/* Fills the given image to have data in the lower triangle like this: * * +-------------+ * | \ | * | \ | * | \ | * | \ | * | \ | * +-------------+ * * Where the lower half is filled with data and the upper half is background. */ static void LowerTriangleImage(IceTImage image) { IceTSizeType width = icetImageGetWidth(image); IceTSizeType height = icetImageGetHeight(image); IceTSizeType x, y; if (icetImageGetColorFormat(image) == ICET_IMAGE_COLOR_RGBA_UBYTE) { IceTUInt *data = icetImageGetColorui(image); for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { if ((height-y) < x) { data[0] = ACTIVE_COLOR(x, y); } else { data[0] = 0; } data++; } } } else if (icetImageGetColorFormat(image) == ICET_IMAGE_COLOR_RGBA_FLOAT) { IceTFloat *data = icetImageGetColorf(image); for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { if ((height-y) < x) { data[0] = (float)x; data[1] = (float)y; data[2] = 0.0; data[3] = 1.0; } else { data[0] = data[1] = data[2] = data[3] = 0.0; } data += 4; } } } else if (icetImageGetColorFormat(image) == ICET_IMAGE_COLOR_NONE) { /* Do nothing. */ } else { printf("ERROR: Encountered unknown color format."); } if (icetImageGetDepthFormat(image) == ICET_IMAGE_DEPTH_FLOAT) { IceTFloat *data = icetImageGetDepthf(image); for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { if ((height-y) < x) { data[0] = ACTIVE_DEPTH(x, y); } else { data[0] = 0.0; } data++; } } } else if (icetImageGetDepthFormat(image) == ICET_IMAGE_DEPTH_NONE) { /* Do nothing. */ } else { printf("ERROR: Encountered unknown depth format."); } }
static void InitActiveImage(IceTImage image) { /* Create a worst case possible for image with respect to compression. All the pixels are active, so no data can be removed. */ IceTEnum format; IceTSizeType num_pixels; int seed; seed = (int)time(NULL); srand(seed); num_pixels = icetImageGetNumPixels(image); format = icetImageGetColorFormat(image); if (format == ICET_IMAGE_COLOR_RGBA_UBYTE) { IceTUByte *buffer = icetImageGetColorub(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[4*i + 0] = (IceTUByte)(rand()%255 + 1); buffer[4*i + 1] = (IceTUByte)(rand()%255 + 1); buffer[4*i + 2] = (IceTUByte)(rand()%255 + 1); buffer[4*i + 3] = (IceTUByte)(rand()%255 + 1); } } else if (format == ICET_IMAGE_COLOR_RGBA_FLOAT) { IceTFloat *buffer = icetImageGetColorf(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[4*i + 0] = ((IceTFloat)(rand()%255 + 1))/255; buffer[4*i + 1] = ((IceTFloat)(rand()%255 + 1))/255; buffer[4*i + 2] = ((IceTFloat)(rand()%255 + 1))/255; buffer[4*i + 3] = ((IceTFloat)(rand()%255 + 1))/255; } } else if (format != ICET_IMAGE_COLOR_NONE) { printrank("*** Unknown color format? ***\n"); } format = icetImageGetDepthFormat(image); if (format == ICET_IMAGE_DEPTH_FLOAT) { IceTFloat *buffer = icetImageGetDepthf(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[i] = ((IceTFloat)(rand()%255))/255; } } else if (format != ICET_IMAGE_DEPTH_NONE) { printrank("*** Unknown depth format? ***\n"); } }
static void InitPathologicalImage(IceTImage image) { /* Create a worst case possible for image with respect to compression. Every other pixel is active so the run lengths are all 1. */ IceTEnum format; IceTSizeType num_pixels; num_pixels = icetImageGetNumPixels(image); format = icetImageGetColorFormat(image); if (format == ICET_IMAGE_COLOR_RGBA_UBYTE) { IceTUByte *buffer = icetImageGetColorub(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[4*i + 0] = 255*(IceTUByte)(i%2); buffer[4*i + 1] = 255*(IceTUByte)(i%2); buffer[4*i + 2] = 255*(IceTUByte)(i%2); buffer[4*i + 3] = 255*(IceTUByte)(i%2); } } else if (format == ICET_IMAGE_COLOR_RGBA_FLOAT) { IceTFloat *buffer = icetImageGetColorf(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[4*i + 0] = (IceTFloat)(i%2); buffer[4*i + 1] = (IceTFloat)(i%2); buffer[4*i + 2] = (IceTFloat)(i%2); buffer[4*i + 3] = (IceTFloat)(i%2); } } else if (format != ICET_IMAGE_COLOR_NONE) { printrank("*** Unknown color format? ***\n"); } format = icetImageGetDepthFormat(image); if (format == ICET_IMAGE_DEPTH_FLOAT) { IceTFloat *buffer = icetImageGetDepthf(image); IceTSizeType i; for (i = 0; i < num_pixels; i++) { buffer[i] = (IceTFloat)(i%2); } } else if (format != ICET_IMAGE_DEPTH_NONE) { printrank("*** Unknown depth format? ***\n"); } }
void icetGLDrawCallbackFunction(const IceTDouble *projection_matrix, const IceTDouble *modelview_matrix, const IceTFloat *background_color, const IceTInt *readback_viewport, IceTImage result) { IceTSizeType width = icetImageGetWidth(result); IceTSizeType height = icetImageGetHeight(result); GLint gl_viewport[4]; glGetIntegerv(GL_VIEWPORT, gl_viewport); /* Check OpenGL state. */ { if ((gl_viewport[2] != width) || (gl_viewport[3] != height)) { icetRaiseError("OpenGL viewport different than expected." " Was it changed?", ICET_SANITY_CHECK_FAIL); } } /* Set up OpenGL. */ { /* Load the matrices. */ glMatrixMode(GL_PROJECTION); glLoadMatrixd(projection_matrix); glMatrixMode(GL_MODELVIEW); glLoadMatrixd(modelview_matrix); /* Set the clear color as the background IceT currently wants. */ glClearColor(background_color[0], background_color[1], background_color[2], background_color[3]); } /* Call the rendering callback. */ { IceTVoid *value; IceTGLDrawCallbackType callback; icetRaiseDebug("Calling OpenGL draw function."); icetGetPointerv(ICET_GL_DRAW_FUNCTION, &value); callback = (IceTGLDrawCallbackType)value; (*callback)(); } /* Temporarily stop render time while reading back buffer. */ icetTimingRenderEnd(); icetTimingBufferReadBegin(); /* Read the OpenGL buffers. */ { IceTEnum color_format = icetImageGetColorFormat(result); IceTEnum depth_format = icetImageGetDepthFormat(result); IceTEnum readbuffer; IceTSizeType x_offset = gl_viewport[0] + readback_viewport[0]; IceTSizeType y_offset = gl_viewport[1] + readback_viewport[1]; glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)icetImageGetWidth(result)); /* These pixel store parameters are not working on one of the platforms * I am testing on (thank you Mac). Instead of using these, just offset * the buffers we read in from. */ /* glPixelStorei(GL_PACK_SKIP_PIXELS, readback_viewport[0]); */ /* glPixelStorei(GL_PACK_SKIP_ROWS, readback_viewport[1]); */ icetGetEnumv(ICET_GL_READ_BUFFER, &readbuffer); glReadBuffer(readbuffer); if (color_format == ICET_IMAGE_COLOR_RGBA_UBYTE) { IceTUInt *colorBuffer = icetImageGetColorui(result); glReadPixels((GLint)x_offset, (GLint)y_offset, (GLsizei)readback_viewport[2], (GLsizei)readback_viewport[3], GL_RGBA, GL_UNSIGNED_BYTE, colorBuffer + ( readback_viewport[0] + width*readback_viewport[1])); } else if (color_format == ICET_IMAGE_COLOR_RGBA_FLOAT) { IceTFloat *colorBuffer = icetImageGetColorf(result); glReadPixels((GLint)x_offset, (GLint)y_offset, (GLsizei)readback_viewport[2], (GLsizei)readback_viewport[3], GL_RGBA, GL_FLOAT, colorBuffer + 4*( readback_viewport[0] + width*readback_viewport[1])); } else if (color_format != ICET_IMAGE_COLOR_NONE) { icetRaiseError("Invalid color format.", ICET_SANITY_CHECK_FAIL); } if (depth_format == ICET_IMAGE_DEPTH_FLOAT) { IceTFloat *depthBuffer = icetImageGetDepthf(result);; glReadPixels((GLint)x_offset, (GLint)y_offset, (GLsizei)readback_viewport[2], (GLsizei)readback_viewport[3], GL_DEPTH_COMPONENT, GL_FLOAT, depthBuffer + ( readback_viewport[0] + width*readback_viewport[1])); } else if (depth_format != ICET_IMAGE_DEPTH_NONE) { icetRaiseError("Invalid depth format.", ICET_SANITY_CHECK_FAIL); } glPixelStorei(GL_PACK_ROW_LENGTH, 0); /* glPixelStorei(GL_PACK_SKIP_PIXELS, 0); */ /* glPixelStorei(GL_PACK_SKIP_ROWS, 0); */ } icetTimingBufferReadEnd(); /* Start render timer again. It's going to be shut off immediately on return anyway, but the calling function expects it to be running. */ icetTimingRenderBegin(); }
static int BlankTilesDoTest(void) { int result = TEST_PASSED; int tile_dim; IceTInt rank, num_proc; icetGetIntegerv(ICET_RANK, &rank); icetGetIntegerv(ICET_NUM_PROCESSES, &num_proc); for (tile_dim = 1; tile_dim*tile_dim <= num_proc; tile_dim++) { int x, y; IceTSizeType my_width = -1; IceTSizeType my_height = -1; IceTImage image; printstat("\nRunning on a %d x %d display.\n", tile_dim, tile_dim); icetResetTiles(); for (y = 0; y < tile_dim; y++) { for (x = 0; x < tile_dim; x++) { int tile_rank = y*tile_dim + x; /* Modify the width and height a bit to detect bad image sizes. */ IceTSizeType tile_width = SCREEN_WIDTH - x; IceTSizeType tile_height = SCREEN_HEIGHT - y; icetAddTile((IceTInt)(x*SCREEN_WIDTH), (IceTInt)(y*SCREEN_HEIGHT), tile_width, tile_height, tile_rank); if (tile_rank == rank) { my_width = tile_width; my_height = tile_height; } } } printstat("Rendering frame.\n"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1, tile_dim*2-1, -1, tile_dim*2-1, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); image = icetGLDrawFrame(); swap_buffers(); if (rank == 0) { /* printrank("Rank == 0, tile should have stuff in it.\n"); */ } else if (rank < tile_dim*tile_dim) { IceTFloat *cb; int color_component; if ( (my_width != icetImageGetWidth(image)) || (my_height != icetImageGetHeight(image)) ) { printrank("Image size is wrong!!!!!!!!!\n"); result = TEST_FAILED; } /* printrank("Checking returned image data.\n"); */ cb = icetImageGetColorf(image); for (color_component = 0; color_component < my_width*my_height*4; color_component++) { if (cb[color_component] != 0.25f) { printrank("Found bad pixel!!!!!!!!\n"); result = TEST_FAILED; break; } } } else { /* printrank("Not a display node. Not testing image.\n"); */ } } return result; }
static void BackgroundCorrectDraw(const IceTDouble *projection_matrix, const IceTDouble *modelview_matrix, const IceTFloat *background_color, const IceTInt *readback_viewport, IceTImage result) { IceTDouble full_transform[16]; IceTSizeType width; IceTSizeType height; IceTFloat *colors; IceTFloat blended_color[4]; /* This is mostly done for completeness. Because we are blending and correcting the color, we totally expect background_color to be all zeros, and therefore blended_color should be equal to g_foreground_color. The real blending will happen within IceT under the covers. */ ICET_BLEND_FLOAT(g_foreground_color, background_color, blended_color); width = icetImageGetWidth(result); height = icetImageGetHeight(result); colors = icetImageGetColorf(result); /* Get full transform all the way to window coordinates (pixels). */ { IceTDouble scale_transform[16]; IceTDouble translate_transform[16]; icetMatrixScale(0.5*width, 0.5*height, 0.5, scale_transform); icetMatrixTranslate(1.0, 1.0, 1.0, translate_transform); icetMatrixMultiply(full_transform,scale_transform,translate_transform); icetMatrixPostMultiply(full_transform, projection_matrix); icetMatrixPostMultiply(full_transform, modelview_matrix); } /* Clear out the image (testing purposes only). */ { IceTSizeType pixel; for (pixel = 0; pixel < width*height; pixel++) { colors[pixel] = -1.0; } } /* Set my pixels. */ { IceTInt rank; IceTSizeType region_y_start; IceTSizeType region_x; IceTSizeType region_y; icetGetIntegerv(ICET_RANK, &rank); region_y_start = rank*PROC_REGION_HEIGHT; for (region_y = 0; region_y < PROC_REGION_HEIGHT; region_y++) { for (region_x = 0; region_x < PROC_REGION_WIDTH; region_x++) { IceTDouble object_coord[4]; IceTDouble window_coord[4]; IceTSizeType window_pixel[2]; IceTSizeType readback_lower[2]; IceTSizeType readback_upper[2]; IceTBoolean in_readback; object_coord[0] = (IceTDouble)region_x; object_coord[1] = (IceTDouble)(region_y + region_y_start); object_coord[2] = 0.0; object_coord[3] = 1.0; icetMatrixVectorMultiply(window_coord, full_transform, object_coord); window_pixel[0]=(IceTSizeType)(window_coord[0]/window_coord[3]); window_pixel[1]=(IceTSizeType)(window_coord[1]/window_coord[3]); readback_lower[0] = readback_viewport[0]; readback_lower[1] = readback_viewport[1]; readback_upper[0] = readback_viewport[0] + readback_viewport[2]; readback_upper[1] = readback_viewport[1] + readback_viewport[3]; in_readback = (readback_lower[0] <= window_pixel[0]); in_readback &= (readback_lower[1] <= window_pixel[1]); in_readback &= (window_pixel[0] < readback_upper[0]); in_readback &= (window_pixel[1] < readback_upper[1]); if (in_readback) { IceTSizeType pixel_idx = window_pixel[0] + window_pixel[1]*PROC_REGION_WIDTH; colors[4*pixel_idx + 0] = blended_color[0]; colors[4*pixel_idx + 1] = blended_color[1]; colors[4*pixel_idx + 2] = blended_color[2]; colors[4*pixel_idx + 3] = blended_color[3]; } } } } }