コード例 #1
0
/*
================
idPhysics_Parametric::Restore
================
*/
void idPhysics_Parametric::Restore( idRestoreGame *savefile ) {

	idPhysics_Parametric_RestorePState( savefile, current );
	idPhysics_Parametric_RestorePState( savefile, saved );

	savefile->ReadBool( isPusher );
	savefile->ReadClipModel( clipModel );
	savefile->ReadInt( pushFlags );

	savefile->ReadTrace( pushResults );
	savefile->ReadBool( isBlocked );

	savefile->ReadBool( hasMaster );
	savefile->ReadBool( isOrientated );
}
コード例 #2
0
/*
================
idPhysics_Parametric::Restore
================
*/
void idPhysics_Parametric::Restore( idRestoreGame *savefile ) {

	idPhysics_Parametric_RestorePState( savefile, current );
	idPhysics_Parametric_RestorePState( savefile, saved );

	savefile->ReadBool( isPusher );
	savefile->ReadClipModel( clipModel );
	savefile->ReadInt( pushFlags );

	savefile->ReadTrace( pushResults );
	savefile->ReadBool( isBlocked );

	savefile->ReadBool( hasMaster );
	savefile->ReadBool( isOrientated );

	savefile->ReadBool ( useAxisOffset );	// cnicholson: Added unrestored var
	savefile->ReadMat3 ( axisOffset );		// cnicholson: Added unrestored var

}