/* ================ idPhysics_Parametric::Restore ================ */ void idPhysics_Parametric::Restore( idRestoreGame *savefile ) { idPhysics_Parametric_RestorePState( savefile, current ); idPhysics_Parametric_RestorePState( savefile, saved ); savefile->ReadBool( isPusher ); savefile->ReadClipModel( clipModel ); savefile->ReadInt( pushFlags ); savefile->ReadTrace( pushResults ); savefile->ReadBool( isBlocked ); savefile->ReadBool( hasMaster ); savefile->ReadBool( isOrientated ); }
/* ================ idPhysics_Parametric::Restore ================ */ void idPhysics_Parametric::Restore( idRestoreGame *savefile ) { idPhysics_Parametric_RestorePState( savefile, current ); idPhysics_Parametric_RestorePState( savefile, saved ); savefile->ReadBool( isPusher ); savefile->ReadClipModel( clipModel ); savefile->ReadInt( pushFlags ); savefile->ReadTrace( pushResults ); savefile->ReadBool( isBlocked ); savefile->ReadBool( hasMaster ); savefile->ReadBool( isOrientated ); savefile->ReadBool ( useAxisOffset ); // cnicholson: Added unrestored var savefile->ReadMat3 ( axisOffset ); // cnicholson: Added unrestored var }