box under the text */
	setConsoleBackdropStatus(true);

	/* Turn on the console display */
	enableConsoleDisplay(true);

	/* Set left justification as default */
	setDefaultConsoleJust(LEFT_JUSTIFY);

	/*	Set up the console size and postion
		x,y,width */
	setConsoleSizePos(16, 16, pie_GetVideoBufferWidth()-32);

	setConsoleLineInfo(MAX_CONSOLE_MESSAGES/4 + 4);

	/* We're not initially having permanent messages */
	setConsolePermanence(false,true);

	/* Allow new messages */
	permitNewConsoleMessages(true);
}
コード例 #7
0
ファイル: console.c プロジェクト: cybersphinx/wzgraphicsmods
/** true or false as to whether the mouse is presently over the console window */
BOOL	mouseOverConsoleBox( void )
{
	if	(
		((UDWORD)mouseX() > mainConsole.topX)	// condition 1
		&& ((UDWORD)mouseY() > mainConsole.topY)	// condition 2
		&& ((UDWORD)mouseX() < mainConsole.topX + mainConsole.width)	//condition 3
		&& ((UDWORD)mouseY() < (mainConsole.topY + iV_GetTextLineSize()*numActiveMessages))	//condition 4
	)
	{
		return(true);
	}
	else
	{
		return(false);
	}
}
コード例 #8
0
ファイル: frontend.cpp プロジェクト: ArtemusRus/warzone2100
// ////////////////////////////////////////////////////////////////////////////
// show a text option.
void displayTextOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
	SDWORD			fx,fy, fw;
	W_BUTTON		*psBut;
	bool			hilight = false;
	bool			greyOut = psWidget->UserData; // if option is unavailable.

	psBut = (W_BUTTON *)psWidget;
	iV_SetFont(psBut->FontID);

	if(widgGetMouseOver(psWScreen) == psBut->id)					// if mouse is over text then hilight.
	{
		hilight = true;
	}

  	fw = iV_GetTextWidth(psBut->pText);
	fy = yOffset + psWidget->y + (psWidget->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();

	if (psWidget->style & WBUT_TXTCENTRE)							//check for centering, calculate offset.
	{
		fx = xOffset + psWidget->x + ((psWidget->width - fw) / 2);
	}
	else
	{
		fx = xOffset + psWidget->x;
	}

	if(greyOut)														// unavailable
	{
		iV_SetTextColour(WZCOL_TEXT_DARK);
	}
	else															// available
	{
		if(hilight)													// hilight
		{
			iV_SetTextColour(WZCOL_TEXT_BRIGHT);
		}
		else														// dont highlight
		{
			iV_SetTextColour(WZCOL_TEXT_MEDIUM);
		}
	}

	iV_DrawText( psBut->pText, fx, fy);

	return;
}
コード例 #9
0
ファイル: console.cpp プロジェクト: C1annad/warzone2100
/** Sets the system up */
void	initConsoleMessages(void)
{
	iV_SetFont(font_regular);
	linePitch = iV_GetTextLineSize();						// NOTE: if font changes, this must also be changed!
	bConsoleDropped = false;
	setConsoleMessageDuration(DEFAULT_MESSAGE_DURATION);	// Setup how long messages are displayed for
	setConsoleBackdropStatus(true);							// No box under the text
	enableConsoleDisplay(true);								// Turn on the console display

	//	Set up the main console size and position x,y,width
	setConsoleSizePos(16, 32, pie_GetVideoBufferWidth() - 32);
	historyConsole.topX = HISTORYBOX_X;
	historyConsole.topY = HISTORYBOX_Y;
	historyConsole.width = pie_GetVideoBufferWidth() - 32;
	setConsoleLineInfo(MAX_CONSOLE_MESSAGES / 4 + 4);
	setConsolePermanence(false, true);						// We're not initially having permanent messages
	permitNewConsoleMessages(true);							// Allow new messages
}
コード例 #10
0
/**
 * Displays the TEXT view for the current message.
 * If this function breaks, please merge it with intDisplaySeqTextViewPage
 * which presumably does almost the same.
 */
void intDisplayTEXTView(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
	W_TABFORM		*Form = (W_TABFORM*)psWidget;
	MESSAGE			*psMessage = (MESSAGE *)Form->pUserData;
	UDWORD			x0, y0, x1, y1, i, linePitch;
	UDWORD			ty;

	x0 = xOffset+Form->x;
	y0 = yOffset+Form->y;
	x1 = x0 + Form->width;
	y1 = y0 + Form->height;
	ty = y0;

	RenderWindowFrame(FRAME_NORMAL, x0, y0, x1 - x0, y1 - y0);

	if (psMessage)
	{
		iV_SetFont(font_regular);
		/* Get the travel to the next line */
		linePitch = iV_GetTextLineSize();
		/* Fix for spacing.... */
		linePitch+=3;
		ty+=3;
		/* Fix for spacing.... */


		iV_SetTextColour(WZCOL_TEXT_BRIGHT);
		//add each message
		for (i = 0; i < ((VIEWDATA *)psMessage->pViewData)->numText; i++)
		{
			//check haven't run out of room first!
			if (i * linePitch > Form->height)
			{
				ASSERT( false, "intDisplayTEXTView: Run out of room!" );
				return;
			}
			//need to check the string will fit!
			iV_DrawText(_(((VIEWDATA *)psMessage->pViewData)->ppTextMsg[i]), x0 + TEXT_XINDENT,
				(ty + TEXT_YINDENT*3) + (i * linePitch));
		}
	}
}
コード例 #11
0
ファイル: editbox.cpp プロジェクト: ik3210/warzone2100
void W_EDITBOX::display(int xOffset, int yOffset)
{
	int x0 = x() + xOffset;
	int y0 = y() + yOffset;
	int x1 = x0 + width();
	int y1 = y0 + height();

	if (pBoxDisplay != nullptr)
	{
		pBoxDisplay(this, xOffset, yOffset);
	}
	else
	{
		iV_ShadowBox(x0, y0, x1, y1, 0, boxColourFirst, boxColourSecond, boxColourBackground);
	}

	int fx = x0 + WEDB_XGAP;// + (psEdBox->width - fw) / 2;

	iV_SetTextColour(WZCOL_FORM_TEXT);

	int fy = y0 + (height() - iV_GetTextLineSize(FontID)) / 2 - iV_GetTextAboveBase(FontID);

	/* If there is more text than will fit into the box, display the bit with the cursor in it */
	QString tmp = aText;
	tmp.remove(0, printStart);  // Erase anything there isn't room to display.
	tmp.remove(printChars, tmp.length());

	iV_DrawText(tmp.toUtf8().constData(), fx, fy, FontID);

	// Display the cursor if editing
#if CURSOR_BLINK
	bool blink = !(((wzGetTicks() - blinkOffset) / WEDB_BLINKRATE) % 2);
	if ((state & WEDBS_MASK) == WEDBS_INSERT && blink)
#else
	if ((state & WEDBS_MASK) == WEDBS_INSERT)
#endif
	{
		// insert mode
		QString tmp = aText;
		tmp.remove(insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, printStart);

		int cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData(), FontID);
		cx += iV_GetTextWidth("-", FontID);
		int cy = fy;
		iV_Line(cx, cy + iV_GetTextAboveBase(FontID), cx, cy - iV_GetTextBelowBase(FontID), WZCOL_FORM_CURSOR);
	}
#if CURSOR_BLINK
	else if ((state & WEDBS_MASK) == WEDBS_OVER && blink)
#else
	else if ((state & WEDBS_MASK) == WEDBS_OVER)
#endif
	{
		// overwrite mode
		QString tmp = aText;
		tmp.remove(insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, printStart);

		int cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData(), FontID);
		int cy = fy;
		iV_Line(cx, cy, cx + WEDB_CURSORSIZE, cy, WZCOL_FORM_CURSOR);
	}

	if (pBoxDisplay == nullptr)
	{
		if ((state & WEDBS_HILITE) != 0)
		{
			/* Display the button hilite */
			iV_Box(x0 - 2, y0 - 2, x1 + 2, y1 + 2, WZCOL_FORM_HILITE);
		}
	}
}
コード例 #12
0
ファイル: button.cpp プロジェクト: Warzone2100/warzone2100
void W_BUTTON::display(int xOffset, int yOffset)
{
	int x0 = x() + xOffset;
	int y0 = y() + yOffset;
	int x1 = x0 + width();
	int y1 = y0 + height();

	bool haveText = !pText.isEmpty();

	bool isDown = (state & (WBUT_DOWN | WBUT_LOCK | WBUT_CLICKLOCK)) != 0;
	bool isDisabled = (state & WBUT_DISABLE) != 0;
	bool isHighlight = (state & WBUT_HIGHLIGHT) != 0;

	// Display the button.
	if (!images.normal.isNull())
	{
		iV_DrawImage(images.normal, x0, y0);
		if (isDown && !images.down.isNull())
		{
			iV_DrawImage(images.down, x0, y0);
		}
		if (isDisabled && !images.disabled.isNull())
		{
			iV_DrawImage(images.disabled, x0, y0);
		}
		if (isHighlight && !images.highlighted.isNull())
		{
			iV_DrawImage(images.highlighted, x0, y0);
		}
	}
	else
	{
		iV_ShadowBox(x0, y0, x1, y1, 0, WZCOL_FORM_LIGHT, isDisabled ? WZCOL_FORM_LIGHT : WZCOL_FORM_DARK, WZCOL_FORM_BACKGROUND);
		if (isHighlight)
		{
			iV_Box(x0 + 2, y0 + 2, x1 - 3, y1 - 3, WZCOL_FORM_HILITE);
		}
	}

	if (haveText)
	{
		int fw = iV_GetTextWidth(pText.toUtf8().c_str(), FontID);
		int fx = x0 + (width() - fw) / 2;
		int fy = y0 + (height() - iV_GetTextLineSize(FontID)) / 2 - iV_GetTextAboveBase(FontID);
		if (isDisabled)
		{
			iV_SetTextColour(WZCOL_FORM_LIGHT);
			iV_DrawText(pText.toUtf8().c_str(), fx + 1, fy + 1, FontID);
			iV_SetTextColour(WZCOL_FORM_DISABLE);
		}
		else
		{
			iV_SetTextColour(WZCOL_FORM_TEXT);
		}
		iV_DrawText(pText.toUtf8().c_str(), fx, fy, FontID);
	}

	if (isDisabled && !images.normal.isNull() && images.disabled.isNull())
	{
		// disabled, render something over it!
		iV_TransBoxFill(x0, y0, x0 + width(), y0 + height());
	}
}
コード例 #13
0
ファイル: button.c プロジェクト: cybersphinx/wzgraphicsmods
/* Display a button */
void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	W_BUTTON	*psButton;
	SDWORD		x0,y0,x1,y1, fx,fy,fw;
	int			CurrFontID;

	ASSERT(psWidget != NULL && pColours != NULL, "Invalid pointers");
	if (!psWidget || !pColours)
	{
		return;
	}

	psButton = (W_BUTTON *)psWidget;
	CurrFontID = psButton->FontID;

	x0=psButton->x + xOffset;
	y0=psButton->y + yOffset;
	x1=x0 + psButton->width;
	y1=y0 + psButton->height;

	if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK))
	{
		/* Display the button down */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour(pColours[WCOL_TEXT]);
			fw = iV_GetTextWidth(psButton->pText);
			if(psButton->style & WBUT_NOCLICKMOVE) {
				fx = x0 + (psButton->width - fw) / 2 + 1;
				fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			} else {
				fx = x0 + (psButton->width - fw) / 2;
				fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			}
			iV_DrawText(psButton->pText,fx,fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+3,y0+3, x1-2,y0+3, pColours[WCOL_HILITE]);
			iV_Line(x0+3,y0+3, x0+3,y1-2, pColours[WCOL_HILITE]);
			iV_Line(x0+3,y1-2, x1-2,y1-2, pColours[WCOL_HILITE]);
			iV_Line(x1-2,y1-2, x1-2,y0+3, pColours[WCOL_HILITE]);
		}
	}
	else if (psButton->state & WBUTS_GREY)
	{
		/* Display the disabled button */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_SetTextColour(pColours[WCOL_LIGHT]);
			iV_DrawText(psButton->pText, fx+1, fy+1);
			iV_SetTextColour(pColours[WCOL_DISABLE]);
			iV_DrawText(psButton->pText, fx, fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
		}
	}
	else
	{
		/* Display the button up */
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);
		iV_Line(x0,y0, x1,y0, pColours[WCOL_LIGHT]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_LIGHT]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_DARK]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_DARK]);

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour(pColours[WCOL_TEXT]);
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_DrawText(psButton->pText, fx, fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y0+2, x0+2,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x0+2,y1-3, x1-3,y1-3, pColours[WCOL_HILITE]);
			iV_Line(x1-3,y1-3, x1-3,y0+2, pColours[WCOL_HILITE]);
		}
	}
}
コード例 #14
0
ファイル: button.c プロジェクト: pheonixstorm/wzredemption
/* Display a button */
void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours)
{
	W_BUTTON	*psButton;
	SDWORD		x0,y0,x1,y1, fx,fy,fw;
//	PROP_FONT	*psCurrFont;
	int			CurrFontID;

	ASSERT((PTRVALID(psWidget, sizeof(W_BUTTON)),
		"buttonDisplay: Invalid widget pointer"));

	psButton = (W_BUTTON *)psWidget;
//	psCurrFont = psButton->psFont;
	CurrFontID = psButton->FontID;

	x0=psButton->x + xOffset;
	y0=psButton->y + yOffset;
	x1=x0 + psButton->width;
	y1=y0 + psButton->height;

	if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK))
	{
		/* Display the button down */
		pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
		iV_Line(x0,y0, x1,y0,*(pColours + WCOL_DARK));
		iV_Line(x0,y0, x0,y1,*(pColours + WCOL_DARK));
		iV_Line(x0,y1, x1,y1,*(pColours + WCOL_LIGHT));
		iV_Line(x1,y1, x1,y0,*(pColours + WCOL_LIGHT));

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour((UWORD)*(pColours + WCOL_TEXT));
			fw = iV_GetTextWidth(psButton->pText);
			if(psButton->style & WBUT_NOCLICKMOVE) {
				fx = x0 + (psButton->width - fw) / 2 + 1;
				fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			} else {
				fx = x0 + (psButton->width - fw) / 2;
				fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			}
			iV_DrawText(psButton->pText,fx,fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+3,y0+3, x1-2,y0+3,*(pColours + WCOL_HILITE));
			iV_Line(x0+3,y0+3, x0+3,y1-2,*(pColours + WCOL_HILITE));
			iV_Line(x0+3,y1-2, x1-2,y1-2,*(pColours + WCOL_HILITE));
			iV_Line(x1-2,y1-2, x1-2,y0+3,*(pColours + WCOL_HILITE));
		}
	}
	else if (psButton->state & WBUTS_GREY)
	{
		/* Display the disabled button */
		pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
		iV_Line(x0,y0, x1,y0,*(pColours + WCOL_LIGHT));
		iV_Line(x0,y0, x0,y1,*(pColours + WCOL_LIGHT));
		iV_Line(x0,y1, x1,y1,*(pColours + WCOL_DARK));
		iV_Line(x1,y1, x1,y0,*(pColours + WCOL_DARK));

		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_SetTextColour((UWORD)*(pColours + WCOL_LIGHT));
			iV_DrawText(psButton->pText,fx+1,fy+1);
			iV_SetTextColour((UWORD)*(pColours + WCOL_DISABLE));
			iV_DrawText(psButton->pText,fx,fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2,*(pColours + WCOL_HILITE));
			iV_Line(x0+2,y0+2, x0+2,y1-3,*(pColours + WCOL_HILITE));
			iV_Line(x0+2,y1-3, x1-3,y1-3,*(pColours + WCOL_HILITE));
			iV_Line(x1-3,y1-3, x1-3,y0+2,*(pColours + WCOL_HILITE));
		}
	}
	else 
	{
		/* Display the button up */
		pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
		iV_Line(x0,y0, x1,y0,*(pColours + WCOL_LIGHT));
		iV_Line(x0,y0, x0,y1,*(pColours + WCOL_LIGHT));
		iV_Line(x0,y1, x1,y1,*(pColours + WCOL_DARK));
		iV_Line(x1,y1, x1,y0,*(pColours + WCOL_DARK));

		//if (0)
		if (psButton->pText)
		{
			iV_SetFont(psButton->FontID);
			iV_SetTextColour((UWORD)*(pColours + WCOL_TEXT));
			fw = iV_GetTextWidth(psButton->pText);
			fx = x0 + (psButton->width - fw) / 2;
			fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
			iV_DrawText(psButton->pText,fx,fy);
		}

		if (psButton->state & WBUTS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0+2,y0+2, x1-3,y0+2,*(pColours + WCOL_HILITE));
			iV_Line(x0+2,y0+2, x0+2,y1-3,*(pColours + WCOL_HILITE));
			iV_Line(x0+2,y1-3, x1-3,y1-3,*(pColours + WCOL_HILITE));
			iV_Line(x1-3,y1-3, x1-3,y0+2,*(pColours + WCOL_HILITE));
		}
	}
}
コード例 #15
0
ファイル: console.c プロジェクト: cybersphinx/wzgraphicsmods
/** Display up to the last 8 messages.
	\return The number of messages actually shown */
static int displayOldMessages(void)
{
	int i;
	BOOL bGotIt;
	BOOL bQuit;
	int marker = 0;
	int linePitch;
	int MesY;
	unsigned int count = 0;

	/* Check there actually are any messages */
	int thisIndex = messageId;

	if(thisIndex)
	{
		bQuit = false;
		while(!bQuit)
		{
			for(i=0,bGotIt = false; i<MAX_CONSOLE_MESSAGES && !bGotIt; i++)
			{
				if (consoleStorage[i].id == thisIndex-1)
				{
					bGotIt = true;
					marker = i;
				}
			}
			/* We found an older one */
			if(bGotIt)
			{
				history[count++] = marker;
			}
			else
			{
				bQuit = true;	// count holds how many we got
			}
			if(thisIndex)
			{
			 	/* Look for an older one */
				thisIndex--;
			}
			else
			{
				bQuit = true;	// We've reached the big bang - there is nothing older...
			}
			/* History can only hold so many */
			if(count>=consoleDrop)
			{
				bQuit = true;
			}
		}
	}

	if(!count)
	{
		/* there are messages - just no old ones yet */
		return(0);
	}

	if(count)
	{
		/* Get the line pitch */
		linePitch = iV_GetTextLineSize();

		/* How big a box is necessary? */
		/* GET RID OF THE MAGIC NUMBERS BELOW */
		iV_TransBoxFill(mainConsole.topX - CON_BORDER_WIDTH,mainConsole.topY-mainConsole.textDepth-CON_BORDER_HEIGHT,
			mainConsole.topX+mainConsole.width ,mainConsole.topY+((count)*linePitch)+CON_BORDER_HEIGHT-linePitch);
	}
	/*
	if(count)
	{
		sprintf(buildData,"%s,%s",__TIME__,__DATE__);

		buildWidth = iV_GetTextWidth(buildData);

		iV_DrawText(buildData,((mainConsole.topX+mainConsole.width) - buildWidth - 16),
			mainConsole.topY);
	}
	*/
	MesY = mainConsole.topY;
	/* Render what we found */
	for(i=count-1; i>0; i--)
	{
		/* Set text color depending on message type */
		setConsoleTextColor(consoleStorage[history[i]].player);

		/* Draw the text string */
		MesY = iV_DrawFormattedText(consoleStorage[history[i]].text,
                                    mainConsole.topX,
                                    MesY,
                                    mainConsole.width,
                                    consoleStorage[history[i]].JustifyType);
	}

	/* Set text color depending on message type */
	setConsoleTextColor(consoleStorage[history[0]].player);

	/* Draw the top one */
	iV_DrawFormattedText(consoleStorage[history[0]].text,
	                     mainConsole.topX,
	                     MesY,
	                     mainConsole.width,
	                     consoleStorage[history[0]].JustifyType);

	/* Return how much to drop the existing console by... Fix this for lines>screenWIDTH */
	if(count)
	{
		return((count)*linePitch);
	}
	else
	{
		return(0);
	}
}
コード例 #16
0
ファイル: editbox.cpp プロジェクト: BG1/warzone2100
/* The edit box display function */
void editBoxDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours)
{
	W_EDITBOX	*psEdBox;
	SDWORD		x0,y0,x1,y1, fx,fy, cx,cy;
	enum iV_fonts CurrFontID;

#if CURSOR_BLINK
	bool		blink;
#endif

	psEdBox = (W_EDITBOX *)psWidget;
	CurrFontID = psEdBox->FontID;

	x0=psEdBox->x + xOffset;
	y0=psEdBox->y + yOffset;
	x1=x0 + psEdBox->width;
	y1=y0 + psEdBox->height;

	if(psEdBox->pBoxDisplay)
	{
		psEdBox->pBoxDisplay((WIDGET *)psEdBox, xOffset, yOffset, pColours);
	}
	else
	{
		pie_BoxFill(x0, y0, x1, y1, pColours[WCOL_BKGRND]);

		iV_Line(x0,y0, x1,y0, pColours[WCOL_DARK]);
		iV_Line(x0,y0, x0,y1, pColours[WCOL_DARK]);
		iV_Line(x0,y1, x1,y1, pColours[WCOL_LIGHT]);
		iV_Line(x1,y1, x1,y0, pColours[WCOL_LIGHT]);
	}

	fx = x0 + WEDB_XGAP;// + (psEdBox->width - fw) / 2;

	iV_SetFont(CurrFontID);
	iV_SetTextColour(pColours[WCOL_TEXT]);

	fy = y0 + (psEdBox->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();

	/* If there is more text than will fit into the box, display the bit with the cursor in it */
	QString tmp = psEdBox->aText;
	tmp.remove(0, psEdBox->printStart);  // Erase anything there isn't room to display.
	tmp.remove(psEdBox->printChars, tmp.length());

//	if(psEdBox->pFontDisplay) {
//		psEdBox->pFontDisplay(fx,fy, pPrint);
//	} else {
		iV_DrawText(tmp.toUtf8().constData(), fx, fy);
//	}

	// Display the cursor if editing
#if CURSOR_BLINK
	blink = !(((wzGetTicks() - psEdBox->blinkOffset)/WEDB_BLINKRATE) % 2);
	if ((psEdBox->state & WEDBS_MASK) == WEDBS_INSERT && blink)
#else
	if ((psEdBox->state & WEDBS_MASK) == WEDBS_INSERT)
#endif
	{
		// insert mode
		QString tmp = psEdBox->aText;
		tmp.remove(psEdBox->insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, psEdBox->printStart);

		cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData());
		cx += iV_GetTextWidth("-");
		cy = fy;
		iV_Line(cx, cy + iV_GetTextAboveBase(), cx, cy - iV_GetTextBelowBase(), pColours[WCOL_CURSOR]);
	}
#if CURSOR_BLINK
	else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER && blink)
#else
	else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER)
#endif
	{
		// overwrite mode
		QString tmp = psEdBox->aText;
		tmp.remove(psEdBox->insPos, tmp.length());         // Erase from the cursor on, to find where the cursor should be.
		tmp.remove(0, psEdBox->printStart);

		cx = x0 + WEDB_XGAP + iV_GetTextWidth(tmp.toUtf8().constData());
		cy = fy;
		iV_Line(cx, cy, cx + WEDB_CURSORSIZE, cy, pColours[WCOL_CURSOR]);
	}

	if(psEdBox->pBoxDisplay == NULL)
	{
		if (psEdBox->state & WEDBS_HILITE)
		{
			/* Display the button hilite */
			iV_Line(x0-2,y0-2, x1+2,y0-2, pColours[WCOL_HILITE]);
			iV_Line(x0-2,y0-2, x0-2,y1+2, pColours[WCOL_HILITE]);
			iV_Line(x0-2,y1+2, x1+2,y1+2, pColours[WCOL_HILITE]);
			iV_Line(x1+2,y1+2, x1+2,y0-2, pColours[WCOL_HILITE]);
		}
	}
}
コード例 #17
0
ファイル: seqdisp.cpp プロジェクト: Manistein/warzone2100
// add a string at x,y or add string below last line if x and y are 0
bool seq_AddTextForVideo(const char *pText, SDWORD xOffset, SDWORD yOffset, double startTime, double endTime, SEQ_TEXT_POSITIONING textJustification)
{
	SDWORD sourceLength, currentLength;
	char *currentText;
	static SDWORD lastX;
	// make sure we take xOffset into account, we don't always start at 0
	const unsigned int buffer_width = pie_GetVideoBufferWidth() - xOffset;

	iV_SetFont(font_scaled);

	ASSERT(aSeqList[currentSeq].currentText < MAX_TEXT_OVERLAYS, "too many text lines");

	sourceLength = strlen(pText);
	currentLength = sourceLength;
	currentText = &(aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].pText[0]);

	//if the string is bigger than the buffer get the last end of the last fullword in the buffer
	if (currentLength >= MAX_STR_LENGTH)
	{
		currentLength = MAX_STR_LENGTH - 1;
		//get end of the last word
		while ((pText[currentLength] != ' ') && (currentLength > 0))
		{
			currentLength--;
		}
		currentLength--;
	}

	memcpy(currentText, pText, currentLength);
	currentText[currentLength] = 0;//terminate the string what ever

	//check the string is shortenough to print
	//if not take a word of the end and try again
	while (iV_GetTextWidth(currentText) > buffer_width)
	{
		currentLength--;
		while ((pText[currentLength] != ' ') && (currentLength > 0))
		{
			currentLength--;
		}
		currentText[currentLength] = 0;//terminate the string what ever
	}
	currentText[currentLength] = 0;//terminate the string what ever

	//check if x and y are 0 and put text on next line
	if (((xOffset == 0) && (yOffset == 0)) && (currentLength > 0))
	{
		aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].x = lastX;
		aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].y =
		    aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText - 1].y + iV_GetTextLineSize();
	}
	else
	{
		aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].x = xOffset + D_W2;
		aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].y = yOffset + D_H2;
	}
	lastX = aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].x;

	if (textJustification && currentLength == sourceLength)
	{
		static const int MIN_JUSTIFICATION = 40;
		static const int FOLLOW_ON_JUSTIFICATION = 160;
		//justify this text
		const int justification = buffer_width - iV_GetTextWidth(currentText);

		if (textJustification == SEQ_TEXT_JUSTIFY && justification > MIN_JUSTIFICATION)
		{
			aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].x += (justification / 2);
		}
		else if (textJustification == SEQ_TEXT_FOLLOW_ON && justification > FOLLOW_ON_JUSTIFICATION)
		{

		}
	}

	//set start and finish times for the objects
	aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].startTime = startTime;
	aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].endTime = endTime;
	aSeqList[currentSeq].aText[aSeqList[currentSeq].currentText].bSubtitle = textJustification;

	aSeqList[currentSeq].currentText++;
	if (aSeqList[currentSeq].currentText >= MAX_TEXT_OVERLAYS)
	{
		aSeqList[currentSeq].currentText = 0;
	}

	//check text is okay on the screen
	if (currentLength < sourceLength)
	{
		//RECURSE x= 0 y = 0 for nextLine
		if (textJustification == SEQ_TEXT_JUSTIFY)
		{
			textJustification = SEQ_TEXT_POSITION;
		}
		seq_AddTextForVideo(&pText[currentLength + 1], 0, 0, startTime, endTime, textJustification);
	}
	return true;
}
コード例 #18
0
ファイル: textdraw.cpp プロジェクト: C1annad/warzone2100
/** Draws formatted text with word wrap, long word splitting, embedded newlines
 *  (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
 *  disables font colouring.
 *
 *  @param String   the string to display.
 *  @param x,y      X and Y coordinates of top left of formatted text.
 *  @param width    the maximum width of the formatted text (beyond which line
 *                  wrapping is used).
 *  @param justify  The alignment style to use, which is one of the following:
 *                  FTEXT_LEFTJUSTIFY, FTEXT_CENTRE or FTEXT_RIGHTJUSTIFY.
 *  @return the Y coordinate for the next text line.
 */
int iV_DrawFormattedText(const char *String, UDWORD x, UDWORD y, UDWORD Width, UDWORD Justify)
{
	std::string FString;
	std::string FWord;
	int i;
	int jx = x;		// Default to left justify.
	int jy = y;
	UDWORD WWidth;
	int TWidth;
	const char *curChar = String;

	while (*curChar != 0)
	{
		bool GotSpace = false;
		bool NewLine = false;

		// Reset text draw buffer
		FString.clear();

		WWidth = 0;

		// Parse through the string, adding words until width is achieved.
		while (*curChar != 0 && WWidth < Width && !NewLine)
		{
			const char *startOfWord = curChar;
			const unsigned int FStringWidth = iV_GetTextWidth(FString.c_str());

			// Get the next word.
			i = 0;
			FWord.clear();
			for (; *curChar != 0
			     && *curChar != ASCII_SPACE
			     && *curChar != ASCII_NEWLINE
			     && *curChar != '\n';
			     ++i, ++curChar)
			{
				if (*curChar == ASCII_COLOURMODE) // If it's a colour mode toggle char then just add it to the word.
				{
					FWord.push_back(*curChar);

					// this character won't be drawn so don't deal with its width
					continue;
				}

				// Update this line's pixel width.
				//WWidth = FStringWidth + iV_GetCountedTextWidth(FWord.c_str(), i + 1);  // This triggers tonnes of valgrind warnings, if the string contains unicode. Adding lots of trailing garbage didn't help... Using iV_GetTextWidth with a null-terminated string, instead.
				WWidth = FStringWidth + iV_GetTextWidth(FWord.c_str());

				// If this word doesn't fit on the current line then break out
				if (WWidth > Width)
				{
					break;
				}

				// If width ok then add this character to the current word.
				FWord.push_back(*curChar);
			}

			// Don't forget the space.
			if (*curChar == ASCII_SPACE)
			{
				// Should be a space below, not '-', but need to work around bug in QuesoGLC
				// which was fixed in CVS snapshot as of 2007/10/26, same day as I reported it :) - Per
				WWidth += iV_GetCharWidth('-');
				if (WWidth <= Width)
				{
					FWord.push_back(' ');
					++i;
					++curChar;
					GotSpace = true;
				}
			}
			// Check for new line character.
			else if (*curChar == ASCII_NEWLINE
			         || *curChar == '\n')
			{
				if (!bMultiPlayer)
				{
					NewLine = true;
				}
				++curChar;
			}

			// If we've passed a space on this line and the word goes past the
			// maximum width and this isn't caused by the appended space then
			// rewind to the start of this word and finish this line.
			if (GotSpace
			    && i != 0
			    && WWidth > Width
			    && FWord[i - 1] != ' ')
			{
				// Skip back to the beginning of this
				// word and draw it on the next line
				curChar = startOfWord;
				break;
			}

			// And add it to the output string.
			FString.append(FWord);
		}


		// Remove trailing spaces, useful when doing center alignment.
		while (!FString.empty() && FString[FString.size() - 1] == ' ')
		{
			FString.erase(FString.size() - 1);  // std::string has no pop_back().
		}

		TWidth = iV_GetTextWidth(FString.c_str());

		// Do justify.
		switch (Justify)
		{
		case FTEXT_CENTRE:
			jx = x + (Width - TWidth) / 2;
			break;

		case FTEXT_RIGHTJUSTIFY:
			jx = x + Width - TWidth;
			break;

		case FTEXT_LEFTJUSTIFY:
			jx = x;
			break;
		}

		// draw the text.
		iV_DrawText(FString.c_str(), jx, jy);

		// and move down a line.
		jy += iV_GetTextLineSize();
	}

	return jy;
}
コード例 #19
0
ファイル: tip.cpp プロジェクト: C1annad/warzone2100
/* Update and possibly display the tip */
void tipDisplay()
{
	SDWORD		newMX, newMY;
	SDWORD		currTime;
	SDWORD		fw, topGap;

	switch (tipState)
	{
	case TIP_WAIT:
		/* See if the tip has to be shown */
		newMX = mouseX();
		newMY = mouseY();
		currTime = wzGetTicks();
		if (newMX == mx &&
		    newMY == my &&
		    (currTime - startTime > TIP_PAUSE))
		{
			/* Activate the tip */
			tipState = TIP_ACTIVE;

			/* Calculate the size of the tip box */
			topGap = TIP_VGAP;
			iV_SetFont(FontID);

			lineHeight = iV_GetTextLineSize();

			fw = 0;
			for (int n = 0; n < pTip.size(); ++n)
			{
				fw = std::max<int>(fw, iV_GetTextWidth(pTip[n].toUtf8().constData()));
			}
			tw = fw + TIP_HGAP * 2;
			th = topGap * 2 + lineHeight * pTip.size() + iV_GetTextBelowBase();

			/* Position the tip box */
			tx = clip(wx + ww / 2, 0, screenWidth - tw - 1);
			ty = std::max(wy + wh + TIP_VGAP, 0);
			if (ty + th >= (int)screenHeight)
			{
				/* Position the tip above the button */
				ty = wy - th - TIP_VGAP;
			}

			/* Position the text */
			fx = tx + TIP_HGAP;
			fy = ty + (th - lineHeight * pTip.size()) / 2 - iV_GetTextAboveBase();

			/* Note the time */
			startTime = wzGetTicks();
		}
		else if (newMX != mx ||
		         newMY != my ||
		         mousePressed(MOUSE_LMB))
		{
			mx = newMX;
			my = newMY;
			startTime = currTime;
		}
		break;
	case TIP_ACTIVE:
		/* Draw the tool tip */
		pie_BoxFill(tx, ty, tx + tw, ty + th, WZCOL_FORM_TIP_BACKGROUND);
		iV_Line(tx + 1,  ty + th - 2, tx + 1,      ty + 1,  WZCOL_FORM_DARK);
		iV_Line(tx + 2,  ty + 1,      tx + tw - 2, ty + 1,  WZCOL_FORM_DARK);
		iV_Line(tx,      ty + th,     tx + tw,     ty + th, WZCOL_FORM_DARK);
		iV_Line(tx + tw, ty + th - 1, tx + tw,     ty,      WZCOL_FORM_DARK);
		iV_Box(tx, ty, tx + tw - 1, ty + th - 1, WZCOL_FORM_LIGHT);

		iV_SetFont(FontID);
		iV_SetTextColour(TipColour);
		for (int n = 0; n < pTip.size(); ++n)
		{
			iV_DrawText(pTip[n].toUtf8().constData(), fx, fy + lineHeight * n);
		}

		break;
	default:
		break;
	}
}
コード例 #20
0
ファイル: console.c プロジェクト: cybersphinx/wzgraphicsmods
/** Displays all the console messages */
void	displayConsoleMessages( void )
{
	CONSOLE_MESSAGE *psMessage;
	int linePitch;
	int boxDepth;
	int drop;
	int MesY;
	int clipDepth;
	unsigned int exceed, numProcessed;

	/* Are there any to display? */
	if(consoleMessages == NULL && !bConsoleDropped)
	{
		/* No point - so get out */
 		return;
	}

	/* Return if it's disabled */
	if(!bConsoleDisplayEnabled)
	{
		return;
	}

	/* Get the travel to the next line */
	linePitch = iV_GetTextLineSize();

	pie_SetDepthBufferStatus(DEPTH_CMP_ALWAYS_WRT_ON);
	pie_SetFogStatus(false);

	drop = 0;
	if(bConsoleDropped)
	{
		drop = displayOldMessages();
	}
	if(consoleMessages==NULL)
	{
		return;
	}

	/* Do we want a box under it? */
	if(bTextBoxActive)
	{
		for (psMessage = consoleMessages, exceed = 0;
		     psMessage && consoleVisibleLines > 0 && exceed < 4; // ho ho ho!!!
		     psMessage = psMessage->psNext)
		{
			if (iV_GetTextWidth(psMessage->text) > mainConsole.width)
			{
				++exceed;
			}
		}

		/* How big a box is necessary? */
		boxDepth = (numActiveMessages> consoleVisibleLines ? consoleVisibleLines-1 : numActiveMessages-1);

		/* Add on the extra - hope it doesn't exceed two lines! */
		boxDepth += exceed;

		/* GET RID OF THE MAGIC NUMBERS BELOW */
		clipDepth = (mainConsole.topY+(boxDepth*linePitch)+CON_BORDER_HEIGHT+drop);
		if(clipDepth > (pie_GetVideoBufferHeight() - linePitch))
		{
			clipDepth = (pie_GetVideoBufferHeight() - linePitch);
		}

		iV_TransBoxFill(mainConsole.topX - CON_BORDER_WIDTH,mainConsole.topY-mainConsole.textDepth-CON_BORDER_HEIGHT+drop+1,
			mainConsole.topX+mainConsole.width ,clipDepth);
	}

	/* Stop when we've drawn enough or we're at the end */
	MesY = mainConsole.topY + drop;

	for (psMessage = consoleMessages, numProcessed = 0;
	     psMessage && numProcessed < consoleVisibleLines && MesY < (pie_GetVideoBufferHeight() - linePitch);
	     psMessage = psMessage->psNext)
	{

		/* Set text color depending on message type */
		setConsoleTextColor(psMessage->player);

 		/* Draw the text string */
		MesY = iV_DrawFormattedText(psMessage->text, mainConsole.topX, MesY,
									mainConsole.width, psMessage->JustifyType);

		/* Move on */
		++numProcessed;
	}
}